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Superpower for 7E34 Ashton to Lindsey as 31233 & 31154 pass Dover Bridge between Todmorden and Hebden Bridge. Double-heading of this train was extremely rare. 1/8/91.
💢MOPPET Superpower Tee Set + Applier Cheek Face Paint HUD + Applier Socks HUD💢
❣ Moppet
✅Moppet_Baby - ✅Moppet_Kid
Taxi :: 📌 maps.secondlife.com/secondlife/Desicalm/45/102/986
This poor soul has the misfortune of being a descendant of some pretty interesting people. So many of them in fact that it he has acquired a set of superpowers, well, sort of.
First of all he is said to be descended from Coeus one of the titans of greek mythology who was the Titan of intellect, the axis of heaven around which the constellations revolved and probably of heavenly oracles to boot. Now that’s not a bad start when looking at one branch of the family tree. Later Franz Mesmer the man credited with creating hypnotism was married to one of his relatives. And nearly up to present day there is of course ‘The great Otto’ who certainly isn’t great and not even a very good hypnotist but he did, of course, have a stage presence to rival that of Beyonce.
This kind of lineage has given poor Manfred here a set of skills that only someone with his inherited genetic code could have but also a set of skills that he certainly didn’t want. He can’t even so much as glance at another person before knowing all their secret desires and dark thoughts. Which can get pretty tiresome.
It is A4 in size and made using the magic of inspiration, acrylic, watercolour and paint pen. Get in touch if you would like to give it a new home….
Cheers
id-iom
This is my superhero/superpower shot for my JFDI catch up attempt, and 'time' for the scavenger hunt.
If I could have only one superpower, it would definitely be related to time. I'd like to expand it a bit, so I actually HAVE some, once in a while. I have an OU exam in a couple of weeks and I know NOTHING - and I can't see when I'll have the time to do any actual revision.
So, yes. Time please!
28.05.13
JFDI challenge 25
ETA - could possible use the time to redo my nails too!
During the East Lancashire Railway's event to celebrate the 50th anniversary of the introduction of the Deltic class of locomotives, two survivors of that class are seen powering past Townsend Fold with a Rawtenstall to Heywood service on the 22nd April 2011. Leading is no. D9016 'Gordon Highlander' piloting no. 55022 'Royal Scots Grey'.
Be your own Superhero! Debbie, I love him!
Thank you! He is going to the beach with us today to see what trouble he can rustle up.
HANNA BARBERA STUDIOS
The IMPOSSIBLES Original Animation TELEVISION SERIES 1960s
Type: AWESOME Original Hand Drawn Production Animation Drawing of the Dr. Futuro from the 1969 HANNA BARBERA Animated TELEVISION SERIES
This is one of the original Production Layout (Pencil Drawings) that was used to DESIGN THE ART that appeared under the camera during
the production filming of the original Television Commercial.
The Impossibles was a series of animated cartoons produced by Hanna-Barbera in 1966 and aired on American television by CBS. The series of shorts (6 minutes) appeared as part of Frankenstein, Jr. and The Impossibles.
The Impossibles were a trio of rock and roll musicians. When contacted by "Big D" (voiced by Paul Frees) about criminal activities in Empire City, they became superheroes. Like the Monkees, the group’s appearance (in their musician form) was based on 1960s pop star stereotypes, which included somewhat long hair, brightly colored (and matching) outfits, high-heeled boots, screaming female fans and, unlike the Monkees, no percussion or bass instruments. Nothing is known about their personal lives, although Fluid-Man once mentioned having an Aunt Tilly. They seemed to have secret identities though even a little child would have no trouble connecting the singing Impossibles to the hero Impossibles on appearance alone. They also seemed to change to their "secret identities" in front of the crowds they were playing to when given a mission.
The Impossibles
Posing as a trio of young rock 'n roll musicians, the Impossibles were in reality super-powered crime fighters dedicated to battling evil supervillains of all shapes and sizes. When performing for their adoring fans (usually star-struck, screaming teeny boppers) the lads would play their mod, futuristic-looking guitars atop an equally futuristic bandstand (emblazoned with their "Impossibles" logo on the side, ala Ringo's drumkit) that could convert into a car (the "Impossi-Mobile"), or a jet (the "Impossi-Jet"), a speedboat, or even a submarine. Their standard catch cry when called into action was "Rally ho!"
