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My comprehensive demo reel of my greatest photography and CG renderings from the year 2020, as well as some additional worthy footage taken that year.

 

All the photography and all video is mine, all 3D assets were constructed and rendered by me as well.

 

See my CG renderings demo reel for 2020:

See my photography demo reel for 2020:

 

It may be a full two years late, but better late than never, or so they say.

  

Background music is Evolutions III by Jameson Nathan Jones.

I may or may not admit to being inspired by stargate

experimenting to simulate connective tissue

#3dproductrendering #3dproductmodeling #AutodeskMaya

#keyshot #SubstancePainter #3DsMax #Blender #3dproductvideo

#3ddesign #3dAnimation

Originally an anistropic stereoscope poster for my former band The Angry Parrots. Created in Autodesk Maya and Adobe Photoshop.

#3d #3dmodel #modelo3d #artdirection #direcciondearte #london #londres #project #proyecto #3dworld #mundo3d #art #arte #diseño #design #digitaldesign #diseñodigital #maya #autodeskmaya #autodesk #towerbridge #bigben #londonbus #thecity #bikes #londoncabs #cabs #londonbikes #cycling #cycles #underground #thetube #tube #tfl

#3d #3dmodel #modelo3d #artdirection #direcciondearte #london #londres #project #proyecto #3dworld #mundo3d #art #arte #diseño #design #digitaldesign #diseñodigital #maya #autodeskmaya #autodesk #towerbridge #bigben #londonbus #thecity #bikes #londoncabs #cabs #londonbikes #cycling #cycles #underground #thetube #tube #tfl

Detail of an illustration used in a billboard campagne for Shaw Communications.

The delight of coffee ☕😍💛

Created by #JimHoussem #autodeskmaya #zbrush #photoshop #mentalray #autodesk #coffee #chocolate #vintage_effect

Super realistic golden Lego bricks showcase rendering 2020. Created in Maya, rendered in Arnold.

Combat knife modelled and rendered in 3ds max.

Created by #JimHoussem

#autodeskmaya #mentalray #photoshop #zbrush

#BestPixel_studios

Image of the Sony/LightStream Movie of the Chicago Spire Building designed by famous architect Caltrava. This was a very amazing video showing the building in creative way instead of a boring fly by and fly in. This was form, nature, then reveal of the building at the end.

 

"Inspired by nature, Imagined by Calatrava"

 

About the building www.thechicagospire.com/

 

modelagem de cenário sem texturização

My most realistic and lifelike dynamic fire simulation to date; created using Bifrost Aero in Autodesk Maya. Rendered in Arnold.

 

This fire took me lots of tweaking to get just right. Though it is still limited by my old hardware. Once I have more power, I'll rerender this in far higher resolution, with many more voxels.

 

All assets are mine.

 

Sound effects produced by recording real fire.

modelagem de cenário sem texturização

modelagem de cenário sem texturização

modelagem de cenário sem texturização

Experimenting with turbulence fields and ncloth; also an ill-advised blur in after-effects..

demonstração de encanamentos simples com textura phong e iluminação básica

modelagem de cenário sem texturização

Happy Jump 😀😍

Created by Jim Houssem

#autodeskmaya #maya #photoshop #mentalray #makeanything

#BestPixel_studios

yet another experiment that will never see the light of film... probably..

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Brought to you by: www.wordle.net/, and my 3D animation class notes.

Realistic golden Lego bricks showcase rendering 2020. Created in Maya, rendered in Arnold.

An image for our brown bag talks about games and education.. More alluding to synesthesia...

and some incoherent singing: I like to hear, hear, hear, apples and bananas!

Realistic golden Lego bricks showcase rendering 2020. Created in Maya, rendered in Arnold.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

I will produce a great 3d model with Render animation which is wanted by you with excellent

communication skills according to your/own creative concept and way to make me acquire

gather with long time Professional experience.

What are you getting??

● Detailed 3D Modell

● Full HD Photorealistic render

● reasonable price

● 100% money-back guarantee if the final result does not meet your expectations

● fast delivery as your expectations

● Logo & Label design for your product (There will be an extra charge for this)

● 24/7 VIP support

I strive to make all projects/jobs to the best ability and passion with an understanding of

marketing products. Please don't forget to knock me before ordering. Also need some reference

pictures like your choice. I will be available for you to help.

#3dproductrendering #3dproductmodeling #AutodeskMaya

#keyshot #SubstancePainter #3DsMax #Blender #3dproductvideo

#3ddesign #3dAnimation

 

Tinted glass version of the same vase models as before.

 

I used Autodesk Maya and Arnold for the final renders.

 

All assets were constructed by me.

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