View allAll Photos Tagged AugmentedReality
fluxusbox.artisopensource.net/
Fluxus boxes were intended as non linear narratives to be handled, touched, performed, disseminated, destroyed, reassembled, counted and reconfigured.
Just as cinema montage and music had learned, the orchestration of symbols, visions and other sensorial components was able to create novel scenarios. Interactivity and tangibility created a state of continuous recombination, multiplying interpretation and cognitively activating people, who became part of the artwork while handling, imagining and communicating. The connection with the ordinary flow of life created new dimensions in the world: stratified, recombinant and engaging.
In occasion of the 50 years of FLUXUS we have decided to research on this wonderful form of expression, both for the innovation it has provided in the arts and for its connection with many of the mutation processes that are going on with contemporary humanity and their ability to experience media, communicate and interact.
At the event Mercoledì da NABA series of events, on December 15th 2010, we will hold a workshop/performance in which we will build a Fluxus Box using Augmented Reality and other cross-medial techniques and technologies.
The ojective will be to research on the Fluxus Box approach, and to appy it at a “meta” level. The objects contained in the box will be tools through which the experience of multiple Fluxus Boxes will be holdable, remixable, juxtaposable, recombinable, enacting a meta-performance encompassing possibly infinite remixed reenactments of Fluxus performances, experiences and events.
The box we will produced will be donated to the NABA, and the custom software that will be created for the occasion will be released under a GPL2 licensing scheme, so that it will be usable by artists, students and practitioners worldwide, in a further level of the performance.
more info at:
Student teams create a VR project in 48 hours at Colorado State University's 2017 Virtual and Augmented Reality Hackathon. October 20, 2017
HD frames taken from three trailers for services in development, viewable on YouTube here:
1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE
2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794
3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo
More info
TIME TREASURE
"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...
A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009
Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy
AUGMENTED BUSINESS RECOGNITION
Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...
Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com
sndrv.nl/ufo - DIY augmented reality cardboard UFO clinic - Night of the Nerds - NEMO Science centre Amsterdam - October 8th 2011
This is an augmented reality project created for Burlington, Vermont's Dark Arts Gallery (curated by Deidre Healy).
AR artist, Gahlord Dewald, is modelling it here for us. And he looks crazy.
fluxusbox.artisopensource.net/
Fluxus boxes were intended as non linear narratives to be handled, touched, performed, disseminated, destroyed, reassembled, counted and reconfigured.
Just as cinema montage and music had learned, the orchestration of symbols, visions and other sensorial components was able to create novel scenarios. Interactivity and tangibility created a state of continuous recombination, multiplying interpretation and cognitively activating people, who became part of the artwork while handling, imagining and communicating. The connection with the ordinary flow of life created new dimensions in the world: stratified, recombinant and engaging.
In occasion of the 50 years of FLUXUS we have decided to research on this wonderful form of expression, both for the innovation it has provided in the arts and for its connection with many of the mutation processes that are going on with contemporary humanity and their ability to experience media, communicate and interact.
At the event Mercoledì da NABA series of events, on December 15th 2010, we will hold a workshop/performance in which we will build a Fluxus Box using Augmented Reality and other cross-medial techniques and technologies.
The ojective will be to research on the Fluxus Box approach, and to appy it at a “meta” level. The objects contained in the box will be tools through which the experience of multiple Fluxus Boxes will be holdable, remixable, juxtaposable, recombinable, enacting a meta-performance encompassing possibly infinite remixed reenactments of Fluxus performances, experiences and events.
The box we will produced will be donated to the NABA, and the custom software that will be created for the occasion will be released under a GPL2 licensing scheme, so that it will be usable by artists, students and practitioners worldwide, in a further level of the performance.
more info at:
4D street art at Twente Biennale 2013.
3D street art combined with Augmented Reality.
3d street painting by Leon Keer, 3d animation by Joost Spek.
On show at Museumlaan Enschede from May 23 until June 9.
4D street art at Twente Biennale 2013.
3D street art combined with Augmented Reality.
3d street painting by Leon Keer, 3d animation by Joost Spek.
On show at Museumlaan Enschede from May 23 until June 9.
Student Christian Martinez, right, explores his surroundings through augmented reality glasses during a demonstration led by cybersecurity during Kids Day at Sandia.