Their humorous dialogue was typically peppered with puns. As with many Hanna-Barbera characters, The Impossibles were topical and inspired by their times, in this case resembling the rock 'n roll groups of the mid-Sixties.
The Heroes
Each member of the Impossibles had a specific, and very visual superpower:
Coil-Man (voiced by Hal Smith) - Short, barrel-chested and sporting a mod haircut, blond "Coily" could transform his arms and legs into impossibly stretchable or coiled springs, allowing him to bounce to avoid attacks, deliver long-range punches, or drill through walls. Coil-Man usually drove the Impossi-jet, and his guitar contained a small TV receiver through which "Big D" (voiced by Paul Frees, who also served as the voice over Narrator in almost every episode) could contact the group and deliver orders (Big D used Multi Man's guitar in "The Fiendish Dr Futuro," "Beamatron," and "The Diabolical Dauber"). Because of his presumably metal coils, Coily could be held in place by a super magnet, but could also conduct heat or electricity with his coils. He also hid in a closet disguised as a wire coat hanger, further implying that he was at least partially made of metal. Coil-Man's costume was purple and blue and included a purple mask and a cowl crested by a triangular fin.
Fluid-Man (voiced by Paul Frees) - Dark-haired Fluid-Man, aka "Fluey", could morph parts of his body into a liquid form, a talent perfect for sneaking up on an enemy though a water faucet. He could also vaporize himself into a cloud or storm, but he could also be soaked up and trapped by a sponge ("Televisatron" and "Return of the Spinner"), or frozen solid inside a block of ice ("Not So Nice Mr. Ice"). Fluid-Man's costume resembled a lime green wetsuit complete with diver's mask and swimfins. Fluey's speaking style indicated that he was the beatnik of the group.
Multi-Man (voiced by Don Messick) - Multi could create infinite duplicates of himself which were often destroyed, leaving only the original behind. His duplicates rarely, if ever, functioned independently, and were often used as camouflage, a bluff, for extra strength or transportation (he could fly by continuously creating replicas above himself). When duplicating himself, he could push tons of rocks out of the way or crack the block of solid concrete he and the others were entombed in. The character had shaggy, orange hair and he usually held a shield emblazoned with a capital 'M' for what seems decorative reasons, though he has used it at least twice. In one instance, Multi repelled bullets with his bare hand ("Fero, the Fiendish Fiddler"), however it may be the shield was supposed to have been used but was accidentally left undrawn. Multi-Man's angular, red and black costume resembled an oversized, stylized 'M', and included a short, triangular redcape. A physical trait that he shared with many of his contemporaries in cartoons and comics of the mid-Sixties was a mop of hair that entirely covered his eyes. Favorite saying: "You got them all except the original." Multi bore a resemblance to the four identical members of the singing group "The Way Outs" from "The Flintstones."
Each episode usually began with the villain pulling off his improbable caper while the Impossibles are busy performing at a gig or concert across town, where they are called into action by their chief, "Big D." After a series of funny super powered forays, the Impossibles would best the baddie, and usually return to finish their gig.
The Villains
The Impossibles faced many bizarre villains, similar to those Batman and Superman had to face:
The Spinner (voiced by Hal Smith) - A supervillain with spider-based powers, specifically web spinning. He is one of the villains to have more than one appearance. The first time was when he stole a million dollar tiara. The second was when he stole a poodle by the name of "Little Miss Muffet".
Perilous Paper Doll Man (voiced by Don Messick) - A supervillain made of paper who has the ability to slip underneath locked doors, or fold himself into paper airplanes for a quick getaway. He is one of the villains to have more than one appearance. The first time was when he stole most of the top secret plans from the Pentagon and had to return there to get Plan X. The second time was when he was robbing hotels.
Professor Stretch (voiced by Paul Frees) - A super-stretchy supervillain with elasticity powers. He is one of the villains to have more than one appearance. The first time was when he sabotaged a tank by using powder from a shaker that turns anything into rubber and in the end we see him being used as a basketball. The second time was when he created a monster made of rubber cooking chowder.
