View allAll Photos Tagged Animation

Still frame from 1982 french animated film Les Maîtres du temps (The Masters of Time, a.k.a. Time Masters), directed by René Laloux and designed by Moebius.

 

Images are small but unfortunately its all I could get from my DVD software.

Still frame from 1982 french animated film Les Maîtres du temps (The Masters of Time, a.k.a. Time Masters), directed by René Laloux and designed by Moebius.

 

Images are small but unfortunately its all I could get from my DVD software.

Still frame from 1982 french animated film Les Maîtres du temps (The Masters of Time, a.k.a. Time Masters), directed by René Laloux and designed by Moebius.

 

Images are small but unfortunately its all I could get from my DVD software.

animation test

   

The animation looks simple but it was a challenge animating the hand when it was interacting the the arm and leg, as they both had to move with the same spacing and timing. The most difficult part of the animation was the arms, as they were the main action.

 

I created my rig to work with the mime video reference but I didn't realise, until trying to animate, that the rotating of the forearm would mean I would have to constantly turn the iK blend on and off for the arm to achieve my desired look. This caused a lot of problems as the arm would go back to its original place after turning the iK blend back on and it would result in a jittering motion, which I had to fix by keyframing the in betweens manually.

 

Anticipation is used for when the character leans backwards and slowly lifts its hand up before pushing their leg down. It also shows the force from the character's arm when pushing their leg.

 

To improve the animation I would add more follow through and overlapping even though the movement in the video reference is robot like it would add appeal and realism the animation.

 

The animation process has definitely taught me the importance of a good working rig and the frustration of a bad working one.

Animation with playblast

 

I found animation hard at the beginning because there were problems with the nCloth. The movement of the dress was fine until I added the fast movements near the end and the nCloth was completely messed up and it became I problem that I couldn't fix. But I was able to animate the model without the nCloth system smoothly and is quite happy about the outcome.

 

I will need to learn more about nCloth to animate clothing in the future.

Background to be used for animation created by Craig with pencil and paper.

Whether its Disneyland or Walt Disney World, The Animation Academy is a must stop for me. I never miss it.

Two images of Sinus Iridum, photographed at intervals of 13 years, at different angles, morphed to this animation.

This animation shows Flickr photo location clustering at Highpark in Toronto for different distances (1 to 90m). the animation helps understanding how different aggregation distances produce maps that are suited for different scales of analysis/investigation. The aggregation follows areas of interest, whereas outliers remain isolated even at larger cluster distances. Info on the Clustering Algorythm here.

 

A related video shows the tag location clustering at High Park here. Both techniques are used to generate these Tag Maps.

La mardi à 20h, c'est crêpes party.

Signage from the postshow area of the Animation Tour at Disney-MGM Studios, featuring my Walt Disney Script font.

THE ANIMATION IS IN THE FIRST COMMENT!

  

This is the space frigate HMS Rheinland PF-71034, a ship of the Sachsen-class. The ship takes place in the Universe of GAIA, created by Parrington Levens.

The build is based on my real existing german navy frigate Hessen F-221 and was inspired by the suggestions of Marc "Edge" R.unde and Stephan N.

 

This type of ship isnt a huge dreadnought, its more a smaller frigate class to join and escort fleets and patrolling the borders of the own territory aswell.

The hull number 71034 indicates that this type of vessel is build in huge numbers.

 

The Sachsen-class space-frigates are armed with 2 3x Turbolasers and a VLS and one (additionally on each side) for different types of anti ship warheads.

Besides these main weapons, the Sachsen-class got 4 small anti fighter gun armament on each side.

 

The hangar bay in the back carries one multi-purpose shuttle but if needed can alternatively be equiped with 5 small fighters.

Please see animation below, in comments, or see large size here:

www.flickr.com/photos/merripat/6810318095/sizes/o/in/phot...

We're having a blizzard here!

animations

 

«Analyse this»

 

Grafische Interpretation zu historischen Planungskarten des Landes Rheinland-Pfalz

Gestaltungsgrundlagen 2. Semester

Prof. Anna-Lisa Schönecker

  

Studierende der Hochschule Mainz

Kommunikationsdesign

 

Soner Aktas

Kanih Demir

Pia Hoberg

Caroline Martin

Mikolaj BoguszMera

Daria Nonn

Cilia Palotas

Mirella Priolo

Lukas Röber

Claudio Roig

Paul Schmidt

Lucas Schneider

Franziska Schoebel

Simon Schüßler

Malte Schwenker

Tatsiana Trynkun

Simon Weckbach

Sophia Weider

Lisa Wolf

Corinna Wurth

Sura Yildiz

 

Quelle:

Rheinland-Pfalz - Grundlagen der Raumplanung

Landesplanung Johann Wiegand

Mainz 1954

 

Titelanimation

Soner Aktas

 

Mit Dank an Katja Davar und Volker Pape

  

© Hochschule Mainz 2016

a short promotion clip i made for the snowboard scouting days

See large size for animation. A 3-shot animated GIF to show the abdomen flexing that goes on

Still frame from 1982 french animated film Les Maîtres du temps (The Masters of Time, a.k.a. Time Masters), directed by René Laloux and designed by Moebius.

 

Images are small but unfortunately its all I could get from my DVD software.

This video shows the final animation for the Facial animation module. It is a 15 second clip featuring Olaf and Mickey Mouse and there is also a voice clip from the film Pulp Fiction. Overall I am happy with how the animation turned out and I am happy with how the characters look. If I was to do this module again, I would spend more time researching other animations to help me and I would definitely spend more time managing my time.

Still frame from 1982 french animated film Les Maîtres du temps (The Masters of Time, a.k.a. Time Masters), directed by René Laloux and designed by Moebius.

 

Images are small but unfortunately its all I could get from my DVD software.

Still frame from 1982 french animated film Les Maîtres du temps (The Masters of Time, a.k.a. Time Masters), directed by René Laloux and designed by Moebius.

 

Images are small but unfortunately its all I could get from my DVD software.

Still frame from 1982 french animated film Les Maîtres du temps (The Masters of Time, a.k.a. Time Masters), directed by René Laloux and designed by Moebius.

 

Images are small but unfortunately its all I could get from my DVD software.

Still frame from 1982 french animated film Les Maîtres du temps (The Masters of Time, a.k.a. Time Masters), directed by René Laloux and designed by Moebius.

 

Images are small but unfortunately its all I could get from my DVD software.

Still frame from 1982 french animated film Les Maîtres du temps (The Masters of Time, a.k.a. Time Masters), directed by René Laloux and designed by Moebius.

 

Images are small but unfortunately its all I could get from my DVD software.

Still frame from 1982 french animated film Les Maîtres du temps (The Masters of Time, a.k.a. Time Masters), directed by René Laloux and designed by Moebius.

 

Images are small but unfortunately its all I could get from my DVD software.

I've recently been taking an animation course and so far as of this writing, it has been an amazing class. Learning about how animators draw and produce their animation pieces is pretty cool despite having to do lots of drawing. But it's totally worth it if you're looking to get into traditional animation, which is something the entertainment industry seems to have forgotten in an age where every animated movie, whether it's Disney or the studio whose only good work IMO are the Despicable Me movies, Illumination, is all CGI.

 

Hopefully, I plan to show off some of my work which features some of my original characters once the class is finished. In the meantime, I did a little animation piece just for fun featuring one of my favourite female fighting game characters, Mai Shiranui, in a simple standing pose while wearing her SNK Heroines cow bikini costume. The pose was inspired by her classic Fatal Fury Special standing pose.

 

And for the record, that’s how her standing animations are supposed to be like in the Fatal Fury & King of Fighters games. Don’t judge.

 

Illustrated and animated by Kyle R. Mai Shiranui is the property of SNK.

 

Copyright © 2020 KMR Studios. All rights reserved.

 

#animation #art #KMRStudios #KMR_Studios #pencil_test

 

#FatalFury #MaiShiranui #餓狼伝説 #不知火舞 #Fatal_Fury #Mai_Shiranui

Still frame from 1982 french animated film Les Maîtres du temps (The Masters of Time, a.k.a. Time Masters), directed by René Laloux and designed by Moebius.

 

Images are small but unfortunately its all I could get from my DVD software.

Still frame from 1982 french animated film Les Maîtres du temps (The Masters of Time, a.k.a. Time Masters), directed by René Laloux and designed by Moebius.

 

Images are small but unfortunately its all I could get from my DVD software.

Before the days of CGI, Photoshop, and digital cameras, "state-of-the-art" animation and visual effects work was done with huge bulky camera rigs, outfitted with motion control systems that allowed the rigs to precisely move about whatever needed to be filmed...be it a model spaceship, flat artwork, or an actor on a set.

 

The rig shown here is the camera section of a Master Series Animation Stand made by Oxberry, LLC.

By swapping out a couple of the internal movements, this particular camera could shoot 16mm, 35mm-4 perf, and 35mm 8-perf motion picture film. It also had the ability to "bi-pack" 2 pieces of film through the camera gate at the same time for simple optical printing purposes.

 

This is the actual camera system I started my visual effects career with at a small studio in Portland, Oregon called An-Fx Productions. We specialized in motion graphics and character / cel animation. I worked there until 1987, and shortly after took over the space myself...and since then have operated my own studio. Now a days though I do everything digitally using various computer graphics software packages.

 

There are a few camera systems like this still in operation, but very few. It's a product of a bygone age.

 

Copyright © 2012 by Craig Paup. All rights reserved.

Any use, printed or digital, in whole or edited, requires my written permission.

 

I tried to gather all my new animations, which I made for my movie "Bleed me dry" in a new animation box. Here is 10 new animations. Enjoy!

 

Download:

www.mediafire.com/?ik4n1gzmyq1

 

I had fixed an error with depressive pose now ))

A sample of animation hand-drawn, then scanned, 'inked' and edited on a Commodore Amiga computer. Most of this stuff was done in the early-mid 90's.

The moon rises as the sun sets. See animation. Notice how the sky gets noticeably darker as time progresses.

click on "all sizes" and choose large to see animation

Good example of a good use of animation in a supporting role.

To see the animation, you must click on "View all sizes" found in the 'Actions' drop down menu above the picture. The mode is l=5,m=2. You are viewing at an inclination of 45 degrees which also defines the rotation axes (so this is an oblique rotator!)

We create 3D amazing Animated Explainer video Bangalore. We provide 3D Animation videos, 3D Animation Services, Education design company,

www.defocusstudio.com

1 2 ••• 5 6 8 10 11 ••• 79 80