View allAll Photos Tagged AutodeskMaya

An awesome gradient material experiment I did on Head A.

 

This is just a test.

  

All assets are my creations.

Tasty #lunch 😍

Created by #JimHoussem

#autodeskmaya #photoshop #mentalray #3dmodeling

#BestPixel_studios

The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.

 

Scene created in Maya and rendered in Arnold.

Modeled in Maya 2017, rendered with Mental Ray.

3D American flag cloth simulation and rendering. I used Autodesk Maya to model and simulate the cloth fabric and I rendered the final result in Arnold.

 

All assets were constructed by me.

A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.

  

All assets were constructed by me.

3D American flag cloth simulation and rendering. I used Autodesk Maya to model and simulate the cloth fabric and I rendered the final result in Arnold.

 

All assets were constructed by me.

Ares E1 Gaming keyboard. A faithful replica.

 

I was not sponsored or paid in any way to create this, I just love the design of this version of the IBUYPOWER Ares gaming keyboards, and decided to recreate it digitally. The aesthetic is very similar to my own dark futuristic techno style that I seek in all areas of life, from keyboards, to vehicles, to top secret billion-dollar elite war fortresses hidden in plain sight out in the inhospitable desolate wasteland...

 

All assets used in this scene were created by me. I modeled it mainly in Autodesk Maya, however I used Zbrush for remeshing and UVs of some components. The PBR textures used are my own work as well. I made them by scanning some plastic surfaces I had at my disposal, which I then cleaned up in Gimp before extracting all necessary PBR maps from it.

 

Final scene rendered with Arnold.

 

I’d say it turned out rather well.

 

A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.

  

All assets were constructed by me.

A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.

  

All assets were constructed by me.

The Magic of a #Book πŸ˜πŸ“–

Created by #JimHoussem

#autodeskmaya #mentalray #photoshop #3dart

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Tinted glass version of the same vase models as before.

 

I used Autodesk Maya and Arnold for the final renders.

 

All assets were constructed by me.

Ares E1 Gaming keyboard. A faithful replica.

 

I was not sponsored or paid in any way to create this, I just love the design of this version of the IBUYPOWER Ares gaming keyboards, and decided to recreate it digitally. The aesthetic is very similar to my own dark futuristic techno style that I seek in all areas of life, from keyboards, to vehicles, to top secret billion-dollar elite war fortresses hidden in plain sight out in the inhospitable desolate wasteland...

 

All assets used in this scene were created by me. I modeled it mainly in Autodesk Maya, however I used Zbrush for remeshing and UVs of some components. The PBR textures used are my own work as well. I made them by scanning some plastic surfaces I had at my disposal, which I then cleaned up in Gimp before extracting all necessary PBR maps from it.

 

Final scene rendered with Arnold.

 

I’d say it turned out rather well.

 

Ares E1 Gaming keyboard. A faithful replica.

 

I was not sponsored or paid in any way to create this, I just love the design of this version of the IBUYPOWER Ares gaming keyboards, and decided to recreate it digitally. The aesthetic is very similar to my own dark futuristic techno style that I seek in all areas of life, from keyboards, to vehicles, to top secret billion-dollar elite war fortresses hidden in plain sight out in the inhospitable desolate wasteland...

 

All assets used in this scene were created by me. I modeled it mainly in Autodesk Maya, however I used Zbrush for remeshing and UVs of some components. The PBR textures used are my own work as well. I made them by scanning some plastic surfaces I had at my disposal, which I then cleaned up in Gimp before extracting all necessary PBR maps from it.

 

Final scene rendered with Arnold.

 

I’d say it turned out rather well.

 

I will produce a great 3d model with Render animation which is wanted by you with excellent

communication skills according to your/own creative concept and way to make me acquire

gather with long time Professional experience.

What are you getting??

● Detailed 3D Modell

● Full HD Photorealistic render

● reasonable price

● 100% money-back guarantee if the final result does not meet your expectations

● fast delivery as your expectations

● Logo & Label design for your product (There will be an extra charge for this)

● 24/7 VIP support

I strive to make all projects/jobs to the best ability and passion with an understanding of

marketing products. Please don't forget to knock me before ordering. Also need some reference

pictures like your choice. I will be available for you to help.

#3dproductrendering #3dproductmodeling #AutodeskMaya

#keyshot #SubstancePainter #3DsMax #Blender #3dproductvideo

#3ddesign #3dAnimation

Colorful light bulbs mysteriously powered on despite being disconnected. Rendered in Arnold, modeled in Maya.

Simplicity's moment 🍷☺️

Created by #JimHoussem

#Autodeskmaya #photoshop

#redwine

#bestpixel_studios

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

The Charred Council fan recreation.

 

Sculpted with Zbrush, scene built using Maya, rendered in Arnold.

 

All assets are my creations.

 

Ares E1 Gaming keyboard. A faithful replica.