Beamatron, the Laser Beam Man (voiced by Hal Smith) - A supervillain who shot laser beams from his fingers, lasers had short battery lives.
The Bubbler (voiced by Don Messick) - A supervillain who kidnaps the young Shah of Shishkabob (voiced by Ginny Tyler) by sealing him in an unbreakable bubble. The Bubbler has an undersea hideout at the bottom of the ocean guarded by a giant attack octopus named Octavius. However, Multi ties Ocky into knots.
The Burrower (voiced by Allen Melvin) - A supervillain who burrows under banks in order to pilfer the money inside. He has a henchman named Muddy (possibly voiced by either Hal Smith or John Stephenson) who has a worm named Curly (Don Messick).
Timeatron (voiced by Keye Luke)- A supervillain who can bring villains from the past to help him. These villains include Captain Kid (Paul Frees), Jesse James (Don Messick), and Goliath (Hal Smith). Timeatron goes to bring back Alexander the Great (Don Messick) but ends up trapped thanks to Multi destroying the time cabinet with an ax.
Smogula (voiced by Alan Reed) - A supervillain who floats around in a rain cloud and wields a weather-controlling ray-gun.
Sinister Speck (voiced by Hal Smith) - A supervillain who has a potion that lets him shrink and grow at will.
Mother Gruesome (voiced by June Foray) - A female criminal that uses a machine that can bring villainous storybook characters to life. She has a pet crow named Cromwell (Don Messick).
Fero, the Fiendish Fiddler (voiced by Don Messick) - A supervillain who, despite his attire making him look like a caricature of Nero, could send people and objects to anywhere he wished with a hi-tech violin.
Diabolical Dauber (voiced by Paul Winchell) - A supervillain artist that brings to life anything that he paints.
Televisitron (voiced by Hal Smith) - A supervillain who used a remote control to send his foes into various channels of the television to do them in.
Aquator (voiced by Paul Winchell) - An underwater-based supervillain who steals a formula for changing the size of organisms in an attempt to create an army of giant-sized micro-organisms.
Devilish Dragster (voiced by Daws Butler) - A speedy car thief with a Boris Karloff accent who steals a diamond-encrusted car.
The Puzzler - A supervillain who had the ability to change shape due to being a living puzzle. Notably, he is the only villain given an origin, as he mentions having fallen into a jigsaw-making machine which gave him his abilities.
Satanic Surfer (voiced by Don Messick) - A supervillain that can surf and use a remote control ukelele.
Scurrilous Sculptor (voiced by Lennie Weinrib) - A supervillain who carries a gun that fires quick-dry cement either turning people into statues or making instant rocks and walls.
Scheming Spraysol (voiced by Hal Smith) - A supervillain with a spray nozzle helmet that sprays liquid or gas.
Dastardly Diamond Dazzler (voiced by Alan Reed) - A villain in a turban who steals a diamond that contains a genie (Hal Smith).
Terrible Twister (voiced by Don Messick) - A supervillain that is dress like a top with a propeller beanie who steals by spinning like a twister.
Terrifying Tapper (voiced by Hal Smith) - A supervillain that can travel through telephone wires with his weapon, the deceminator which he used to send Coil Man to Ackbar the Martian (Don Messick) in his flying saucer and Multi Man to Captain Cutlass (Hal Smith or Alan Reed) on his smuggling ship, the Sea Serpent.
Anxious Angler (voiced by Don Messick) - A supervillain in a torpedo-shaped fish suit that steals with a fishing rod.
Rascally Ringmaster (voiced by Hal Smith) - A villain who has circus performers as his henchmen.
Infamous Mr. Instant (voiced by Paul Frees) - A scientist that has a gun that can create anything in an instant.
Crafty Clutcher (voiced by Don Messick) - An inventive supervillain that has created remote-controlled gloves for clutching anything at a long distance.
Not So Nice Mr. Ice (voiced by Hal Smith) - A supervillain that plans to conquer the city by freezing it with the help of his henchman Freezer (Don Messick).
Bizarre Batter (voiced by Don Messick) - A supervillain that bases his crimes on baseball.
