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A Visualization of 3D Augmented Reality by Arts & Technology Ph.D students Jeff Senita and Russell Smith. Part of the Fall MobileLab course.
I've been talking about augmented reality so much that c decided to get me the Avatar: Battle Pack toy which has the main selling feature of using AR. So here's an example of using the included card to generate one of the characters on the screen.
Oh, if you do end up using this on a Mac make sure you're firewall allows all connections. Until I did that the loader just hung.
An engineering-surgery team at UC San Diego is working to extend the reach of surgeons by allowing them to operate remotely on patients located across a city, country, or even the globe. They are developing predictive augmented reality systems that could help make telesurgery a reality.
Full story: jacobsschool.ucsd.edu/news/news_releases/release.sfe?id=2715
Photos by David Baillot/UC San Diego Jacobs School of Engineering
www.youtube.com/watch?v=8RJSRqElfYo - Whether you are in Australia, Asia, Europe or the Americas, standing where you are and moving your phone above your head from left to right, someone some where else in the world will do the exact same thing, at the exact same time. Dance in a synchronous way with whole the world. This is a distributed global flashmob. Let your smartphone guide you. "Dance alone, together"
Finger Food Studios, a small and mighty tech firm based in Port Coquitlam, BC, is creating jobs and radically evolving how businesses work with mixed reality in a real-life Holodeck.
The 25,000 square foot warehouse allows holographic design engineers to converge physical and digital worlds and build life-size holograms that provide a platform to help solve their clients’ most challenging technical issues, a process that has never been done before at this scale.
Photo credit: Finger Food Studios
Learn more: news.gov.bc.ca/stories/bctech-firm-finger-food-studios-la...
Augmented Reality - AulaBlog.
Realidad aumentada - Aulablog. Logo original de Néstor Alonso @Potachov
Jump in and take a spin. The GPH is preparing for its 100th anniversary reopening celebration in the days to come.
3d street art for Christmas light-up Orchard Road Singapore. This anamorphic painting is created on a wooden platform in front of Wisma Atria Shopping Centre. The 3d street painting of aprox. 65 m2 has been created in 5 days by the Dutch artists Leon Keer (design) and Ruben Poncia. If you scan the painting in the centre with the Augmented Reality application of Junaio, snowfall will appear on you the screen of your smartphone or tablet.
2003. Rixome aimed to design and provide simple authoring tools for a future augmented Internet.
Rixome was a concept, partially developed in 2004 with Macromedia Director, that aimed to build a new Internet extension into physical space before the augmented reality euphoria began around 2009.
I applied GPS and WIFI for build a simple authoring tool that allowed to write anywhere in a hybrid or augmented reality, avoiding any legal or physical limitations. The main objective was to start the building of an ambitious creative tool in the context of locative media, my personal brush, or at least something equivalent to what this is for an oil painter.
The idea was conceived in 2003 in the Master of Arts and New Technologies of the European University of Madrid, and the first version of the Rixome application was presented in June 2004. The web of the project was referenced by popular blogs like WMMNA, Engadget and Infosthetics, among others, receiving some emails from people interested in collaborate. During a year after graduating from the university, I presented it to around 12 calls for artworks in Spain, but unfortunately it didn’t get any funding…
These were the ideas, still valid, that moved me towards Rixome:
Nowadays we see how a city is not that social structure at the service of the citizens, but an aggressive auctioning area that mutilates any personal expression, a city-screen, instead of a city-interface.
With no rights for sharing any graphical or textual impression, the citizen must respect the advertising media that is handled by expert groups, and along with this, their messages. Advertising has exclusive rights over publication in the urban setting, and the streets are devoid of citizens creativity and thinking.
To this untouchable non-city, we purpose a city where you can leave your mark. The public space should also be a media space open for communication. We should reconsider the ductility of our streets and the publishing rights of their walls.
In the future we must avoid confusing a clean city with a city where there are no ways to civically declare our presence.
This is a concept video I did to explain the idea very briefly: www.youtube.com/watch?feature=player_embedded&v=5bcVK...
----- Español -----
Rixome fue un concepto, desarrollado parcialmente en 2004 con Macromedia Director, que tenía por objeto construir una nueva extensión de Internet en el espacio físico antes de que la euforia por la realidad aumentada comenzara alrededor del año 2009.
Apliqué GPS y WIFI para construir una sencilla herramienta de edición que me permitía escribir en cualquier lugar en una realidad híbrida o aumentada, evitando cualquier limitación física o legal. El principal objetivo era iniciar la construcción de una ambiciosa herramienta creativa en el contexto del locative media, mi particular pincel, o al menos algo equivalente a lo que esto constituye para un pintor.
La idea fue concebida en el año 2003 en el Master de Arte y Nuevas Tecnologías de la Universidad Europea de Madrid, y la primera versión de la aplicación se presentó en junio de 2004. La web del proyecto fue referenciada por blogs populares como WMMNA, Engadget o infosthetics, entre otros, recibiendo algunos correos electrónicos de personas interesadas en colaborar. Un año después de graduarme en la universidad, presenté Rixome a alrededor de 12 convocatorias de arte en España, pero desafortunadamente no recibió ninguna financiación..
