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I wrote an algorithm for the laser that outputs cut and perforation vectors for a folding light tower with almost any dimension. The materials are watercolor paper and a little glue. The tower's top can be removed to expose a place to attach a magnetically fastened LED light and battery. The starfields require special calculations so that the light finds its way through two folds of paper.
Here they are with the lights on.
A modification of this old project..
Image created using particles obeying certain "gravitational" laws. Mostly variations on "accelerate toward/away from some particle unless some condition is met, in which case move toward/away from some other particle".
Made with processing (processing.org).
Cover-girl beautiful. Algorithm-level fake.
They have everything: sea, light, perfect teeth, divine symmetry.
But no story behind their eyes.
And you feel it — if you know how to look.
They all smile. None of them know why.
Maybe because none of them decided to.
www.flickr.com/photos/199892588@N06/54652618763/in/datepo...
My Yorkie dog Sophie (RIP). Sweetest dog east of the Mississippi.
Flame conversion done using deep dream algorithmic pareidolia.
This is a rework of one of my original photos. The original photo was taken using a Nikon D90 DSLR equipped with an 85mm, fixed focal length portrait lens.
Lines like crystals form at perpoendicular angles to existing lines. A complex form emerges. A link to the algorithm.
I was invited to take part in the Art & Algorithms festival in Titusville, Florida with a Retrospective as well as exhibiting my artwork The Singularity of Kumiko on Immersiva sim.
maps.secondlife.com/secondlife/LEA9/202/237/21
artandalgorithms.com/virtual-art-initiative/
Machinima
My Uni staircase project: another from the Centenary building - this time looking down (previous photo looking straight up).
I'm having trouble in one of my classes, but got a little distracted by the morning light, and took a few shots of the four-legs, when I should have been studying.
This is the third work in my Black Lines series so far. As you can see, I've started to introduce some color. Getting soft textures that aren't perfectly smooth can be tough. I was lucky enough to stumble across a new technique that seems to be working well.
Girls crossing a bridge in Cork, Ireland
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Photography for algorithms - a blog post.
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first rapid prototyping test with algorithmic shapes made in processing.
fluidforms lib for stl output:
code.google.com/p/fluid-forms-libs/
printed at happylab
Image created using particles obeying certain "gravitational" laws. Mostly variations on "accelerate toward/away from some particle unless some condition is met, in which case move toward/away from some other particle".
Made with processing (processing.org).
I was invited to take part in the Art & Algorithms festival in Titusville, Florida with a Retrospective as well as exhibiting my artwork The Singularity of Kumiko on Immersiva sim.
I was invited to take part in the Art & Algorithms festival in Titusville, Florida with a Retrospective as well as exhibiting my artwork The Singularity of Kumiko on Immersiva sim.
Flickr algorithms put this photo in Explore for a few minutes and removed it June 18, 2015. Thank you.
Photographed south of Blewett Pass, Kittitas County, Washington. If I have this sparrow mis-identified please let me know.
I drove to Skykomish yesterday (June 17) in hopes of photographing a bird only seen in Washington a couple of times. After spending four hours staking out the area with 12 to 15 other photographers/birders, plus the 3 hour drive, and finally seeing the crested cascara hidden in a cedar tree, I headed for home. About half way home I decided to take a gravel road into the woods on the south side of Blewett Pass to see if i could get a few photos of birds and/or wildlife. I found two deer, a couple of friendly Lincoln's sparrows at a wetland, and saw a Virginia rail for a couple of seconds. The mosquitoes found me. Closer to home I stopped near a nest and took a few photos of osprey at Ellensburg.
IMG_5746
Astronomers have designed a computer algorithm, inspired by slime mould behavior, and tested it against a computer simulation of the growth of dark matter filaments in the Universe. The researchers then applied the slime mould algorithm to data containing the locations of over 37 000 galaxies mapped by the Sloan Digital Sky Survey. The algorithm produced a three-dimensional map of the underlying cosmic web structure.
They then analysed the light from 350 faraway quasars catalogued in the Hubble Spectroscopic Legacy Archive. These distant cosmic flashlights are the brilliant black-hole-powered cores of active galaxies, whose light shines across space and through the foreground cosmic web.
Credits: NASA, ESA, and J. Burchett and O. Elek (UC Santa Cruz); CC BY 4.0
Here the pixel-sorting is substantially complete in the two exterior panels, enough to obliterate the original image, which is barely visible, though rearranged, in the middle panel.
Remix of public domain image in WikiMedia Commons.
Art & Algorithms Festival on Florida's Space Coast /
I'm really excited to be heading over to Titusville in Florida next week to show my work as lead artist at the Art and Algorithms festival. Find out lots more in my latest Newsletter, eepurl.com/3-RTX
Titusville is the closest city to the Kennedy Space Center, so it felt right to show my New Worlds work as a big part of the exhibition www.andrewbrooksphotography.com/view-main-gallery.php?id=15
I will post pictures on here and on my Instagram of the places I visit and photograph whilst over there, instagram.com/andrewpbrooks