View allAll Photos Tagged AutodeskMaya
Just a cute pic of iced latte 😍 #icedlatte #coffee #Bestpixel_studios #autodeskmaya #maya #photoshop #mentalray
Photo created by #JimHoussem
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines. I use Maya, Keyshot, Substance Painter, Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
A nightmarish night
Created by #JimHoussem
#Autodeskmaya #photoshop #mentalray #night #girl #curious #thriller
#BestPixel_studios
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
A giant #Banana for a small #Minion 😅
Created by #JimHoussem
#autodeskmaya #photoshop #mentalray
#BestPixel_studios
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines. I use Maya, Keyshot, Substance Painter, Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
Hello,
I'm really thankful to you for taking the time to view my portfolio.
If you are looking for a designer who can make your product realistic, you have come to the right place.
I am 3D Modeling expert. I will convert your ideas into 3D Model
I have four years of experience in 3D Product modeling, 3d product designing,
Game asset design, and Photorealistic product rendering.
I will do your work honestly and with my maximum effort.
If you take some time and discuss with me we can get the best results for best price.
I look forward to assist you in bringing your imagination into reality.
You can get following services from this gig
High quality 3D Models
Photo realistic rendering images
UVW unwrapped
High quality Renders 2k to 4k
PNG,JPG,OBJ,FBX,STL,AVI,MP4,PDF file formats
Commercial Use
100% Satisfaction Guarantee
Great customer service too
YOU CAN CHECK MY PORTFOLIO
LINK-https://www.behance.net/mamunhossain138
Feel free to contact back if you have any query.
Available 24/7
Prices will vary according to your project requirements.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.
Scene created in Maya and rendered in Arnold.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.
Scene created in Maya and rendered in Arnold.
#3dproductrendering #3dproductmodeling #AutodeskMaya
#keyshot #SubstancePainter #3DsMax #Blender #3dproductvideo
#3ddesign #3dAnimation
The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.
Scene created in Maya and rendered in Arnold.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
I will produce a great 3d model with Render animation which is wanted by you with excellent
communication skills according to your/own creative concept and way to make me acquire
gather with long time Professional experience.
What are you getting??
● Detailed 3D Modell
● Full HD Photorealistic render
● reasonable price
● 100% money-back guarantee if the final result does not meet your expectations
● fast delivery as your expectations
● Logo & Label design for your product (There will be an extra charge for this)
● 24/7 VIP support
I strive to make all projects/jobs to the best ability and passion with an understanding of
marketing products. Please don't forget to knock me before ordering. Also need some reference
pictures like your choice. I will be available for you to help.
#3dproductrendering #3dproductmodeling #AutodeskMaya
#keyshot #SubstancePainter #3DsMax #Blender #3dproductvideo
#3ddesign #3dAnimation
The Charred Council fan recreation.
Sculpted with Zbrush, scene built using Maya, rendered in Arnold.
All assets are my creations.
An awesome gradient material experiment I did on Head A.
This is just a test.
All assets are my creations.
Tasty #lunch 😍
Created by #JimHoussem
#autodeskmaya #photoshop #mentalray #3dmodeling
#BestPixel_studios