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This tower escape game consist of levels which we play with an spherical glass ball that can be moved round with the help of given controls.

this glass ball is easy to break off, so getting hit by something will deplete health of glass ball.

 

How to play

There are three types of controls given in game for movement :-

- On Screen Directional buttons

- On Screen Joystick

- External gamepad or controller, in case you have connected a controller or a game to your phone via Bluetooth or wired. If you are unable to use external controller, just close the game and restart it.

These controls can be changed in Settings, given in pause menu or at starting.

 

In game objects

- Cutter wheel trap : A floor trap consisting of a cutter wheel moving in backward to forward or left to right placed on floor.

- Spikes trap : A floor trap consisting of block of spikes comes up on floor when glass ball is near by.

- Press trap : A path way trap activates when glass ball is near by.

- Pendulum boulder trap : A mid air hanging trap, moves like an pendulum to stop glass ball from moving forward.

- Enemy bots : These enemy bots moves around floor and when glass ball comes in rang or radius, these bots starts following the glass ball and activates there cutter to destroy glass ball.

- Cannons : These cannons are place near path and these cannon can aim and shoot projectiles in direction of glass ball when glass ball comes near.

- One directional cannon : these are one directional cannon activates on glass ball is near by.

- Cross path : A rotating cross path that rotates one time every second.

- Locked doors : Some doors are locked in your path and keys to open these locked doors can be found on the same level.

- Orbs : these orbs can be collected in game levels, and can be used to get new skin for your glass ball

 

Glass ball skin

In starting there is a button available with circular icon for glass ball skin. There are different kind of skins in this section that you can get for some orbs, as explained above you can collect these orbs in game levels.

 

Settings

Setting contains controls sensitivity, type of control selection like on screen direction button, joystick or external gamepad for movement.

 

Game levels

Initial level start with a desert look in which our our glass ball is placed on ground and there are big boulders making a path for our ball, there are no obstacles in this level but glass ball can still be broken because of uneven ground this level have and in and there is an capsule type of lift that takes our glass ball to next level.

Climbing starts, level is next level to the initial ground level, this level is placed in above ground position and all levels will be in this kind, give a feel of sky high placed paths.

Spiral path, this level have quit a lot of circular path and thin wire kind of objects as path way where glass ball can fall easily.

First defense, here is the start of rising difficulties as there are cannons are placed those can aim and shoot projectiles at our glass ball.

Rising pillars, there are base on top of different height pillars in top direction with different path lifts to take our glass ball from one platform to another platform.

Dungeon floor, this level consist or may rock in path way and symmetric level design containing cannons and traps.

Keep playing to know more about game levels.

All the game level are simply made good in look while providing player a top left perspective view of game.

Surprising what you can do with just a grid of simple 3D shape and a few controls.

 

Play with it here:

michelpoisson.net/unity/Trapezo.html

Dislocation Complex is an Audioreactive Augmented Reality App & Mixed Reality Installation initiated and inspired by Fuckhead’s Dislocation-album,….released on 15th December 2017 through Noise Appeal Recs in 2017.

 

An audioreactive scenario is summoned, the main topic of the album was translated to alienesque avatars (agents 666, 667 & 444) who seem to be busy with otherworldly issues somewhere in virtual no-man’s-land.

 

Download the free app Dislocation Complex at Google Play (Android) - or Apple App (iOS) - Store, focus your mobile device camera on the LP/CD /Digital Download/Poster or T-Shirt-Cover-Artwork of Dislocation (or download the trigger images here) to bring the scene to life.

 

The instrumental audio track Bad Luck is taken from the Dislocation CD/Digital Download-Release, afterwards the mobile device camera microphone stays active and receives audioreactive signals (latency depends on your mobile device).

 

CREDITS:

 

Bad Luck written by Fuckhead (Didi Bruckmayr, Michael Strohmann, Didi Kern, Alex Joechtl), taken from Dislocation CD/Digital Download - Release, Noise Appeal Records - 2017. Mixed and mastered at Audiobomber’s Castle Mastering.

 

LP/CD/Digital Download/Poster-Cover Artwork & A.R. App programming by Bobby Rajesh Malhotra

 

LP/CD-Cover Design by Dominik Uhl

 

Audioreactive Code-parts based upon Keijiro Takahashi’s Open Source Repository, Open Source License.

