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Features a Blue dot sight and Ammo counter.

 

The Heritage Museum also features a vast display of natural gold specimens acquired from modern-day prospectors who are still very active in the Sierra Foothills. Visitors to the museum can purchase a wide variety of books and educational materials, as well as artifacts and souvenirs related to the Gold Rush era.

Ironstone's Heritage Museum hosts school children from throughout California and the world, welcoming them as they visit to learn about California's early history. For more information about school tours to the Heritage Museum, phone (209) 728-1251 x47.

Ironstone Vineyards is a winery that is noted for the production of several leading US wine brands, including Obsession Wines, Leaping Horse Vineyards, Christine Andrew, Stone Valley, and Drifting. As of 2004, Ironstone has been listed as the 17th-largest winery (in terms of cases sold) in the United States. Ironstone also sells significant amounts of wine in the international markets including the United Kingdom, Canada, and 40 other countries. Ironstone has used a series of different names and bottle designs including "Kautz Ironstone Vineyards," "Ironstone Vineyards," "IronStone," and, most recently, "Ironstone 4th Generation Family Growers".

Ironstone Heritage Museum

Now features on "Leeds By Night" vid

www.youtube.com/watch?v=_c_6KJV_6Ek

 

On this occasion I fell for the wily charms of a local prostitute. She asked for two quid for chips and a coffee whilst I asked for some photos for posterity in exchange! Not only is she a prostitute by profession but in this instance an Officer of Fair Trade ;O)

 

Despite her seemingly lax approach she is not unwise to the prying eyes of CCTV in the vicinity and does her best to avoid them whilst working.

 

Although local vice in the Holbeck/Sovereign Street area can be the object of scorn, I find the experience of meeting them, for some reason, personally upsetting!

 

But disregarding these observations, she seems happy in herself and agreed she is a part of local history as is any other tradesperson within Leeds.

The fifth vignette features Rhoam, the King of Hyrule. This vignette was build by @speedyhead79

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The King of Hyrule, Rhoam Bosphoramus Hyrule, plays a pivotal role in The Legend of Zelda: Breath of the Wild. Before the Calamity Ganon, he was the wise but strict ruler of the Kingdom of Hyrule and the father of Princess Zelda. After his death, he appears to Link as a spirit under the guise of “The Old Man,” guiding him at the start of his journey. Rhoam carries deep guilt for the downfall of his kingdom but shows remorse and determination to assist Link in his mission to save Hyrule. His character embodies authority, wisdom, and paternal care.

👉 Marina features a cute bubbles ponytail and curly bangs.

 

Available for only 50L$ from May 31st to June 2nd in Wasabi main store.

 

👉 Sun is our new release for the upcoming Hair Fair 2024, it features twin braided pigtails and a summery head scarf. Both rigged and unrigged options are included.

Each style at the Hair Fair donates to Wigs for Kids.

 

Available starting June 1st at Hair Fair 2024.

 

🔥 GIVEAWAY 🔥 ➜ ENDED, winners in comments.

Like, follow and comment with your SL username either here on Flickr, or like, share and comment on Facebook for a chance to win 1 of 5 Absolute Packs of Sun.

 

P.S. If you're picked as a winner, but already purchased the hair, you'll get the equivalent value in store credit.

  

Items used in our posters are ➜ HERE.

Assorted features in this view of the town's southern edge include (left-to-right) the Stevenage football ground Broadhall Way, Roaring Meg shopping area, the junction on the East Coast Line (turn left for Hertford) and what now seems to be called Stevenage Bioscience Catalyst.

 

Seen during an approach to Luton Airport.

 

The popular tourist attraction features shops, restaurants, a video arcade, street performances, the Aquarium of the Bay, virtual 3D rides and views of California sea lions on docks of the marina. The pier, located at the edge of the Fisherman's Wharf, opened October 4, 1978. It was our first stop after arriving in San Francisco for the evening’s dinner.

 

Alcatraz Island lies 1.25 miles offshore from San Francisco in San Francisco Bay. The island was developed in the mid-19th century with facilities for a lighthouse (now the oldest in operation on the West Coast), military fortification and military prison. In 1934, the island was converted into a federal prison, Alcatraz Federal Penitentiary. The strong currents around the island and cold water temperatures made escape nearly impossible. The prison closed in 1963.

 

NOTE: In May 2025, some idiot suggested reopening Alcatraz, neglecting the fact the cost of renovating and operating it would be prohibitive.

J842TSC features in this photostream earlier on delivery to its new owners. It was wrapped, but in the end it did little work and was moved on fairly quickly. It can now be found on the south coast of England near Lewes after moving through two private owners.

This cutout features a portion of an impact crater with a curious shape, perhaps owing to epochs of erosion. The rim not very sharp and we see darker materials exposed outside the crater. The interior of the crater shows rough, fretted terrain. We obtained this image to provide HiRISE coverage over existing high-resolution CRISM data. CRISM has detected mineral exposures here.

 

Image cutout is less than 5 km (3 mi) across and the spacecraft altitude was 251.2 km (156.1 miles). For full observation details including images with scale bars, visit the source link.

 

www.uahirise.org/ESP_066000_1485

NASA/JPL-Caltech/UArizona

 

Features a Helen Williams flower design, with 6b woodless pencil shading

Ladies and gentlemen of the Bijou Planks, welcome to Tuesday Night Fights ring... KINNIKUMAN!

 

*gasp*

So that's HIM! The original! The archetype!

 

Suguru began as a lazy and emotional man who always wishes to become famous. He often chased after women, while moving from job to job, until the Chojin Olympics, where he found his purpose as a chojin wrestler. He slowly grew a more serious personality while developing close friendships with the Justice Chojin. Before the end, Kinnikuman is crowned king of Planet Kinniku.

 

Suguru is a very childish character. He is also very arrogant and believes himself to be more popular than he is in reality. He complains when he does not get his way, pouts when someone gets more attention then him, and is often downright lazy. Early on, he would often refuse to fight certain monsters unless he got something in return. However, underneath this childish behaviour lies a very noble heart, and when times are at their worst, Suguru's courage surpasses that of the greatest of Justice Chojins. He has been known to fight better depending on how shameful or dishonourable his opponent is being. His honour and friendship has warmed the hearts of several an Evil Chojin.

 

Kinnikuman is a highly muscular man with exaggerated facial features, and a mask with a 'fin' piece that runs down the back of his head. He has naturally dark brown/black hair and blue eyes, with pale skin and very little clothes. If he does wear formal attire, it is usually in the form of unfashionable suits; a white suit to his wedding, a yellow suit with red swirls to dates and sometimes ceremonies.

 

Suguru is also lecherous and sometimes takes part in matches to impress women. Suguru often flirts with women, and has on numerous times tried to spy on his friends Mari Nikaido and Natsuko Shono. No women find him attractive except for Bibimba. However, when Bibimba first appears, it is a one-sided love on her part and he finds her more annoying than cute. By the time of the Seven Devil Chōjin Arc, he acknowledges her as his betrothed. During the Survivor Match for the Kinniku Throne Arc, he shows great concern for her and admits that he believes they are bound by the 'red string of fate'.

 

Terryman is the best friend of Kinnikuman. The two meet very early on in their careers, in their early twenties, and are at first antagonistic to one another, but soon they socialise on a regular basis, even with other members of each other's social circles. They form a tag-team that lasts for the entirety of their career, and - even when they temporarily argue or part - always reunite to work together and support each other. They display an unconditional trust and affection, often listening to one another when they would listen to no one else.

 

Bibimba at first is antagonistic to Kinnikuman, as she attempts to take his life (as per her role as an assassin). It is Kinnikuman's kindness that drives her to see him as a complex individual, and she develops a crush on him, which is - at first - one-sided and not reciprocated. Kinnikuman views her as a nuissance and often devises ways to be rid of Bibimba. At some point during the Universal Tag Tournament, they become engaged and act on a much more intimate level.

 

By the time of the Surivor Match Arc, Kinnikuman and Bibimba show great affection for one another, and Bibimba is even willing to sacrifice her life in order to save Kinnikuman, who also shows unconditional love towards her (wishing to be with her, even when he thinks she may be deformed). They proceed to later be married, and have a child together: Mantaro Kinniku. The two are shown to be close in the manga, where they celebrate and support their son together at multiple points.

 

In the beginning, Suguru would fights Kaiju by eating garlic and growing 30 meters tall. Despite his great strength and skill, Suguru is clumsy by nature. This causes most people to fear him more than the monsters he fights (due mostly to the possibility of him crashing into buildings while in his giant form). Even though a chojin's' wounds heal faster than a human's wound, it takes him longer to heal than a human.

 

Kinnikuman grows up alone on Earth, after being accidentally abandoned by Mayumi Kinniku. He is found by Meat Alexandria, and proceeds to mature over time with Meat as his second, leading him to befriend Terryman. Kinnikuman enters a series of tournaments, increasing his amount of friends and trophies, and finally competes in the Survivor Match for the Kinniku Throne Arc, where he proves his worth as a member of the Kinniku Clan and learns of his long-lost brother: Ataru Kinniku. This leads to him proclaiming his love for Bibimba, before assuming the throne as king of Planet Kinniku.

Prehistory

 

Suguru was born to Mayumi Kinniku and Sayuri Kinniku, the king and queen of Planet Kinniku on April 1, 1960. Suguru was so unattractive, even as a child, that on several occasions Mayumi would have an urge to strangle him just from looking at him. One day, the royal family went on vacation to Earth. While there, a pig sneaked aboard and got into Suguru's cradle. Mayumi mistook Suguru for the pig and threw Suguru out of the ship. Suguru was left behind on Earth to raise himself.

 

He built his own house, which only had one room, and tried to go to school, but he was so academically challenged that he flunked out. As he got older, he decided to become a hero like Ultraman. But despite his muscles and strength, he was too clumsy and lacked the intelligence to make it, so he settled for just being the president of the Gyudon Lovers Club.

 

Kaijuu Extermination Arc

Solo Life

At the age of 20, Kinnikuman had already become known as a worthless chojin, however he wasn't completely dismissed. When the Earth Defence Force learned of an upcoming attack by space kaiju, Kinnikuman was contacted because of the unavailability of the super heroes such as The Ultra Brothers, PP-Man, and Spider-Man. While being shown images of the kaiju coming to attack (such as Okamarasu, Eraginesu, Abdullah, Sheikian, and Acrobat-Seijin), he learned that he needed to create a finishing move. After a brief training session, he was able to find a technique that surpassed his Kinniku Flash, the Kinniku Beam. When the time came for the kaiju to arrive, a member of the EDF reported that, due to the embarrassment of having to fight Kinnikuman, they all turned back.

 

At some point during this time in his life, Kinnikuman grew an infatuation with pop idol Takahara Nana, having bought many of her records. In order to win Nana's heart, Kinnikuman attempted tried to impress her by showing of his muscles which only ended up angering her more. As a last resort, he called his kaiju henchman, Gorizaemon, to fake a kidnapping attempt on her in which Kinnikuman would save her. The plan backfired as Gorizaemon really did try to kidnap Nana. However, Kinnikuman was able to defeat his henchman and brought Nana to safety. By a simple misunderstanding, Nana thought that her manager, Hitoshi, had saved her and thus ran into his arms, much to Kinnikuman's disappointment.

 

Save Planet Kinniku

Kinnikuman received a visit from Alexandria Meat, who had been dispatched to find the Kinniku prince and bring him back. 5 Since Suguru's abandonment, the pig (King Tone) had taken over Planet Kinniku, and Kinnikuman was needed to defeat him. Kinnikuman, however, had no intention of going so was forced into a steel cage death match against Gouriki. He was able to win the match, thanks to the comical faces he made while he was being bear hugged, but was eventually bribed into going by Meat with a gyuudon.

 

When the two returned to Planet Kinniku, both of Kinnikuman's parents gave him a warm welcoming, as well as telling him of his name being Suguru. Kinnikuman's goal was to defeat King Tone in a three-round match of judo, boxing, and wrestling. Unfortunately, despite the confidence he displayed before the start of each match, he lost to Tone 0-3. Shortly after Tone's original owner, a butcher, chased him away from Planet Kinniku never to be seen again. 11 With the title now opened, Mayumi reclaimed his throne. Because of Suguru's disappointing match, Meat was ordered to bring him back to Earth and train him until he was a true hero.

 

Kaiju Fights

Kinnikuman and Meat began settling in the small house, doing normal activities. 13 After watching a television show, Kinnikuman gets the idea to fight the Loch Ness Monster and get it broadcast to boost his ratings as a chojin. After proving himself by defeating a kaiju, which was actually just a robot built by Meat, Kinnikuman was able to get the right to fight Nessie on air. Unfortunately, when Nessie finally did arrive, it turned out to be many times larger than Kinnikuman's giant form. Nessie simply licked him, which caused him to pass out.

 

Kinnikuman was introduced to Nikaido Mari, a preschool teacher and friend of Meat. Both he and Meat developed an obvious crush on Mari and would take different trips with her and her class, despite the fact that they would always beat him up. On their first trip to the preschool, the kaijuu Franky began attacking but actually gained the friendship of some of the children. Kinnikuman, who was hated by the children, wasn't able to fight but, Meat was able to come up with a strategy that caused Franky to run away.

 

After an encounter with the kaijuu Abdullah, Kinnikuman and Meat met The Terryman, an American chojin from Texas. Terryman would charge for his services against kaiju, but he became increasingly popular in Japan, much to Kinnikuman's dismay. After a while, Terryman came to Kinnikuman's house to brag of becoming Japan's sole super hero. An attack made Sheikian, caused a boy run to Terryman, saying he needed him to rescue his father. When Terryman kicked the boy, because he didn't have enough money, Kinnikuman, enraged, hit Terryman, gave the boy back his money, and went to rescue the boy's father. Terryman, after hearing the words of the Yamato Spirit from Kinnikuman, gave up his hero badge and went to help Kinnikuman fight Sheik-Seijin.

 

Roots Island Arc

Kunta first appears in the male onsen , where she throws herself on Kinnikuman and begs for his help. 19 Natsuko introduces Kunta as the princess of Roots Island, and Kunta explains that her island has been overrun by Kaiju, as well as that many warriors have been killed by Ukon. When Terryman and Kinnikman agree to the job, she gives each of them a kiss on the cheek, before they ride on Miss Karasu to the island in order to defeat the Kaiju.

