View allAll Photos Tagged AugmentedReality

fluxusbox.artisopensource.net/

 

Fluxus boxes were intended as non linear narratives to be handled, touched, performed, disseminated, destroyed, reassembled, counted and reconfigured.

 

Just as cinema montage and music had learned, the orchestration of symbols, visions and other sensorial components was able to create novel scenarios. Interactivity and tangibility created a state of continuous recombination, multiplying interpretation and cognitively activating people, who became part of the artwork while handling, imagining and communicating. The connection with the ordinary flow of life created new dimensions in the world: stratified, recombinant and engaging.

 

In occasion of the 50 years of FLUXUS we have decided to research on this wonderful form of expression, both for the innovation it has provided in the arts and for its connection with many of the mutation processes that are going on with contemporary humanity and their ability to experience media, communicate and interact.

 

At the event Mercoledì da NABA series of events, on December 15th 2010, we will hold a workshop/performance in which we will build a Fluxus Box using Augmented Reality and other cross-medial techniques and technologies.

 

The ojective will be to research on the Fluxus Box approach, and to appy it at a “meta” level. The objects contained in the box will be tools through which the experience of multiple Fluxus Boxes will be holdable, remixable, juxtaposable, recombinable, enacting a meta-performance encompassing possibly infinite remixed reenactments of Fluxus performances, experiences and events.

 

The box we will produced will be donated to the NABA, and the custom software that will be created for the occasion will be released under a GPL2 licensing scheme, so that it will be usable by artists, students and practitioners worldwide, in a further level of the performance.

 

more info at:

 

www.artisopensource.net

 

www.fakepress.it

 

www.mercoledinaba.info/

 

www.naba.it

Finger Food Studios, a small and mighty tech firm based in Port Coquitlam, BC, is creating jobs and radically evolving how businesses work with mixed reality in a real-life Holodeck.

 

The 25,000 square foot warehouse allows holographic design engineers to converge physical and digital worlds and build life-size holograms that provide a platform to help solve their clients’ most challenging technical issues, a process that has never been done before at this scale.

 

Photo credit: Finger Food Studios

 

Learn more: news.gov.bc.ca/stories/bctech-firm-finger-food-studios-la...

Here's an OmniGraffle Sketch of the topics that come to mind when I consider the field of Augmented Reality. Steve Mann and Thad Starner are part of the historical aspect.

 

I'll write more about this after I get back from SF and #eComm.

Sitting in the Whole Foods cafe in Clapham Junction, this is the list of available WiFi networks

I'm experimenting with mobile phone Augmented Reality applications. For example, here in front of the Newhouse school is a phone screenshot of crime reports near my school. The masked person icons denote burglaries in those directions; the fist an assault; the spray can graffit; and the question marks other (mainly minor) crimes.

Augmented Reality Event Sesame Ernie and Bert AR game

Sharks spotted in the IJ (behind Central Station)

 

www.youtube.com/watch?v=3hKxI_cSweY

fluxusbox.artisopensource.net/

 

Fluxus boxes were intended as non linear narratives to be handled, touched, performed, disseminated, destroyed, reassembled, counted and reconfigured.

 

Just as cinema montage and music had learned, the orchestration of symbols, visions and other sensorial components was able to create novel scenarios. Interactivity and tangibility created a state of continuous recombination, multiplying interpretation and cognitively activating people, who became part of the artwork while handling, imagining and communicating. The connection with the ordinary flow of life created new dimensions in the world: stratified, recombinant and engaging.

 

In occasion of the 50 years of FLUXUS we have decided to research on this wonderful form of expression, both for the innovation it has provided in the arts and for its connection with many of the mutation processes that are going on with contemporary humanity and their ability to experience media, communicate and interact.

 

At the event Mercoledì da NABA series of events, on December 15th 2010, we will hold a workshop/performance in which we will build a Fluxus Box using Augmented Reality and other cross-medial techniques and technologies.

 

The ojective will be to research on the Fluxus Box approach, and to appy it at a “meta” level. The objects contained in the box will be tools through which the experience of multiple Fluxus Boxes will be holdable, remixable, juxtaposable, recombinable, enacting a meta-performance encompassing possibly infinite remixed reenactments of Fluxus performances, experiences and events.

 

The box we will produced will be donated to the NABA, and the custom software that will be created for the occasion will be released under a GPL2 licensing scheme, so that it will be usable by artists, students and practitioners worldwide, in a further level of the performance.

 

more info at:

 

www.artisopensource.net

 

www.fakepress.it

 

www.mercoledinaba.info/

 

www.naba.it

Student teams create a VR project in 48 hours at Colorado State University's 2017 Virtual and Augmented Reality Hackathon. October 20, 2017

HD frames taken from three trailers for services in development, viewable on YouTube here:

 

1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE

 

2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794

 

3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo

 

More info

 

TIME TREASURE

"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...

