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Tiny mech battle at around 55 parts!
Inspired by Mobile Frame Zero tabletop game and designed for Brickset's polybag design competition:
I’m a soldier. Always have been. A damn good one, too. Been doing it for 50 years. I was born in East Germany at the end of the War. My parents were apart of HYDRA. My father was an Übersoldat, a super soldier, a “Red Skull”, the Americans called them. They thought there was only 1, Johan Schmitt, but he was the first of many. They mainly were deployed on the Eastern Front. But, the Soviets were smart. And they had soldiers more vicious, powerful, and demonic than anything HYDRA had ever dreamed of. And hell, HYDRA did some sick things, back then. My father was ripped to pieces in front of my very eyes. He was trying to protect me and my mother. The Soviet demons ripped her head off with their bare hands. And then they came for me. But, they couldn’t kill me. They couldn’t even break my skin. That was when it came, my mutation. I escaped that day, and I was raised from then on, by HYDRA. They made me a soldier unlike anything before me. I worked for them, at first, against the Soviets. But, then I was betrayed by my wife, a Soviet spy. It hurt me. It destroyed me. So, I distanced myself from HYDRA, from everyone. The American CIA eventually found me. They wanted me to help them fight the Soviets. I accepted their offer, albeit reluctantly, and joined a team with others like me. Mutant super-soldiers. The Canadian named Logan, he gave me the name Maverick, was the best man I ever knew. He genuinely wanted to do good, but, like all of us, was manipulated by his superiors. Victor Creed, well, he was an animal. I hated him. He was a bloodthirsty monster, who just wanted to kill. That’s why we disbanded, he killed some civilians. After the team, I went back to HYDRA. I’ve been here ever since, as Agent Zero. Their greatest success. It’s been hard, since the wall fell. I’ve felt like I don’t have as much of a purpose. I really was just their muscle man, taking care of rouge operatives. But now, I feel like I have more of a purpose. Something to fight for, even if it is just to bring down another rouge agent. This time, there are real stakes. It feels good to have a purpose again.
Strucker: Zero. They are in the room. You know the plan. Execute it well. Hail HYDRA.
Hail Hydra.
That’s my cue. I get up, put on my gear, and head out of my hotel room. The targets are in room 2-13, so I head downstairs to intercept them. When I approach the door, I hear chatter inside. Hard to make out, but It sounds like they’re talking about Project: Deathlok. From what I know, Deathlok 1 went rouge, taking the rest of the program with him, on a personal vendetta against S.H.I.E.L.D. My job is to stop him. But now, I need to take out Mr. Quinn, who has conspired with Garrett, and stopped sending HYDRA cybernetic implants for the program.
I breach the door, and scan the room quickly. All the windows are boarded up and all the lights are off, save one in a separate “room” where two men are. I see Quinn at a computer, and who I assume is his bodyguard behind him. I pull out my pistols, and fire two rounds. One strikes Mr. Quinn straight in the face, instantly killing him. These .45 rounds sure make a mess. The second round hits the bodyguard, but does no damage what-so-ever. I fire a second round into his head, and it just bounces off of him. No way. He’s got my mutation. He goes for his gun, and fires a few rounds at me. Some hit, some miss, it doesn’t really matter. I drop my pistols into their holsters, and bring out my blade. I run at him, grab his gun, and toss it away. He then attempts to fight me with his bare hands. He throws a punch at me and lands it on the side of my head, thinking he can damage me. I grab his arm, twist it, bring him up over my head, and throw him to the ground. I don’t expect it to hurt, but I can’t stab him when he’s standing up if I want to penetrate his skin. I slowly press the blade into his stomach. The look on his face is unbearable. I hate my job sometimes. But, I do what I must. The kid passes out, and I get up off of the ground. I go to the laptop, and insert the flash drive I was given. Eventually it says “Download Complete” on the screen, and I pull out the flash drive and leave.
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Hey guys! So, this isn't S.H.I.E.L.D., but it's a tie-in series that has a lot of importance in my Universe here, and will explore some background info that will make everything make more sense. Hope you enjoyed the writing/build, and I'll see you guys later!
two captures, freehand ...
ƒ/5.6 14.0 mm 1/20 3200
Zero is a group of artists founded by Heinz Mack and Otto Piene willing to become an international art movement, sometimes associated with the Nouveau réalisme paradigm.
Zero was the name of a magazine founded in 1957 by Heinz Mack that ceased publication in 1967.
The word “zero” expressed, in Otto Piene’s words, “a zone of silence and of pure possibilities for a new beginning.”
The movement is commonly interpreted as reaction to Abstract Expressionism by arguing that art should be void of color, emotion and individual expression.
Many of the Zero artists are better known for their affiliations with other movements, including Nouveau réalisme, Arte Povera, Minimalism, Op Art and Kinetic art.
Mack and Piene invited artists like Günther Uecker to exhibit in their studio, and the three friends became the founding fathers of the Zero movement, which would soon reach out to embrace artists throughout Europe.
Working in an environment without galleries and contemporary art spaces, these artists came together to exhibit their work in a series of one-day-only evening exhibitions, often staged in their studios.
Manifestos were often published in association with the shows, such as Zero 1 (1958), Zero 2 (1958), and Zero 3 (1961).
These included texts in multiple languages written by artists and curators active in the Zero circle who sought to define what they termed The New Artistic Conception.
The involved artists soon established a vigorous network of collaboration and exchange. Like-minded practitioners came above all from France, Italy, Spain.
In the Netherlands, the “informal group” of Nul (Dutch for 'zero') artists began around 1958 and were linked to the Italian and German painters but penned their own manifesto.
Latin American artists became affiliated with Zero while working in Paris in the 1950s.