 

As they arrive, they are greeted by Elder Yosaku, and introduces them to the last warrior of the island: Tabuchi. Kinnikuman and Terryman travel together to Roots Island to help Kunta and save the islanders. Octopus Dragon stops Kinnikuman from growing to giant size, by placing a tentacle on his head. The two then exchange blows, taking it in turns to swing one another and swapping body slams, until Octopus Dragon becomes intimidated, as he thinks Kinnikuman knows the moves of the Ultraman family. He is ultimately defeated by a Kinniku Flash. After they defeat Harigoras and Octopus King, a piece of meat appears before Kinnikuman and he eats the meat. Custom dictates whomever eats the meat must fight Ukon one-on-one in battle. It is meat thrown by Ukon in a challenge.

 

Kinnikuman goes to a Colosseum, who has taken Kunta hostage and is attacked by the locals with various objects, as they throw things into the Colosseum. Tabuchi tries to save the princess, but Ukon flicks him away with a giant finger. When Kinnikuman climbs a pole to escape, Ukon shakes it to get him down. Kinnikuman soon loses the fight, causing Ukon to rule over the people and turn them into slaves. Kinnikuman becomes his servant, but - when lighting a cigar for Ukon - he sets Ukon on fire in a blaze.

 

The skin melts off Ukon, revealing he was a robot all along. When he kidnaps Kunta once more, the locals call upon Mammora to save them. Mammora picks Kinnikuman up on his back and flies towards Ukon, whom they smash into a wall to remove his arm. Kinnikuman uses the Kinniku Flash, but it does not work on Ukon. After several exchanges of blows, Mammora destroys Ukon and it is revealed Kinkotsuman and Iwao were working the robot the entire time, but they soon run away. When Kunta is rescued, she pays Terryman and Kinnikuman with stone money (which they cannot use).

 

20th Chojin Olympics

Preliminary Rounds

Mayumi went to Earth to tell his son about the upcoming Chojin Olympics. Kinnikuman was convinced he was a shoe-in for the Japanese representative, due to Uldraman humiliating defeat at the hands of England's Robin Mask in the previous tournament. However, Terry informed him that Japan had decided not to compete if they could not be represented by Uldraman. Having lost all hope, Kinnikuman ran off to sulk but was confronted by Robin Mask. Robin put him in a Bow and Arrow Lock and told him to give up, but Suguru refused and persevered for several hours until Robin got tired and let go. Making last year's champion struggle caused Harabote Muscle, the chairman of the Olympics, to allow Suguru to compete.

 

The 20th Chojin Olympics soon began, with many well known chojin, including Robin Mask, Terryman, Specialman, Canadianman, Kintaman, Skyman, Brockenman, Lupin, and Kani Base, all competing for the title. The tournament had a rocky start for Kinnikuman when Meat, who was the Olympics mascot, accidentally hit Kinnikuman with the Olympics torch, which then caused him to hit Kani Base, and a brawl broke out. After the idiotic fighting was settled, the first preliminary match was announced, Rock-Paper-Scissors. Kinnikuman was able to beat Kani Base in the round with "rock" due to Kani Base's claws being stuck on "scissors".

 

The second preliminary was a weight lifting round with a catch, the weights are dead kaiju weighing 1 ton. The preliminaries went smoothly as many of the favourites easily lifted the kaiju. Kinnikuman, himself, was able to lift the kaijuu, albeit he sunk to the ground quite a bit. With many chojin passing, a second lift was done in which the weight was changed from 1 ton to 2 tons. While it would still seem favourable for many chojin, Kinkotsuman, Iwao, and the newly joined Kani Base had set up a trap for the chojin.

 

The three turned invisible thanks to Kinkotsuman's invisibility gun and begin to tickle or attack the chojin who was lifting. This would cause the chojin to lose focus and drop the kaiju, thus eliminating them. This tactic caused many chojin to fail, including Specialman, which caused Terryman to suspect their work. When it came to Kinnikuman's turn, he wasn't able to lift the kaiju up completely, but was able to withstand the tickling of Kinkotsuman. Thanks to a kick in the crotch from Kani Base, Kinnikuman was able to pass the round and expose Kinkotsuman, and the others fo

 

The third and final preliminary was a race in which the remaining chojin would fly to the moon, get a doll rabbit from one of the tournament reps, and fly back to the stadium. The first eight chojin to land would be the finalists. Kinnikuman, who was in last place, was given a doll rabbit by an unknown male who was actually Kinkotsuman in disguise. Kinkotsuman had set up a bomb in the rabbit that would explode. Fortunately, when the bomb exploded, it actually caused Kinnikuman as well many other chojin to fly straight down to the stadium. While 7 of the 8 finalists had been decided, 10 chojin, including Kinnikuman, Kintaman, Sphinxman, Amazonman, Copper Bellman, had all tied for the last spot. To settle this dispute, a battle royale would decide the eighth finalist.

 

Kinkotsuman hypnotised the other 9 finalists into eliminating Kinnikuman from the tournament as well as impersonating the referee. While Kinkotsuman's plan seemed to succeed, Terryman was able to realise Kinkotsuman's plan and was able to free the chojin of his control. With all the chojin back to normal, they all stopped their focused on Kinnikuman and just attacked each other. In the end, the other chojin knocked each other out, leaving only Kinnikuman, thus making the eighth finalist.

 

Quarter Finals

Kinnikuman had made it into the eight finalists of the 20th Chojin Olympics, which included Robin Mask, Terryman, Ramenman, Skyman, Brockenman, Canadianman, and Curry Cook. After a drawing, Kinnikuman was placed in B-Block which consisted of Curry Cook, Brockenman, and Ramenman, all known in the Planet Kinniku Grand Library for brutal fighting styles, hence them being Zangyaku chojin.

 

Due to the brutality of the chojin, Harabote placed the B-Block matches in the small Korakuen Hall which would only be broadcast on radio, compared to the massive Korakuen Stadium in which the A-Block matches were taking place and would be broadcast on television. The A-Block match against Robin Mask and Canadianman ended quickly with Robin taking down Canadianman in only a few moments. The B-Block match between Ramenman and Brockenman began with Brockenman using fowl and cheap tricks, such as spiked-knuckles and poison gas. Ramenman was able to take the upper-hand by taking Brockenman down with his Chinese Kenpo, finishing him off with his Camel Clutch, ripping Brockenman in half and which terrified Kinnikuman, Meat, and Mayumi.

 

After seeing the brutal death of Brockenman, Kinnikuman's fears of dying the same way at the hands of Curry Cook caused him to try to run away from the match. The only way Kinnikuman was able to get into the ring was because Meat and Mayumi dragged him back and told him that Curry Cook's face resembled that of a kappa. The match became a steel cage match and Curry Cook began the match by taking a weapon out of his curry sauce and stabbed Kinnikuman's forehead. While wallowing in pain, Kinnikuman was able to break Curry Cook's curry plate which caused Curry Cook to steal some gyuudon from the audience.

 

The sauce that had been stabbed into Kinnikuman's forehead caused him to act different, in which he bashed Curry Cook against the steel cage and even drank the milk that Curry Cook was originally going to use against him. Kinnikuman's insane tactics caused Curry Cook to give up the match and run away, advancing Kinnikuman to the semi-finals.

 

In Korakuen Stadium, Terryman's match with Skyman wasn't going well as Skyman's attacks were pushing Terry down. But Terry was able to make a comeback and defeat Skyman with an Oklahoma Stampede.

 

Semi-Finals

The match with Ramenman takes place on a solid block of ice.

 

Both competitors must be barefoot. Ramenman struggles to get a hold of Kinnikuman, who runs constantly away using the ropes as a tightrope. Eventually, Ramenman is able to deliver a series of blows and gets Kinnikuman into a Camel Clutch position, but soon lets go when Kinnikuman unleashes a bad smell and soils himself. Ramenman allows him a break to change his tights, while Kinnikuman gets used to the ice and gains an advantage.

 

Ramenman proceeds to use a pile-driver, but Kinnikuman gets his fin stuck in the melting ice. Ramenman kicks him across the ice and into the ropes, but the momentum allows the ropes to bounce Kinnikuman back and use an Elbow Smash. This knocks Ramenman out, which allows Kinnikuman to win the match. Unknown to Suguru, Kinkotsuman tries to shoot him, but Terryman intervenes and takes a bullet in his leg.

 

Finals

Before Suguru's fight with Robin Mask, Terry and Ramenman had a grudge match. Ramenman was soon disqualified for dirty fighting but then demanded that Suguru fight his best against Robin Mask, saying he wanted to be proud of his fight with Suguru. He got very emotional and cried tears of blood. Motivated by Ramenman's words, Suguru was a brand new fighter when he faced Robin. However, when he proved to be too much for Robin, Robin removed his armor, which he always wore to weaken his power rather than to protect himself.

 

Robin Mask became too tough, so Suguru tried to run away, but Ramenman, Kinkotsuman, and Iwao convinced him to return to the ring. Robin eventually put Suguru in his trademark Tower Bridge hold and seemingly broke his back. As Robin lamented over "killing" Suguru, Suguru stood up and defeated him with a Mexican Rolling Clutch Hold. Suguru had won the Olympics and Ramenman makes the first mention of Suguru's Kajiba no Kuso Djikara.

 

American Tour

After winning the chojin Olympics, Suguru is sent to tour the American Circuit. His first stop is Hawaii, where he challenges the Hawaiian Champion Jesse Maivia to a match. Jesse agrees, but only if Suguru can beat his manservant, Prince Kamehame. Suguru loses within seven seconds, but Kamehame is so impressed with him that he offers to teach him the Killer Techniques. With these techniques Suguru is able to defeat Jesse Maivia, the master of Move Reversion.

 

His next stop is the main continent, where he meets up with Dorlo Flairs and learns of the rivalry amongst the chojin Wrestling League chairmen. In order to disrupt the alliance between the Superhuman World Council and World Federation, he disguises himself as The Chanelman (a parody of blackface singers Chanels) and attacks the WSC's champions during their fights. Skull Boze and his manager Sheik Seijin figure out his identity and decide to set up a rematch between Suguru and Robin Mask.

 

Robin reappears in South America. 30 Kinnikuman confronts him when he sees Robin murder an opponent in the ring, when Robin's opponent is torn in two pieces.31 When Kinnikuman is captured by the World Supermen Federation, Robin brings him food so that he will survive and remain strong. 32 After tearing Dynamite Piper in half at the Luck Lumber Joe, Robin was allowed the chance to regain his title from Kinnikuman and faced him in a match.

 

The match with Kinnikuman takes place over the Grand Canyon, at 1,600 meters high. Before the fight can be finished, Iwao flies an aeroplane into the ring. The match is determined to be in Robin's favour, but - due to his assumed death - the belt then goes to the next in the WSF's line, which is Skull Bozu. Kinnikuman is revealed to be alive, while Robin took the brunt of the aeroplane attack and is willing to let himself be sacrificed as Kinnikuman has not enough strength to remove the plane.

 

Robin reveals that he read about Kinnikuman's activity in Hawaii and yearned to return to the life of a Justice Chojin. 34 Kinnikuman eventually manages to free Robin, but the WSF explode the ring, and only Kinnikuman can escape. Robin seemingly falls to his death.

 

After the battle between Kinnikuman and Robin Mask, the Chojin Council are chased by Kinnikuman to a remote location. The World Chojin Federation try to steal the championship belt, which creates a free-for-all battle, and God von Erich appears to command them to stop. 35 God von Erich announces a tag tournament to settle the differences between the three groups, as he says that the winner shall rule the American chojin world.

 

In this tag tournament, Kinnikuman must engage in a round robin.

 

He must fight the Chojin Council, Chojin Federation, Chojin Association, and the Kaiju - the winner of the four groups will gain control of America. 36 Kinnikuman finds Terryman in Amarillo, Texas; Terryman initially refuses to participate, due to the work on his ranch, and it is revealed he has lost his left leg. The wound he obtained by Kinkotsuman increasingly got worse, until he was forced to amputate. Kinnikuman eventually convinces him to use a prosthetic leg by winning a special bet.

 

Over 100,000 people attend to watch the tournament in Houston, Texas. They form The Machineguns, with the theme of "The Magnificent Seven" as they make an entrance. Their first match is against Beauty Rhodes and Jean Steamboard, who form The Emperors. During their match, Terryman is accidentally knocked out by Kinnikuman. Kinnikuman begins to lose, but Terryman wakes up long enough to save Kinnikuman with his own body. The match ultimately ends in a draw. The next few matches take place in Los Angeles.

 

Terryman and Kinnikuman are set to win by default against Rugged Brothers, as one of their opponents lost in their previous match and is unable to compete. Kinkotsuman reveals that he is the new tag partner, and the group rename themselves Monster Master/Student Combo. Kinnikuman and Terryman get trapped under a lighting rig that Kinkotsuman crashes down on them, but Kinnikuman knocks Terryman out when Terryman panics over the loss of his leg when faced with Kinkotsuman that caused his leg injury. Kinnikuman wins the match in record time against both Kinkotsuman and Iwao.

 

The next few matches take place at Madison Square Gardens, New York. The final match is against the Blood Illusions. Devil Magician starts by throwing cards at Kinnikuman and Terryman, before diving at them with a dagger, but Ramenman stops him and forces him to play by the rules. Skull Bozu attacks next, using his Hedgehog Move, where his body - except his head - erupts into spikes. Kinnikuman manages to defend, and stabs Skull Bozu's head with his own spikes.

 

Kinnikuman then uses a Drop Kick on Skull Bozu, while Terryman uses the Brain Buster on Devil Magician. They follow with a series of other wrestler's signature moves. Iwao then steals Terry's leg. Terryman - distracted by the abuse of a child - is showered in a flurry of punches by Skull Bozu. Skull Bozu proceeds to throw him out of the ring, but - on retrieving his leg - Terryman uses a Calf Branding against Skull Bozu, which results in a knock-out and thus secures their victory.

 

The Machineguns go on to win their final match against the Blood Illusions, while the New World Supermen Association - goes on to control America. Kinnikuman - after winning the tournament - take a break in Guam for the day, where he witnesses a kaiju attack on Japan, while watching television.

 

The kaiju Burugorasu is attacking children and destroying buildings, but the Earth Defence Force fails to stop him, but - on seeing the children plead for the help of Kinnikuman - Kinnikuman and Meat decide to return to Japan. He is given a wrist that will tell him the time to his next exhibition match, which is due five hours from now, and - as Olympic Champion - he is obliged to attend the match or he will forfeit his championship. Kinnikuman eventually arrives in Japan, with only 30 minutes to spare, and grows to a giant size. He struggles to use his Kinniku Flash, but succeeds after a child tosses him some garlic. He fails to make it back in time for his match, and forfeits his championship.

