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We are a group of freelance developer and programmers base in Malaysia and Singapore, we provide website and mobile app development, here is an article about 10 Important Questions To Ask Web Developers Before Dishing Out the Dough.
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Assuming you already have a fairly good idea of what you want on your web site and will more than likely be writing your own copy or having it written for you, here are 10 questions you need answered to help you create an effective web site without breaking the bank or delaying your plans.
An Ilford HP5+ film with my Foca PF2B (year 1956) in Lyon, France.
The film was exposed for 400 ISO using a Minolta Autometer III with a 10° finder for selective measurements privileging the shadow areas. The lens was fitted with a FOCA AUV filter and a Genaco metal shade hood.
Gare Saint-Paul, December 21, 2022
69005 Lyon
France
After exposure, the film was processed using Tetenal Ultrafin liquid developer at dilution 1+20, 20°C and 16min.
The film was then digitalized using a Sony A7 body adapted to a Minolta Auto Bellows III and a Minolta Slide Duplicator using a lens Minolta Bellow Macro Rokkor 50mm f/3.5 at a reproduction ratio of 1:1. The reproduced RAW files obtained were processed in LR prior the the final JPEG editions.
All views of the film are presented in the dedicated album either in the printed framed versions and unframed full-size jpeg.
About the camera and the lens:
The Foca type PF2B (PF for "Petit Format") was constructed in France by the company "Optique & Precision de Levallois" (OPL) starting from 1947. It was manufactured in the Chateaudun OPL factory, route de Jallans, France, in 1956 among a late series of the PF2B. The factory, constructed in 1938, is still at the same place under the name of SAFRAN now producing precision devices for aerospace appliances.
The camera is equipped with the collapsible OPLAR lens (a Tessar formula) 1:2.8 f=5cm. The focal shutter of the PF2B has timing of 1/1000, 1/500, 1/200, 1/100, 1/50 and 1/25s plus the B pose. A slow exposure device below 1/25s could be installed by the aftermarket service and was installed in series for the FOCA PF3 type.
The very first time I attempted to fly a helicopter, a couple of good men died around the landing pad. On attempt two, game developer acquired airborne before landing within the sea. On lucky number 3, I travelled that bird as god intended, making lengthy sweeps around hotspots and awaiting Wagner to start working. This is actually the existence, I figured, lazily hanging towards an opponent squad. Lacking the rotor blades hit a tree, I lost control, grunts scattered below, and also the ground span extremely - dead. Multi-kill! Getting opponents by doing this is among the a lot of reasons Battleground 4 is amazing.
Housekeeping first though, since the singleplayer campaign is not one of these. The very best you are able to have to say is it is a well-performed undertake this generation's familiar FPS cliches, until a rapid and disappointing multiple-choice ending. Firing the guns feels great, however the entire exercise comes with an air of redundancy - enemy conduct you have often seen before, scene ideas you've performed before, as well as the apparently-obligatory torture scene. Web site for these things are 2007's Modern Warfare, and despite BF4's near-constant spectacle, time haven't been kind.
Still: so what? Battleground includes a singleplayer campaign since it needs to get one, but these acer notebooks so loved due to multi-player. The important thing feature is destructibility any structure could be chipped away by gunfire or blown apart by explosions. game developer certainly one of individuals stuff that sounds somewhat incidental feature before you pop off a couple of shots in a tank then hide inside a building - after which the tank's driver, quite sensibly, fires in the wall and takes your house by using it.The destructibility gives game developer planet an environment, causes it to be feel more solid. Bullets munch masonry while you fire lower corridors, explosions puff out obscuring clouds of dust, and shelter becomes open ground.
Developer: Naughty Dog
Art Directors: Robh Ruppel, Erick Pangilinan
Crafted with in-game tools only using a PS4 Pro.