 

A.R.-App programmed with Unity3D & Vuforia - Non Commercial Licenses.

 

App-Store Releases

 

iOS: released through Tina Muliar Developer/Seller Account

Android: released through Ragdoll Twins Developer/Seller Account

 

All material used with permission, all rights reserved.

 

COLLECTED PROJECT INFORMATION: dislocationcomplex.tumblr.com

Train for Success space for the Gronstedt Group: www.gronstedtgroup.com

 

Designed and built by Jon Brouchoud www.jonbrouchoud.com

Video : Aqueduct (made with Unity3d)

Music : Katsuhiro Chiba (made with MAX7)

Produced by BRDG

 

vimeo.com/brdg/pulse

Level Design For Unity3d Game with Autodesk Maya

SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016

 

The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.

 

Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set

 

by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)

 

#augmentedreality #mixedreality #art #digitalarts

 

The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).

SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.

 

Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.

 

ragdolltwins.tumblr.com/

tinamuliar.net/

bobbyrajeshmalhotra.tumblr.com/

norbertunfug.tumblr.com/

parallelvienna.com/

mkt.at/

IV BEEVA Afterwork: VR con Unity3D

Level Design For Unity3d Game with Autodesk Maya

Train for Success space for the Gronstedt Group: www.gronstedtgroup.com

 

Designed and built by Jon Brouchoud www.jonbrouchoud.com

Unity3D demo with car

 

SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016

 

The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.

 

Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set

 

by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)

 

#augmentedreality #mixedreality #art #digitalarts

 

The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).

SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.

 

Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.

 

ragdolltwins.tumblr.com/

tinamuliar.net/

bobbyrajeshmalhotra.tumblr.com/

norbertunfug.tumblr.com/

parallelvienna.com/

mkt.at/

Early 3d concepts for our iPad 4 player tank game.

IV BEEVA Afterwork: VR con Unity3D

SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016

 

The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.

 

Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set

 

by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)

 

#augmentedreality #mixedreality #art #digitalarts

 

The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).

SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.

 

Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.

 

ragdolltwins.tumblr.com/

tinamuliar.net/

bobbyrajeshmalhotra.tumblr.com/

norbertunfug.tumblr.com/

parallelvienna.com/

mkt.at/

SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016

 

The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.

 

Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set

 

by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)

 

#augmentedreality #mixedreality #art #digitalarts

 

The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).

SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.

 

Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.

 

ragdolltwins.tumblr.com/

tinamuliar.net/

bobbyrajeshmalhotra.tumblr.com/

norbertunfug.tumblr.com/

parallelvienna.com/

mkt.at/

SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016

 

The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.

 

Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set

 

by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)

 

#augmentedreality #mixedreality #art #digitalarts

 

The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).

SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.

 

Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.

 

ragdolltwins.tumblr.com/

tinamuliar.net/

bobbyrajeshmalhotra.tumblr.com/

norbertunfug.tumblr.com/

parallelvienna.com/

mkt.at/

SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016

 

The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.

 

Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set

 

by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)

 

#augmentedreality #mixedreality #art #digitalarts

 

The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).

SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.

 

Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.

 

ragdolltwins.tumblr.com/

tinamuliar.net/

bobbyrajeshmalhotra.tumblr.com/

norbertunfug.tumblr.com/

parallelvienna.com/

mkt.at/

built with the gaming engine Unity3D.

 

running in the London, Berlin and Stuttgart stores.

 

more info here: blog.okdeluxe.co.uk/?p=23

and here: blog.okdeluxe.co.uk/?p=20

Train for Success space for the Gronstedt Group: www.gronstedtgroup.com

 

Designed and built by Jon Brouchoud www.jonbrouchoud.com

3D Scan, backyard Department for Digital Arts, 1010 Vienna, University for Applied Arts Vienna. 3D Scan by Thomas Hochwallner, Norbert Unfug. Unity3D: Bobby Rajesh Malhotra. Experimenting with photogrammetry.

Choose from the various weapons and start shooting.

 

Android: goo.gl/vbREup

iOS: goo.gl/V8s4JB

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