 

The Lost Three Days

The chapter begins with a brief recap of American Chojin politics during the 1980's, and the creation of the American Chojin Tag Tournament. 48 Kinnikuman sets his sights upon Terryman as a tag partner, but only has three days until the tournament starts to convince him of participation, and - on reaching Terry's Ranch - Kinnikuman begs him, only for Terry to rebuke him due to a lack of time.

 

Kinnikuman strikes Terryman, which knocks him off his horse, and this reveals that he has lost his leg, which Terryman states makes him useless as a partner. He thus rides away. A ranch-hand - Buckland - reveals that he has a prosthetic leg that Terryman can use, and gives it to Kinnikuman so that Terryman may fight again. Kinnikuman waits outside the ranch, even forgoing food and rest, in hopes that Terryman will take pity on him and use the leg.

 

The next day Terryman wakes them with water to the face, after they pass out from heatstroke. Terryman says that he will work with Kinnikuman, only if Kinnikuman can fill up his trough; he gives him two bags, and tells him the river is fifteen miles away. To do this, he lends Kinnikuman a wild horse (knowing that Kinnikuman will never tame the horse and thus make the necessary trips). The horse is named Machinegun.

 

Kinnikuman still refuses to find another partner, and - after being attacked by the horse - manages to eventually mount Machinegun. At sunset, Kinnikuman makes the first round-trip to empty some water into the trough. While Terryman goes about his daily routine, Kinnikuman continues to fill the trough, and it is noticed that Machinegun once lost his leg in an accident, too, until he was also given a prosthetic. Kinnikuman bonds with the horse and tames him. Kinnikuman makes it back just in time to win the bet made by Terryman, and Terryman thus dons his prosthetic leg and agrees to join his team. The two go on to enter the tournament.

 

2nd Kaiju Extermination Arc

Bibimba

Yaki Horumon sends Bibimba to take revenge on Kinnikuman. At first, she dives at him with a knife, but he ducks at the last moment and avoids her attack. This causes Bibimba to fall and scrape her knee, and Kinnikuman rips Meat Alexandria's to wrap her wound. Yaki - troubled by this - summons Kinnikuman to attend a duel with Bibimba, after he kidnaps Meat to force attendance.

 

Bibimba easily strikes a blow on Kinnikuman, and proceeds to take a sword to kill him, but she hesitates after remembering his act of kindness. Kinnikuman is thus able to stop her blow, but - when he counters with a sword-attack - he slices open her leotard and reveals her in a nude state. Kinnikuman shows mercy on her, as he gives her Meat's new cape to cover her naked form. Bibimba then believes herself to be in love with Kinnikuman.

 

Seeing how she is infatuated with Kinnikuman, Yaki Horumon introduces her to Shishkeba Boo. Yaki promises the hand of Bibimba in marriage, so long as Shishkeba defeats Kinnikuman in battle. Bibimba rushes to the palace to beg Kinnikuman to flee the planet, but - just as Kinnikuman tries to make his escape - Shiskeba arrives to stop him. Kinnikuman mocks his appearance, but agrees to fight him in a series of challenges.

 

The first challenge is a speed-eating contest, which he wins. The second challenge is to create a tower, but - after Kinnikuman cheats - they both descend into a fist-fight. They are evenly matched, using the same techniques, but Shiskeba is able to knock him unconscious. When it seems that Shishkeba may truly kill Kinnikuman, Bibimba refuses to allow him, saying that she will die, too, and is willing to sacrifice her life. Bibimba then travels back to Earth with Meat and Kinnikuman.

 

Without anywhere to live, Bibimba stays in Beverly Park with Kinnikuman and Meat. Unable to attend on Kinnikuman as well as Meat, Bibimba flees and it is revealed that Meat and Kinnikuman are actively trying to get her to return to Planet Kinniku. On her way to find Kinnikuman to make amends, she is attacked by a Kaiju: Gonta. When Kinnikuman refuses to help her, and the Earth Defence Force arrive, Bibimba believes she is being tested on whether she can defend herself. This inspires Bibimba to join the Earth Defence Force and become independent, as she starts a life alone.

 

Planet Rakka

When Planet Rakka became in danger by the Uchuu Nobushi, the chojin Beansman asked Terryman and Ramenman to fight. Kinnikuman, assuming he'd automatically be chosen, went straight to Beansman and joined them without any real test. In Africa, the group found the transforming chojin Puyo-Puyo, whom Kinnikuman teased because of his appearance, only to be punched at by him. In Antarctica, the group found the ice chojin Crystalman, who had been asleep in ice for 100,000 and was bribed into going by getting all the food he could eat. The least chojin was in Berlin, Germany, Brocken Jr., the son of Brockenman. At first, it seemed as though Brocken Jr. was going to begin his revenge on Ramenman but stopped, accepted Beansman's request to join, and said he would deal with it when they returned to Earth. With Brocken Jr. now having joined, the seven chojin had been gathered.

 

Using Puyo-Puyo as a space coaster, the group was able to reach Planet Rakka. Ingen, the elder and friend of Beansman, told the group that the survivors had built a fort and disguised it with a fog. Ingen said the only reason that the Uchu Nobushi hadn't been around was because they had gone to eat. Only moments later, the Uchu Nobushi returned, ready to take the fort. The seven chojin all gathered and began their assault. However, it seemed useless as the Uchu Nobushi would regenerate into even more members every time they were struck down.

 

When Crystalman found the weakness against the Uchu Nobushi as an attack to their hearts, the Uchu Nobushi all formed together into one giant creature. In order to stop the creature, Kinnikuman and the rest of the chojin combined their powers and were able to destroy the Uchu Nobushi, freeing Planet Rakka. When the chojin were going home Kinnikuman, who was driving their spaceship, was caught by the space police as an unlicensed speeding driver, much to the other chojins dismay.

 

21st Chojin Olympics: The Big Fight

Preliminary Rounds

One morning, a black letter came into the mail for Kinnikuman. The letter turned out to be an application for the 21st chojin Olympics, nicknamed "The Big Fight". At first Kinnikuman was ready to fight until he learned that he still had to pass the prelims like everyone else. On the chojin Hour program, Yoshigai and Harabote began speaking of Kinnikuman's loss of the belt and how it was worth 10,000,000 yen. Next, they went over the favourites for the tournament, such as Terryman, Ramenman, Brocken Jr., and Benkiman, a toilet chojin who can literally flush people down his drain. The next chojin representative was also from Japan, a sumo named Wolfman, who antagonised Kinnikuman on television. Wolfman's actions caused Kinnikuman to want to compete in the tournament once more.

 

Days passed, until the chojin Olympics: The Big Fight finally started. Over 100,000 chojin from all over the world came to compete, including many of Kinnikuman's friends and rivals from the previous chojin Olympics and his American Tour. The first preliminary was the "Terrifying chojin Sieve" in which the chojin were put into a giant sieve, shaken up, and all the chojin who were too fat or too skinny would fall through leaving only the chojin in good physical condition left. Harabote first started off with the German team, taking them directly from the stands, where only one chojin, Brocken Jr. stayed in.

 

Harabote soon got carried away and took all the other countries chojin at once. Fat and skinny chojin, such as Kani Base (as well as Skull Bozu and Beauty Rhodes), were eliminated quickly. As the shaking continued, Kinnikuman began to fall through, leaving only his head still inside the sieve at the end of the shaking. Since Kinnikuman's head was still inside the sieve, Harabote deemed it legal and he passed the first prelim.

 

Quarter Finals

At the 21st Chojin Olympics Benkiman fought against Kinnikuman. Kinnikuman eventually was sucked into Benkiman's toilet and flushed down. A person typically does not return once flushed. Kinnikuman, however, returned because he stuffed his shorts into the toilet causing it to back up. The back up resulted in Kinnikuman winning the match. Kinnikuman also saved the other Chojins that were flushed down Benkiman's toilet.

 

Semi-Finals

The semi-finals match takes place in Kuramae Public Arena, where Meat Alexandria acts as a guest commentator. Four people surround the ring, while Kinnikuman is required to wear a fundashi. The ring is flipped over to reveal a sumo circle, and Kinnikuman starts with a Kinniku-Sumo Kick. He attempts a brain-buster, but Wolfman evades the attack. Wolfman tries to throw Kinnikuman out of the circle, as per sumo rules, but Kinnikuman holds onto him to stop being thrown.

 

Wolfman delivers a Rubiks Cube Slap to Kinnikuman's face. He manages to toss Kinnikuman out of the circle, but Mayumi Kinniku bursts the swollen blisters of his head and Kinnikuman floats back into the circle. They grab each other's belts, where Kinnikuman is nearly thrown again, and he survives again an underarm throw. Wolfman tries to crush Kinnikuman into submission, but he pushes back. Wolfman distracts him by claiming his penis is visible through his fundashi, before throwing Kinnikuman down against the ring.

 

Just as he is about to be declared the winner, they realise Wolfman is fully outside of the ring. Kinnikuman has used a suplex to throw him, and he has touched ground outside of the circle first, which disqualifies him from continuing in the tournament.

 

Finals

Kinnikuman angers Warsman by mocking him, as he pulls back his chair and forces him to fall in public. After Kinnikuman strikes Bibimba, Warsman becomes infuriated at his actions and lunges to attack, at which point Kinnikuman uses his Bear Claw Defence to remove his clawed hand. Warsman counters with the Palo Special, before Terryman saves Kinnikuman by kicking him away into the waters. This makes Kinnikuman's mask fall off, and Barracuda declares the next match will be a Mask Removal Death Match.

 

Warsman later interferes with an exhibition match between Mayumi Kinniku and Harabote Muscle as a "training exercise". He tosses the ring with them away, until Kinnikuman tosses it back. Warsman is stopped from killing a catatonic Ramenman, only for Robin Mask to reveal his true identity to the crowd and that Warsman is his chance for revenge. Kinnikuman initially gains the upper hand, as Warsman essentially copies Robin's techniques, which Kinnikuman knows very well from their previous matches. 61 Warsman reverts back to his own style, then removes Kinnikuman's mask.

 

Underneath each of Kinnikuman's masks is another mask, so Warsman struggles to unmask him. Warsman starts to remove Kinnikuman's actual mask, revealing black hair, until Kinnikuman performs the Muscle Curtain. Bibimba begs Warsman to stop, after he leaves Kinnikuman a bloody mess, but Robin Mask threatens to return him to the streets. Kinnikuman has the chance to throw Warsman onto his own Bear Claw, but refuses as he doesn't want to become as brutal as Warsman. 65 Warsman thus changes his mind about his evil ways, but is attacked by Robin, who then proceeds to slap Bibimba. 65 Warsman attacks Robin and continues to fight fairly against Kinnikuman.

 

Warsman is able to overcome Kinnikuman's Fire of Inner Strength with his Palo Special, proving himself stronger and with greater techniques, but Warsman overheats in battle if he fights past 30 minutes and 35 minutes have gone by in the match. Kinnikuman uses the Kinniku Buster and wins the match; he is required to remove Warsman's mask, but Warsman - talking for the first time - reveals his face. He is revealed to have a cybernetic face. Kinnikuman thus returns his mask.

 

The Seven Devil Chojin

Prehistory

After taking the chojin Olympics championship twice, Suguru thew a parade honouring himself as the V2 champion. Unfortunately, while being lifted in the air by his fan girls, a more heavy-set girl threw him too high into space. This caused him to hit the detonation button on a roach motel which contained the Seven Devil Chojin, seven evil chojin that were banned from Earth due to their deadly ways of fighting.

 

In Korakuen Hall, while participating in the "Let's Play with the chojin" Fan Appreciation Day, the Seven Devil Chojin interrupted the celebration. At first, Kinnikuman thought it was just an unscripted sketch but Warsman corrected him and began to attack one of the Devil Chojin. Immediately, the Devil Chojin, Black Hole, punched Warsman, who was then forced down into the mat by Buffaloman, the leader of the Seven Devil Chojin. Buffaloman then stated a challenge to Kinnikuman to defeat all seven of them.

The Devil Chojin began challenging Kinnikuman, eager to battle him. Warsman rose up and continued to fight against Buffaloman, only for him to be attacked by SteCase King's 100,000 headphones which broke his ear drums destroyed his sensory system. While at first he was going to give it away, Kinnikuman decided to keep his belt but refused to fight the Devil Chojin after the battles that had just occurred in the chojin Olympics. In order to force Kinnikuman to fight, Buffaloman took Meat and separated him into seven pieces, each piece being taken by one of the Devil Chojin. Buffaloman set a challenge that, in order to revive Meat, Kinnikuman had to defeat all seven Devil Chojin in 10 days. Crying, Kinnikuman accepted the challenge immediately saying that Meat was like a brother to him.69

 

Kinnikuman vs. Stecasse King

The Devil Chojin gave Kinnikuman the opportunity to pick his first opponent. Using his own cassettes music, SteCase King was able to force Kinnikuman's body into picking him, much to the anger of the other Devil Chojin. The battle took place at Tokyo Tower, with Meat's torso at stake. The battle began with SteCase King jumping at Kinnikuman with his headphone feet to try to force him to listen to his Music of Hell.

 

Kinnikuman was able to dodge the attacks and even hit SteCase King, giving the impression that SteCase King was very weak, putting him into a Boston Crab Hold. SteCase King soon opened up his Miracle Backpack which contained five giant cassette tapes of the chojin Encyclopedia. Using the tapes, SteCase King was able to imitate Warsman perfectly, including Warsman's deep breathing and creepy smile, and released himself from the Boston Crab Hold. To show his strength, SteCase King then put Kinnikuman into the Palo Special, a technique that only Warsman knew.

 

SteCase King soon showed his abilities even more showing the abilities of Ramenman's kicks and Robin Mask's Tower Bridge, all on his tapes. Buffaloman then told Terryman that SteCase King's tapes contained 1,000 entries on chojin, giving the match and 1000 vs. 1 challenge. Kinnikuman's determination was able to release him from the Tower Bridge, however SteCase King soon put Kinnikuman into his own Music Hell technique. Even though Kinnikuman's mask was able to protect him from 100,000 phones, SteCase King set the sound for 1,000,000 phones, loud enough to penetrate even the Kinniku masks.

 

Thanks to observation by a child, Terryman was able to conclude that SteCase King's music was the same music that came from Tokyo Tower, hence why SteCase King set the match right below it. Thanks to a mistake by SteCase King, the music program had already ended and was switched by a comedy program, which was able to keep Kinnikuman conscious.