Pete TR ดูเหมือนเอกชนกับรัฐที่นี่หาที่ทางไว้ให้คนในประเทศได้รับความสบายกาย สบายใจไว้เยอะมาก ร้านอาหารไทยไม่เห็นเลยดีกว่า 5555 ที่นี่แต่ก็คงมีบ้าง สงสัยไปแต่ที่ๆไม่มี เป็นประเทศทีมีสินค้าใช้เองแบบมีคุณภาพมาก จักรยานที่ใช้ๆกันของของประเทศตัวเองนี่แหละ แม่งโคตรคุณภาพ เข้าใจคำว่า "ประเทศที่พัฒนาแล้ว" อย่างถ่องแท้ ถึงจะมีคนที่แหกคอกมากแม่งยังแหกคอกแบบ "พัฒนาแล้ว" ไม่รู้จะพูดไง เอาเถอะ 55555
All of DataArt's software engineers hold a Master or a PhD degree from top engineering schools and possess over five years of industry experience.:)
DataArt voted the best technology employer in St.Petersburg, Russia in 2004.
NBR Land Developers,is a young,dynamic and vibrant real estate developer from Bangalore formed to fulfill the aspirations of people to have their own house.
📜 THE 25 BEST SELLING VIDEO GAMES ON NINTENDO 64 (N64):
🎮 25 - Excitebike 64 0:30
️ 2 000 000 Sold
⏳April 30, 2000
🎮 24 - 1080° Snowboarding 1:06
️ 2 030 000 Sold
⏳February 28, 1998
🎮 23 - Star Wars: Rogue Squadron 1:43
️ 2 170 000 Sold
⏳December 7, 1998
🎮 22 - Mario Tennis 2:20
️ 2 320 000 Sold
⏳July 21, 2000
🎮 21 - Mario Party 2 2:57
️ 2 480 000 Sold
⏳December 17, 1999
🎮 20 - Perfect Dark 3:34
️ 2 520 000 Sold
⏳May 22, 2000
🎮 19 - Pokémon Stadium 2 4:10
️ 2 540 000 Sold
⏳December 14, 2000
🎮 18 - Star Wars: Shadows of the Empire 4:47
️ 2 600 000 Sold
⏳December 3, 1996
🎮 17 - Mario Party 5:24
️ 2 700 000 Sold
⏳December 18, 1998
🎮 16 - Yoshi's Story 6:00
️ 2 850 000 Sold
⏳December 21, 1997
🎮 15 - Wave Race 64 6:37
️ 2 940 000 Sold
⏳September 27, 1996
🎮 14 - Banjo-Tooie 7:14
️ 3 000 000 Sold
⏳November 20, 2000
🎮 13 - Star Wars Episode I: Racer 7:50
️ 3 100 000 Sold
⏳April 30, 1999 📦
🎮 12 - The Legend of Zelda: Majora's Mask 8:27
️ 3 360 000 Sold
⏳April 27, 2000
🎮 11 - Pokémon Snap 9:04
️ 3 630 000 Sold
⏳March 21, 1999
🎮 10 - Banjo-Kazooie 10:12
️ 3 650 000 Sold
⏳June 29, 1998
🎮 9 - Star Fox 64 10:48
️ 4 000 000 Sold
⏳April 27, 1997
🎮 8 - Diddy Kong Racing 11:24
️ 4 880 000 Sold
⏳November 14, 1997
🎮 7 - Donkey Kong 64 12:02
️ 5 270 000 Sold
⏳November 22, 1999 📦
🎮 6 - Pokémon Stadium 12:38
️ 5 460 000 Sold
⏳April 30, 1999 📦
🎮 5 - Super Smash Bros. 13:15
️ 5 550 000 Sold
⏳January 21, 1999
🎮 4 - The Legend of Zelda: Ocarina of Time 13:52
️ 7 600 000 Sold
⏳November 21, 1998
🎮 () 3 - GoldenEye 007 14:28
️ 8 090 000 Sold
⏳August 25, 1997 📦
🎮 () 2 - Mario Kart 64 15:05
️ 9 870 000 Sold
⏳December 14, 1996
🎮 () 1 - Super Mario 64 15:42
️ 11 910 000 Sold
⏳June 23, 1996 📦
📦 = Games was bundled with Nintendo 64 consoles durung its lifetime
⏳ = Release Date
️ = Sales
🎮 = Game
= Podium
🚀 Destiny : 📜 List (🎮 Video Game Universe) 🔽 🇬🇧
💡HOW ? 🔽
📋 No restrictive rights that this will do on our part (However, the Games does not belong to us).
