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Advanced corrosion.
The Barkas V 901/2 is a light commercial lorry made by the East-German manufacturer VEB Barkas-Werke, Hainichen in Karl-Marx-Stadt (Chemnitz) from 1954 until 1961. Originally, the vehicle was called the IFA V 901/2; this name was changed to Barkas V 901/2 in 1957. The V 901/2 is a body-on-frame vehicle with a front engine, and rear-wheel drive, that was available in several different body styles, including pickup trucks, minibusses, and panel vans. It succeeded the IFA Framo V 901, and was itself succeeded by the Barkas B 1000.
I just uploaded a bunch of commercial shots I've done, preceded by photos of "Hair" from last year. You can look at them if you want, or if not, just skip back about two and a half pages to get past them. :)
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Governor Kay Ivey participated in the Aerojet Rocketdyne Advanced Manufacturing Facility Ribbon Cutting Friday, June 7, 2019 in Huntsville, Ala. (Governor's Office/Hal Yeager)
車架系統年度2013
車架GIANT ADVANCED SL 超輕碳纖維車架
前叉全新GIANT ADVANCED SL 碳纖維前叉(一體式碳纖維 OverDrive 2 Steerer)
顏色Rabobank車隊版
操控系統車把手PRO Vibe OS Anatomic 碳纖維 31.8
車手豎桿GIANT Contact SLR 碳纖維(OD2)
變速系統變速把手SHIMANO Dura Ace 11S
前變速器SHIMANO Dura Ace 11S
後變速器SHIMANO Dura Ace 11S
速別22
煞車系統煞車組SHIMANO Dura Ace 11S
傳動系統大齒盤SHIMANO Dura Ace 11S
飛輪SHIMANO Dura Ace 11S
鏈條SHIMANO Dura Ace 11S
踏板LU-M085
轉動系統輪圈P-SLR1 Climb F:16H R:20H
花鼓GIANT P-SLR1 Climb F:16H R:20H
鋼絲GIANT P-SLR1 Climb F:16H R:20H
外胎GIANT P-SLR1 700x23C
其他坐墊FIZIK Arione CX braided
座管GIANT D-Fuse SL碳纖維
參考重量(不含腳踏)6.7 KG-M
價格建議售價NT 188,000
www.giantcyclingworld.com/web/bikes_view.php?id=e5e4635d-...
Advanced corrosion.
The Barkas V 901/2 is a light commercial lorry made by the East-German manufacturer VEB Barkas-Werke, Hainichen in Karl-Marx-Stadt (Chemnitz) from 1954 until 1961. Originally, the vehicle was called the IFA V 901/2; this name was changed to Barkas V 901/2 in 1957. The V 901/2 is a body-on-frame vehicle with a front engine, and rear-wheel drive, that was available in several different body styles, including pickup trucks, minibusses, and panel vans. It succeeded the IFA Framo V 901, and was itself succeeded by the Barkas B 1000.
St. George's University holds an advanced airway management course in its newly renovated Simulation Center.
For this model, I made the body out a simple polygon Primitive Sphere the scale it into an egg-like shape and decided to make the arms and legs out of Polygon Primitive cylinders and made extra polygon planes to then attach the arms and legs to the egg body, I did this after Extruding from the egg.
Although I was acknowledged to change making the arms and legs separate and then combine the meshes together later, this caused some problems, like reworking the arms and legs and because I am unfamiliar with properly binding the mesh with another object, it caused extra time to work on it and even then the edges where they join seem very bulging and not smooth at all. This is due to my concept idea of having the character to be an egg with arms and legs sticking through the shell, but ultimately failed and thought I was taking too much time on the Model anyway and avoided working on it any further. What I would have done, was to add an extrude to the egg shell and then have the arm within the shell a bit to stick out of the shell, and then model the egg at the arm and leg in broken egg shell like arrangements on the mesh.
For the Eyes I made an experiment to make 2D like eyes, as I wanted to see if it is possible to make cartoony eyes and deform the Iris and lens to squash and stretch the eyes in absurd angles. This validates very comical and over exaggeration of emotions to experiment with. There is a Transparent object on the eye for my model, the Lens, with the Material Phong E to still give it a shine like an actual lens for an eye. At the end I made some temp eye lids just in case I wanted my character to blink in the animation.
Texturing is still my weakest point when modelling to be honest, as I created simple UV cutouts for the arms and legs and mouth to separate them from simply full colouring the Planar Mapping of each object, the main problem I notice is the end of the arm due to problems with the modelling as I wanted it the egg shell to better take consideration of where the arm ends. Although one thing I could have done, since I wanted to make this character cartoony, I should have experimented with the Toon Tab, although, like I said, I did not want to work more on the Model that I already been doing for the past few weeks.