View allAll Photos Tagged AutodeskMaya
A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.
All assets were constructed by me.
#3d #3dmodel #modelo3d #artdirection #direcciondearte #london #londres #project #proyecto #3dworld #mundo3d #art #arte #diseño #design #digitaldesign #diseñodigital #maya #autodeskmaya #autodesk #towerbridge #bigben #londonbus #thecity #bikes #londoncabs #cabs #londonbikes #cycling #cycles #underground #thetube #tube #tfl
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
A rendering of rough glass illuminated by bright glowing lights from behind.
Scene constructed in Maya and rendered in Arnold.
Plain clear glass vase 3D rendering. The alternate to the colored glass vase renderings I've done.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
A different take on the same colored glass vase, that entirely from memory, I based the design of the earlier renderings on. Has fewer petals on the top and the glass shader is slightly different. I’m not sure yet which one I prefer more. It is probably this design, but there are also elements of the original that I like better too.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Ladybird's race 🐞🏁
Created by #JimHoussem
#autodeskmaya #mentalray #photoshop #3dmodeling #3dart #3dreallife
#BestPixel_studios
A highly realistic piece of CG fabric. I created the cloth shaders and textures myself. I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Plain clear glass vase 3D rendering. The alternate to the colored glass vase renderings I've done.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Ares E1 Gaming keyboard. A faithful replica.
I was not sponsored or paid in any way to create this, I just love the design of this version of the IBUYPOWER Ares gaming keyboards, and decided to recreate it digitally. The aesthetic is very similar to my own dark futuristic techno style that I seek in all areas of life, from keyboards, to vehicles, to top secret billion-dollar elite war fortresses hidden in plain sight out in the inhospitable desolate wasteland...
All assets used in this scene were created by me. I modeled it mainly in Autodesk Maya, however I used Zbrush for remeshing and UVs of some components. The PBR textures used are my own work as well. I made them by scanning some plastic surfaces I had at my disposal, which I then cleaned up in Gimp before extracting all necessary PBR maps from it.
Final scene rendered with Arnold.
I’d say it turned out rather well.
A highly realistic piece of CG fabric. I created the cloth shaders and textures myself. I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
Interesting variation of the colored glass vase rendering. I gave it a little twist.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
A highly realistic piece of CG fabric. I created the cloth shaders and textures myself. I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
A black cape rendering showcasing a detailed and realistic cloth material I made. Used Autodesk Maya and Arnold.
All assets were constructed by me.
Ares E1 Gaming keyboard. A faithful replica.
I was not sponsored or paid in any way to create this, I just love the design of this version of the IBUYPOWER Ares gaming keyboards, and decided to recreate it digitally. The aesthetic is very similar to my own dark futuristic techno style that I seek in all areas of life, from keyboards, to vehicles, to top secret billion-dollar elite war fortresses hidden in plain sight out in the inhospitable desolate wasteland...
All assets used in this scene were created by me. I modeled it mainly in Autodesk Maya, however I used Zbrush for remeshing and UVs of some components. The PBR textures used are my own work as well. I made them by scanning some plastic surfaces I had at my disposal, which I then cleaned up in Gimp before extracting all necessary PBR maps from it.
Final scene rendered with Arnold.
I’d say it turned out rather well.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
Ares E1 Gaming keyboard. A faithful replica.
I was not sponsored or paid in any way to create this, I just love the design of this version of the IBUYPOWER Ares gaming keyboards, and decided to recreate it digitally. The aesthetic is very similar to my own dark futuristic techno style that I seek in all areas of life, from keyboards, to vehicles, to top secret billion-dollar elite war fortresses hidden in plain sight out in the inhospitable desolate wasteland...
All assets used in this scene were created by me. I modeled it mainly in Autodesk Maya, however I used Zbrush for remeshing and UVs of some components. The PBR textures used are my own work as well. I made them by scanning some plastic surfaces I had at my disposal, which I then cleaned up in Gimp before extracting all necessary PBR maps from it.
Final scene rendered with Arnold.
I’d say it turned out rather well.
Ares L1 gaming keyboard rendering. Crimson Beams version.
A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
#3dproductrendering #3dproductmodeling #AutodeskMaya
#keyshot #SubstancePainter #3DsMax #Blender #3dproductvideo
#3ddesign #3dAnimation
Ares L1 gaming keyboard rendering. Crimson Beams version.
A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
Ares E1 Gaming keyboard. A faithful replica.
I was not sponsored or paid in any way to create this, I just love the design of this version of the IBUYPOWER Ares gaming keyboards, and decided to recreate it digitally. The aesthetic is very similar to my own dark futuristic techno style that I seek in all areas of life, from keyboards, to vehicles, to top secret billion-dollar elite war fortresses hidden in plain sight out in the inhospitable desolate wasteland...
All assets used in this scene were created by me. I modeled it mainly in Autodesk Maya, however I used Zbrush for remeshing and UVs of some components. The PBR textures used are my own work as well. I made them by scanning some plastic surfaces I had at my disposal, which I then cleaned up in Gimp before extracting all necessary PBR maps from it.
Final scene rendered with Arnold.
I’d say it turned out rather well.
Interesting variation of the colored glass vase rendering. I gave it a little twist.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
Ares L1 gaming keyboard rendering. Crimson Beams version.
A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
Ares L1 gaming keyboard rendering. Crimson Beams version.
A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
A rendering of rough glass illuminated by bright glowing lights from behind.
Scene constructed in Maya and rendered in Arnold.
My most realistic and lifelike dynamic fire simulation to date; created using Bifrost Aero in Autodesk Maya. Rendered in Arnold.
This fire took me lots of tweaking to get just right. Though it is still limited by my old hardware. Once I have more power, I'll rerender this in far higher resolution, with many more voxels.
All assets are mine.
Sound effects produced by recording real fire.