View allAll Photos Tagged voronoi
Using recursive polygon subdivision (see www.flickr.com/photos/v3ga/11776797325/) with a voronoi map of random points.
Voronoi voxels textured with projected images working at 1:1 and 1:X engaging program elements within and out of a spatial matrix context.
Voronoi voxels textured with projected images working at 1:1 and 1:X engaging program elements within and out of a spatial matrix context.
Voronoi voxels textured with projected images working at 1:1 and 1:X engaging program elements within and out of a spatial matrix context.
Generative artwork based on a meditating buddha filled with a voronoi diagram based on circle packing
Few years ago, it is kind of difficult to get something like this. But now, with Blender put in the workflow, it become really easy.
Snow Voronoi II
An installation on invitation by
Josina Burgess & Velasques Bonetto
for CARP at Diabolous
opening on 07 04 2010.
Altitude 3700m.
Steiner minimal tree's are randomly formed and fall by SL physics gravity randomly onto eachother into a giant 2000 prim structure. Thus making a self organizing structure wich is constantly different by coincidence but keeps it's Voronoi properties.
2d voronoi structure on a 3d surface - smoothed extruded polygons. Software: Qhull / Maya with paneling tools
Plotting the pixels that are closest to each numbered point, but manhattan distance|, rather than straight line distance.
Coral Short asked to curate my work in a garden exhibition after finding my work tagged "craftivism" on Twitter.
I have made 6 cobweb doilies and 3 lace covered NZ river stones for the show.
Influenced by traditional doily making, lace work, crochet, and Voronoi tesselations.......order and chaos.
In my effort to crocheted one km of crochet cotton I have crocheted lace around NZ river stones. Made by Jeni Little.
Sold - Cara.
Playing with the Hemesh and Convex Hull by Lee Byrons library. Starting Point is the Hemesh Voronoi example. The voronoi cells are subdivided and then slices of the vertices are sent to the convex hull algorithm.
They are abviously inspired by jtnimoys awesome work for the tron movie.
Check it out at Openprocessing:
Voronoi voxels textured with projected images working at 1:1 and 1:X engaging program elements within and out of a spatial matrix context.
Voronoi Communities: Deformalizing Space for Social Interaction, Nicholas Vann, Thesis 2009, Tulane School of Architecture
Voronoi voxels textured with projected images working at 1:1 and 1:X engaging program elements within and out of a spatial matrix context.
My workplace the "caravan" @ Prediction Sim. 2100 m
Sim Owned by Nicolas Barrial aka Nick Rhodes.
The Snow Voronoi was filmed and on display at Biennale Internationale de Design de Saint-Etienne, France.
A design entry which ran alongside the submission brief, Room For London on the South bank, London. Design and overseen to meet requirements, my final submission is as seen below:
A Voronoi diagram is a special kind of decomposition of a metric space determined by distances to a specified discrete set of objects in the space, e.g. by a certain set of points. This computational geometric algorithm leads to a ease of three dimensional forms, therefore introduces an efficiency in computer-aided design and also into manufacturing. The resulting modules consequently fit perfectly one on to another, with no geometric errors, they facilitate easy handling, rapid assembling or dissembling and reuse.
Phase 1_ Spacial breakdown of mathematical cells to form new geometric organization.
Phase 2_ Site specific subtraction from current sun path to allow maximum natural daylight.
Phase 3_ Entrance adjacent to River Thames.
Phase 4_ Main vistas over looking the city from both the lounge and bedroom.
Phase 5_ Interior function subtracted from external elements to provide a cohesive and efficient interior layout.
Snow Voronoi II
An installation on invitation by
Josina Burgess & Velasques Bonetto
for CARP at Diabolous
opening on 07 04 2010.
Altitude 3700m.
Steiner minimal tree's are randomly formed and fall by SL physics gravity randomly onto eachother into a giant 2000 prim structure. Thus making a self organizing structure wich is constantly different by coincidence but keeps it's Voronoi properties.