 

I was not sponsored or paid in any way to create this, I just love the design of this version of the IBUYPOWER Ares gaming keyboards, and decided to recreate it digitally. The aesthetic is very similar to my own dark futuristic techno style that I seek in all areas of life, from keyboards, to vehicles, to top secret billion-dollar elite war fortresses hidden in plain sight out in the inhospitable desolate wasteland...

 

All assets used in this scene were created by me. I modeled it mainly in Autodesk Maya, however I used Zbrush for remeshing and UVs of some components. The PBR textures used are my own work as well. I made them by scanning some plastic surfaces I had at my disposal, which I then cleaned up in Gimp before extracting all necessary PBR maps from it.

 

Final scene rendered with Arnold.

 

I’d say it turned out rather well.

 

And finally, the last of the variations. Version two of the glass vase model but with a soft and pleasant twisting pattern applied to the object.

 

I used Autodesk Maya and Arnold for the final renders.

 

All assets were constructed by me.

Silver Sentinel showcase featuring the deadly flying silver spheres from the iconic Phantasm movies.

 

Modeled in Maya, rendered in Arnold.

I will produce a great 3d model with Render animation which is wanted by you with excellent

communication skills according to your/own creative concept and way to make me acquire

gather with long time Professional experience.

What are you getting??

● Detailed 3D Modell

● Full HD Photorealistic render

● reasonable price

● 100% money-back guarantee if the final result does not meet your expectations

● fast delivery as your expectations

● Logo & Label design for your product (There will be an extra charge for this)

● 24/7 VIP support

I strive to make all projects/jobs to the best ability and passion with an understanding of

marketing products. Please don't forget to knock me before ordering. Also need some reference

pictures like your choice. I will be available for you to help.

#3dproductrendering #3dproductmodeling #AutodeskMaya

#keyshot #SubstancePainter #3DsMax #Blender #3dproductvideo

#3ddesign #3dAnimation

I will produce a great 3d model with Render animation which is wanted by you with excellent

communication skills according to your/own creative concept and way to make me acquire

gather with long time Professional experience.

What are you getting??

● Detailed 3D Modell

● Full HD Photorealistic render

● reasonable price

● 100% money-back guarantee if the final result does not meet your expectations

● fast delivery as your expectations

● Logo & Label design for your product (There will be an extra charge for this)

● 24/7 VIP support

I strive to make all projects/jobs to the best ability and passion with an understanding of

marketing products. Please don't forget to knock me before ordering. Also need some reference

pictures like your choice. I will be available for you to help.

#3dproductrendering #3dproductmodeling #AutodeskMaya

#keyshot #SubstancePainter #3DsMax #Blender #3dproductvideo

#3ddesign #3dAnimation

A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.

  

All assets were constructed by me.

Based off a neat vase you may find at a local thrift store if you're lucky, this CGI glass sculpture was an arduous exercise in rendering refractive reflective materials on low-end hardware. This simple 3D scene was much more difficult to get right than I initially thought. It required months of adjustments and re-rendering. Though the results are satisfactory for now I think.

   

I used Autodesk Maya and Arnold for the final renders.

   

All assets were constructed by me.

Luxury, beauty and simplicity all in one car #Mercedes_Benz_190_SL ❀️

Created by #JimHoussem

#autodeskmaya #mentalray #photoshop #3dmodels

Tinted glass version of the same vase models as before.

 

I used Autodesk Maya and Arnold for the final renders.

 

All assets were constructed by me.

And finally, the last of the variations. Version two of the glass vase model but with a soft and pleasant twisting pattern applied to the object.

 

I used Autodesk Maya and Arnold for the final renders.

 

All assets were constructed by me.

Large forest showcase rendering.

 

Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.

The Charred Council fan recreation.

 

Sculpted with Zbrush, scene built using Maya, rendered in Arnold.

 

All assets are my creations.

 

Keep calm and train a #dragon 😍✌️Just like me 😁

This picture created by #JimHoussem is just amazing πŸ’™

#autodeskmaya #mentalray #photoshop #3drendering #3dinreallife #3d_dragon

And finally, the last of the variations. Version two of the glass vase model but with a soft and pleasant twisting pattern applied to the object.

 

I used Autodesk Maya and Arnold for the final renders.

 

All assets were constructed by me.

Ares L1 gaming keyboard rendering. Crimson Beams version.

 

A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

 

Software used: Maya, Arnold, Zbrush and Gimp.

 

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Realistic flame test rendering. Simulated with Bifrost in Maya and rendered with Arnold.

Realistic flame test rendering. Simulated with Bifrost in Maya and rendered with Arnold.

A different take on the same colored glass vase, that entirely from memory, I based the design of the earlier renderings on. Has fewer petals on the top and the glass shader is slightly different. I’m not sure yet which one I prefer more. It is probably this design, but there are also elements of the original that I like better too.

 

I used Autodesk Maya and Arnold for the final renders.

 

All assets were constructed by me.

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