All villains were defeated in a timely manner and justice was always served. Some villains were made to serve a useful purpose and even went straight upon their capture:
The Artful Archer (voiced by Paul Frees) - A supervillain who was dressed like Robin Hood. He decided to take up being a musician.
Cronella Critch the Tricky Witch (voiced by Jean Vander Pyl) - A witch who was robbing a charity-for-orphans party. She was turned into a cat due to a spell reversal by Multi-Man.
Billy the Kidder (voiced by Hal Smith) - A futuristic western bandit that wanted to rob from the Mint. After serving his time he is seen as a rodeo clown.
Dr. Futuro (voiced by Paul Frees) - A villain from the 40th century, who traveled to the 1960s in order to steal a gold brick to finance his crimes. He accidentally ran into an age-reversing machine, and was turned into a baby.
The Insidious Inflator (voiced by Hal Smith) - A supervillain who attacked places with giant balloons that he brought to life by using a special ray-gun. He had served time and is seen selling balloons to children.
An ad for the Saturday morning cartoon lineup in comic books of the time referred to "the Bubbler," "Bratfink," and "The Sponge."
The Impossibles episodes were written by the great Warner Brothers story man Michael Maltese, who is known mostly for his work with director Chuck Jones
The show was a package program similar to the Hanna-Barbera/NBC show The Banana Splits, except that it contained no live-action segments. During the 1969–1970 season, Cattanooga Cats ran one hour and contained four segments. During the 1970–1971 season, the segments It's the Wolf! and Motormouse and Autocat were spun off into a half-hour show. Around the World in 79 Days remained a part of Cattanoga Cats, which was reduced to a half-hour. Motormouse and Autocat ran concurrently with Cattanooga Cats until both met their demise at the end of the 1970–1971 season.
Cattanooga Cats
Cattanooga Cats depicted the adventures of a fictitious rock band similar to The Archies and The Banana Splits populated by anthropomorphic hillbilly cats consisting of:
Lead singer/guitarist Country (voiced by Bill Callaway)
Singer/dancer Kitty Jo (voiced by Julie Bennett)
Bassist Scoots (voiced by Jim Begg)
Drummer Groove (voiced by Casey Kasem)
A fifth member, a mouse keyboardist named "Cheesie", was storyboarded but cut out of the series. The group travelled around in a van, was chased by a female cat groupie named Jessie the "Autograph Hound" (also voiced by Julie Bennett) and Kitty Jo owned a big blue dog named "Teeny Tim". The singing vocals for The Cattanooga Cats were performed by Michael Lloyd and Peggy Clinger. Producer Mike Curb was the musical director for the series and co-wrote all the songs performed by the Cattanooga Cats. Ted Nichols composed the background music. An LP, The Cattanooga Cats (Forward ST-F-1018), featuring some of the songs used in the series was released in 1969.
The Cats also appeared in various "bumpers" between the other cartoons, but were best remembered for their animated musical segments. These cartoons showed a strong psychedelic and op-art influence and the Cattanooga Cats remain a cult favorite to this day
Magilla Gorilla is a fictional gorilla and the star of The Magilla Gorilla Show by Hanna-Barbera that aired from 1964 to 1967
Magilla Gorilla (voiced by Allan Melvin[2]) is a gorilla who spends his time languishing in the front display window of Melvin Peebles' pet shop, eating bananas and being a drain on the businessman's finances. Peebles (voiced by Howard Morris and later by Don Messick) marked down Magilla's price considerably, but Magilla was invariably only purchased for a short time, typically by some thieves who needed a gorilla to break into a bank or by an advertising agency looking for a mascot for their new product. The customers always ended up returning Magilla, forcing Peebles to refund their money. Magilla often ended each episode with his catchphrase "We'll try again next week."
Like many of Hanna-Barbera's animal characters, Magilla Gorilla was dressed in human accessories, sporting a bow tie, shorts held up by suspenders, and an undersized derby hat.[2]
The only customer truly interested in obtaining the trouble-prone Magilla was a little girl named Ogee (voiced by Jean Vander Pyl and pronounced "Oh Gee!"). During the cartoon's theme song, "We've Got a Gorilla for Sale", she asks hopefully, "How much is that gorilla in the window?" a twist on the old standard, "(How Much Is) That Doggie in the Window?"), but she was never able to convince her parents to let her keep Magilla.
