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The Casoria Contemporary Arts Museum hosted an exhibit and performance of REFF, RomaEuropa FakeFactory.
On show were the Augmented Reality Drug used by the REFF fake institution to promote a worldwide wave of reality reinvention for students, artists, cultural operators, activists and performers, the REFF map which shows all the events happening in the fake institution and all the works of the artists, architects, designers, hackers, activists and performers participating to REFF.
Doctor AR, the fake institution's augmented holistic health expert, explained to an audience in a state of beautiful amazement the benefits coming from the reinvention of reality through critical practices of worldwide, ubiquitous remix, mashup, re-enactment, plagiarism, turning the whole planet into an art performance.
The day at the Casoria Contemporary Arts Museum featured international projects such as Magmart Video Under Volcano, TOXIC Japanese Videoart, Focus Revolution and Glances Around Dump.
more info at:
www.artisopensource.net/2011/04/21/an-augmented-reality-d...
REFF RomaEuropa FakeFactory
the Augmented Reality Drug:
www.artisopensource.net/2011/02/21/reff-augmented-reality...
REFF world map:
Casoria Contemporary Arts Museum
www.casoriacontemporaryartmuseum.com/
Magmart:
This is an augmented reality project created for Burlington, Vermont's Dark Arts Gallery (curated by Deidre Healy).
AR artist, Gahlord Dewald, is modelling it here for us.
REFF is an augmented reality drug.
Or, better, it is a drug that augments reality.
Unexpectedly in pharmacies and supermarkets near you, really soon.
Get addicted, reinvent reality.
more info soon on
With the help of Muzar.org and their partners, the City of Manor has placed a virtual 3-D Santa Claus on City Hall for your viewing pleasure. This virtual Santa Claus is visible from up to 3 miles away, and demonstrates the new augmented reality (AR) technologies being developed for mobile devices. Currently, it is only visible to individuals with an iPhone or Android-based mobile device. In order to view you must download the free Layar application from your app-store, and launch the Seasons Greetings Layer. If you have any questions about how to view, please e-mail innovations@cityofmanor.org. You can also send your family and friends an augmented reality greeting card at Muzar’s homepage at www.muzar.org.
The City of Manor and Manor Labs are currently working on bringing augmented reality technologies to a local government setting. For more information about how you can sponsor this research and developed, please e-mail innovations@cityofmanor.org.
fluxusbox.artisopensource.net/
Fluxus boxes were intended as non linear narratives to be handled, touched, performed, disseminated, destroyed, reassembled, counted and reconfigured.
Just as cinema montage and music had learned, the orchestration of symbols, visions and other sensorial components was able to create novel scenarios. Interactivity and tangibility created a state of continuous recombination, multiplying interpretation and cognitively activating people, who became part of the artwork while handling, imagining and communicating. The connection with the ordinary flow of life created new dimensions in the world: stratified, recombinant and engaging.
In occasion of the 50 years of FLUXUS we have decided to research on this wonderful form of expression, both for the innovation it has provided in the arts and for its connection with many of the mutation processes that are going on with contemporary humanity and their ability to experience media, communicate and interact.
At the event Mercoledì da NABA series of events, on December 15th 2010, we will hold a workshop/performance in which we will build a Fluxus Box using Augmented Reality and other cross-medial techniques and technologies.
The ojective will be to research on the Fluxus Box approach, and to appy it at a “meta” level. The objects contained in the box will be tools through which the experience of multiple Fluxus Boxes will be holdable, remixable, juxtaposable, recombinable, enacting a meta-performance encompassing possibly infinite remixed reenactments of Fluxus performances, experiences and events.
The box we will produced will be donated to the NABA, and the custom software that will be created for the occasion will be released under a GPL2 licensing scheme, so that it will be usable by artists, students and practitioners worldwide, in a further level of the performance.
more info at:
fluxusbox.artisopensource.net/
Fluxus boxes were intended as non linear narratives to be handled, touched, performed, disseminated, destroyed, reassembled, counted and reconfigured.
Just as cinema montage and music had learned, the orchestration of symbols, visions and other sensorial components was able to create novel scenarios. Interactivity and tangibility created a state of continuous recombination, multiplying interpretation and cognitively activating people, who became part of the artwork while handling, imagining and communicating. The connection with the ordinary flow of life created new dimensions in the world: stratified, recombinant and engaging.
In occasion of the 50 years of FLUXUS we have decided to research on this wonderful form of expression, both for the innovation it has provided in the arts and for its connection with many of the mutation processes that are going on with contemporary humanity and their ability to experience media, communicate and interact.
At the event Mercoledì da NABA series of events, on December 15th 2010, we will hold a workshop/performance in which we will build a Fluxus Box using Augmented Reality and other cross-medial techniques and technologies.
The ojective will be to research on the Fluxus Box approach, and to appy it at a “meta” level. The objects contained in the box will be tools through which the experience of multiple Fluxus Boxes will be holdable, remixable, juxtaposable, recombinable, enacting a meta-performance encompassing possibly infinite remixed reenactments of Fluxus performances, experiences and events.
The box we will produced will be donated to the NABA, and the custom software that will be created for the occasion will be released under a GPL2 licensing scheme, so that it will be usable by artists, students and practitioners worldwide, in a further level of the performance.
more info at:
the library of the dutch city deventer asked fabrique to create a game for kids and teenagers. we used the augmented reality engine "layar" to create an exciting and fast game for the city and the library. these are the first impressions...
REFF is an augmented reality drug.
Or, better, it is a drug that augments reality.
Unexpectedly in pharmacies and supermarkets near you, really soon.
Get addicted, reinvent reality.
more info soon on
Augmented reality in a toilet of train in Finland. By scanning qr-codes people can get more info and participate in contest.
Colin Decker, Chief Operating Of cer, WITHIN
Charles Melcher, Founder and CEO, Melcher Media and Future of StoryTelling
Molly DeWolf Swenson, Chief Impact Of cer, MAVERICK; Co-Founder, RYOT
At the joint SAP and TrenItalia event in the Pietrarsa train museum, SAP's Josh Waddell demo'd a train rendered by Microsoft's Hololens
Getting close to finishing the mural.....
I recently dropped by the “Trail Blazer” mural being worked on by artist Wendy Popko. She was quite busy, since the deadline is coming to finish. We had chatted earlier about the mural, that was commissioned by the city of Sterling Heights. It will be a very unique mural using AR - Augmented Reality, that will allow you to use an app on your cellphone to watch the mural come alive with movement. It is on the Ventimiglia Italian Market wall - near 15 mile and Dodge Park Roads @wendypopko @cityofsterlingheights #muralart #wallart #ventimigliaitalianmarket @ventimigliaitalianfoodsco #olympuspenepl7 #documentyourdays #macombcounty
Sterling Heights, Michigan
REFF is an augmented reality drug.
Or, better, it is a drug that augments reality.
Unexpectedly in pharmacies and supermarkets near you, really soon.
Get addicted, reinvent reality.
more info soon on
Curtains up on Ars Electronica's new Future Thinking School! The curriculum doesn't include mathematics, history or Latin, but artificial intelligence, augmented reality and blockchain. Launched in 2020, the Future Thinking School is Ars Electronica's newest initiative, engaging clients from business and the public sector in a critical examination of current issues in art, technology and society. The focus of the workshops and continuing education programs for managers and employees is on teaching classification and application skills in the spirit of digital humanism.
Credit: Ars Electronica - Robert Bauernhansl