🎵 Music : [---]
🎥 Video : [~~~]
🎮 Game 🏢 Company 🔬 Engine : [###]
️ Play : [***]
🚰 Information Source : [√√√]
📋WHAT ? 🔽
### 🎮 Game 🐉 Serie 🏢 Company 🔬 Engine :
🏢 Nintendo
️ Nintendo 64
###
✔️ Download VIDEO: www.dropbox.com/sh/bur5g0cfelmjmai/AABE3M5jy8lk7HzoLFeBgI...
~~~ 🎥 Video eDiting:
Laurent Guidali
~~~
~~~ 🎥 Videos:
Nintendo
John GodGames
Project Longplay
World of Longplays
packattack 04082
Modern XP
Longplay Archive
Star Wars
Pokémon
Erlnite Music & Gaming
Longplays HD
Addablestone 13
JJ MH
Green Graphics
WooX
Multimedios3D
IMPERIAL CREATIONS
egap98
잡별
Soutien24
Techno Freaks
Angel554Too
3DAL GREEN SCREENS
Snooplax
Bradly 105
CreatorSet Media
STOCK STOCKERZ
Green Screen Fun
Seggy Sose
21Gummy
Colorful World HD
Officer 94
N64 Archive
Pigment Ajans - Visual Effects
pc gamerz
199X Dev
LOGOLAND
~~~
√√√🚰 Information Source:
Gizmodo
Mentalfloss
Wikipedia
The Magic Box
Destructoid
Computer and Video Games
Cedec
Games Radar
√√√
📝 Type : 💡 HOW ? 📖 HOW MUCH ? 📍 WHERE ? 🕓 WHEN ? 📋 WHAT ? WHO ? ❓ WHY ? 🔉 Audio of the Work ️ Language Integrate 🎵 Music 🙊 No Comments 🔶 Work Edit 🔞 Adapt for Adult 👦 Adapt for Teens 😂 eMotion Fun 😑 eMotion Serious
📖HOW MUCH ? 🔽
⏳ Video From 10 Minutes to 30 Minutes
WHO ? 🔽
📡 Posted by Laurent Guidali
️ Video by Laurent Guidali (Adobe Premiere Pro 2020)
🌅 Thumbnail by Laurent Guidali (Adobe Photoshop 2020)
🕓WHEN ? 🔽
🎆 2021 (Video)
🕝 Real Time
⏳ Past
🔖 React with official Hashtags :
#Etoile
#ETL
#eXultation
Suggested: How You Can Submit An android developer Towards The Application Store
General Assets
Icons of supported sizes (iOS: @1x @2x @3x images Android: mdpi, hdpi, xhdpi, xxhdpi)
Splash screens of supported sizes (iOS: @1x @2x @3x images Android: mdpi, hdpi, xhdpi, xxhdpi)
Screenshots in correct sizes, in needed languages
Application descriptions in needed languages
Search keywords in needed languages
Listing of supported devices and OS versions
Apple Application Store
iTunes Connect Account access
Company/Entity Name
Application Store application listing name
Search keywords
Bundle id / SKU
Demo take into account reviewers
Description
Support url
Marketing url
Online privacy policy
Application category
Copyright information
Contact details
Application icon (1024×1024)
Application store distribution provision profile
Application store distribution code signing identity
Screenshots (correct sizes according to devices)
Google Play
Google Play Developer access
Store listing name
Compensated/free
Short description
Full description
Application icon (512×512)
Feature Graphic (1024×500)
Application type
Application category
Content Rating
Contact Email
Online Privacy Policy
Screenshots (correct sizes according to devices)
Items To Bear In Mind
Above we’ve been through a few of the aspects to incorporate for the mobile android developer needs document. When you are crafting your needs, you’ll should also keep the following advice and factors surface of mind:
Needs documents can (and most likely should) be high-level, as it’s likely the merchandise can change and evolve as new information and learnings become available
Be skeptical of an excessive amount of detail. Although this may appear counter-intuitive, you need to make sure that your needs document enables for any amount of versatility. Intricately detailed documents which are attracted out before engineering begins will likely have to be altered because the project progresses, which leads to wasted some time and sources
Don’t construct your needs without input. Your team has a number of experience and insight make the most of it
The best objective of developing a mobile android developer needs document is to supply a foundation for any effective product. Mapping out business and technical needs, dependencies, constraints, assumptions, and submission assets can give your team the ammunition needed to obtain your project off the floor.
