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Day Two of the Stop Motion Animation Workshop - more props, more figures, more fun for all.

Paul Veer talks about pixel-art animation with Gamelab host Matthijs Dierckx

 

www.pietepiet.net/

MIA Animation 2015 , Conference and Festival, Wolfson Campus, October 16 and 17, 2015

Animation shots from computing students

The Boom'r Band characters from Tales of the Beanworld.

Animation Director Extraordinaire does the construction worker from YMCA. Y? No-one knows. He's gay, you see.

Seamlessly Looping Background Animation Of Streaking Vehicle Headlights And Taillights. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

On the Walt Disney Main Lot. Burbank

one scene in my stop motion for jingle animation contest.

Ho_Kendra_additive animation revised

animation of greenish areas in view of sundial and color calibration target. Taken by Spirit May 7, 2006.

 

Note: You must view the original size to see the animation.

I don't think there are actually that many forgettable characters in Beast Wars, and certainly none of the recurring cast. Rhinox served several roles - scientist, enforcer, inventor. All wrapped up in the most adorable alt mode ou could ever want -a rhino.

 

As much as I loved the guy, I didn't exactly jump on the preorder when MP59 was announced. It was close to $300 CAD before shipping and I didn't like him enough to pay that. Turns out it was a good thing I didn't because a week after it was released in Japan, a few stores there were having massive sales, dropping the price by 35%.

 

That's how I ended up with one from Amazon JP for about $250 CAD shipped.

 

I guess if I had to describe the size, I'd probably say Seeker like - pretty big, but the bigger ones are generally the more massive figures. Accessories seem to be adequate, with an extra face, trader twin Gattling Guns (with accurate blades for once), and a few things my memory doesn't really bring up, namely what I think is a Spark extraction device and a Spark.. maybe it was from the episode where Primal takes on Optimus Prime's spark to keep it safe while the body is being repaired?

 

The Beast mode offers more articulation than the original toy, which truth be told, isn't saying that much. You get lower leg articulation (swivel) and the head can be pulled out so you get some neck articulation a long with a moving jaw and articulated eyes. I have no idea how this compares to more recent releases like the Kingdom version, but I suspect if it's anything like with Rattrap, this is probably much better. For what it's worth, it's certainly a much better looking Rhino, and like the others in the series at least the mode LOOKS like animation model.

 

Transformation into Bot mode involves quite a few panel shifts and tucking things away, but ultimately the experience itself wasn't as stressful as with other figures with known joint quality issues. The robot mode is pretty faithful to the animation. There are of course things that aren't going to be accurate (such as the extra bulk needing to be taken into account) but overall it looks gorgeous. Love the giant hands even if the thumb articulation is kind of weird. There's probably also some angry mob upset about hollowness of the torso, which to be fair isn't nearly as bad as other offenders.

 

The alternate face plate shows more teeth so when you open the mouth it looks more natural... as if a robot with teeth ever looked natural to begin with.

 

If there is one low point to the figure, it's robot mode articulation. It's not terrible, it's just that after all that work to turn it into a humanoid, I'd have hoped for something with better articulation than a Voyager. Pretty as he is, Rhinox only has maybe 30 degrees of waist swivel in either direction and shoulders are standard, which means no butterfly joints for arm crossing action. Other areas function as expected - unfortunately for me they fused the second and third fingers on each hand. Head articulation is pretty good with a very good head tilt range of motion.

 

Overall when it comes to posing, it's really what you'd get with a good Mainline figure, so basically it's alright.

 

Paint Applications are gorgeous. Colour choices are ripped right from the show. There are some flaws here and there, which is typical of mass manufactured products such as this. I didn't notice anything that was a show stopper so for me this seemed fine.

 

Build Quality seems to be wonderful. Everything fit together nicely, nothing seemed overly fragile, joints did their job.

A project for a class in traditional animation.

me mah friend tab and last mary love them to death mu@@@@@@@@@@@@@

Animation scene from the film

Seamlessly Looping Background Animation Of Live Performance Video For Visual Artists. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

A short advertisement style paper cut out animation.

San Diego Comic-Con 2012

animation: Mikulscy Brothers, agency: Opcom Eskadra

Animation made on animation course Summer 2017. Made with MAYA and then the cape is drawn ontop with TV paint. This was useful as it allowed me to explore character in my animations and I also got to attempt animating a cape/cloth this will be useful in the future as I am able to see the mistakes I made and how to improve them.

Featuring: Accessories, Animations/Poses, Avatar Components, Avatar Enhancements, Clothing, Cosmetics/Nails, Home and Garden, Skins, Shapes, Tattoos

Event Opening Date: February 2, 2024

Event Closing Date: February 7, 2024

Pricing: 66L Items

 

G.O.A.T66 Weekly Sale Group

This is an in-store event, please click links in images

 

www.seraphimsl.com/2024/02/02/go-where-the-deals-never-fa...

For this animation I was asked to pick a Mythical Creature and put it into a scenario in which it would naturally be. I chose a Faun, influenced but C. S. Lewis' 'Mr Tumnus' from 'The Lion, the Witch and the Wardrobe'.

Faun's are spirits of nature, and therefore I decided to have my faun picking up litter in the forest, and interacting with another creature.

MIA Animation 2015 , Conference and Festival, Wolfson Campus, October 16 and 17, 2015

My animation was to based on the idea of a character in free fall, falling onto the screen and then pulling a parachute cord, but then the cord getting stuck and then the character began to put his effort into pulling the cord and after multiple tries the cord would come loose and they move up out of camera.

 

I'm happy with the final outcome of my character model despite it being simplistic and stylized in design, I do however wish that I had added some extra details to the model that would compliment the animation work; such as me adding an actual parachute to the model as currently it is hard to know that, that is what the character is doing.

 

During the production of my animation I had a few issues that caused a delays, the biggest of which was that after skinning and paint weighting my character the mesh still deformed whenever the rig was moved. I searched online, asked for help and even re-rigged my model but I didn't manage to find a concrete answer for the issue; the issue resolved itself after I reapplied the paint weights for the fourth time. I later while animating had another issue with my IK handles on the arms they are reversed, so after trying to add a new IK handle I settled for using the original one and then rotating it so I could animate my model the way I needed.

 

I think that my animation is quaint but its overall story arch is hard to read, there also is a lack of animation in areas of the model that could have been added and really added to the animation in general. If I was to redo this module having now conquered the skinning issue I believe I would be able to create the animation to a better quality.

 

Here is the link to my animation:

www.youtube.com/watch?v=IwvEP8gyhS4&feature=youtu.be

Animation for gallery, video 1.05 mins

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