The trials of Magilla mirrored the attitudes that American citizens had towards racial integration during the Civil Rights Movement in the 1960s. The Magilla Gorilla Show perpetuated the idea that non-whites should be segregated, with Peebles selling Magilla to white customers who would invariably return him to the pet shop by the end of each episode.[3]
In Yiddish, a "megillah" is a long tedious or embroidered account, from the Hebrew "megillah", a story written in a scroll. One episode has Magilla saying, "Such a megillah over a gorilla
Hanna-Barbera Productions, Inc. (play /ˌhænə bɑrˈbɛrə/) was an American animation studio that dominated North American television animation during the second half of the 20th century. The company was originally formed in 1957 by former Metro-Goldwyn-Mayer animation directors William Hanna and Joseph Barbera and live-action director George Sidney in partnership with Columbia Pictures' Screen Gems television division as H-B Enterprises, Inc.[1]. Established after MGM shut down its animation studio and ended production of its animated short films (such as the popular Tom and Jerry series), H-B Enterprises, Inc. was renamed Hanna-Barbera Productions, Inc. in 1959.
Over the next three decades, the studio produced many successful animated shows, including The Huckleberry Hound Show, The Quick Draw McGraw Show, The Flintstones, The Yogi Bear Show, Top Cat, The Jetsons, Jonny Quest, Space Ghost, Wacky Races, Scooby-Doo, Where Are You? and The Smurfs among others. The studio also produced several feature films and cartoon shorts for theaters along with a number of specials and movies for television. While Hanna and Barbera's theatrical work awarded them seven Oscars, their television productions have earned the company eight Emmys[2] and the duo was awarded a star on the Hollywood Walk of Fame. In the mid-1980s, the company's fortunes declined somewhat after the profitability of Saturday morning cartoons was eclipsed by weekday afternoon syndication.
In 1991, the company was purchased by Turner Broadcasting System, who began using much of the H-B back catalog to program the Cartoon Network the following year[3][4]. Both Hanna and Barbera went into semi-retirement after Turner purchased the company, continuing to serve as ceremonial figureheads for and sporadic artistic contributors to the studio. The same year, the company was renamed H-B Production Co. then became Hanna-Barbera Cartoons, Inc. in 1994, and in October 1996, Turner merged with Time Warner.
By the time of the merger, Turner had turned Hanna-Barbera towards primarily producing new material for Cartoon Network, including the successful Cartoon Cartoons shows such as Dexter's Laboratory, Johnny Bravo, Cow and Chicken, I Am Weasel and The Powerpuff Girls. With William Hanna's death in 2001, the studio was folded into Warner Bros. Animation, and Cartoon Network Studios continued the projects for Cartoon Network output.
Joseph Barbera remained with the Warner Animation division until his death in 2006. Hanna-Barbera currently exists as an in-name-only company used to market properties and productions associated with the studio's "classic" works such as Yogi Bear, Scooby-Doo and Huckleberry Hound
Magilla Gorilla (voiced by Allan Melvin[2]) is a gorilla who spends his time languishing in the front display window of Melvin Peebles' pet shop, eating bananas and being a drain on the businessman's finances. Peebles (voiced by Howard Morris and later by Don Messick) marked down Magilla's price considerably, but Magilla was invariably only purchased for a short time, typically by some thieves who needed a gorilla to break into a bank or by an advertising agency looking for a mascot for their new product. The customers always ended up returning Magilla, forcing Peebles to refund their money. Magilla often ended each episode with his catchphrase "We'll try again next week."
Like many of Hanna-Barbera's animal characters, Magilla Gorilla was dressed in human accessories, sporting a bow tie, shorts held up by suspenders, and an undersized derby hat.[2]
The only customer truly interested in obtaining the trouble-prone Magilla was a little girl named Ogee (voiced by Jean Vander Pyl and pronounced "Oh Gee!"). During the cartoon's theme song, "We've Got a Gorilla for Sale", she asks hopefully, "How much is that gorilla in the window?" a twist on the old standard, "(How Much Is) That Doggie in the Window?"), but she was never able to convince her parents to let her keep Magilla.