Software development has become one of trendiest careers. A software developer should have knowledge about procedural, object-oriented, functional and programming languages, as well as knowledge of development and operating systems. For further information, visit chrismauzy.wordpress.com/
Trondheim Developer Conference 2016
31 October 2016
@ Clarion Congress, Trondheim
Photo credit: Wil Lee-Wright/trondheimfoto.no
I'm not sure if it's wanted for employment or wanted "Dead or Alive". I think I'll pass on this potential job opportunity.
The Melbourne Developer Meetup is a gathering of local developers in Melbourne. We cover all sorts of development and have a great mix of developers who specialise in Web, DevOps, Android/iPhone.
We keep our meetups fun & work hard to keep the snacks and drinks free. We make sure there are awesome give-aways. Most importantly we focus on providing a great opportunity for our members meet, network and collaborate.
Anyone interested in Development scene is welcome, we have everyone from project managers to design folk attend on a regular basis.
Bonita Springs Builders have to prepare yourself to meet their audience within the moment - web developer have to adapt to the brand new phrase “Mobile First”. Every consumer has become mobile and connected, and therefore your construction firm needs so that you can go where your users go. Wendy Clark, President, Sparkling Brands & Proper Marketing for Coca-Cola The United States couldn’t have stated it better - “Mobile is fundamentally of all things we’re doing. When we can’t create a story focus on a 4-inch-by-2-inch screen, it doesn’t work, also it doesn’t go further.”
Based on Google, your construction firm must adopt three fundamental principals with regards to mobile:
Portable: Your idea must have the ability to go in which the user goes. In case your business can’t, you aren't mobile.
Personal: Does your company focus on the person desires and needs of each and every user? May be the experience unique towards the user?
Perpetual: Endless rather than altering. Mobile is definitely on.
Exactly what does all of this mean for Bonita Springs builders? Mobile has altered the way in which consumers behave - individuals are connected on the internet and are positively utilizing web developer devices to locate, evaluate, making a decision in line with the information that's given to them. So how exactly does your construction firm stand before individuals searches and how can you supply the information they're seeking?
How connected are consumers? There isn’t any denying that smartphones are part of everyday existence. Because of Google for supplying these statistics: “Over two-thirds of smartphone users (68%) say they check their phone within fifteen minutes of getting out of bed each morning. 87% also have their smartphones in their web developer, night and day. And, in lots of countries, more searches occur on cellular devices than you are on computers.” The ability has become at the disposal of the connected consumer. The connected consumer now is able to travel through information, advertisements, content, products, and services by themselves terms.
A while back, as we were just starting to make beta builds of Adobe AIR (then Apollo) available, I was responsible for the HTML side of the runtime from an evangelist perspective. Coming from Adobe Flex, I set out to find a comparable UI framework for JavaScript and quickly landed upon ExtJS. After some planning, we got a few of the evangelists, Jack Slocum and Brian Moeskau together in Las Vegas, NV for some training.
Flash forward two years, and I had the opportunity to sit on an expert panel at the very first Ext Developer Conference in Orlando, FL. The framework has grown by leaps and bounds since first being rolled off from the Yahoo UI library. It's very comparable with Flex from an functionality perspective. There were about 200 developers present. I also sat in on a number of sessions, generally around theming and customization of the look and feel of Ext applications.
To be clear, the above picture is of the Orlando Convention Center. The Ext conference was held at the Ritz Carlton (which had a small, but very well stocked humidor I might add). As a Starwood Preferred Guest, I opted to stay at the Westin, which was by the convention center. I got an amazing room for a great deal, and highly recommend the location if you're ever in Orlando. The hotel didn't exist the last time I was there.
While in Orlando I also got together with my sister, Christy, and her boyfriend Jason for dinner at Maggiano's. I hadn't seen Christy since she lived in Baton Rouge, and we visited for her college graduation. Shortly after they moved to Orlando where Jason is working on his degree. We had a really nice meal with a bottle of wine and friendly conversation over everything from the Large Hadron Collider to Mayan civilization.
System Preferences -> Keyboard -> Keyboard Shorcuts -> Application Shortcuts.
Add a new shortcut for "Quit iOS Simulator", and you're done. I use cmd-opt-Q.
I also mapped the "Home" command/button to cmd-Q, because I still press it instinctively after a test run, and this makes it behave reasonably sensibly.