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ゲームセンターCXカフェに行ってみた
www.parco-art.com/web/other/exhibition.php?id=620
ジャンケン大会勝ち抜いて、ポスターもらったw
location : * LaLaLaLab * 01 * shop : CreatorsPavillion
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**JPK @ Airship Pirates Port Town
maps.secondlife.com/secondlife/hakone/250/252/3515
photo effects : pixlr.com/o-matic/
A gender-bend (a.k.a. Internet Rule No. 63) of "Dionysus" from the Hades video game.
Cosplayer: Bee Bun's Cosplay
Archeological evidence throughout southeastern Mexico, Guatemala, Belize, and Honduras suggests that people there played a game called Pitz with a rubber ball beginning about 2500 BC. The court in this photo is located at Chichén Itzá, Mexico, and although the rules of play may have varied, Mayanists agree that the ball game was an important part of both the spiritual and communal life of Maya society.
The court had three parts. The main alley was marked by stones or bounded on both sides by walls or tall benches (you can only see one wall in this photo, but there is another one in front of it, a mirror image). At the ends were wider sections that served as end zones with huge stands for spectators. The Maya made the ball by boiling the sap of certain local trees in water mixed with herbs. They rolled the mixture into a sphere, and when it hardened, the rubber ball was about 20 inches in diameter, and could weigh up to eight pounds.
Players passed the ball back and forth between the two teams using only their hips, arms, chests, and buttocks. They could use the side walls to make it harder for the other team to get the ball. Players wore special equipment to protect themselves from the ball as it hurtled around the court. A team scored a point in one of three ways: If your opponent used his hands, feet or head; If the ball went into your opponent’s end zone; And, the hardest way of all, if your team shot the ball through one of several rings, high up on the walls of the central alley. When that happened, the game ended and the team that made the shot won.
The outcome of the game varies depending on your source. When I did my own research, the overwhelming majority of articles suggest that winners of the game were treated as heroes and given a great feast. The penalty for losing a game was unusually harsh: death. The leader of the team who lost the game was sometimes killed, the other players and their supporters robbed of all their belongings and put into slavery. Tour guides, on the other hand, suggest that it is the captain of the winning team that got decapitated. To them it was an honor, and a direct passage to Heaven.
Wandering around the city I met this picturesque group of elderly players. Although a game of cards doesn't seem to be the most exciting thing in the world this pal was rather entertaining to watch due to his explosive movements by throwing the cards and smashing them on the table. Maybe was he losing?
Canon FT-QL | Fujifilm Superia 200 | Palermo, Italia.
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Strumming for passersby during an unusually warm day for this time of year. Tom McCall Waterfront Park was bursting at the seams with Portlanders enjoying a weekend that didn’t feature rain in the forecast for once. The atmosphere was festive as various musicians and street performers were everywhere. This harp player, whom I have photographed in the past, drew a lot of interest as always. I joked with her a couple of years ago concerning the serious look on her face while performing. She laughed: “I’m really not a serious person”, she said.
Must be her game face. =)
Another thing I used to love to do. I know the games are stacked against you and it costs a fortune to get a great prize but it was always fun playing.
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A little game we play every year on the way to and from Texas. Keeps the boys busy and not asking if we are there yet. Especially since 8 hours of the 18-19 hour trip is just getting out of Florida!! :) This year's game was pretty successful. Even saw a few Dubai license plates and a bunch of Canadian plates. :)
whitetail deer captured off a remote game camera, bucks will soon loose their antlers and immediately start new growth and the does will soon fawn.....life goes on.
RAGE
3449x1940 || Console (toggle g_showhud;toggle hands_show;noclip , screenshot blends 64 name.tga (64xMSAA))
The Lonely End Of The Rink - The Tragically Hip- www.youtube.com/watch?v=6e-UMHrcFQg&feature=related
Tonight is game 3 of the Stanley cup play offs here in Ottawa. Go Sens Go!! en.wikipedia.org/wiki/Stanley_Cup
92. Blurred or Bokeh’ed background- 112 pictures in 2012 www.flickr.com/groups/1843711@N21/
126. A memory- the great 150 Scavenger hunt www.flickr.com/groups/150hunt/
This game has helped me while I'm mostly laid up. Although, I'm much better now!
Sad state in mainstream film and television when a video-game can incorporate mature story-telling complexities that most projects have mostly abandoned.
I hate watching shows/movies where 35-55 year people have the motives of 12 year olds.
So much video-game RPG paradigm of what the first game in this series was tightly wound to, was made more organic, fluid, less restrictive. Much better than the previous first game and all the faction-locked RPGs I've played so far.
The character acting and motion-capture was done extremely well. So much more nuance that I've seen in any video-game so far. It didn't just rely on its massive budget for visual and audio candy! That was secondary to the story, and sub-stories. And even those, most of them, had sub-stories within those.
I've played these type of games with my mind locked into the over-used trope of "choosing a faction". I always went after the best, fairest, most just solutions.
This continuation with Aloy, almost completely threw away "choosing" one side over all the others. Aloy becomes, by her very nature, the hero for all, not by a default group the player usually has to choose, at the disadvantage of other factions she doesn't choose to align with.
Like the way, I've always played all of these "RPG" types of games ( with frustrations, along with the fun ), Aloy ignores the factions/tribes superficial grievances and pays attention to solutions that not only benefit everyone, but demands they continue to cooperate with one another to survive.
The size of this game project and the dozens of studios involved, rival any mega-budget film/television project now.
Hundreds and hundreds of people in the game's Main Adventure end-credits.
Still a lot to do! And that's not even counting the expansion series of the game, so far!
The Monster just rolled a natural 20, now there is real fear.
In some games like D&D you play Characters.
Almost no different than acting.
Actors also have to show Character for the roles they cast for.
One who doing the casting looks at an actor, then thinks:
1) Does that actor look like the role they are casting for in a script?
2) If so, can they handle the technical aspects of the part.
3) Can the actor provide the emotional needs of that part.
For Example:
If it is a horror Role:
The technicals will be things like running, screaming, handling gore..etc.
The Emotional needs would be things like looking scared, mean, or crazy.
Showcasing those Technicals and Emotions is basically a shortcut to answering the thoughts casting may have.
In Game terms:
How many actors approach casting with "Standard" headshots is basically showing they are human.
We know you are human, but what classes can you play.
This is what Characters shots showcase.
Model: Wyatt Hunton
driversphotography.com/2021/03/actor-casting-character-he...
Strobist: 3 580EX. Camera right and left through a 23" softbox, about 45 degrees. 3rd Slightly behind left, bare, with Wife precariously on a log in a stream, about 1/16th power, for separation. Wife's OK, now.