The trials of Magilla mirrored the attitudes that American citizens had towards racial integration during the Civil Rights Movement in the 1960s. The Magilla Gorilla Show perpetuated the idea that non-whites should be segregated, with Peebles selling Magilla to white customers who would invariably return him to the pet shop by the end of each episode.[3]
In Yiddish, a "megillah" is a long tedious or embroidered account, from the Hebrew "megillah", a story written in a scroll. One episode has Magilla saying, "Such a megillah over a gorilla
In letzter Zeit fahren mir leider nur noch "abgenutzte" Re 6/6 vor die Linse. Die Freude war deshalb gross, als vor dem Ferngüterzug 60156 aus Chiasso die schöne & saubere Re 620 006 in der Doppeltraktion führend war (Villnachern, Juni 2021).
Black Manta- " Hey I am a big fan of the Micronauts Aliens ! "
" Give my best regards to Lobros ! "
" I sure would like to take a Sharkos out for a spin.......
anyway ... we....could ....make ....that .....happen ??? "
Kronos - " Insect noise, insect noise, insect noise, insect noise "
The Phantom is an American adventure comic strip created by Lee Falk, also creator of Mandrake the Magician. A popular feature adapted into many media, including television, film and video games, it stars a costumed crimefighter operating from the fictional African country Bangalla.
The Phantom is the 21st in a line of crimefighters that originated in 1536, when the father of British sailor Christopher Walker was killed during a pirate attack. Swearing an oath on the skull of his father's murderer to fight evil, Christopher started the legacy of the Phantom that would be passed from father to son, leaving people to give the mysterious figure nicknames such as "The Ghost Who Walks", "The Man Who Cannot Die" and "Guardian of the Eastern Dark", believing him to be immortal.
Unlike many fictional costumed heroes, the Phantom does not have any superpowers, and relies on his strength, intelligence, and fearsome reputation of being an immortal ghost to defeat his foes. The 21st Phantom is married to Diana Palmer, whom he met while studying in the United States; they have two children, Kit and Heloise. Like all previous Phantoms, he lives in the ancient Skull Cave, and has a trained wolf, Devil, and a horse named Hero.
The series began with a daily newspaper strip on February 17, 1936, followed by a color Sunday strip on May 28, 1939; both are still running as of 2014. At the peak of its popularity, the strip was read by over 100 million people each day.
Lee Falk continued work on The Phantom until his death in 1999. Today the comic strip is produced by writer Tony DePaul and artists Paul Ryan (Monday-Saturday) and Terry Beatty (Sunday). Previous artists on the newspaper strip include Ray Moore, Wilson McCoy, Bill Lignante, Sy Barry, George Olesen, Keith Williams, Fred Fredericks, Graham Nolan and Eduardo Barreto.
New Phantom stories are published in comic books in different parts of the world, among them by Dynamite Entertainment in the United States, Egmont in Sweden, Norway and Finland (not anymore), and Frew Publications in Australia.
The Phantom was the first fictional hero to wear the skintight costume that has now become a hallmark of comic book superheroes, and was also the first shown wearing a mask with no visible pupils, another superhero standard
Creation
After the success of his Mandrake the Magician, the King Features newspaper syndicate asked Falk to develop a new feature. His first attempt was a strip about King Arthur and his knights, which Falk both wrote and drew.[6] However, King Features turned this down, and Falk developed the idea of The Phantom, a mysterious, costumed crimefighter. He planned the first few months of the story and drew the first two weeks as a sample.
Inspired by his lifelong fascination with myths and legends, such as those of King Arthur and El Cid, as well as modern fictional characters as Zorro, Tarzan, and The Jungle Book's Mowgli, Falk envisioned the Phantom's alter ego as rich playboy Jimmy Wells, fighting crime by night as the mysterious Phantom. Partway through his first story, The Singh Brotherhood, before revealing Wells was the Phantom, Falk changed the setting to jungle and made the Phantom a seemingly immortal mythic figure.[7] Deciding there were already too many characters called the Phantom (including the Phantom Detective and the Phantom of the Opera), Falk had thought of calling his hero "The Gray Ghost" (which later became the name of a Batman character, a fact alluded to in the first episode of Phantom 2040).[citation needed] However, Falk could not find a name he liked better and finally settled on the Phantom.
