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Level Design For Unity3d Game with Autodesk Maya

A DAY IN INNS’BRUCK

 

prototyping screenshots

 

Plot:

It’s the year 2025, still too many people die in the Mediterranean Sea, there is no more space left for the dead in heaven and in hell, they start returning as living-dead creatures in wannabe-metropolitan-cities throughout the western hemisphere, as they still somehow remember the Refugee Convention of 1951.

 

First spin-off episode for this planned online-multiplayer-survivalshooter-minigame is set in Inns’bruck, locals just call it “Weltstadt”.

 

More infos to follow soon (as the project progresses).

 

bobbyrajeshmalhotra.tumblr.com/post/136752814077/adayinin...

Freefloat VR (that is the media art collective Sebastian Pirch and Bobby Rajesh Malhotra) sets us in a dystopian Tyrol of the Future.

 

The task is to choose a suitable flight-route and to land safely with your virtual ego. With the help of a vr-headset, motion sensor controller and an Easy Chair weightless motions are translated from real to virtual flight-space.

 

Interactive VR-Installation: Mixed-media, game engine, virtual reality head mounted system, easy chair, motion sensor controller, computer, cell phone, wireless network

 

freefloatvr.tumblr.com

Level Design For Unity3d Game with Autodesk Maya

Level Design For Unity3d Game with Autodesk Maya

QBCube is an original puzzle game in which the player must manipulate gravity to navigate through mind-bending, optically-illusive puzzles.

 

Project Page - www.catstatic.com/projects/qbcube/

 

Play it here - www.kongregate.com/games/catstatic/qbcube

Muscat Youth Summit 2012 Virtual Exhibit for Cosmic Surrounding Technologies Unity3d

Reconstrução do quarto do Cpt. Willard no começo do filme Apocalypse Now. Este quarto será usado como menu para um jogo baseado no filme que estamos fazendo na faculdade.

Level Design For Unity3d Game with Autodesk Maya

Level Design For Unity3d Game with Autodesk Maya

Hot Rod Racers – Time to heat up that engine: welcome to the roaring world of Hot Rod Racers! Challenge fierce street racers in exciting drag racing events! No kidding around – you’ll have to bring your A-game.

  

www.games-arcade.net/arcade/hot-rod-racers/

QBCube is an original puzzle game in which the player must manipulate gravity to navigate through mind-bending, optically-illusive puzzles.

 

Project Page - www.catstatic.com/projects/qbcube/

 

Play it here - www.kongregate.com/games/catstatic/qbcube

Level Design For Unity3d Game with Autodesk Maya

Freefloat VR (that is the media art collective Sebastian Pirch and Bobby Rajesh Malhotra) sets us in a dystopian Tyrol of the Future.

 

The task is to choose a suitable flight-route and to land safely with your virtual ego. With the help of a vr-headset, motion sensor controller and an Easy Chair weightless motions are translated from real to virtual flight-space.

 

Interactive VR-Installation: Mixed-media, game engine, virtual reality head mounted system, easy chair, motion sensor controller, computer, cell phone, wireless network

 

freefloatvr.tumblr.com

New Weapons New Modes and a lot of fun….

 

Download:

Android: goo.gl/vbREup

iOS: goo.gl/V8s4JB

 

#unity3d #gaming #weapon #guns #technokeet #shooter #shooting #fire #game #unitygames #unitylemon #Apps #iOS #Androidgames

A DAY IN INNS’BRUCK

 

prototyping screenshots

 

Plot:

It’s the year 2025, still too many people die in the Mediterranean Sea, there is no more space left for the dead in heaven and in hell, they start returning as living-dead creatures in wannabe-metropolitan-cities throughout the western hemisphere, as they still somehow remember the Refugee Convention of 1951.

 

First spin-off episode for this planned online-multiplayer-survivalshooter-minigame is set in Inns’bruck, locals just call it “Weltstadt”.

 

More infos to follow soon (as the project progresses).

 

bobbyrajeshmalhotra.tumblr.com/post/136752814077/adayinin...

Digital Lycaeum: Shroud of the Avatar Unity Tutorial #2 #LBSotA #Unity3D View Post

Level Design For Unity3d Game with Autodesk Maya

photogrammetry test of the backyard of the Department for Digital Arts, Sterngasse 13, University for Applied Arts Vienna.

 

Photogrammetry by Thomas Hochwallner, Bobby Rajesh Malhotra, Norbert Unfug

 

Unity Level: Bobby Rajesh Malhotra

My visit to John "Pathfinder" Lester's jibe world, a fantastic similation of a lake surrounded by mountains with an incredibly beautiful waterfall. See for yourself at: t.co/op6eG2cA

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