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Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.

 

Credit: www.flickr.com/photos/183991717@N03/50797872447/

 

Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr search results. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.

 

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Algorithmic composition. A zoomable version can be found here.

 

Algorithmic worlds

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One of the first tests of computer intelligence was whether a machine could play chess against a human. In 1948 Turing and the economist David Champernowne wrote the first chess algorithm - Turochamp. en.wikipedia.org/wiki/Turochamp

 

Turing played a match against his colleague Alick Glennie in Manchester during the summer of 1952. The Ferranti Mark i computer was not powerful enough to run the algorithm, so Turing executed it manually. Ultimately, the algorithm lost in 29 moves. en.wikipedia.org/wiki/Alick_Glennie

 

Discussion of computers playing chess reached the media and a rumour spread that there would be a computer chess match between machines in Manchester and the Massachusetts Institute of Technology (MIT). Turing was forced to clarify that such a contest was many years away.

 

In 2012, the Russian chess grandmaster Garry Kasparov played a public game against Turochamp at the Turing Centenary Conference in Manchester. en.wikipedia.org/wiki/Alan_Turing_Centenary_Conference

 

Kasparov won in 16 moves but said ... "it was an outstanding accomplishment ... Alan Turing is one of the few people about who you could say that if he had lived longer, the world would be a different place."

 

Dietrich Prinz, a Ferranti scientist and programmer, took up the challenges of computer chess and tried to improve it by developing algorithms for specific situations. en.wikipedia.org/wiki/Dietrich_Prinz

 

The picture is a staged photo of a group pretending to play chess against the Ferranti Mark 1 computer in what is now the Zochonis building at the University of Manchester. Second from the left at the back is Sylvia Robinson (Wagstaff) who was Alan Turing's secretary in the Computing Machine Laboratory. The photo was taken in 1955 after Turing's death and is most likely to have been inspired by Dietrich Prinz's subsequent work on chess algorithms. en.wikipedia.org/wiki/Ferranti_Mark_1

Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.

 

Credit: Images are from Archive Zavod flickr profile. www.flickr.com/photos/archivezavod

 

Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr search results. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.

 

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20x20 grid with squares in various states of fractalization.

 

Made with processing.org.

Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.

 

Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr search results. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.

 

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This image is excerpted from a U.S. GAO report:

www.gao.gov/products/GAO-20-479SP

 

FORENSIC TECHNOLOGY: Algorithms Used in Federal Law Enforcement

The Haecceity series utilizes a random set of points to form a color and brightness map. Shapes are then painted with a color determined by the nearest color and brightness points.

 

In place of transparency, textures are used to allow the eye to see harmonious colors at the same time.

 

All works in the series are generated from the same program. No part of the works are drawn or painted by hand.

Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.

 

Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr search results. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.

 

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Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.

 

Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr search results. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.

 

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500px.com/p/asarstudios

ahmet-asar.pixels.com

eastern-accents.pixels.com

artistic-panda.pixels.com

springsofeden.com

www.etsy.com/people/troygift

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vintage, retro, old, photograph, century, botany, graphics, antique, classic, history, historic, historical, archival, archive, lifestyles, nostalgia, nostalgic, old-fashioned, old-fashion, popular, bw, black and white, past, past times, past time, sepia, floral, 19th, historic photographs, art, image, colorful, art, painting, fineart, drawing, asar studios, portrait, landscape, people, nature, joy, happiness, figure, studio, botanical, flower, hand colored, print, ancestral, colorize, colorized, celestial images, motionage media, ahmet asar, asarstudios, colourise, colourised, vintage, colorized history, history in color, analog images, found photos, archive, poster, wwi, wwii, painting, nature, art, public domain

 

file: min04_16060139_0017

Image created using particles obeying certain "gravitational" laws. Mostly variations on "accelerate toward/away from some particle unless some condition is met, in which case move toward/away from some other particle".

  

Made with processing (processing.org).

Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.

 

Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.

 

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My websites:

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created using self-written ActionScript-algorithm

Remix of The Birth of Venus by Botticelli.. Built with Processing.

Motion of my head captured at very low res by simulated bird flocks following real time video flow.

Generated with processing. Circa 8000x4000 pixels.

  

drawing on canvas with trear physics tendrils using texones creative computing framework which is based on processing

olorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.

 

Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.

 

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My websites:

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ahmet-asar.pixels.com

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Experimentations with Sean Wood and Louis Commère of the Neurocomputational and Intelligent Signal Processing (NECOTIS) research group during an interdiciplinairy art, science and technologies research residency in 2015. The residency program is a collaboration between the Sporobole art center and Université de Sherbrooke.

 

The granular sampling system analyses and maps audio features such as the amplitude, balance, pitch, spectrum, frequencies, harmonics and percussiveness of sounds. Using a random walker algorithm, it generates endless compositions based on the relationships between the sound samples transposed in reconfigurable point clouds.

 

www.francois-quevillon.com/html/en/node/303

  

Expérimentations avec Sean Wood et Louis Commère du groupe NECOTIS (Neurosciences Computationnelles et Traitement Intelligent des Signaux ) dans le cadre d'une résidence de recherche en arts, sciences et technologies. Le programme de résidence est une collaboration entre le centre en art actuel Sporobole et l’Université de Sherbrooke.

 

Le système d'échantillonnage granulaire procède à l'analyse de caractéristiques sonores et à leur visualisation dans un espace à multiples dimensions. Le logiciel examine des paramètres tels que l'amplitude, l'équilibre, la hauteur, le spectre, les fréquences, les harmoniques, les passages à zéro et l'aspect percussif du son. En utilisant un algorithme de marche aléatoire (random walker), il génère ensuite des pièces infinies selon les relations entre les échantillons sonores transposés dans un nuage de points dont la structure est reconfigurable.

 

www.francois-quevillon.com/html/node/302

Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.

 

Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr search results. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.

 

Please follow, like and leave a comment.

 

My websites:

www.asarstudios.com

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Visit my portfolio sites:

celestial-images.pixels.com

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eastern-accents.pixels.com

artistic-panda.pixels.com

springsofeden.com

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Just started experimenting with a magnet board, mind-mapping and algorithm to get order and an overview into my atomic to-do list. Soon ran out of magnets, so I only grouped the to-do slips roughly. I am still at the very start of this design process. But, boy, does that put fun into your task list. The inspiration came from this website alas, it is in German.

 

Update: this was one of the first experiment with this method. The method has been greatly refined. Please check out the Slip Method set and the serialised book on my website.

Created entirely through programming. This series is roughly based on the idea of Conway's Game of Life.

 

Prints of this work are available on Tyler Hobbs Art.

A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.

 

See more at rndsd.com/drift/

Downtown Toronto. From the 'way-back machine, some photos from 2013 that I never got around to processing.

Eric Schurenberg (Amplify Publishing Group)

an example of mapping of colors, based on the Hungarian algorithm.

 

(c) 2016, Taro Yamamoto, All rights reserved.

In the performance Robots, Bass, and Hot Algorithms! AI artist Portrait XO enters the stage with Moritz Simon Geist for musical interventions featuring techno robots and an AI collaborator. Portrait XO is an award-winning independent researcher and artist who creates musical and visual works with traditional and non-traditional methods based on ongoing research in computational creativity and human-machine collaboration. Sonically obsessed with space and time, she explores how far she can take storytelling and sound traveling through latent space. Moritz Simon Geist is a music producer working with music robots. He started because he wants to invent the future of electronic music — with robots! His projects range from robotic music performances to robotic sound installations.

 

Photo: tom mesic

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