A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009

Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy

 

AUGMENTED BUSINESS RECOGNITION

Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...

Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com

sndrv.nl/ufo - DIY augmented reality cardboard UFO clinic - Night of the Nerds - NEMO Science centre Amsterdam - October 8th 2011

This is an augmented reality project created for Burlington, Vermont's Dark Arts Gallery (curated by Deidre Healy).

 

AR artist, Gahlord Dewald, is modelling it here for us. And he looks crazy.

Muji and the account corpses presenting a gigantic commemorative coin for Facebook account corpses in front of the New York Stock Exchange (Visualization)

 

Adaptation of the photo: nasdaq by vobios, available under CC BY 2.0 Copyright © 2003 vobios.

Boxels (AKA voxels) are pixels that have volume and a position in 3D space.

fluxusbox.artisopensource.net/

 

Fluxus boxes were intended as non linear narratives to be handled, touched, performed, disseminated, destroyed, reassembled, counted and reconfigured.

 

Just as cinema montage and music had learned, the orchestration of symbols, visions and other sensorial components was able to create novel scenarios. Interactivity and tangibility created a state of continuous recombination, multiplying interpretation and cognitively activating people, who became part of the artwork while handling, imagining and communicating. The connection with the ordinary flow of life created new dimensions in the world: stratified, recombinant and engaging.

 

In occasion of the 50 years of FLUXUS we have decided to research on this wonderful form of expression, both for the innovation it has provided in the arts and for its connection with many of the mutation processes that are going on with contemporary humanity and their ability to experience media, communicate and interact.

 

At the event Mercoledì da NABA series of events, on December 15th 2010, we will hold a workshop/performance in which we will build a Fluxus Box using Augmented Reality and other cross-medial techniques and technologies.

 

The ojective will be to research on the Fluxus Box approach, and to appy it at a “meta” level. The objects contained in the box will be tools through which the experience of multiple Fluxus Boxes will be holdable, remixable, juxtaposable, recombinable, enacting a meta-performance encompassing possibly infinite remixed reenactments of Fluxus performances, experiences and events.

 

The box we will produced will be donated to the NABA, and the custom software that will be created for the occasion will be released under a GPL2 licensing scheme, so that it will be usable by artists, students and practitioners worldwide, in a further level of the performance.

 

more info at:

 

www.artisopensource.net

 

www.fakepress.it

 

www.mercoledinaba.info/

 

www.naba.it

4D street art at Twente Biennale 2013.

3D street art combined with Augmented Reality.

3d street painting by Leon Keer, 3d animation by Joost Spek.

On show at Museumlaan Enschede from May 23 until June 9.

Augmented reality artwork display

Student Christian Martinez, right, explores his surroundings through augmented reality glasses during a demonstration led by cybersecurity during Kids Day at Sandia.

 

Learn more at bit.ly/42SZwQk

 

Photo by Craig Fritz

HD frames taken from three trailers for services in development, viewable on YouTube here:

 

1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE

 

2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794

 

3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo

 

More info

 

TIME TREASURE

"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...

A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009

Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy

 

AUGMENTED BUSINESS RECOGNITION

Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...

Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com

HD frames taken from three trailers for services in development, viewable on YouTube here:

 

1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE

 

2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794

 

3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo

 

More info

 

TIME TREASURE

"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...

A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009

Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy

 

AUGMENTED BUSINESS RECOGNITION

Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...

Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com

Deze pagina bevat 3 markers: eentje met een afbeelding en link, eentje met een video, eentje met een kader dat de tekst benadrukt.

Skoda Motion@Waterloo Augmented Reality Project with screen, App and Live Stand - 2nd February 2015 - Creative Solutions

  

Scanning the AR painting The flap of a moth’s wings by Fabrice de Nola flic.kr/p/mTWapR

 

Location: RISO Contemporary Art Museum of Sicily (Cappella dell'Incoronazione).

Photo by Valentina Glorioso.

Photos by Silva Ferretti

 

About RWR

READ/WRITE REALITY (RWR) is an intensive and visionary workshop created by FakePress Publishing and Art is Open Source (AOS) in collaboration with Centro Studi Etnografia Digitale to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing. The first edition of RWR was held on September 2011 in Cava de’ Tirreni (Salerno, Italy), at the Ostello “Borgo Scacciaventi”. The result of the workshop was an Augmented Reality Movie created by a wonderful group of 35 people from allover the world, in a complete hand-to-hand process.

 

More info at:

rwr.artisopensource.net/

 

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