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Macro Monday's theme this week was "Caught in the moment" which is pretty hard to represent in macro form if I'm honest. I've been a keen gamer for probably about 30 or so years now and when you're engrossed in a video game, you're very much caught in the moment because of the concentration required and so this I took as my theme for this weeks entry and pacman is one of the earliest games I played.
I bought a big pack of socks today and they are plain black apart from various characters from pacman on the top (I'm banned from buying plain socks by my wife as apparently they're hard to pair).
I lined the top of a few of them out and then took a shot, imported to LightRoom, ramped up the black slider, underexposed the background and popped out to JPG.
Day 01 - 22.08.2013
Gamescom Köln - celebrate the games 2013
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
gamescom 2013 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
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Paul Parsons, Senior Game Designer for 343 Industries and a VFS Game Design alum, presents on designing the Halo Waypoint portal.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
With the wrong color for the coins.
The vehicle is the race car.
zeichnung dessin dibujo tegning रेखाचित्र rajz disegno menggambar 素描 tekening 소묘 piirustus desenho rysunek Рисунок Цртеж teckning 素描
GestureWorks Gameplay is a revolutionary new way of interacting with games. Gameplay software for Windows 8 lets gamers use, build, customize, and share Virtual Controllers for touch, which are overlaid on top of existing PC games. I - See more at: gameplay.gestureworks.com
To learn more about Ideum Multitouch Coffee Tables, see:
Attendees of the January 22, 2011 Industry Speaker Day eagerly try out Joy Ride and other titles on the Microsoft Kinect for Xbox 360.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Sejong University
dasan.sejong.ac.kr/~jwlee/profile.html
Office at CalIT2 until 2010
Mobile Augmented Reality Research
Background in gestural recognition
Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
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www.flickr.com/photos/mchenryarts ||
www.facebook.com/McHenryArts ||
People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
Nutzungsvereinbarung / Terms of Use :
Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
gamescom 2011 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
GestureWorks Gameplay is a revolutionary new way of interacting with games. Gameplay software for Windows 8 lets gamers use, build, customize, and share Virtual Controllers for touch, which are overlaid on top of existing PC games. I - See more at: gameplay.gestureworks.com
This SUPER MARIO mug features the Nintendo Super Mario logo, a Koopa Troopa tortoise shell, a 1-up Mushroom, a yellow Super Star and main characters: Mario, his brother Luigi and their arch-rival, Waluigi.
.
DESCRIPTION:
Size: 3 1/4” high x 2 7/8" O.D. excluding the handle (84mm x 72mm).
Material(s): white china clay.
Finish: screen printed in 9 colours & an all-over clear vitreous glaze.
Imprint: BBB WWW.BONBONBUDDIES.COM TM & 2013 NINTENDO
Weight: 250g
Approximate age: c.2013
A3, oil and card on paper -
Deals with the notion that 8 - bit games have an inherant charm missing from new games. it will be used in my blog.
For the fourth straight year, Game Design Expo 2010 takes over the Vancouver International Film Centre.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
--------------------------- ||
www.flickr.com/photos/mchenryarts ||
www.facebook.com/McHenryArts ||
People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
Nutzungsvereinbarung / Terms of Use :