 

Now free, Kinnikuman countered with a back drop and injured SteCase King. As a last resort, SteCase King used the chojin Encyclopedia once more, except he accidentally took an outdated cassette of Kinnikuman, who had indeed become a competent chojin over the years. With SteCase King weakened, Kinnikuman finished him off with the Kinniku Buster. Despite SteCase King being the weakest of the Seven Devil Chojin, he managed to give Kinnikuman many wounds, enough so that the chojin doctor said that Kinnikuman would need 10 days to heal.

 

Kinnikuman vs. Black Hole

Despite initially having taken his torso, the match against Black Hole is to retrieve Meat's right arm. Black Hole - after lighting a fire - realises Kinnikuman has not arrived and threatens to destroy Meat's arm, but Kinnikuman seemingly arrives in perfect health. He blocks a punch from Black Hole, which Black Hole notes is with his left hand despite being right-handed, and Black Hole also notes that his body is no longer muscular.

 

Black Hole and his teammates reveal this is an intruder, only to beat him until he is bleeding profusely, and they show that this was Terryman. The real Kinnikuman appears and challenges Black Hole to fight. They fight in a Solar House Death Match at Korakuen Stadium. Kinnikuman initially thought that this was to be nice, as the Solar House made it warmer inside the ring while it was cold outside, but Black Hole's real reason was so that he could use his Shadow Travel technique. Kinnikuman begins the match with a punch, but his arm gets stuck in the hole in Black Hole's face. After a flurry of punches, Kinnikuman finally escapes, and kicks at Black Hole's chest, only to get his body stuck within the chest.

 

Kinnikuman is soon spat out, only for Black Hole to use Shadow Travel.

 

He uses a German Suplex upon Kinnikuman, before trapping him in a Cobra Twist. He proceeds to clone his bodies and fill the ring with them, as all of them attack Kinnikuman at once, but Kinnikuman uses a Sun Muscle to dissipate the fake Black Hole clones. Kinnikuman lands a Flying Body Scissors Drop. The inside of the hole on Black Hole's head then becomes a portal into space, which sucks Kinnikuman inside. Kinnikuman manages to escape and breaks through the Solar Dome back into the ring. Kinnikuman smashes down on Black Hole with a Nikudan Elbow Drop, which effectively knocks out Black Hole and allows Kinnikuman to win and retrieve Meat's right arm.

 

Kinnikuman vs. Atlantis

Later Kinnikuman fights against Atlantis. Atlantis begins with a Water Magnum, but Kinnikuman uses Salmon Swimming Stream to swim up the beam of water, and headbutts Atlantis in his face. Kinnikuman attempts a body-press, but the spirits of his deceased opponents hold him back: The Mountain, Stecasse King, Mr Khamen, and Black Hole. He thus can't move and lands on Atlantis knees. He tries to put Atlantis in a sleeping hold, but Black Hole cuts into his neck. Mongolman reveals that this is due to a Blood Bind, and he takes Terryman and Brocken Jr. into the spirit world to defeat the spirits.

 

Kinnikuman is thrown into the lake by Atlantis. Due to his friends defeating the spirits, Kinnikuman is able to swim upwards and jump back onto the ring. Atlantis jumps into the water and covers the ring in a thick fog, which enables him to trick Kinnikuman into thinking the corner-post is him and striking his head against it in the confusion. Atlantis uses a water magnum, which destroys some of the ropes, and then hits him with a Water Ball. He follows this with a St Helen's Eruption.

 

Kinnikuman uses his Fire of Inner Strength to escape the hold, and a Muscle Typhoon to get rid of the mist. In order to avenge Robin Mask, Kinnikuman use a Tower Bridge attack on Atlantis, at which point Atlantis tosses Meat's right leg into the leg. Kinnikuman jumps in to save the leg, as Atlantis follows, but uses a U-Boat technique against him. Buffaloman convince Kinnikuman to finish using his Kinniku Buster, which breaks Atlantis' back, neck, and hip-bones. This defeats Atlantis and allows Kinnikuman to retrieve the leg.

 

Kinnikuman vs. Buffaloman

From here on, the matches became rougher, as the Devil Chojins, the fierce enemies of the Justice Chojin, weren't just trying to beat them, but kill them in battle. Through the help of his friends, some of who valiantly gave their lives through fighting the evil Devil chojin, and Mongolman, the mystery fighter who Suguru first believed to be a Devil chojin, they were finally able to defeat the leader, Buffaloman. Touched by the bonds of friendship that Suguru and the Justice Chojin had for each other, Buffaloman vowed that one day he would like to join them, if he survived the punishment for his sins.

 

Golden Mask Arc

Kinnikuman attends a chojin physical with his colleagues.

 

The Chojin Power of his colleagues is halved, with only his power left intact. It is revealed that the golden mask on Planet Kinniku has been stolen, and the Silver Mask travels through space into Kinnikuman's hands, as a group of six masked men descend on Kinnikuman. Only one of them has the true Golden Mask, and each says they will go to a specific location to wait for Kinnikuman; if he battles them and wins, they will give him their mask, and their tournament will end when he finds the true Golden Mask.

 

Kinnikuman vs. Sneagator

The first match is against Sneagator in the Budokan Stadium. The ring seems empty, until Sneagator appears to turn all the chairs into alligators and the confetti into lizards. Sneagator bites through the ropes, which turn into snakes and attack Kinnikuman. He then bites down onto Kinnikuman's right shoulder, before using a Hell Space Walk, which is a powerful sneaker kick.

 

Sneagator then bites into Kinnikuman's torso, before using another sneaker-kick and biting him in three separate places. At this point, Meat realises the animals are illusions caused by a light projector. Sneagator attempts to bite off Kinnikuman's head, but Kinnikuman stops him by holding onto the sides of his jaws, before using a Mouth-Ripping Kinniku-Buster, and covers the light projector with Sneagator's blood.

 

Sneagtor then sheds his skin and returns in a tortoise form. He uses a Strong Body Press on Kinnikuman, but Kinnikuman uses a Muscle Curtain, and Sneagator sheds his skin again. Kinnikuman gets behind Sneagator and rips the fins from his head, but Sneagator turns again into a chameleon to camouflage into his environment. Kinnikuman allows himself to be injured, so he can use his blood to force Sneagator to become visible. Sneagator then turns into a dinosaur hand, but Kinnikuman gets him in a Bear Hug.

 

This allows him to see Sneagator's true face, which is on one of his fingers.

 

He uses a Front Suplex to then defeat Sneagator.

 

Kinnikuman vs. Planetman

 

Kinnikuman dies from his injuries against Sneagator.

 

Once he is revived by Wolfman's life force, Kinnikuman heads for the Toshimaen (豊島園) amusement park to face his next opponent. Upon arrival, he and Meat find a ring and are then confronted by several planets. The planets then fuse together and become Planetman. He knocks Kinnikuman into the ring, which is then elevated several hundred feet into the air.

 

Planetman starts out in control of the fight, slicing Kinnikuman up with his Planet Ring. 86 Kinnikuman tries to hide in a Ferris Wheel car, but Planetman is able to knock him out of there with his Ring Stone. He then freezes Kinnikuman's body with the Sub Zero Figure 4 Neck Lock and tries to shatter him with a knee drop, but Geronimo channels Wolfman's power and Kinnikuman is able to break free.

 

Planetman then reveals that his head is actually the legendary planet Vulcan. He also points out that Earth is nowhere on his body. 86 That is because Kinnikuman represents Earth, and with that a map of the world appears on Kinnikuman's body. 87 Planetman then begins striking the countries of specific Justice Chojins, causing their life-support bubbles to burst and their bodies to go through excruciating pain.

 

When he tries throwing his Apollo Dynamite at Japan, Kinnikuman catches the fireball and throws it back. Planetman then uses his horrible Face Planet technique, causing the faces of Terryman, Robin Mask, Warsman, Brocken Jr., Mayumi Kinniku, Sayuri Kinniku, Bibimba, and Canadianman to appear on the planets on his body. He also dons his Golden Mask so that Kinnikuman won't attack his head. Kinnikuman pays it no mind and tries a Knee Breaker, but realises that he would hurt Bibimba if he did. Kinnikuman finds himself unable to fight back until he realises that a Kinniku Buster wouldn't hurt any of them, just Planetman.

 

Unfortunately, Planetman transforms their surrounding into space, preventing Kinnikuman from completing the Kinniku Buster. Finally, Warsman insists that Kinnikuman punch through his face, which is directly over Planetman's heart. 88 Kinnikuman reluctantly complies and pierces Planetman's heart, putting Warsman in a coma and freeing everyone from the Face Planet technique. 89 Planetman then tries his Planet Ring one more time, but Kinnikuman gets behind him, causing the ring to decapitate Planetman. Kinnikuman then defeats him with Black Hole Suplex, throwing him through a hole in the middle of the ring.

 

Unfortunately, Planetman's Golden Mask turns out to be a fake, just like Sneagator's.

 

Five-Tier Ring

Kinnikuman then enters inside of Warsman.

 

Inside his body, there is a five-tier ring that begins a new tournament. Terryman, Geronimo, Brocken Jr., and Robin Mask fight on his behalf, so that Kinnikuman can climb the spine and reach the fifth ring, where he plans to jolt Warsman's heart to resuscitate him. Kinnikuman finally reaches the fourth-tier, but the Golden Mask is not the real Golden Mask, and General Devil appears above them on the fifth tier.

 

Kinnikuman vs. General Devil

General Devil first appears as the Golden Mask.

 

He shrinks the exit inside Warsman's body, to prevent Kinnikuman and his friends - who are growing to their regular size - from leaving in time so as not to tear Warsman apart. He steals forth the power of the Devil Chojin that worked underneath him during the tournament, and announces himself as their leader. Geronimo attacks General Devil, but General Devil retaliates with a Double-Arm Suplex. 94 He then uses a Spin Double Arm, and finishes with a Hell's Guillotine. This kills Geronimo, and inspires the others to distract General Devil by attacking him at once.

 

General Devil escapes from Warsman's body, along with Asuraman. Kinnikuman escapes and uses his Fire of Inner Strength, as he attempts to tackle General Devil, but he is struck by a Hell's Guillotine. It is revealed General Devil cannot absorb his Fire of Inner Strength and injures his knee. General Devil and Asuraman go through a door to their next venue, while Kinnikuman lingers behind due to fear, but - despite his hesitation - Buffaloman holds the door open for him and allows him to carry onward.

 

Buffaloman, on his arrival, shakes hands with General Devil; General Devil resurrected him to act as an adviser for the upcoming match. After Asuraman loses in his match against Kinnikuman, he is shunned by General Devil and decapitated by him. Buffaloman is thus persuaded to join the Justice Chojin, as he rejects such levels of cruelty, and holds General Devil about his waist, so that Kinnikuman may have a chance to use his Kinniku Driver. General Devil attempts a Hell Super Express.

 

This is reversed by Buffaloman, and the fight between the two allows Kinnikuman time to train with Terryman in an attempt to perfect the Kinniku Driver using logs in a nearby parkland. Buffaloman attempts a Special Hurricane Mixer, but General Devil reveals his body can feel no pain. Kinnikuman perfects his Kinniku Driver. Buffaloman impales General Devil with his long horns, while Terryman warns Kinnikuman about the fatal flaw with the Kinniku Driver, and Kinnikuman manages to correct the one flaw.

 

Kinnikuman returns and carries Buffaloman to the infirmary, after General Devil defeats Buffaloman. Kinnikuman learns - in the process - that General Devil is actually Goldman. Kinnikuman returns to the ring and throws the silver mask above the ring, along with General Devil and the gold mask, and and it is decided that the winner of the match will take both masks. Kinnikuman begins the match with a German Suplex, and General Devil attacks with a chair, causing a referee to be needed. Mongolman agrees to referee the match.

 

Kinnikuman tries to attack General Devil several times, but his skin is torn open and every time his Kinniku Driver fails. General Devil attempts a Skull Crush, but Kinnikuman counters by bashing him against the corner-post of the ring. This is followed by Kinnikuman reversing an attempted Hell's Guillotine. General Devil gains the upper-hand with a Hell Windmill, and Kinnikuman - after thrown out the ring - makes it back in time for the count. Kinnikuman is then hit by a Human Bullet Dive Bomb.

 

Kinnikuman uses a Sideways Kinniku-Buster. This strikes General Devil against a far wall, where the chest-plate of his armour breaks away and reveals he is lacking a physical body. Kinnikuman attempts a Bear-Hug, but General Devil breaks free and the pieces of his body turn back into the Six Devil Knights, and General Devil reverses a Sideways Kinniku-Buster to harm Kinnikuman.

 

After using his Muscle Curtain, after exchanging a series of blows, Kinnikuman witnesses General Devil harden his body to level seven. General Devil turns his arms into swords, and Robin Mask tosses his armour for Kinnikuman to use, but General Devil goes to Hardness Level 10. He splits open Robin Mask's armour and attacks at Kinnikuman, and Kinnikuman attempts a Muscle Curtain Attack.

 

Kinnikuman manages to scratch General Devil's body. This is followed by a Burning Megaton Punch, which opens the crack in General Devil's armour, and his body shatters into millions of diamonds, as Kinnikuman retrieves the Golden Mask. The diamond pieces destroy the Golden Mask, and it is revealed the the real Golden Mask was underneath General Devil's fake mask all along. It was a part of his head. This triggers Kinnikuman into donning the Silver Mask, so that the two masks can communicate.

 

General Devil - now revealed to be Goldman - reveals he felt humiliated by Silverman, while they were still alive, and was given power by Satan, who granted him control over the Six Devil Knights. To gain the upper hand, General Devil places the ring on the bodies of Kinnikuman's Justice Chojin friends, and each attacks upon the canvas thus causes them pain. General Devil uses a Burning Bridge.

 

The ring is transformed, as General Devil starts to sweat, and his sweat turns the canvas into a diamond. 108 After a series of serious blows, Kinnikuman turns the tides and uses the diamond canvas against General Devil, and forces his Hardness Level back to normal. The Friendship Power exhibited by Kinnikuman, and the Justice Chojin beneath the ring, causes the Gold Mask to reject the armour gifted by Satan. 109 This causes a body to appear. Kinnikuman then uses his Fire of Inner Strength .

 

General Devil seals all Kinnikuman's vital points and uses a Hell Guillotine.

 

Kinnikuman stops the move, while the spirits of his friends come to his defence. The Friendship Power weakens him, before he summons the spirits of the Six Devil Knights to rip his limbs away; sacrificing his body means Kinnikuman cannot use any techniques against him. Buffaloman then intervenes to stop him from dismantling and recombining at will. He dons the mask, so that General Devil will have a body, and willingly sacrifices himself to help stop General Devil. Kinnikuman successfully uses the Kinniku Driver.

