View allAll Photos Tagged Animation

Animation created on 12 sep 2009

Animation made on animation course Summer 2017. Made with MAYA and then the cape is drawn ontop with TV paint. This was useful as it allowed me to explore character in my animations and I also got to attempt animating a cape/cloth this will be useful in the future as I am able to see the mistakes I made and how to improve them.

For this animation I was asked to pick a Mythical Creature and put it into a scenario in which it would naturally be. I chose a Faun, influenced but C. S. Lewis' 'Mr Tumnus' from 'The Lion, the Witch and the Wardrobe'.

Faun's are spirits of nature, and therefore I decided to have my faun picking up litter in the forest, and interacting with another creature.

My animation was to based on the idea of a character in free fall, falling onto the screen and then pulling a parachute cord, but then the cord getting stuck and then the character began to put his effort into pulling the cord and after multiple tries the cord would come loose and they move up out of camera.

 

I'm happy with the final outcome of my character model despite it being simplistic and stylized in design, I do however wish that I had added some extra details to the model that would compliment the animation work; such as me adding an actual parachute to the model as currently it is hard to know that, that is what the character is doing.

 

During the production of my animation I had a few issues that caused a delays, the biggest of which was that after skinning and paint weighting my character the mesh still deformed whenever the rig was moved. I searched online, asked for help and even re-rigged my model but I didn't manage to find a concrete answer for the issue; the issue resolved itself after I reapplied the paint weights for the fourth time. I later while animating had another issue with my IK handles on the arms they are reversed, so after trying to add a new IK handle I settled for using the original one and then rotating it so I could animate my model the way I needed.

 

I think that my animation is quaint but its overall story arch is hard to read, there also is a lack of animation in areas of the model that could have been added and really added to the animation in general. If I was to redo this module having now conquered the skinning issue I believe I would be able to create the animation to a better quality.

 

Here is the link to my animation:

www.youtube.com/watch?v=IwvEP8gyhS4&feature=youtu.be

An update of the last one; a little faster and with a bag.

Seamlessly Looping Background Animation Of Mirror Balls, Road Scenes, Sky Work, Beaches And Ghetto Blasting. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

Seamlessly Looping Background Animation Of Slowly Evolving Gradient Based Backgrounds For Minimal Distraction. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

Olivier Thijssen of Ronimo Games talks about animation in their games Awesomenauts.

 

ronimo-games.com/

These are water colour scenes made for animation on top of for the HPV Awareness advert

Multimedia-Animationen mit Online-Anbindung für das Bundesamt für Kultur, auf Gross-Bildschirmen im Eingangsbereich der Schweizerischen Nationalbibliothek in Bern.

Date: 2003-2007

Client: Bundesamt für Kultur, Schweizerische Nationalbibliothek

 

LEISTUNGEN BELLEVILLE

- Konzeption und Design Animationen

- Videoproduktion, Regie, Schnitt, Postproduction

- Programming (Macromedia Director, PHP)

- Installation

AUSGANGSLAGE

Im Eingangsbereich der Schweizerischen Landesbibliothek sind 3 Plasmabildschirme platziert. Die Landesbibliothek und das Bundesamt für Kultur möchten diese Bildschirme neu bespielen. Das Ziel ist, die verschiedenen Institutionen des BAK den Besuchern vorzustellen; mehrsprachig, animiert, ohne Ton. Zusätzlich sollen im Innenbereich zwei weitere Plasmabildschirme mit Animationen bespielt werden.

 

Hier ist das Ziel, die verschiedenen Räumlichkeiten des überaus schönen Bauhausgebäudes zu präsentieren und dem Besucher die Orientierung im Gebäude zu erleichtern.

Tagesaktualitäten sollen bei Bedarf online bei beiden Installationen eingespielt werden können.

 

UMSETZUNG

Die Schirme zeigen synchron den gleichen Inhalt in jeweils einer Landessprache. Im Eingangsbereich präsentieren diverse kurze Video-Module je eine Institution des BAK (Module Innenbereich: Orientierungssystem). Bei jedem Durchlauf wechselt das Modul automatisch. Neue Module können fortwährend produziert und eingespielt werden. Den immer gleich bleibenden Rahmen bildet eine Anfangs- und Schlusssequenz in Form einer Typo-Animation auf allen drei Schirmen. Abgespielt werden die Animationen von mehreren miteinander synchronisierten Computern.

 

Tagesaktualitäten werden Passwort geschützt über das Intranet der SLB eingegeben und können entsprechend terminiert werden. Während dem Abspielen von Tagesaktualitäten wird die Animation automatisch gestoppt und danach wieder gestartet.

Animation assignment for Art 266, Time In Art

Created April 9, 2009

Seamlessly Looping Background Animation Of Live Performance Video For Visual Artists Part 6. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

5 de octubre, 2011.

@CEDIM

 

Foto: Edith Valle.

Steph's attempt to draw Sorcerer Mickey at the animation studio.

Logo of the New York, Zealand based Animation House Cirkus.

Seamlessly Looping Background Animation Of A Urban Tech Set With Matched Minimal and Objective Themes. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

Seamlessly Looping Background Animation Of Dancing Graphic Eqs and Spectrum Analyzers. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

Seamlessly Looping Background Animation Of Slow And Subtle Abstract Art In Motion. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

MIA Animation 2015 , Conference and Festival, Wolfson Campus, October 16 and 17, 2015

lama sgt2 x update flickr..sbb dh xde kamera..huhu..

 

so, nk upload2 gmbr2 asgmnt je lah..hehe

 

This is my final assignment for digital Media 2C..have to make a short animation(30 seconds) using 3Ds Max..

 

Due: 9th June 2009

 

Concept: Urban Environment

 

This is one of the pictures in the animation...

1st solar animation

 

Ninja Spirits are the collection of characters I have explored with. I was interested in japanese warriors. If I were to add a story to these characters, I wanted them to be a ninja ghosts that live in our modern world while also not knowing that they already dead. In my opinion, this could potentially be an entertaining animation of ninja spirits struggling to adapt and live in our modern world.

 

1 2 ••• 67 68 70 72 73 ••• 79 80