View allAll Photos Tagged AutodeskMaya
A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.
All assets were constructed by me.
Based off a neat vase you may find at a local thrift store if you're lucky, this CGI glass sculpture was an arduous exercise in rendering refractive reflective materials on low-end hardware. This simple 3D scene was much more difficult to get right than I initially thought. It required months of adjustments and re-rendering. Though the results are satisfactory for now I think.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Luxury, beauty and simplicity all in one car #Mercedes_Benz_190_SL ❤️
Created by #JimHoussem
#autodeskmaya #mentalray #photoshop #3dmodels
Tinted glass version of the same vase models as before.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
And finally, the last of the variations. Version two of the glass vase model but with a soft and pleasant twisting pattern applied to the object.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
The Charred Council fan recreation.
Sculpted with Zbrush, scene built using Maya, rendered in Arnold.
All assets are my creations.
Keep calm and train a #dragon 😍✌️Just like me 😁
This picture created by #JimHoussem is just amazing 💙
#autodeskmaya #mentalray #photoshop #3drendering #3dinreallife #3d_dragon
And finally, the last of the variations. Version two of the glass vase model but with a soft and pleasant twisting pattern applied to the object.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Ares L1 gaming keyboard rendering. Crimson Beams version.
A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
A different take on the same colored glass vase, that entirely from memory, I based the design of the earlier renderings on. Has fewer petals on the top and the glass shader is slightly different. I’m not sure yet which one I prefer more. It is probably this design, but there are also elements of the original that I like better too.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Ares L1 gaming keyboard rendering. Crimson Beams version.
A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
#3d #3dmodel #modelo3d #artdirection #direcciondearte #london #londres #project #proyecto #3dworld #mundo3d #art #arte #diseño #design #digitaldesign #diseñodigital #maya #autodeskmaya #autodesk #towerbridge #bigben #londonbus #thecity #bikes #londoncabs #cabs #londonbikes #cycling #cycles #underground #thetube #tube #tfl
A black cape rendering showcasing a detailed and realistic cloth material I made. Used Autodesk Maya and Arnold.
All assets were constructed by me.
Metallic bolts 3D rendering. Rendered in Arnold and scene created in Maya.
All assets were constructed by me.
Based off a neat vase you may find at a local thrift store if you're lucky, this CGI glass sculpture was an arduous exercise in rendering refractive reflective materials on low-end hardware. This simple 3D scene was much more difficult to get right than I initially thought. It required months of adjustments and re-rendering. Though the results are satisfactory for now I think.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Every dessert is tastiest with #oreo 😍
Created by #JimHoussem #BestPixel_studios
#autodeskmaya #photoshop #mentalray #3dmodels #3drendering #dessert
Mysterious melting wax skulls rendering 2020. Sculpted in Zbrush, rendered in Arnold and scene created in Maya.
All assets were constructed by me.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.
Modeled in Maya and rendered in Arnold.
Ares L1 gaming keyboard rendering. Crimson Beams version.
A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
Ares L1 gaming keyboard rendering. Crimson Beams version.
A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.
Software used: Maya, Arnold, Zbrush and Gimp.
All assets are mine, everything from 3D models to PBR textures were built from nothing by me.
Wooden train toy 🚂
Created by #JimHoussem
#autodeskmaya #photoshop #mentalray #woodentoy #train
#3Dmodeling #3D #BestPixel_studios
Based off a neat vase you may find at a local thrift store if you're lucky, this CGI glass sculpture was an arduous exercise in rendering refractive reflective materials on low-end hardware. This simple 3D scene was much more difficult to get right than I initially thought. It required months of adjustments and re-rendering. Though the results are satisfactory for now I think.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
#3dproductrendering #3dproductmodeling #AutodeskMaya
#keyshot #SubstancePainter #3DsMax #Blender #3dproductvideo
#3ddesign #3dAnimation
Based off a neat vase you may find at a local thrift store if you're lucky, this CGI glass sculpture was an arduous exercise in rendering refractive reflective materials on low-end hardware. This simple 3D scene was much more difficult to get right than I initially thought. It required months of adjustments and re-rendering. Though the results are satisfactory for now I think.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.