 

General Devil - now in his Golden Mask form - asks to be destroyed, but instead the Silver Mask combines with the Golden Mask and become the Perfect Mask. They revive all dead and injured Chojin, and never again will they ever be divided, which means never again can they bring harm on the people. Kinnikuman and his friends celebrate his victory.

 

Dream Chojin Tag Arc

Prehistory

 

A second Mount Fuji appears in Japan. On top of this mountain, the Universal Chojin Tag Team trophy appears. Underneath, there appears a series of rings that allow for eight tag-teams to compete. Kinnikuman - along with the other justice chojin - goes to Kourakuen Hall to discuss the situation. Terryman reveals he will not team up with Kinnikuman, but instead seeks to work with Geronimo and bring him back to health (since he is now in a vegetative state).

 

Quarter-Finals

The first match for them was against Pentagon and Black Hole: 4D Killer Combo. The 4D Killer Combo await in the first ring, and - as the Muscle Brothers enter - drop down upon them as a preemptive attack. Kinnikuman ignores Kinnikuman Great's attempt to tag in, despite bleeding profusely, and this allows Black Hole to swap places with Pentagon. Black Hole throws Kinnikuman to the ropes; Kinnikuman Great reassures Kinnikuman they are equals, but Kinnikuman is determined to prove himself to what he considers his master. He still tags in Kinnikuman Great, despite his reservations, who uses a martial arts kick to attack Black Hole. They exchange several blows, but Kinnikuman Great temporarily incapacitates Black Hole with a Rolling Savate.

 

The other teams leave their rings, so that they may watch the match. Black Hole catches Kinnikuman Great off-guard and throws him to the ropes, in an attempt to engage in a German Suplex, but Kinnikuman Great counters with a Reverse Kick. Kinnikuman argues with Kinnikuman Great and trust breaks down, and this leads to the 4D Killer Combo gaining an advantage. As the 4D Combo use 4D Warp again, Great throws Kinnikuman out of the ring so that he may strike Pentagon midair. This fatigues both Pentagon and Great.

 

Each move Kinnikuman uses on Black Hole becomes countered with Pentagon's Chronos Change, and - as Great comes to the defence - Pentagon uses Time Stop to freeze Great and stop with a Pile Driver. They stop Great with a 4D Cross and he is absorbed into Black Hole's body. The 4D Combo tries to use a 4D Cross on Kinnikuman, but he counters with advice from the voice of Great. Great tries to escape through Black Hole, grabbing his mask in the process, but Black Hole closes access to his dimension.

 

Black Hole and Great fight within the dimension, and Great uses a Kinniku Buster to defeat Black Hole, while Kinnikuman uses the Kinniku Driver to defeat Pentagon. They combine their attacks into a Muscle Docking, which allows them to win the match.

 

Semi-Finals

 

After Prince Kamehame's death, Terryman dons the Kinnikuman Great disguise.

 

In a match-up lottery, the Muscle Brothers Nouveau are matched against the Stray Devil Chojin Combo. The rules of the match determine that a KO'd opponent must be thrown into a cage overhead, and the non-competing semi-finalists surround the ring to stop anyone from leaving the ring before the end of the match. After Terryman is hurt, Kinnikuman attacks his opponents and is knocked out of the ring, where he is struck by Buffaloman's Hurricane Mixer. Kinnikuman tosses Asuraman, but the others do not harm him and allow him back into the ring, proving Kinnikuman's friendship with Buffaloman is not restored.

 

After Terryman fails to imitate Kinnikuman Great properly, Kinnikuman is forced to use his Fire of Inner Strength to protect him. They attempt to use a Muscle Docking, but they are unable to synchronise, and instead are subject to Hell's Combination Part 1. Kinnikuman is later tagged back into the match, where he gets Asuraman into a Cobra Twist. Terryman and Kinnikuman are soon tossed towards the cage above, but manage to stop themselves from entering the cage.

 

They both use Body Attacks on the Stray Devil Chojin Combo.

 

Asuraman uses a Hell's Canvas, causing Kinnikuman to be attacked by the spirits of past opponents. Kinnikuman is then hit by a Sunshine Magnum. This is followed by a Sunshine Rapid Fire. A Hell's Combination Part III knocks Kinnikuman head-first into the box above. The sweat from Kinnikuman's body falls down onto the ring, which banishes the spirits of his past opponents, and - at this point - he is able to free his body and escape the cage. In the ensuing events, Kinnikuman realises Kinnikuman Great is not Prince Kamehame and demands to be told the person's true identity.

 

Terryman saves Kinnikuman's life and begs him to trust him, but Kinnikuman tries to forcibly remove his mask. 126 After Terryman tries to sacrifice himself, and states his reason to fight for friendship, Kinnikuman believes that he is an ally of the Justice Chojin. Kinnikuman then throws Asuraman into Sunshine's Cursed Roller. Asuraman shifts into pieces of the Devil General's body in an attempt to psychologically dissuade Kinnikuman from continuing to fight. Asuraman and Sunshine succumb to Friendship Power. The Muscle Brothers win against the Stray Devil Chojin Combo with a Muscle Docking.

 

Finals

 

The final match is against Hell Missionaries; the ring is surrounded by swords, which will pierce anyone thrown out of the ring or who tries to escape. The match will be a three-round match, with each round lasting ten minutes until the final round, which will have no time-limit attached.

 

During the match against Neptuneman, some of Terryman's blond hair is exposed. More and more of Terryman's face is exposed, as he panics at the idea Kinnikuman may reject him on learning the truth, and thus leaves himself open to attacks. With only seconds to spare, Terryman is defeated with a Cross-Bomber in the first round and his face is revealed. Terryman has his stars returned to him by Asuraman, who rejects how he gave up earlier, and - thus due to not having technically quit his match - is still eligible to compete in...

 

Oh? You're all asleep?

 

...snoring...

 

💪M💪U💪S💪C💪L💪E💪

 

A year of the shows and performers of the Bijou Planks Theater.

 

M.U.S.C.L.E. No. 1, "Kinnikuman"

 

Painted by Paprika, thus losing all collectible value forever.

Dames Cave is a 1.2 mile moderately trafficked out and back trail located near Brooksville, Florida that features a cave and is rated as moderate. The trail is primarily used for hiking, walking, nature trips, and birding and is accessible year-round. Dogs are also able to use this trail but must be kept on leash.

 

The Dames Cave area is located in the Citrus Tract portion of the Withlacoochee State Forest in Citrus County, Florida and are found on a western portion of the Brooksville Ridge physiographic region. This landscape is dominated by karst landforms including uvalas, dolines, solution valleys, and caves. Geologically, the caves are among the oldest in Florida.

 

The entrance trail to the Dames Caves is located off S Lecanto Hwy. Quite possibly there will be several cars already parked there, as these will be the only indicators that one of Florida's most unique and oldest cave systems is just a short jaunt off of this straight and narrow farm road. Parking is free, but is at your own risk, mainly because there are no designated parking spots. A short half-mile trail leads off into the Withlacoochee State Forest.

 

Once again, no trails are marked, but heading directly east will bring you to the opening of one of the most popular caves. Surrounded by several concrete posts and heavy gauge wire, the opening to Vandal Cave appears before your eyes. One of the best spot for pictures, this cave opening is actually an ancient roof collapse. Part of the roof is still connected and creates a land bridge that can be easily walked across by daring individuals. A small side cave allows access into the inner cave system. Once inside you can see why it is called Vandal Cave. Graffiti and other damage can be seen throughout, explaining why this cave system is so hard to find. Other smaller caves branch off from this Vandal Cave and range in a variety of difficulties of exploration from simple head ducking and flashlight exploring to belly-slinking and crawling through tight spots in the mud.

 

Credit for the data above is given to the following website:

www.alltrails.com/trail/us/florida/dames-cave

At the centre of Hull Old Town lies Holy Trinity Church. The city's main civic church and England's largest parish church by area was originally just a chapel of ease to All Saints Church in Hessle when it was begun. One of the first parts to be built, the transepts, were constructed largely out of brick, one of the earliest medieval structures to use this building material, lost since the days of the Romans. Building then continued in stages for over two hundred years, finishing with the completion of the tower in 1520. Internally, the church benefits from an abundance of light as well as a range of wonderful features from across the ages; from the 14th century marble font through to later periods such as Thomas Earle's memorial carvings, the grotesque creatures on the Victorian pew ends and up to the recent installation of a memorial stained glass to lost trawlermen. The church also houses England's largest parish church organ with around 4000 pipes.

Twilight view of Tartu, Tartu maakond, Estonia, features a peaceful river reflecting the evening sky. The horizon shows a soft gradient from orange to deep blue. Silhouettes of two prominent buildings stand against the skyline, with trees and smaller structures lining the water. Streetlights dotting the landscape create a warm glow. The calm water surface mirrors the scene above, enhancing the tranquil atmosphere. This image captures the essence of an August evening in the city.

...to Shakira face features on top Mikil 21 shape, will be refined

awfully tricky to redo using limited SL sliders, testing different chocolate skins, work in progress, version 09 so far, 07 was better

~ for Dahlia ~ who is curious and deserves an answer

 

this is a poster advertising an RL company called KUONI, a travel agency that offers exotic destinations, sorry I was unable to find either the name of the photographer or of the model, I imagine the raw picture suffered a brutal digital enhancement, the result is just WOW I WANT

 

This work features an orange tarp draped in a cloud or mound-like formation adorned with abalone shells, a precious material that has long been traded by Indigenous people and used in ceremony and regalia. The work is an indirect response shaped by the artist's encounter with descriptions of shell mounds in California and the histories linked to the Russian fur trade that enslaved her Peoples. The tarp recalls those used as temporary shelter and protection from weather.

This skyline features Coruscant (with the Senate and Senate Offices building), Utapau, and Mustafar (with the Klegger Corp Mining Facility). Let me know what you think!

 

Step-by-step instructions for this build can be accessed here.

 

You can follow me on Instagram: @BenBuildsLego

Features:

 

-Aimpoint Comp M2 w/ 3x Magnifier

-FN EGLM

-Magpul MOE-K

-VLTOR AR Stock Adapter

-Noveske KX3

 

Made in PMG 0.6

"Tree Swallow - Looking at You" by Patti Deters. This image features a vibrant Tree Swallow (Tachycineta bicolor) perched on a weathered wooden post. The songbird’s iridescent blue and white plumage contrasts beautifully against the soft, textured background. The bird is alert and looking directly at the camera, perhaps contemplating the world from its wooden perch. Its bright eyes hold a hint of curiosity, as if it’s wondering what adventures the day might bringm or maybe simply enjoying a moment of quiet reflection, allowing itself to pause and be still. Thank you for viewing this image. If you like outdoor nature photography, please enjoy more birds, animals, and other wildlife images at patti-deters.pixels.com/featured/tree-swallow-looking-at-....

Chad Sprage in English class. I dont think he knew I took this. I added more light to it so you could make out the facial features.

Niagara Falls, Ontario, Canada, 2017

Rogue Star Design - Showroom Skybox

 

*Features:

- 100% Mesh structure

- 100% seamlessly tillable, several buildings next to each other - sideways

- 100% original mesh and design made by myself

- Fully rendered textures with light and shadows for a realistic effect

- (Important........before click on rez your building , please make sure that you have positioned the rez box on the middle of your parcel and that your parcel is at last 64x64 meters.

 

- The prefabs buildings come in two different interior versions which are included on the same pack.

See details bellow:

 

RSD Showroom V1 (Interior designed to look like a Showroom and can be used as a shop).

Footprint 64x64

Prim count 27

 

RSD Showroom V2 (basic interior which can be used as a home, club, and many other ways).

Footprint 64x64

Prim count 16

 

- Minimum Parcel Size Required: 4096sq. meters.

- Or 64x64 Meters Parcel.

 

- Permissions

Copy / Modify / No Transfer

 

*Please Read Carefully !

 

MESH VIEWER

This item requires a mesh enabled viewer.

 

Please note that I won't be responsible for any of your modifications.

If you make a mistake, please just rez a new store from your "Rez Box".

 

For any questions send a IM to Colyn Jewell

 

maps.secondlife.com/secondlife/Antares/138/96/2003

marketplace.secondlife.com/p/RSD-Showroom/6911146

The beauty of the feathers. Sony RX10m4

This image features a comet located in the outer reaches of the Solar System: comet C/2016 R2 (PANSTARRS). As its name suggests, the comet was discovered in 2016 by the Pan-STARRS telescopes in Hawai’i. The new image seen here was captured by a project based at ESO’s Paranal Observatory in Chile named the Search for habitable Planets EClipsing ULtra-cOOl Stars — or SPECULOOS for short.

 

More information: www.eso.org/public/images/potw1940a/

 

Credit:

ESO/SPECULOOS Team/E. Jehin

Uranus has never looked better. Really.

 

Webb's first glimpse at this ice giant highlights bright atmospheric features, as well as 11 of the planet’s 13 rings. Only Voyager 2 and Keck (with adaptive optics) have imaged the planet's faintest rings before, and never as clearly as this.

 

Uranus rotates on its side, causing its poles to experience 42 years of sunlight and 42 years of darkness. (It takes 84 years to orbit the Sun.) When Voyager flew by Uranus in 1986, it was summer at its south pole. Currently, the south pole is out of view, facing the darkness of space.

 

Check out the polar cap (bright white area) on the right side of the image. Webb reveals a subtle enhanced brightening at its center. This polar cap appears in the direct sunlight of summer and vanishes in the fall. Webb's data will help us to understand this mystery.

 

This was only a 12-minute exposure image! And It's just the tip of the ice(planet)berg for what Webb will uncover. Read more: www.nasa.gov/feature/goddard/2023/nasa-s-webb-scores-anot...

 

Credit: NASA, ESA, CSA, STScI, with image processing by Joseph DePasquale (STScI)

 

Image description: The planet Uranus is on a black background just left of center. It is colored light blue and displays a large, white patch on the right side as well as two bright spots and a surrounding system of nested rings oriented vertically. Just below the planet at the 7-o’clock position is a faint blue point labeled Puck. Brighter blue points at 8 o’clock, 5 o’clock, and 3 o’clock are labeled Ariel, Miranda, and Umbriel, respectively. Farther from the planet, two additional blue points at 7 o’clock and 5 o’clock are labeled Titania and Oberon. Faint orange smudges are scattered in the background.

  

www.brockholes.org/

  

Brockholes is a new kind of nature reserve, an unreserved reserve owned and managed by The Wildlife Trust for Lancashire, Manchester and North Merseyside.