In 2008, Piene, Mack, Uecker, and Mattijs Visser created the international ZERO foundation.
ZERO war eine Düsseldorfer Künstlergruppe, die am 24. April 1958 von Heinz Mack und Otto Piene offiziell gegründet wurde. Im Jahr 1961 kam Günther Uecker hinzu.
Mack und Piene sahen die Nachkriegskunst „mit einem Übermaß an Ballast befrachtet“.
Die Künstler suchten einen neuen Anfang, eine „Stunde Null“, die von der Vergangenheit unbelastet sein sollte.
Sie wollten dem aufgezwungenen Drama des Zweiten Weltkriegs und seinen Gräueln eine reinere, heilere Welt entgegensetzen, indem sie in der Alternative zu den alten Kunstwertigkeiten, die sie im Informel und im Tachismus der Nachkriegszeit repräsentiert fanden, eine hoffnungsvolle und idealistische Lebensauffassung sahen.
ZERO bezeichnete eine Phase des Schweigens und der Stille, eine Zwischenzone, in der ein alter Zustand in einen neuen übergeht.
Die Mitglieder erzeugten mit ihren lichtkinetischen Objekten, die mit ihrem Licht und ihrer Kinetik in den Raum greifen und diesen miteinbeziehen, eine neue puristische Ästhetik, die in der Erscheinung zwischen Bild und Skulptur anzusiedeln ist.
Die Gruppe löste sich 1966 auf, nachdem sich die künstlerischen und biografischen Wege ihrer Mitglieder getrennt hatten.
Otto Piene vermerkte zum Namen ZERO:
„Zero als Titel war das Ergebnis monatelanger Suche, schließlich aber fast zufällig gefunden. Wir verstanden von Anfang an Zero als Namen für eine Zone des Schweigens und neuer Möglichkeiten, nicht als Ausdruck des Nihilismus oder einen Dada-ähnlichen Gag.
Wir dachten an das [sic!] Countdown vor dem Raketenstart – Zero ist die unmeßbare Zone, in der ein alter Zustand in einen unbekannten neuen übergeht.
_DSC1961_63_pt2
Zero- march 2010 I have received my first resin head, this was the first time I have seen or touched a BJD, I was fascinated by her, she got the name zero cause she was not whole, less than one, soon after I've received my first full body bjd, and than more and more ...
Zero didn't fit any body I had since than, nor could I figure out what could she fit, she got this temporary body I had from obitsu, it was meant for some art work I planned, but she kept it and with time I got used to this strange beautiful creature.
Had so many plans for her but other dolls came along and stole my attention...now, a bit after her first birthday I finally had the chance to take some pictures, and in a way celebrate my first year of this BJD addiction.
I am waiting for a white MNF body coming soon, and I have a strong hunch that it may fit her, both color and size wise, now I don't know if I can give this body up, seems like she may lose her whole persona....we'll see ^_^
Câmera:Canon EOS-1D Mark II N
Exposição:0,005 sec (1/200)
Abertura:f/6.3
Distância focal:17 mm
ISO:100
Lente:Tamron 17/35mm 2.8f
Flash:Canon 550EX - 1/2 power 2nd Curtain - Right Side
Ed Baird, drove for Zero Refrigerated Lines in San Antonio TX. I believe this picture was taken late 1950's in Iowa
Author: Satoshi Kamiya
-This is the Mitsubishi A6M Zero Fighter manufactured by the Japanese during ww2. It was used in kamikaze attacks in the Battle of the Pacific.
-Folded from 60x60cm Vog Crumpled Dark Green
-Time spent = Around 6 hours
-I love how this model was structured and it was very fun to fold :)
Finally got around to bricking up one of these today. Really like the basic framework eduty created.
Weather prevented a decent picture of the bricked up version so here is a rendered version instead.
I like how you pass by something and do a double take. That's what happened this evening when we walked in the kitchen after coming in from dog walking: a glass yet to hit the dishwasher. Coke Zero, for those who are taking notes.
Mitsubishi A6M3 Reisen, known to the Allies as the "Zero," is one of just a few airworthy examples in the world.
See:
www.aerialvisuals.ca/AirframeDossier.php?Serial=3905
2019 Reno Air Races
See: planesoffame.org
Folded from a 14" (35.5 cm) square of MC treated 44 gsm Kikura kozo. Finished model has about a 7" (17.8 cm) wingspan.
From diagram in Works of Satoshi Kamiya 3.
A fun model to fold. Extremely long (300+ steps) diagram, but not too difficult. Not surprisingly, it requires plenty of shaping after folding to look nice.
The landing gear under the wings are only two layers thick at the tip, so they're likely to buckle over time in a humid environment (like NYC in summer). I inserted a piece of the same paper folded several times to help it stand up in the long term.
The sole successful shot on one of my first rolls shot through the Zero 2000 pinhole camera graciously lent to me by pinhole MASTER Scott. It doesn't even begin to approach the levels of greatness he is able to achieve, but I suspect that'll take a v long time. In fact, it's rather boring in comparison, but I did kind of like the bleakness of the shot, which conveys a lot of what I was feeling at the moment.
(The rest of the roll was either incredibly dull or blurry or just bah. I've shot two more B&W so fingers crossed they're better... I sure hope so, cos the camera is soooooo cool and fun to use!)
Rem (Re: Zero) - LostDonut Cosplay
Ram (Re: Zero) - Koala Tea Cosplay
Photographer Page - Dan Seiter Photography
Ruby headbanging for me! (The background is a neewer 110cm reflector, set up with its white cover, to the left of frame is a white umbrella on a light stand and off camera strobe on a PC cable). The reason its grainy is because i'd set the shutter speed too fast for the max aperture, and so had to rescue it a bit from the original RAW. In the end I like the grain though!