Estas eran las ideas, todavía en vigor, que me movieron a concebir Rixome:
Hoy en día vemos cómo una ciudad no es aquella estructura social al servicio de los ciudadanos, sino una agresiva área de subasta que mutila cualquier expresión personal, una ciudad-pantalla en lugar de una ciudad-interfaz.
Sin derechos para compartir cualquier impresión gráfica o textual, el ciudadano debe respetar la publicidad a cargo de grupos expertos, y de modo indirecto, sus mensajes. La publicidad tiene los derechos exclusivos de publicación en el entorno urbano, y las calles están desprovistas de las creatividad y el pensamiento de sus ciudadanos.
Ante esta intocable no-ciudad, proponemos una ciudad donde podamos dejar nuestra huella. El espacio público también debe ser un espacio abierto a la comunicación de todos. Debemos reconsiderar la ductilidad de nuestras calles y los derechos de publicación en sus paredes.
En el futuro debemos evitar confundir una ciudad limpia con una ciudad en la que no hay formas cívicas de declarar nuestra presencia.
Este es un vídeo de concepto realizado para comunicar la idea muy brevemente: www.youtube.com/watch?feature=player_embedded&v=5bcVK...
Skoda Motion@Waterloo Augmented Reality Project with screen, App and Live Stand - 2nd February 2015 - Creative Solutions
Here's an OmniGraffle Sketch of the topics that come to mind when I consider the field of Augmented Reality. Steve Mann and Thad Starner are part of the historical aspect.
I'll write more about this after I get back from SF and #eComm.
fluxusbox.artisopensource.net/
Fluxus boxes were intended as non linear narratives to be handled, touched, performed, disseminated, destroyed, reassembled, counted and reconfigured.
Just as cinema montage and music had learned, the orchestration of symbols, visions and other sensorial components was able to create novel scenarios. Interactivity and tangibility created a state of continuous recombination, multiplying interpretation and cognitively activating people, who became part of the artwork while handling, imagining and communicating. The connection with the ordinary flow of life created new dimensions in the world: stratified, recombinant and engaging.
In occasion of the 50 years of FLUXUS we have decided to research on this wonderful form of expression, both for the innovation it has provided in the arts and for its connection with many of the mutation processes that are going on with contemporary humanity and their ability to experience media, communicate and interact.
At the event Mercoledì da NABA series of events, on December 15th 2010, we will hold a workshop/performance in which we will build a Fluxus Box using Augmented Reality and other cross-medial techniques and technologies.
The ojective will be to research on the Fluxus Box approach, and to appy it at a “meta” level. The objects contained in the box will be tools through which the experience of multiple Fluxus Boxes will be holdable, remixable, juxtaposable, recombinable, enacting a meta-performance encompassing possibly infinite remixed reenactments of Fluxus performances, experiences and events.
The box we will produced will be donated to the NABA, and the custom software that will be created for the occasion will be released under a GPL2 licensing scheme, so that it will be usable by artists, students and practitioners worldwide, in a further level of the performance.
more info at:
HD frames taken from three trailers for services in development, viewable on YouTube here:
1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE
2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794
3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo
More info
TIME TREASURE
"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...
A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009
Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy
AUGMENTED BUSINESS RECOGNITION
Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...
Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com
Private Residence - #Interior Spaces #3dsMax #ArchViz
Services:-----
#3DArchitecturalVisualization
#3DArchitecturalRendering
#3DWalkthrough
#3DInteriorDesign
#AugmentedReality
#VirtualReality
call or Whatsapp: +91 9960826464
fluxusbox.artisopensource.net/
Fluxus boxes were intended as non linear narratives to be handled, touched, performed, disseminated, destroyed, reassembled, counted and reconfigured.
Just as cinema montage and music had learned, the orchestration of symbols, visions and other sensorial components was able to create novel scenarios. Interactivity and tangibility created a state of continuous recombination, multiplying interpretation and cognitively activating people, who became part of the artwork while handling, imagining and communicating. The connection with the ordinary flow of life created new dimensions in the world: stratified, recombinant and engaging.
In occasion of the 50 years of FLUXUS we have decided to research on this wonderful form of expression, both for the innovation it has provided in the arts and for its connection with many of the mutation processes that are going on with contemporary humanity and their ability to experience media, communicate and interact.
At the event Mercoledì da NABA series of events, on December 15th 2010, we will hold a workshop/performance in which we will build a Fluxus Box using Augmented Reality and other cross-medial techniques and technologies.
The ojective will be to research on the Fluxus Box approach, and to appy it at a “meta” level. The objects contained in the box will be tools through which the experience of multiple Fluxus Boxes will be holdable, remixable, juxtaposable, recombinable, enacting a meta-performance encompassing possibly infinite remixed reenactments of Fluxus performances, experiences and events.
The box we will produced will be donated to the NABA, and the custom software that will be created for the occasion will be released under a GPL2 licensing scheme, so that it will be usable by artists, students and practitioners worldwide, in a further level of the performance.
more info at:
sndrv.nl/ufo - DIY augmented reality cardboard UFO clinic - Night of the Nerds - NEMO Science centre Amsterdam - October 8th 2011