 

There's lots to see and do at Brockholes, you can hunt out our floating Visitor Village with a restaurant, shops and Welcome Centre or explore our family-friendly hides, walking trails and play area.

  

www.brockholes.org/visit

  

At Brockholes you can explore our beautiful reserve, see the wildlife that call it ‘home’ or hunt out our Visitor Village with restaurant and shops, all of which float (yes really!) on one of our lakes.

 

Our floating Visitor Village features a gift shop and a restaurant providing stunning views across the lake. You can also discover our interactive Welcome Centre and learn all about the wildlife that you could see on-site. Be sure to call in to pick up a welcome leaflet that will help you plan your day. You can view the reserve map in our Welcome Leaflet here to help you plan your first visit.

  

2013/14 Opening Times:

 

4th November 2013 to 31 March 2014 10am-4pm

1st April 2014 to 31st October 2014 10am-5pm

 

Closed Christmas Eve and Christmas Day only

  

Car Park Charges

 

We don't charge for entry and any profits made here go back into looking after the reserve. So every time you pay for parking, treat yourself in the shop or enjoy some lunch, you are helping look after the reserve and the wildlife that visits us!

  

Sorry no dogs allowed!

 

There is a good reason! Dogs can disturb wildlife, especially nesting birds. If your dog was to get too close to a nesting bird it would cause the mother to leave the nest. So to avoid any accidents we ask that you don’t bring your dog. (Assistance dogs are welcome.)

  

Explore the reserve

 

Brockholes is one of the best sites in the UK for many species of bird and has one of the largest strips of ancient woodland in the county. You can take a stroll by the River Ribble, explore our woods or enjoy the lakes on site, which have all been specially designed to attract all kinds of wildlife for you to see!

  

Walks around Brockholes

 

What can I see at Brockholes?

Read about the happy habitats we've been working hard to create at Brockholes.

Watch out!

  

The Visitor Village floats on water and there are lots of areas of open water on the reserve. Take care in these areas and keep an eye on any children with you. The following activities are not allowed on the reserve:

 

Barbecues and fires

Fishing

Swimming

  

Please do not feed the birds

 

Big gulls know it’s much easier to find food when we leave it lying around rather than finding their own lunch. Here at Brockholes we have lots of species breeding with us, little ringed and ringed plover, lapwing, oystercatcher and redshank. Unfortunately the big gulls will eat the chicks of these special birds so if we feed the gulls and encourage them to stay there is a big chance that they will eat our important chicks, so please do not feed the birds and take your leftover picnic away with you.

  

www.brockholes.org/our-journey

  

The Lancashire Wildlife Trust has been working on developing Brockholes for nearly 20 years, here is an overview of our journey.

 

1992 Lancashire Wildlife Trust first contests the quarrying of Brockholes.

 

27 November 2006 The Lancashire Wildlife Trust has four weeks to raise £50,000 to buy the Brockholes site, near Preston, and protect it from development. Brockholes sits next to J31 of the M6 and is the size of 120 football pitches.

 

15 January 2007 The Lancashire Wildlife Trust makes the biggest land purchase in its history - thanks to donations from Wildlife Trust members, and an investment of £800,000 from the Northwest Regional Development Agency (NWDA) under the Newlands scheme. The project to buy and develop Brockholes is also supported by The Tubney Charitable Trust.

 

3 May 2007 Ian Selby is appointed as Brockholes project manager. Ian has 20 years' experience of managing the North West's canal network for British Waterways, followed by environmental regeneration work. Sophie Leadsom, Brockholes' new reserve manager, has worked in conservation for 14 years.

 

July 2007 The Royal Institute of British Architects (RIBA) announced the launch of a new open competition to design new visitor facilities.

 

5 October 2007 The Lancashire Wildlife Trust announced the shortlist for the new multi-million pound visitor centre. 61 architects from all over Europe submitted designs. The five were Adam Khan Architects, Arca, Architecture 2B, AY Architects, McDowell + Benedetti.

 

25 February 2008 The Lancashire Wildlife Trust (LWT) and partners announce the winner of its competition to design a visitor facility. Adam Khan Architects was selected for its inspirational design concept: "A Floating World". Designed as a cluster of buildings constructed largely of wood and other sustainable materials, it resembles an ancient marshland village.

 

April 2008 The Lancashire Wildlife Trust announced the completion of its first phase of preparatory work, including the restoration of the wetlands, creation of ponds, seeding of meadows, planting new hedgerows and trees, making access paths and building proper bird watching hides.

 

March 2009 The Lancashire Wildlife Trust secured £8million of funding from the North West Regional Development Agency (NWDA). The investment was made under ‘Newlands’, a NWDA and Forestry Commission programme that is regenerating brownfield land across the Northwest into economically viable community woodland.

 

Summer 2009 Volunteers gave us 134 hours of their time to help propagate our own reed seedlings on-site. We ended up with 20,000 new redd seedlings ready to plant out around our new visitor centre, creating two hecatres of brand new reedbed.

 

August 2009 The Lancashire Wildlife Trust were granted detailed planning permission for the site.

 

December 2009 Contractors first day of work as they begin to construct the iconic floating visitors centre. Press conference being held with a ‘cutting of the first sod’

 

November 2010 A herd of longhorn cattle move into Brockholes to graze the reserve.

 

December 2010 BBC Countryfile fronted by Julia Bradbury visit Brockholes to film a feature that airs in January 2011.

 

March 2011 Brockholes makes history as the Visitor Village is floated for the first time.

 

Easter Sunday 2011 Brockholes opens its doors to the public for the first time!

  

www.brockholes.org/happy-habitats-brockholes

  

Happy habitats at Brockholes

 

The Lancashire Wildlife Trust are using their expertise to create habitats that will encourage lots of different species to visit the site, read more about the work we are doing on the reserve...

  

Number 1 Pit

 

Uniform and steep, the edges around the original gravel pit used to look very different. The island looked different too – an egg-shaped piece of land sticking out of the water by three metres. These land profiles weren’t great for the bird species and aquatic invertebrates we wanted to attract. So, with bulldozer and digger we pushed earth into the lake to create shallow, underwater ledges and peninsulas where birds can roost and feed, safe from predators. Diving ducks, such as Great Crested Grebe, now hunt for fish in the deep water.

  

Nook Pool

 

The edge of this pool has been planted with reed to create places for small fish and aquatic invertebrates like dragonfly larvae to hide and grow, away from predator fish. The shelter provided by the vegetation provides an ideal hunting ground for lots of species of dragonfly including the impressive Brown Hawker and Emperor Dragonfly.

  

Meadow Lake

 

This shallow lake is great for bird watching: when the water level is down, wading birds feed on small invertebrates in the exposed mud. This lake has some of the richest water plant life in and around it, including White Water Lily and Cuckooflower. The reed fringes are becoming well established and hold some of the largest populations of birds on site. The islands provide safe roosting and breeding areas, we keep the vegetation short so the birds can watch out for predators.

  

Boilton Marsh

 

This area is part of our newly created wet grassland habitat. We remodelled 17,000 cubic metres of quarry spoil to create 10 hectares of wet grassland with nearly 2km of channels and five pools. This is the ideal habitat for breeding wading birds such as Lapwing, Redshank and Snipe. We now graze traditional breeds of cattle and sheep that thrive on the coarse grasses and rushes and provide the low grassland sward that encourages wading birds to nest.

 

The channels and pools are kept topped up by using a high-level reservoir, filled from Number One Pit by way of a solar pump.

  

Woodland

 

Brockholes is fringed by the ancient woodland of Boilton, Red Scar and Tunbrook Woods. Woodland has grown here for thousands of years and developed a very rich variety of wildlife. Looking after our trees and paths will help the woodland to thrive and enable you to see the wildlife safely.

  

Reedbeds

 

Reedbeds are home to Sedge Warblers, Reed Warblers, Reed Buntings and Water Rail. We protect the new reed from grazing birds like Coot, Mute Swan and Canada Goose, by erecting chicken wire fences and baling string barriers. It will take several years before our lak fringes start to look like reedbeds. You might notice that the Visitor Village has been nestled in reedbed. This helps it to blend into the reserve and allows you to hear the song and chatter of the birds that nest there.

  

www.brockholes.org/brockholes-partners-and-funders

  

Brockholes partners and funders

  

For the past ten years, The Wildlife Trust for Lancashire, Manchester and North Merseyside have been working to secure this site of national environmental importance, and restore habitats to their full potential.

 

The £8.6 million of regeneration funding was provided for the Brockholes Wetland and Woodland Reserve project has been granted under 'Newlands' - a £59 million, Northwest Regional Development Agency and Forestry Commission programme to transform brownfield land into durable community woodland, which act as catalysts for economic, social and environmental gain.

 

The Lancashire Environmental Fund awarded £446,000 for the development of the education facilities, hides and infrastructure on the site. Tubney Charitable Trust granted £350,000 for Biodiversity and Natural England DEFRA's Aggregates Levy Sustainability Fund awarded circa. £300,000. The Environment Agency granted £50,000 for the continued development of Brockholes.

 

The support of these funders helped make Brockholes a reality, as did the amazing support from our public appeal, which raised an amazing £63,000 - the most successful public appeal the Lancashire Wildlife Trust has ever run!

  

www.brockholes.org/volunteer

  

Volunteering at Brockholes

  

Around 200 volunteers have now been recruited, inducted and trained to begin volunteering at Brockholes, so we offer an enormous thank you to all who are helping it make such a big impact on our visitors... Volunteers truly are the face of Brockholes.

 

There are currently some exciting opportunities to be had volunteering here at Brockholes. Please have a look below at roles (you can click on the titles to download a full role description) which might suit you and click here to register, mentioning Brockholes and the role on the form.

  

Seasonal Activities Volunteer

 

Our seasonal activities program is the ideal opportunity for young people aged 16-23 to get involved here at Brockholes.

 

Running throughout all school holiday periods, you are expected to volunteer for 7 hours per week (normally one full day).

 

The Seasonal Activities Volunteer role is ideal for friendly, outgoing people who want to utilise their creative skills and help visitors – in particular children – enjoy the reserve. You will work alongside other volunteers to plan and deliver a variety of activities including pond dipping, guided walks, bird watching. The role will also include assisting with larger events such as our Extreme Adventure Weekend and Craft Fayres. Support will be given to you by the Events & Communications Manager.

 

This placement is perfect for those undertaking various award schemes, such as the Duke of Edinburgh award, as over the course of the summer you have the opportunity to gain upto 50 volunteering hours.

 

For full details on the role and what it entails, click here.

  

Seasonal Retail & Visitor Services

 

Our seasonal activities program is the ideal opportunity for young people aged 16-23 to get involved here at Brockholes.

 

As a volunteer for Retail & Visitor Services you will provide a warm welcome for visitors, helping to ensure that their Brockholes experience is a positive one. You will help visitors by providing them with information about products on sale in our gift stores and help them plan their visit by telling them about the various events and activities we have on offer.

 

The role suits a friendly, outgoing person who has an interest in wildlife and conservation.

 

Running throughout the school holiday periods, you are expected to volunteer for 7 hours per week (normally one full day).

 

This placement is perfect for those undertaking various award schemes, such as the Duke of Edinburgh award, as over the course of the summer you have the opportunity to gain upto 50 volunteering hours.

  

Each volunteer will be required to undergo a minimum of 1 and a half days training before they start. If you’d like to find out more or ask questions about any of these roles do not hesitate to get in touch with Catherine Haddon, Volunteering Support Officer on 01772 324 129 or email volunteer@lancswt.org.uk

  

www.brockholes.org/awards

  

Awards

 

Brockholes has scooped many high profile awards since opening in April 2011:

 

2013 Lancashire Tourism Award for Best Conference/Meeting venue

 

VisitEngland's Visitor Attraction Quality Assurance Scheme (VAQAS) 'Excellent'

 

Green Tourism Gold Award

 

Customer at the Heart Award

 

Lancashire and Blackpool Tourism Awards 'Marketing Campaign of the Year'

 

National Wood Award

 

BREEAM ‘Outstanding’ for the interim design stage

 

Chartered Institute of Building Services – Building of the Year 2011

 

Civic Trust Award

 

Civic Trust Special Award for Sustainability

 

Highly Commended in portfolio of Newlands sites in Landscape Awards

 

CIWEM Living Wetlands award

 

Greenbuilds award

 

Green Apple Awards for the Visitor Centre

 

Sustainable Project of the year – 2012 Building Awards

 

RICS North West – Overall award

 

RICS North West – Tourism and Leisure

 

RICS NW – Design & Innovation

 

RIBA North West Building of the Year

 

RIBA North West Sustainability Award

 

RIBA Award for top 50 new buildings in the UK

  

www.brockholes.org/business-0

  

Brockholes is an award winning-venue, which floats on one of our lakes - the only one of its kind in the UK.

 

Combine this unique design with access straight off the M6, a beautiful nature reserve, ample parking and on site catering, and you have found yourself the perfect venue for your next event. View our Conference Brochure here.

 

We think Brockholes is the natural place to do business, our dedicated centre can cater for 50 to 130 delegates.

 

We have a choice of two conference rooms and a reception/break-out area.

  

www.brockholes.org/conference-packages

  

At Brockholes we want you to be in control of your event as much as possible. This is why we have created these basic packages, enabling you to tweak each element to build an individual event.

 

Alternatively, we can cater to your specific requests if you require half day, early morning or evening hire.

 

Here is an overview of our conference packages, please contact us for a quote.

 

Our Conference brochure can be viewed in digi-book format here.

  

Day Delegate Package

  

Private room hire from 9am - 5pm

Tea and coffee served on arrival with bacon rolls

Mineral water for each guest

Tea and coffee served mid-morning

Buffet lunch served with tea, coffee and fresh fruit platter

Tea, coffee and biscuits served mid-afternoon

Use of a flip chart, screen and projector

Recycled pen and notepad for each delegate

Dedicated co-ordinator to assist you throughout the planning to delivery of your meeting

24 Hour Delegate Package

 

All of the above plus;

 

Three course dinner

Full breakfast

Accommodation in a standard bedroom at our recommended accommodation supplier

  

Accommodation

 

Preferential rates are available on request from a local hotel when booking through the Brockholes Sales Team.

 

We can tailor our packages to suit your needs. Make the UK's first floating venue your next choice

 

Please contact us for more information or to arrange a meeting or showround with our Conference Sales Co-ordinator

 

Call us on 01772 872005 or enter your details below and we will contact you to discuss your requirements.