Learn more at bit.ly/42SZwQk
Photo by Craig Fritz
HD frames taken from three trailers for services in development, viewable on YouTube here:
1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE
2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794
3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo
More info
TIME TREASURE
"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...
A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009
Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy
AUGMENTED BUSINESS RECOGNITION
Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...
Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com
HD frames taken from three trailers for services in development, viewable on YouTube here:
1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE
2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794
3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo
More info
TIME TREASURE
"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...
A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009
Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy
AUGMENTED BUSINESS RECOGNITION
Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...
Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com
Deze pagina bevat 3 markers: eentje met een afbeelding en link, eentje met een video, eentje met een kader dat de tekst benadrukt.
Skoda Motion@Waterloo Augmented Reality Project with screen, App and Live Stand - 2nd February 2015 - Creative Solutions
Scanning the AR painting The flap of a moth’s wings by Fabrice de Nola flic.kr/p/mTWapR
Location: RISO Contemporary Art Museum of Sicily (Cappella dell'Incoronazione).
Photo by Valentina Glorioso.
Photos by Silva Ferretti
About RWR
READ/WRITE REALITY (RWR) is an intensive and visionary workshop created by FakePress Publishing and Art is Open Source (AOS) in collaboration with Centro Studi Etnografia Digitale to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing. The first edition of RWR was held on September 2011 in Cava de’ Tirreni (Salerno, Italy), at the Ostello “Borgo Scacciaventi”. The result of the workshop was an Augmented Reality Movie created by a wonderful group of 35 people from allover the world, in a complete hand-to-hand process.
More info at:
World's first Augmented Reality (AR) stamps, designed by Dutch agency Gummo, using Fedra Sans. Read more about the project at www.typotheque.com/blog/augmented_reality_stamp
I later re-watched the "augmented reality" Space Needle fireworks show broadcast by King 5 on my iPad, and took a bunch of fun screenshots.
HD frames taken from three trailers for services in development, viewable on YouTube here:
1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE
2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794
3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo
More info
TIME TREASURE
"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...
A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009
Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy
AUGMENTED BUSINESS RECOGNITION
Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...
Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com
HD frames taken from three trailers for services in development, viewable on YouTube here:
1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE
2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794
3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo
More info
TIME TREASURE
"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...
A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009
Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy
AUGMENTED BUSINESS RECOGNITION
Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...
Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com
Using augmented reality to create permanent invisible grafitti.
The MAFF Virtu-Wall bombers experimented with a method to let people in the Dutch city Almelo put their tags on the wall using augmented reality. Will 'augmented' virtual grafitti be the future? Will it lead to a situation in which everybody takes control of their own surrounding creatively, and not just the rebellious spraycan folks? Besides this, there are many more merits with virtual grafitti: walls can be used multiple times, no need to cross pieces by others. And it's up to anyone to see the wall including the grafitti, or without. But that might not be the feature real grafitti artist will find most attractive.
fluxusbox.artisopensource.net/
Fluxus boxes were intended as non linear narratives to be handled, touched, performed, disseminated, destroyed, reassembled, counted and reconfigured.
Just as cinema montage and music had learned, the orchestration of symbols, visions and other sensorial components was able to create novel scenarios. Interactivity and tangibility created a state of continuous recombination, multiplying interpretation and cognitively activating people, who became part of the artwork while handling, imagining and communicating. The connection with the ordinary flow of life created new dimensions in the world: stratified, recombinant and engaging.
In occasion of the 50 years of FLUXUS we have decided to research on this wonderful form of expression, both for the innovation it has provided in the arts and for its connection with many of the mutation processes that are going on with contemporary humanity and their ability to experience media, communicate and interact.
At the event Mercoledì da NABA series of events, on December 15th 2010, we will hold a workshop/performance in which we will build a Fluxus Box using Augmented Reality and other cross-medial techniques and technologies.
The ojective will be to research on the Fluxus Box approach, and to appy it at a “meta” level. The objects contained in the box will be tools through which the experience of multiple Fluxus Boxes will be holdable, remixable, juxtaposable, recombinable, enacting a meta-performance encompassing possibly infinite remixed reenactments of Fluxus performances, experiences and events.
The box we will produced will be donated to the NABA, and the custom software that will be created for the occasion will be released under a GPL2 licensing scheme, so that it will be usable by artists, students and practitioners worldwide, in a further level of the performance.
more info at: