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"Hammers" is a surrealist digital art that evokes a deep reflection on control and autonomy in modern society. The floating hand with strings running down from the fingers to the hammers suggests subtle manipulation, where construction tools can become means of control. The presence of nails on the ground, some upright and others fallen, adds a layer of complexity, indicating that although we can be influenced, there are always elements of resistance and resilience. It is a work that challenges the viewer to think about the invisible forces that shape our actions and the world around us.

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I make the animation for 1 scene of the movie.

 

動画の1シーン用のアニメを作る。

今回自分で作るシーン多すぎて萎えるなーorz

あまり得意な作業ではないがー

とりあえずがんばろうー。

 

Panurbana 176 Regthuys Watergraafsmeer

Amsterdam Atlas

collage: 16 Photos

format: 80 x 60 cm

see more @ www.panurbana.nl

 

In 1628 it was decided to drain the Watergraafsmeer and

in 1629 the Middenweg and the Kruislaan were constructed.

In 1660, 'Herberg de Regthuys' was built along the Middenweg, where people could eat, drink and spend the night. Justice was also administered in the inn: in the cellars were the dungeons and an executioner carried out corporal punishment and executions. In 1777 a new 'Regthuys' is built, the design is by Caspar Philips Jacobsz (1732-1789).

On October 9, 1811, Emperor Napoleon Bonaparte moves

with a procession over the Middenweg to Amsterdam.

An arch of honor was made at the Regthuys and the emperor was symbolically handed over the city keys of Amsterdam. This ceremony is depicted in the painting 'The entry of Napoleon' by Mattheus Ignatius van Bree (1773-1839), in the background the dome tower of the Courthouse can be seen. The Regthuys kept its original function until the municipality of Watergraafsmeer was annexed by Amsterdam in 1921.

  

Click "original size" for animation.

OK, after this I give up.

animations

 

«Analyse this»

 

Grafische Interpretation zu historischen Planungskarten des Landes Rheinland-Pfalz

Gestaltungsgrundlagen 2. Semester

Prof. Anna-Lisa Schönecker

  

Studierende der Hochschule Mainz

Kommunikationsdesign

 

Soner Aktas

Kanih Demir

Pia Hoberg

Caroline Martin

Mikolaj BoguszMera

Daria Nonn

Cilia Palotas

Mirella Priolo

Lukas Röber

Claudio Roig

Paul Schmidt

Lucas Schneider

Franziska Schoebel

Simon Schüßler

Malte Schwenker

Tatsiana Trynkun

Simon Weckbach

Sophia Weider

Lisa Wolf

Corinna Wurth

Sura Yildiz

 

Quelle:

Rheinland-Pfalz - Grundlagen der Raumplanung

Landesplanung Johann Wiegand

Mainz 1954

 

Titelanimation

Soner Aktas

 

Mit Dank an Katja Davar und Volker Pape

  

© Hochschule Mainz 2016

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Is a realistic singing animation created by Plastic Girls. This animation was inspired from TikTok challenge. Repeat this challenge and make this video as beautiful and touching as you can!)

 

Animation available on SL Marketplace:

marketplace.secondlife.com/p/Twerk-Dance-Animation/21004745

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Follow me on:

▫️ Instagram:

www.instagram.com/girls_in_the_simcity/?igshid=oefuw9syp0zk

▫️ Tiktok

vm.tiktok.com/qPfVRy/

▫️YouTube:

www.youtube.com/channel/UCpTeNk8gyksrioTDysXZ6Hg

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www.flickr.com/photos/michael_karrer/51494257044/sizes/o/

Click the link to start the animation.

 

Motion within 45 minutes of a high prominence.

TS 155mm refractor, Daystar Prominence Filter.

(Image published at main page of spaceweather.com. Comment: "High above sunspot AR2871, magnetized clouds of plasma are swirling in a tempest more than 300,000 km wide.")

Animation of still images of a sea lion swimming in the channel near Tracy's house in the delta.

Buy as a dollarbie gift copy/mod

or full perm for 50L

 

It's an animation, click 'all sizes'.

Soap bubble freezing animation. See original size here www.flickr.com/photos/lordv/24527801286/sizes/o/ for animation

Art director Teresa Drilling, "Coraline" Portland, Oregon, August 7, 2008

Domina Coral Bay, Sharm el-Sheikh, Egypt

In this animation project I have attempted to encapsulate a moment of existential crisis through distortion of the environment and the body language of the character.

Cosmopolitan 1982 nº02

コスモポリタン

日本版 - japan version

 

Akira Toriyama Interview

 

Release date: 20/02/1982

¥390

 

Original and exclusive HQ Scans

 

provided by:

www.kamisama.com.br

Slowly working towards face animation based on only official LEGO printed faces (stilly waiting for Sleepyhead from bricklink for a proper O-U mouth shape) You can see an early test here

Alice happily shared her Alice Day pupcakes.

 

(See first comment below - it might take a moment to load the animation if you have a slow connection)

MONSIEUR TÊTE (1970)

Jan Lenica

ANIMATE »

 

For Strobist.com Lighting 102 1.1: Position (Angle).

 

This is an animation, so you have to check out the Large size and let it load the whole animation (first run will be slow, it's about 2.3Mb).

 

This is the first time I've tried this...

Irrefutably the best part of my animation is the first 2 seconds. The intention was to communicate a feeling of exhaustion in the character, which I think I conveyed effectively using an exaggerated physical sigh. The character is slouched at the end, which is the key image of the action, looking down with arms hanging and shoulders slumped low, with his knees slightly bent. He eases into the action with a slow build up from the torso, straightening up before quickly moving into the slouched position. This works as I made good use of the anticipation technique form the 12 Principles. The framing of the shot helps in conveying the emotion of the character as well, I have him framed by a doorway within the shot which creates a veritable constraint on the character, giving a sense of him being trapped. The character feels like he is balanced well, his centre of gravity running down the middle of the character's mass. The following scene has the character sliding into the kitchen, which is framed dynamically at an angle, although the motion itself is not very well executed. The intent was to create a joyful feel to the motion, as the character is heading into the kitchen to make tea, but the movement requires more exaggeration to effectively communicate the emotion. The timing of the action is also off, this could have been corrected with a build-up to the slide, possibly a running jump and ending the movement with a skid with a dynamic pose, such as supporting his weight on one leg whilst balancing himself with splayed arms.

The following shots required the character to interact with props and the set which proved to be difficult. When the character places the first mug down on the table it looks markedly better than the following shot when he sits down in a chair. This could be due to the simplicity of the arc of the characters hand in this motion, as it was a simple point-A-to-point-B movement, whereas sitting in the chair required the cup to counter the movement of the characters shoulder and elbow rotation, and root movement. The sitting itself works well, although the character supporting his weight on one arm is slightly disguised by the angle of the shot, and the hand does not feel solid in it's contact with the chair. This could be corrected with use of inverse kinematic controls on the hands, as could the issue with the cups not moving completely in sync with the characters hands. The final shot does not effectively communicate the desired emotion of solace, the intention being that the character would look contempt in his chair, relaxed and taking the weight off. The character does slouch down in his seat, but this could have been exaggerated more to effectively communicate the desired emotion. The movement also feels too precise. The addition of the character slowly slumping further into his chair after the initial motion of sitting down could have created this sense of comfort, but is unfortunately missing from the final shot.

Animation backgrounds, commissioned by Carburadores, used in a short animated film for SNA/Codesser.

I have wanted to have a go at animating for a while now, and decided to do so these holidays, and I intend to spend the rest of our time off working on getting better. I made this this morning, using the suns light. Once I get better at animating, I will purchase a lamp, and possibly a better camera too. Brickfilming is something I really want to get in to, so I would really appreciate advice. For a first attempt, I didn't think I did too bad, but I should have spent more time focusing the camera.

Another crack at using the smooth Timeline Animation in Photoshop........

Inside the animation film that Caloi is producing, there will be a sequence called "Claustropolis". I did some colouring for the linework of architect Luis Lleonart here.

Click the link to start the animation:

www.flickr.com/photos/michael_karrer/52315954197/sizes/o/

Strong flare activity within minutes.

Baader Triband SCT 9.25

drawing done for me by Mr. John Satchell

Pictured: (flying) Skye, (l-r) Zuma, Rubbble, Chase, Ryder,Marshall and Rocky in PAW PATROL on NICKELODEON. Photo: Nickelodeon. ©2013 Viacom, International, Inc. All Rights Reserved

 

Vigilante arising practice

My daughter and i have been working on a ilttle animation... finally finished!

  

check out the film here:

 

www.youcantbeserious.com.au/blog/

Black and white filter & Fast effect

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