  

www.brockholes.org/sponsorship-opportunities

  

Sponsorship Opportunities

  

Brockholes is an award winning nature reserve owned and manages by the Lancashire Wildlife Trust, which was opened in 2011. The 250 acre reserve is already attracting record numbers of breeding birds and around 170,000 visitors each year. Brockholes runs a wide range of events throughout the year and has a particularly strong offer for families. Events include wild families, school holiday clubs, school and community group visits, self led trails and larger festivals during the summer holidays.

 

The key marketing campaigns run targeting families include Christmas, Summer and Easter. Each campaign targets a series of family focused publications across the North West, with a monthly average reach online of over 40,000 people through the website and social media. Advertising and direct marketing campaigns have an average reach of 70% of the total North West population.

  

Sponsorship and Partnership Opportunities

 

Summer at Brockholes sees a host of family events each year, from school holiday clubs to open air theatre, guided walks to family fun. Over the Summer period, Brockholes expects to welcome over 60,000 visitors. The marketing campaign is multi channel and will reach a wide audience of families across the North West. Brockholes has also been featured in the National Press for some of the unique events run. We have some new opportunities for sponsorship and partnership, which will allow your business to raise brand awareness and fulfill part of your Corporate Social Responsibility by supporting Brockholes and The Lancashire Wildlife Trust.

 

Summer at Brockholes Headline Sponsorship £4500

 

Expose your brand to thousands of families across the North West.

- Logo on all Summer promotional material

- Inclusion in all four of the Summer e-news and Lancashire Wildlife Trust e-news

- Sponsor Feature on Brockholes.org

- On site promotion

- Promotion through social media channels

- Inclusion in all PR activity

- Temporary use of Brockholes logo on promotional material directly related to the partnership

  

Wild Families Sponsorship £4000 per year

  

Our Wild Families events are always fully booked. With themes ranging from scarecrow hunts to nature detectives, each event provides quality family time for family members of all ages. Events are run throughout school holidays.

-Logo on marketing materials for Wild Families

-Inclusion in PR for trail launch

-Inclusion in social media activity

-Inclusion in Brockholes e-news

  

Seasonal Trail Sponsorship £500 per trail

Each visitor to Brockholes can collect their free seasonal trail on arrival. The trail helps visitors to explore the reserve, learn more about what to see and how the reserve changes with the season and challenges them to spot things.

-Logo on sponsorship trail

-Inclusion in PR for trail launch

-Inclusion in social media activity around the trail

  

Half term at Brockholes £1500

-Logo on all marketing materials

-Inclusion in launch PR

-Social media promotion

  

Annual Headline Sponsorship £10,000

- Logo inclusion on all Promotional Material

- Dedicated web page on Brockholes.org

- On site promotion

- Dedicated stand area on key event days

- Promotion through Brockholes and LWT e-news, member magazine

- Promotion through social media channels

- Inclusion in all PR activity

-Discounted delegate rate on our conference facilities

 

Children's Corner £500

 

Would you like to help brighten up the children's corner in our restuarant for our younger visitors?

 

-Inclusion in PR activity

 

-Recognition in the children's area

 

-Inclusion in activity to our database promoting the new area

  

To talk to us more about sponsorship opportunities, contact Ruth Gaskell rgaskell@lancswt.org.uk or call 01772 324129.

  

www.brockholes.org/commercial-opportunities

  

Commercial Opportunities

  

Make Brockholes your business

 

Businesses are being offered an opportunity to become partners in a North West tourism and wildlife success story.

 

Brockholes nature reserve is entering the second phase of development which will provide commercial opportunities for other businesses and boost local employment.

 

The Lancashire Wildlife Trust attraction attracted 185,000 people to its nature reserve and the first ever floating visitor village in the UK, last year. It is looking to top that visitor figure this year.

 

Just off the M6 at Preston and easily accessible from anywhere in the UK, Brockholes has received more than 30 regional and national awards despite only opening in 2011. Visitors continue to pour in despite the reserve being surrounded by the attractions of Manchester, Blackpool and Liverpool.

 

The business has shown year-on-year growth and, as a result, is seeking commercial partners for the next phase of development.

 

Anne Selby, Chief Executive of the Wildlife Trust said “Brockholes has performed incredibly well despite being launched in a recession. We have steered the business through the stormy weather and achieved fantastic results.

 

“We are now looking to move into the next phase of development. As a conservation charity, we want to ensure our focus remains on the nature conservation of the reserve, whilst ensuring the commercial income supports this work. We are looking for expressions of interest at this stage and asking businesses to be creative with their proposals.”

 

The Visitor Village has a restaurant, shops, conference centre, welcome centre and education centre. Major companies have made use of the conference centre including RBS and Aldi. The surrounding nature reserve is continuing to grow, with an increasing population of resident creatures and rare visitors like red kite, bittern and otter.

 

Anne continued: “Brockholes received funding for the initial start up and development phases but it was always designed to be a self-sustaining model. By making the most of the commercial opportunities and keeping these balanced carefully with the needs of nature, we believe we can continue to success of Brockholes into the future and achieve even more fantastic results for wildlife, our wide range of visitors and the tourism economy”.

 

Opportunities include retail, water sports (non-motorised), indoor play provision, events partners and mobile food concessions. However, the Trust is open to hear if any investors would wish to develop sympathetic commercial facilities on the site.

 

An opportunity information pack is available by request from:

Karen Williams Karen.Williams@brockholes.org

 

Expressions of interest should initially be made to

Lindsey Poole, Commercial Development Manager lpoole@lancswt.org.uk

  

www.brockholes.org/groups

  

Group Visits

 

Whether it’s a full day out or just a quick stop off on the way to your destination, Brockholes is the ideal place for groups to visit.

 

There's so much for all ages to see and learn about at Brockholes. Everyone from toddlers to seniors will find something to fascinate them, whether through our exciting range of organised events, or by just wandering around the site.

 

We are passionately committed to lifelong learning for all – our belief is that everyone should leave knowing something they didn't when they arrived! The Lancashire Wildlife Trust has over a decade of experience in delivering environmental education, so you can relax, enjoy the surroundings and be sure to come away both enchanted and enlightened...

 

We have several options for various groups, each with a variety of benefits. For more information click on the relevant link below…

 

Coach Groups

School Groups

Community Groups

 

To enquire about group visits please call 01772 872000 or email info@brockholes.org. Or leave your details on the form below and a member of our team will get back to you as soon as possible.

  

Coach Groups

 

Situated next to Junction 31 on the M6, we are the ideal stop for coach trips, whether it is for a short stop, as a green motorway services, or as part of a full day visit.

 

​Free entry for coaches and convenient coach drop-off point

 

We have a variety of walking trails for your group to explore, ranging from half an hour to 2 hours in length.

 

We have our floating visitor village that features a stunning waterside restaurant, 2 unique gift shops and a welcome centre with exhibits, which are ideal should your guests decide for something less active (or if the weather lets you down)!

 

All our buildings are fully accessible, while the vast majority of our paths are well surfaced, level and suitable for wheelchairs.

 

We now have a more convenient drop-off point exclusively for coaches and in addition have a number of benefits for coach groups:

 

• Free entry to the reserve and visitor centre

• Free coach parking

• Refreshment voucher for the coach driver

• Free familiarisation visit for group organisers

• Free meet and greet at the coach (on request)

• Free Brockholes welcome leaflet and trail guide

• Free events and activities throughout the year (visit our events calendar for details)

• Free play area

• Pre-booked guided tours (available at an extra charge)

• Adapted toilets available at the visitor centre

 

Please note that there is a 4 metre high bridge on the entrance to Brockholes. We also advise all coaches to let us know of their visit in advance by calling us on 01772 872000.

 

For any further information please just call 01772 872000, email info@brockholes.org

  

School Groups

 

Our 250 acre nature reserve and Visitor Village is a great place for school groups to visit. Children can learn about the geological history and how the quarrying has shaped the land today. And because we are a new nature reserve, you can watch it grow! It is also home to the UK's first floating Visitor Village.

 

Most importantly of all, the children will be able to see that Brockholes is home to a host of wildlife, with many different species of bird popping by throughout the year, along with brown hare, dragonfly and deer to name a few!

  

Facilities

 

Your school will have use of the education centre on our floating visitor village and you will have at least one Education Officer dedicated to your group throughout the day.

 

Plus... NEW FOR 2014!

 

Next year your school will be able to get even closer to nature at Brockholes by booking an education session in our new purpose-built bird hide classroom, right on the edge of the lake!

 

The hide will overlook No 1 Pit Lake which is home to many different species of birds and you'll also be able to look across to the new sand martin wall, which will provide valuable breeding habitat when they arrive in spring.

 

Why not your details below if you'd like us to keep to informed of these exciting new developments!

  

Programmes

 

We offer a wide range of programmes including:

 

Big Adventure in a Miniature World

Life Cycles

Migration and Hibernation

Environmental Art

Geography and Geology

​Forest School

 

You can read more about the education programmes available at Brockholes here. ​

  

Education Team

 

Our Education Team are based at Brockholes and have a huge amount of experience in inspiring young people about the natural world. They are a lively bunch and pride themselves on creating an exciting and memorable experience for your school. You can read about how great our team is here: Meet the Education Team.

  

Outreach

 

Can't get to us? Then we can come to you! Our outreach education programme is very popular and offers a wide range of programmes for those who are unable to reach Brockholes.You can view our Outreach Programmes here.

 

For any information just call us on 01772 872000 for more information, email eduadmin@lancswt.org.uk

  

Community Groups

 

Brockholes is a great place to bring your community group, whether it's the Scouts, Guides, Cubs, Brownies or Beavers or a rambling or photography group, there is something for everyone!

 

As well as exploring our stunning nature reserve you can enjoy an activity such as a guided walk, a mini-beast hunt or an environmental art session.

 

You can visit Brockholes during the day or we have special community group evenings when the reserve is open beyond our usual opening hours. Group activities usually take place between 5.30pm and 7.30pm.

  

Forest Schools

 

Forest Schools is a unique outdoor learning experience that improves children's self-esteem, confidence and abilities.

 

Brockholes provides an inspirational setting for Forest Schools sessions and training, and is conveniently located just off junction 31 of the M6 at Preston.

 

Our Forest School sessions are designed and delivered by our experienced and fully qualified Education Team including our Level 3 Trained Forest Schools Practioner.

 

Our next Forest Schools adult training session will be running in October. To find out more about Forest School sessions at Brockholes please call 01772 872017 or email kphillips@lancswt.org.uk

  

www.brockholes.org/shop

  

Shop til you flock

 

Why not drop into our two on-site shops, The Nest and Village Store, which are packed with all sorts of goodies. We've a variety of products from local beverages and food, to cards and books and crafts and jewellery. They are the perfect place to pick up a unique gift... and there's plenty of treats for the little ones too!

  

The Nest

 

The Nest is home to an inspiring collection of gifts, jewellery, books, toys, arts & crafts. Discover what's inside The Nest here.

  

The Village Store

 

The Village Store stocks a wide range of products, from locally sourced food and drink treats to bird food, garden accessories and wildlife books. Come and look inside here.

  

Membership of the Wildlife Trust

 

Brockholes is a Lancashire Wildlife Trust Nature Reserve. You can become a member today or talk to our friendly staff members and volunteers on your next visit to Brockholes. Gift membership is available in The Nest or you can buy it online here.

  

www.brockholes.org/eat

  

Our restaurant is the perfect place to stop and watch the world go by with panoramic views of our lake. Scrumptious homemade dishes and a taste bud tingling selection of Lancashire's finest local produce are all here to tempt you, along with fair trade tea and coffee.

 

Our restaurant is open from 10am to 5pm.

  

www.brockholes.org/very-special-occasions

  

Brockholes is a fantastic place for your very special occasions.

 

Our floating venue is one of the newest and most unique in Lancashire and promises you and your guests an unforgetable event whatever the occasion.

 

We have a dedicated function centre that can accomodate weddings, christenings and all sort of functions.

 

The clean, contemporary finish of our venue means that you have the perfect opportunity to put your own stamp on your event, with a flexible range of catering available from our on-site restaurant.

 

We have a dedicated Conference and Events Co-ordinator that will be available to help you plan your special occasion.

  

Very Special Weddings

 

We had our first wedding celebration September 2011 and since then it's been all go with Wedding Fayres and lots more bookings for this year and next. Find out more about weddings at Brockholes here.

  

Very Special Christenings

 

Brockholes is a real family friendly venue for a Christening celebration that you will remember for years to come. Find out more here.

 

For general enquiries about holding a function at Brockholes please call 01772 872005 or email philip.dunn@brockholes.org.

This glazed ceramic bust by Cochiti Pueblo artist Virgil Ortiz features a futuristic figure from his Revolt 1680/2180 universe, installed on a pedestal display at the New Mexico Museum of Art's Vladem Contemporary in Santa Fe.

 

This ceramic bust by Cochiti Pueblo artist Virgil Ortiz merges traditional Pueblo pottery motifs with futuristic, punk-inspired aesthetics:

Form & Crest: Displayed in profile on a white pedestal, the sculpture features a high-gloss finish and a striking crest of glossy black, bulbous, hair-like projections arranged in a mohawk configuration along the top and back of the head.

Surface Design & Motifs: The cream-white base is accented with dark slate-grey and black slip painting. A bold, horizontal black band crosses the eye level like a visor. Encircling the upper crown is a stylized design composed of repeating triangular points framing an inner loop motif. Vertical, brush-stroke striations sweep downward along the lower head and neck, suggesting flowing hair or facial markings.

Details & Setting: A dark, oval-shaped drop earring hangs from the stylized ear. The sculpture sits before expansive windows at the Vladem Contemporary museum, providing a bright, soft-lit backdrop of the surrounding outdoor landscape.

 

www.nmartmuseum.org/exhitions/continuum-blindfall-first-s...

For more than twenty years, Virgil Ortiz (American, Cochiti Pueblo, b. 1969) has been developing Revolt 1680/2180, an expansive project that brings global attention to Po’pay, the Tewa leader who led the Pueblo Revolt of 1680 against Spanish occupation, and to the enduring strength of Pueblo culture.

Collaborating with lifelong friend Eric F. Garcia (American, b. 1968), the two artists spark a vital exchange: Pueblo and Spanish legacies weaving, colliding, and transforming through clay, imagery, and form—reclaiming the past and inviting us to witness the story reimagined, set ablaze with possibility. For the latest chapter, Continuum: Blindfall, First Strike, the two artists invite viewers into the epicenter of the Revolt.

 

www.wonderfulmuseums.com/museum/new-mexico-museum-of-art-...

