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He was absolutely adorable.. at the IS246 (as in SIMS at UC Berkeley) Foundations of New Media, Poster Show... explaining the game, the parts of his online world to represent fashion for people and things (think house decor for the things).
For example, he said that I could make an avatar of myself, and try on clothes, or see what I look like with a guitar strapped onto my back (you know, to see if I look cool or not). Well.. needless to say I found this utterly charming. Mainly because women need to try things on themselves, their real selves, to see what something is like, because an avatar is artificial and won't show what things are really like, and we tend to be picky about what we put on our bodies, how colors look with skintone, or hair or whatever, and it was a very sweet if not quite accurate view of what women would like to have in a fashion game. But he was so ebullient about his plans, that all I could do was be delighted by this.. even if I don't think it will work in the way he intends it. Instead, I could see women playing with fashion, putting together lists of styles and eras, little design worlds that fit together, and then remixing them. That sounds really fun. In other words, paper dolls for grownups.
So I said to him that I couldn't wait til he started the usability testing on this. And he said he couldn't wait either. !!! Well.. let the testing begin!
Oh to be a 22ish year old boy developer.. because necessity is the mother of invention.. or mother is the necessity of invention.
This was my first attempt at a homemade mugg. It turned out terrible and I feel bad because I did it as a Christmas present for a guy I work with. He had done an illustration, which you can see on the box art I created, and I thought it would be fun to try and paint one of my kid's Muggs. It was hard. What we all love about Muggs, the round, smooth feel, makes it unbelievably hard to paint. But I thought I would post it to show my failure and to warn those that it's not easy. I would also recommend that you use an airbrush or spray paints and not a brush. See the box posted as well.
A game for children complete in its cardboard box. Rope tosses, wooden catches.
ACC# 80.138
These items were part of a display of historic articles, photos and items at the Madison Historical Society's "Summer Exhibition 2013 and 2014 The Business of Leisure: Madison Welcomes its Summer Colony."
See www.madisoncthistorical.org for more on this organization. See additional exhibits at flic.kr/s/aHskcW91YE. (Photo Credit - Bob Gundersen www.flickr.com/photos/bobphoto51/albums)
The camera was in front of the subject at about 9 feet. The remotely triggered speedlight with an 8"x12" softbox at a setting of 1/64 power was placed to the right of the subject at about 4 1/2 feet from the subject at a 45 degree angle. I used a regular 60 watt bulb lamp to add light on the other side from about 2 feet placed right next to the subject.
Copyright © 2010 Allan Christian. All Rights Reserved.
Reprodução Proibida - ® Todos os direitos reservados
Armando una torre, en la mañana, huyendo de mamá para que no le saque la pijama. A medio cambiarse.
Bringing a carnival game to the streets in san francisco's haight ashbury neighborhood. Try to get a quarter into the glasses. I tried twice with no luck.
shot with a leica iiic with an elmar 3.5cm f/3.5 on kodak tri-x 400. developed with kodak hc110. scanned with an epson v500. 1/100@f/18.0
See more from this set: eurodiego.blogspot.com/2011/04/developing-my-own-film.html
Gateway TestLabs is a professional game testing company provides range of services under game testing, suitable for mobile, video games, flash games, Direct X based multiplayer games of different types.