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Erskine sites featured in Japanese book "CSS Creative Design". Book sent kindly by Kazumichi Takahashi.
Lovefoxxx with CSS at Venue, Vancouver, Oct 1 2011. Full gallery: www.thesnipenews.com/music/concert-photos-music/css-venue...
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POLARIS POINT, Guam (March 13, 2012) Rear Adm. James Caldwell, Jr., left, commander of Submarine Force, U.S. Pacific Fleet, welcomes Capt. Scott Minium during a change of command ceremony for Commander Submarine Squadron (CSS) 15 held aboard the Los Angeles-class submarine USS Oklahoma City (SSN 723) March 13. Minium relieved Capt. John Russ as commander of the squadron, which is the Navy’s only forward-deployed submarine squadron, providing maintenance, training, logistics and administrative support for the submarines assigned to the U.S. 7th Fleet. (U.S. Navy photo by Mass Communication Specialist 1st Class (AW) Jason Swink/Released)
the background image is set on #accueil h1 with background-repeat: no-repeat. There is only one h1 on the page.
misbehaves in Flock and Firefox on OSX. Seems ok in Safari. Firefox bug?
Any ideas welcome.
Confederate submarine 'Hunley,' named for its inventor, Horace Lawson Hunley, who died in one of the early trials. The submarine, which was propelled by eight men using hand cranks, sank in Charleston Harbor, 17 February 1864, after torpedoing the Union sloop 'Housatonic.' Illustration by Union soldier.
“Civil War Submarine Hunley.” Granger. Accessed August 30, 2021. Granger.
This was a spash page I was working on for Ben Lujan through Joaquin Guerra in 2008. Good example of UI development with CSS/HTML
Some new debugging features and CSS tools will continue to make Dreamweaver a a must-have tool. If you're still coding by hand, you'll need to find some new reasons to use Notepad plus or simple text.
André Lhuillier, CSS PhD student. André’s talk entitled “Why Little Samson Didn’t Defeat The Hedgehog: A Story Of Social Influence And The Relevance Of Distribution For Successful Information Goods"
Abstract: In 1992 during one of the fiercest battles of the so called ‘console wars’, a modest game was released in the mist of the industry frenzy. Although ‘Little Samson’ is recognized by those who know it as a great game, it remains unknown for most of the consumers today. On the other side of the battlefield, Sega’s thriving Hedgehog was convincing everyone that they have seized their main competitor ‘Mario Kart’. Despite this momentary victory in consumer’s memory and affection, the real winner was not in the center of the industry’s attention. Having less media presence, the sequel of Super Mario Land for the Game Boy was the most purchased game with almost 200% units of what ‘Sonic 2’ sold. This kind of unpredictable and divergent behavior is a unique characteristic of information goods markets. In this presentation I survey the last 30 years of the video game sector and show its particular composition and evolution. Following De Vany’s approach to Hollywood movie industry I dwell into an analysis of this industry with special emphasis in consumer behavior. Re-visiting De Vany’s proposal I make a simple ABM approach to model and show how placement or distribution properties may induce long tail distributions. Following the relevance of information diffusion and the development of hype in this industry another model is presented. In this case the relevance of a consumer social system and its dynamics. After an analysis of the industry history, consumer’s social influence, sales and distribution/access is reviewed; I present several findings and propose a model to understand them. A final discussion will be opened with the presentation of data on Valve Company digital platform Steam.