View allAll Photos Tagged AutodeskMaya

Just a cute pic of iced latte 😍 #icedlatte #coffee #Bestpixel_studios #autodeskmaya #maya #photoshop #mentalray

Photo created by #JimHoussem

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines. I use Maya, Keyshot, Substance Painter, Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

A nightmarish night

Created by #JimHoussem

#Autodeskmaya #photoshop #mentalray #night #girl #curious #thriller

#BestPixel_studios

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

A giant #Banana for a small #Minion 😅

Created by #JimHoussem

#autodeskmaya #photoshop #mentalray

#BestPixel_studios

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines. I use Maya, Keyshot, Substance Painter, Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

might work in close up

Hello,

 

I'm really thankful to you for taking the time to view my portfolio.

 

If you are looking for a designer who can make your product realistic, you have come to the right place.

 

I am 3D Modeling expert. I will convert your ideas into 3D Model

 

I have four years of experience in 3D Product modeling, 3d product designing,

 

Game asset design, and Photorealistic product rendering.

 

I will do your work honestly and with my maximum effort.

 

If you take some time and discuss with me we can get the best results for best price.

 

I look forward to assist you in bringing your imagination into reality.

  

You can get following services from this gig

  

High quality 3D Models

 

Photo realistic rendering images

 

UVW unwrapped

 

High quality Renders 2k to 4k

 

PNG,JPG,OBJ,FBX,STL,AVI,MP4,PDF file formats

 

Commercial Use

 

100% Satisfaction Guarantee

 

Great customer service too

  

YOU CAN CHECK MY PORTFOLIO

 

LINK-https://www.behance.net/mamunhossain138

  

Feel free to contact back if you have any query.

  

Available 24/7

  

Prices will vary according to your project requirements.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Practice work in my leisure time.

The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.

 

Scene created in Maya and rendered in Arnold.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.

 

Scene created in Maya and rendered in Arnold.

#3dproductrendering #3dproductmodeling #AutodeskMaya

#keyshot #SubstancePainter #3DsMax #Blender #3dproductvideo

#3ddesign #3dAnimation

The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.

 

Scene created in Maya and rendered in Arnold.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

#3D #camaross #modeling #maya #autodesk #autodeskmaya #newmodel #car

I will produce a great 3d model with Render animation which is wanted by you with excellent

communication skills according to your/own creative concept and way to make me acquire

gather with long time Professional experience.

What are you getting??

● Detailed 3D Modell

● Full HD Photorealistic render

● reasonable price

● 100% money-back guarantee if the final result does not meet your expectations

● fast delivery as your expectations

● Logo & Label design for your product (There will be an extra charge for this)

● 24/7 VIP support

I strive to make all projects/jobs to the best ability and passion with an understanding of

marketing products. Please don't forget to knock me before ordering. Also need some reference

pictures like your choice. I will be available for you to help.

#3dproductrendering #3dproductmodeling #AutodeskMaya

#keyshot #SubstancePainter #3DsMax #Blender #3dproductvideo

#3ddesign #3dAnimation

The Charred Council fan recreation.

 

Sculpted with Zbrush, scene built using Maya, rendered in Arnold.

 

All assets are my creations.

 

An awesome gradient material experiment I did on Head A.

 

This is just a test.

  

All assets are my creations.

Tasty #lunch 😍

Created by #JimHoussem

#autodeskmaya #photoshop #mentalray #3dmodeling

#BestPixel_studios

The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.

 

Scene created in Maya and rendered in Arnold.

Modeled in Maya 2017, rendered with Mental Ray.

3D American flag cloth simulation and rendering. I used Autodesk Maya to model and simulate the cloth fabric and I rendered the final result in Arnold.

 

All assets were constructed by me.

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