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The meeting of the INFORM/INIO networks brought together 200 participants in Chania (Crete), Greece. This is my graphic recording of 3 days of presentations, discussions, sessions and teachings.
In my work, I tried to mix the substance of the event with elements surrounding it like the blue of the sea, fishing boats, seagulls, swallows, and houses on the the beautiful Chania's port.
They stand silent guard against anything that would threaten their group culture or identity.
1. Hydrant, 2. Hydrant, 3. Hydrant, 4. Hydrant, 5. Hydrant, 6. Hydrant, 7. Hydrant, 8. Hydrant, 9. Hydrant, 10. Hydrant, 11. Hydrant, 12. Hydrant, 13. Hydrant, 14. Hydrant, 15. Hydrant, 16. Hydrant
Created with fd's Flickr Toys.
Day 7 of #inktober , prompt: passport
My passport is what allows me to go far, very far, outside the European Union. Because I don’t need it to travel in the European area where the free movement of people is a right.
The inktober challenge is very simple. Just draw the prompt of the day in ink and publish it using the inktober hashtags. After a few years where I passed my turn, I am trying this 2024 edition even though it will be a month full of activities and commitments. I chose the free-style of the continuous line to represent the prompt, without fuss or colors.
I hope you like it!
#inktober2024 #sketchbook #sketchnotes #visualthinking #passport
0. Warming up: A short brainstorm to get everyone into 'thinking mode' with a simple topic such as: How to survive on a deserted island with just a paperclip.
1. The Braindump: All initial thoughts on the topic of the brainstorm.
2. Divergent thinking: The second 'wave' of a brainstorm people start to consider all the options everyone put out and starts to create new ideas off those.
3. Creative Ideation: The 2nd wave generated ideas with mixed context. The 3rd wave goes deeper into those ideas by combining them into creative ideas, generating truly original solutions.
For more information on generating creative ideas or improving your ideation visit:
To best support the EC’s new HR strategy, recently announced by Gertrud Ingestad Director-General for Human Resources at European Commission, a community of HR professionals has been constituted. I had the privilege of attending their first meetings where they discussed how to translate their vision into practical ways of convening, collaborating and being user centric. A solid team of experts guides the first steps of this community of practice under the sponsorship of norman jardine, Mariana Burghiu - Zuber anamaria iorga Nathalie Dierickx Marie-Odile FRANCKAERT Fania Pallikarakis Susanne Szkola and Frédéric Williquet our expert Miro (in the hope of not having forgotten anyone).
This is my graphic recording of the last meeting.
Gold-toned silver print
From the series:
Conflict: Expression/Resolution/Suspension
Visual processing is cognitive. The Mind Moves the Center is an anisotropism, a rudimental type of visual thinking. The Mind Moves the Center represents the resolution of conflict in that the left side(man) and right side (nature) are integrated by way of the center which acts as a bridge between the two.
Two of the things I learned at the Learning & The Brain Conference at Avon Old Farms this year was the importance of learning cycles, and the value of face-to-face time. The brain takes in 4,000,000,000 bits of information per second through the sensorium of hearing, touch, taste, smell, sight, and kinetics.
The RAS processes this information (compresses it or filters it, we don't know) down to 2,0000 bps, and then the Amygdala analyzes it for stress or danger. If there's no stress or danger, the brain turns on its own reflective mode, and learning can occur, as the brain releases dopamine and seretonin, and a host of other neuro-chemicals to activate first working memory, and then long-term memory.
However, that cycle is short; you only have about 6-8 minutes of time before the neurotransmitters get re-absorbed and the mind begins to become bored. The only way to stimulate it is with a new burst of novelty that is neither stressful nor dangerous (to keep the Amygdala placated and happy).
Hence, the need to use Visual (V), Auditory (A) and Kinesthetic (K) methodologies to create novel, happy experiences so that the brain remains in a relaxed, happy, multisensory mode for a 40-minute period — the average length of a class at my school. Furthermore, there must be a priming — through homework, through classroom modification, through exposure to art, and through exposure to vocabulary — beginning a month to six weeks before the material is taught in the classroom.
Once in the classroom, this chart comes into play, quite literally. The priming feeds the cloud of energy that could/should occur in the classroom. Novelty initiates the first lesson, which encourages the students to learn by playing with, and then reviewing, a new concept every six-to-eight minutes. In a 40-minute class, this should happen 5-6 times. Furthermore, by combining this path of learning in the classroom with Ned Hallowell's FIVE STEPS of learning, any student (EVERY student) can in fact connect-play-practice-'master'-and-be-recognized in a 40-minute period. If I as the teacher am aware that the first 8-minute period is devoted to trying to get everyone to connect to the classroom's Daily Main Idea, then everyone should get connected. The second 8-minute period is about playing with a new concept or skill. The third is about practicing that new skill; the fourth is about working that skill to become much better at it. The last 8-minute period is about reviewing the day as a whole, and recognizing each student for what they have accomplished that day.
Then there follows a period of reflection or fermentation, where the student isn't in your class, but is interacting with and connecting to other ideas. The ideas bubble into long-term memory, and then have a chance to re-emerge during that night's homework. With luck, the ideas explored in class and in homework then are explored in dream that night — when we do a substantial part of the processing of information
and data. Further, the homework ideally contains some element that primes the learning for a lesson in the next week, and the next month.
It's an ideal to work for, and I'm looking forward to trying it.
The empathy map, one of XPLANE's methods for understanding audiences, including users, customers, and other players in any business ecosystem, has gotten some press lately because it was featured in Alex Osterwalder's excellent book, Business Model Generation as a tool for discovering insights about customers.
Here's how it works:
GOAL: The goal of the game is to gain a deeper level of understanding of a stakeholder in your business ecosystem, which may be a client, prospect, partner, etc., within a given context, such as a buying decision or an experience using a product or service. The exercise can be as simple or complex as you want to make it. You should be able to make a rough empathy map in about 20 minutes, provided you have a decent understanding of the person and context you want to map. Even if you don't understand
1. Start by drawing a circle to represent the person and give the circle a name and some identifying information such as a job title. It helps if you can think of a real person who roughly fits the profile, so you can keep them in mind as you proceed. In keeping with the idea of a "profile" think of the circle as the profile of a person's head and fill in some details. You might want to add eyes, mouth, nose, ears, and maybe glasses if appropriate or a hairstyle to differentiate the person from other profiles you might want to create. These simple details are not a frivolous addition -- they will help you project yourself into the experience of that person, which is the point of the exercise.
2. Determine a question you have for that stakeholder. If you had a question you would want to ask them, or a situation in their life you want to understand, what would that be? You might want to understand a certain kind of buying decision, for example, in which case your question might be "Why should I buy X?"
3. Divide the circle into sections that represent aspects of that person's sensory experience. What are they thinking, feeling, saying, doing, hearing? Label the appropriate sections on the image.
4. Now it's time for you to practice the "empathy" portion of the exercise. As best you can, try to project yourself into that person's experience and understand the context you want to explore. Then start to fill in the diagram with real, tangible, sensory experiences. If you are filling in the "hearing" section, for example, try to think of what the person might hear, and how they would hear it. In the "saying" section, try to write their thoughts as they would express them. Don't put your words into their mouth -- the point is to truly understand and empathize with their situation so you can design a better product, service or whatever.
5. Check yourself: Ask others to review your map, make suggestions, and add details or context. The more the person can identify with the actual stakeholder the better. Over time you will hone your ability to understand and empathize with others in your business ecosystem, which will help you improve your relationships and your results.