The new mexico museum of art vladem contemporary, often just called the Vladem Contemporary by locals, stands as a vibrant, essential expansion of the New Mexico Museum of Art, offering Santa Fe and the wider Southwest a dedicated, state-of-the-art venue specifically designed to showcase the challenging, thought-provoking, and diverse world of contemporary art. It’s not just another gallery; it’s a dynamic cultural catalyst, firmly placing Santa Fe on the map as a serious destination for cutting-edge artistic expression, right alongside its historical charm.

The establishment of the new mexico museum of art vladem contemporary represents a pivotal moment for the New Mexico Museum of Art (NMMOA) and for Santa Fe itself. For decades, the NMMOA, housed in its iconic 1917 Pueblo Revival building on the Plaza, has been a beloved institution, a veritable treasure trove of New Mexico’s artistic legacy, stretching from the early 20th century to mid-century modernism. But, let’s be real, its historical architecture, while charming and significant, wasn’t exactly built for the scale, technology, or often unconventional demands of contemporary art. Think about it: massive installations, video art, performance pieces – they often need sprawling, adaptable spaces with high ceilings, controlled environments, and a certain industrial flexibility that a historic building just can’t easily provide. This was the fundamental “problem” that the Vladem Contemporary was designed to solve.

 

www.abqjournal.com/lifestyles/virgil-ortizs-continuum-exa...

www.newmexicomagazine.org/blog/post/cochiti-pueblo-artist...

 

New Mexico 2026

Santa Fe Museum

 

Other than the spring-loaded trigger, this shot shows off all the major features of the model: The bolt (retracted) and the removable magazine, which has a more accurate shape in this updated version. This also highlights the reinforced stock - whenever I'd take the mag out of the old model, I had to take any weight off the stock of the gun lest it snap off. Now, I've managed to incorporate some Technic beams that mean the forces on the bottom end of the stock are transferred to the upper 'spine' of the model, and the whole thing is very sturdy.

Fun with photoshop.

These are some of the main action features on my big blue ship, from 12 o clock, clockwise;

Removable roof section for access (includes fold away rotating defence turret)

Top of mechanism which turns to close the doors between the bridge and hanger.

Easy remove section for access to bridge.

Landing thrusters can be angled.

Minifig side access.

All four grey panels can be opened for access.

Rear door opens.

 

I'm not an octopus, if I was there would be eight features.

The light released the features from the dark, but the dark kept a hold on some only letting go as the Sun progressed.

 

© PHH Sykes 2022

phhsykes@gmail.com

  

St Clement's Church

www.historicenvironment.scot/visit-a-place/places/st-clem...

 

Harris, Rodel, St Clement's Church

canmore.org.uk/site/10521/harris-rodel-st-clements-church

  

Rodel The Sheela Na Gig Project

sheelanagig.org/rodel/

 

Distinguishing features of this earless seal include square fore flippers and thick bristles on its muzzle. Adults are greyish-brown in colour, darker on the back; rarely with a few faint spots on the back or dark spots on the sides.

 

Occasionally the face and neck are reddish brown. Bearded seal pups are born with a greyish-brown natal fur with scattered patches of white on the back and head. The bearded seal is unique in the subfamily Phocinae in having two pairs of teats, a feature it shares with monk seals.

 

Bearded seals reach about 2.1 to 2.7 m (6.9 to 8.9 ft) in nose-to-tail length and from 200 to 430 kg (441 to 948 lb) in weight. The female seal is larger than the male, meaning that they are sexually dimorphic.

 

Bearded seals, along with ringed seals, are a major food source for polar bears. They are also an important food source for the Inuit of the Arctic coast. The Inuit language name for the seal is ugjuk or oogrook or oogruk.

 

The Inuit preferred the ringed seal for food and light; the meat would be eaten and the blubber burnt in the kudlik (stone lamp). The skin of the bearded seal is tougher than regular seal and was used to make shoes, whips, dog sled harnesses, to cover a wooden frame boat, the Umiak and in constructing summer tents known as tupiq.[9]

 

The body fat content of a bearded seal is about 25–40%.

 

This image was taken in Spitsbergen near the Nordenskioldbreen Glacier.

Features:

-J-Tac Custom Receiver

-ARFX stock

-Magpul MIAD pistol grip

-Magpul XTM rail covers

-Geissele SMR-style RIS

-VLTOR Low Profile gas block

-AAC Blackout flash hider

-Mepro 21M RDS

Song

 

*ADN Bad Witcher Ensemble

 

Features:

-BOM Bodysuit & Face Tattoos

-Hat

-Necklace

-Dress

-BOM Alpha (for Kupra)

 

COMPATIBILITY:

-Freya

-Hourglass

-Kupra (shown)

-Legacy

-Maitreya

-Maitreya FIX

-Reborn

 

ADN Mainstore: maps.secondlife.com/secondlife/Puffetta/26/192/21

~~~~~~~~~~

*Utopia Design: Anika - Available now at UBER

 

FEATURES:

- 20 Preset

- Multi-texture changer: click on each tab of the HUD to change style for each part of the shoes.

- Glossiness Level: 5 different levels of glossy (with "Advanced Lighting" enabled).

- Tinting: adjust color or add a Plain Texture and retint everything.

 

COMPATIBILITY:

- Maitreya Lara

- Slink Physique Hourglass

- Belleza Freya

- Legacy

- Kupra

 

Flickr: www.flickr.com/photos/utopia_design/

Facebook: www.facebook.com/elisabetta.hyun

Facebook Page: www.facebook.com/UtopiaDesignSL/

Facebook Group: www.facebook.com/groups/1609538299340809/

Twitter: twitter.com/elisabetta_hyun

Instagram: www.instagram.com/utopia.design.sl/

Store LM: slurl.com/secondlife/Triglav/208/124/501

Marketplace: marketplace.secondlife.com/stores/18951

Wasserspiele auf dem Bundesplatz in Bern.

My Version of Smoke from R6S or Rainbow Six Siege

 

Bio: James "Smoke" Porter is a Defending Operator featured in Tom Clancy's Rainbow Six Siege. He features a medium armor and mobility rating and has a Compound Z8 Remote Gas Grenade as his unique gadget, essentially functioning as a poison gas canister that will damage and possibly kill whoever it comes in contact with, whether they be friend or foe.

 

Smoke is the ideal pick for someone who likes to plant traps: you can plant a Remote Gas Grenade and detonate it while you cover another area, so you can cover two entry points.

You can also toss them on ceilings or walls: they stick out, so place them in hard to see corners or on top of door frames. You can also toss them and detonate them quickly; this is highly effective in situations where an enemy retreats to a small enclosed place like a wardrobe or backs themselves into a corner.

Smoke is a very effective anti-shield Operator as he can toss Remote Gas Grenades at enemies with the range of a regular grenade. He comes equipped with three Remote Gas Grenades as opposed to only one Nitro Cell, however, Smoke can carry both the gas grenades and two Impact Grenades.

Be careful when detonating the charges: Smoke is immune to the effects of the gas, but your teammates are not.

In your loadout, you can pick the Barbed Wires to help you detect enemy movement: wait for your enemies to be caught in the barbed wire, then toss and/or detonate a Remote Gas Grenade while they can't move out of range quickly.

Enemies walking in barbed wire make a distinct noise. This can be used to help time gas traps if they are near the barbed wire. It also has the added advantage of the enemy being slowed in the gas.

A good loadout combination is the M590A1 as a primary and the SMG-11 as a secondary. This is because the SMG-11 has similar functions to the FMG-9, paving the way for the use of a shotgun.

The gas is released mainly to the front of the gas grenade, so the direction of the surface the gas grenade is attached on is important in determining its coverage area. Placing the grenade on the ground or ceiling allows for a large area to be covered.

 

My Info: rainbowsix.wikia.com/wiki/Smoke

I have an incurable appetite for a freshly laundered and astutely pressed satin blouse. The one which I'm wearing here has a rear fastening, which creates uncluttered clean lines at the front. Sadly this particular example has neither a high neckline nor tailored cuffs. Two features which when added to the rear fastening, makes for my most favourite of blouse designs. Unfortunately such blouses are rather rare and almost impossible to find these days

 

©️ July 2019

Features:

 

UC - Cocktail Dress

  

UC - Main Store - maps.secondlife.com/secondlife/Sounds%20Gravis%20Beach/10...

 

UC - Marketplace - marketplace.secondlife.com/en-US/stores/159240

  

Other Styling:

 

Hair - Magika - May Hair

Rings- Yummy - Celebration

 

💫My Socials💫

 

📌Primfeed www.primfeed.com/danity.mynx

📌Flickr www.flickr.com/photos/danity_mynx/

📌Facebook www.facebook.com/DanityMynx

📌Blog hestyles1shestyles.wordpress.com

 

This NASA/ESA Hubble Space Telescope image features Arp 122, a peculiar galaxy that in fact comprises two galaxies – NGC 6040, the tilted, warped spiral galaxy and LEDA 59642, the round, face-on spiral – that are in the midst of a collision. This dramatic cosmic encounter is located at the very safe distance of roughly 570 million light-years from Earth. Peeking in at the lower-left corner is the elliptical galaxy NGC 6041, a central member of the galaxy cluster that Arp 122 resides in, but otherwise not participating in this monster merger.

 

Galactic collisions and mergers are monumentally energetic and dramatic events, but they take place on a very slow timescale. For example, the Milky Way is on track to collide with its nearest galactic neighbor, the Andromeda Galaxy (M31), but these two galaxies have a good four billion years to go before they actually meet. The process of colliding and merging will not be a quick one either: it might take hundreds of millions of years to unfold. These collisions take so long because of the truly massive distances involved.

 

Video credit: ESA/Hubble & NASA, J. Dalcanton, Dark Energy Survey/DOE/FNAL/DECam/CTIO/NOIRLab/NSF/AURA Acknowledgement: L. Shatz

 

#NASA #STScI #NASAGoddard #NASAMarshall #galaxy #HubbleSpaceTelescope #HST #galaxy

 

Read more

 

More about the James Webb Space Telescope

 

NASA Media Usage Guidelines

Experimenting with the new "AI" features in Photoshop Beta

Hydrothermal features in the Biscuit Basin which is part of the Upper Geyser Basin in Yellowstone National Park.

The design features Separatist ships, Petranaki Arena, and the Droid Factory.

 

Unfortunately, I had to cheat a little bit since some pieces have never been produced in the dark orange color - Geonosis just doesn't look right with bright orange!

 

See more of my work on Instagram at @BenBuildsLego

Today’s NASA/ESA Hubble Space Telescope Picture of the Week features the glorious spiral galaxy NGC 5643, which is located roughly 40 million light-years away in the constellation Lupus. NGC 5643 is what’s known as a grand design spiral, referring to how the galaxy’s two large, winding spiral arms are clear to see. The spiral arms are defined by bright blue stars, lacy reddish-brown dust clouds and pink star-forming regions.

 

As fascinating as the galaxy appears at visible wavelengths, some of NGC 5643’s most interesting features are invisible to the human eye. Ultraviolet and X-ray images and spectra of NGC 5643 show that the galaxy hosts an active galactic nucleus: an especially bright galactic core powered by a feasting supermassive black hole. When a supermassive black hole ensnares gas from its surroundings, the gas collects in a disc that heats up to hundreds of thousands of degrees. The superheated gas shines brightly across the electromagnetic spectrum, but especially at X-ray wavelengths.

 

NGC 5643’s active galactic nucleus isn’t the brightest source of X-rays in the galaxy, though. Researchers using ESA’s XMM-Newton discovered an even brighter X-ray-emitting object, called NGC 5643 X-1, on the galaxy’s outskirts. What could be a more powerful source of X-rays than a supermassive black hole? Surprisingly, the answer appears to be a much smaller black hole! While the exact identity of NGC 5643 X-1 is not yet known, evidence points to a black hole that is about 30 times more massive than the Sun. Locked in an orbital dance with a companion star, the black hole ensnares gas from its stellar companion, creating a superheated disc that outshines the galactic centre.

 

NGC 5643 was also the subject of a previous Picture of the Week. The new image incorporates additional wavelengths of light, including the red color that is characteristic of gas heated by massive young stars.

 

[Image Description: A close-up of a spiral galaxy, seen face-on. Its center is a bright white point, surrounded by a large yellowish oval with thin lines of dust swirling in it. From the sides of the oval emerge two bright spiral arms which wind through the round disc of the galaxy, filled with shining pink spots where stars are forming and more dark reddish dust. Many stars can be seen in the foreground, over and around the galaxy.]

 

Credits: ESA/Hubble & NASA, A. Riess, D. Thilker, D. De Martin (ESA/Hubble), M. Zamani (ESA/Hubble); CC BY 4.0

A well-preserved town situated on a unique site with outstanding religious heritage features, Le Puy-en-Velay is a haven of peace and a source of spiritual inspiration. Here, visitors can relax and recharge their batteries. Internationally recognised as a starting point for St. James Way (the pilgrimage route to Santiago de Compostela), the town of Le Puy-en-Velay is also a great family holiday location in the centre of the Haute-Loire.

 

The religious architectural heritage of Le Puy-en-Velay

 

The sheer majesty of the town is further reinforced by the high cultural quality of its architecture. Be sure to visit the Cathedral of Notre-Dame du Puy, listed as a UNESCO World Heritage site, and the departure for the Way of Saint James pilgrimage route. Inside the cathedral are several interesting works including the statue of the Black Virgin and a 12th century cloister.

 

Other religious monuments look down over the city. Perched on the Corneille rock is the high statue of Notre-Dame-de-France (the town's protective virgin), and you can't miss the Chapel of Saint Michel d’Aiguilhe towering 82 m (269 ft) high atop "Le Rocher" rock.

  

An attractive town, Le Puy-en-Velay is also known for its ancient buildings and well preserved architecture. The very stones and paths of the town are a testament to architectural skill. The charming historical streets winding their way up to the cathedral provide a great place to stop off in one of the many restaurants where local specialities are served, including AOC (controlled origin) Le Puy lentils and of course the famous Velay Vervaine, a precious liquor offering digestive benefits (to be consumed in moderation).

 

Blocks issue 69 features step by step instructions to build my classic van.

The little van has previously appeared in some of my creations decked out in different liveries, such as the Hamburger Stand, Life’s a beach and few others.

It's not the first time I provide building instructions for one of my build but it's always a pleasure spotting them on a magazine.

Many thanks to Blocks for featuring the little van!

 

Blocks is one of the most popular magazine about LEGO bricks. Each month it’s full of reviews, hints, how-to features, from LEGO experts. Blocks is available here.

Don’t miss it!

 

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