In the A&E American cable TV documentary The Phantom: Comic Strip Crusader, Falk explained Greek busts inspired the idea of the not showing the Phantom's pupils when he was wearing his mask. He (incorrectly) believed that Ancient Greek busts displayed no pupils (they would have been painted on originally, which over time faded) which he felt gave them an inhuman, awe-inspiring appearance. In an interview published in Comic Book Marketplace in 2005,[10] Falk said the Phantom's skin-tight costume was inspired by Robin Hood, who was shown wearing tights in films and on stage.
Newspaper strips
The first Phantom Sunday strip (May 28, 1939). Art by Ray Moore.
The Phantom started as a daily strip on February 17, 1936, with the story "The Singh Brotherhood", written by Falk and drawn first by him, for two weeks, followed by Ray Moore, who was an assistant to artist Phil Davis on Falk's Mandrake the Magician strip. A Sunday Phantom strip was added May 28, 1939.[12]
During World War II, Falk joined the Office of War Information, where he became chief of his radio foreign language division. Moore also served in the war, during which he left the strip to his assistant Wilson McCoy. On Moore's return, he worked on the strip on and off until 1949, when McCoy succeeded him.[13] During McCoy's tenure, the strip appeared in thousands of newspapers worldwide, and The Phantom strip was smuggled by boats into the Nazi-occupied Norway during World War II. The word "Phantom" was also used as a password for the Norwegian Resistance, leading the character to receive iconic status in the country.
McCoy died suddenly in 1961. Carmine Infantino and Bill Lignante (who would later draw several Phantom stories directly for comic books) filled in before a successor was found in Sy Barry. During Barry's early years, he and Falk modernized the strip, and laid the foundation for what is considered the modern look of the Phantom. Barry's tenure would see Bengalla turned into a democracy, with the character of President Lamanda Luaga being introduced. Barry would continue working on the strip for over 30 years before retiring in 1994, having drawn around 11,000 Phantom strips in total.
Barry's longtime assistant George Olesen remained on the strip as penciller, with Keith Williams joining as inker for the daily strip. The Sunday strip was inked by Eric Doescher until Fred Fredericks became the regular inker in 1995.
Falk continued to script Phantom (and Mandrake) until his death on March 13, 1999. His last daily and Sunday strip stories, "Terror at the Opera" and "The Kidnappers", respectively, were finished by his wife, Elizabeth Falk, after the hospitalized Falk had literally torn off his oxygen mask to dictate the adventures.[17] After Falk's passing, King Features Syndicate began to cooperate with European comic publisher Egmont, publisher of the Swedish Fantomen magazine, which now went from only publishing Phantom stories in licenced comic books to providing the stories for the newspaper strip as well, by adapting their own Phantom comic book stories into the comic strip format. Fantomen writers Tony De Paul and Claes Reimerthi alternated as writers of the newspaper strip after Falk died, with De Paul handling the daily strips and Reimerthi being responsible for the Sunday strips. De Paul would later assume duties as the sole writer of the strip. Some stories have been adapted from comic magazine stories originally published in Fantomen.
Phantom daily strip from 2005. Art by Paul Ryan.
In 2000, Olesen and Fredericks retired from the Sunday strip which was then taken over by respected comic book artist Graham Nolan, who had previously drawn three covers for issues of Fantomen. A few years later, Olesen and Williams left the daily strip after Olesen decided to retire and artist Paul Ryan, who had worked on the Fantomen comic stories and had been a fan of the character since childhood, took over the daily strip in early 2005. Ryan succeeded Nolan as artist on the Sunday strip in 2007.[18] On Sunday July 31, 2011, Eduardo Barreto became the Phantom Sunday page artist. Barreto died after only a few months of working on the strip however, and Ryan temporarily took over the Sunday page duties again starting with the January 15, 2012 edition, which carried a memoriam for Barreto. The following week's strip was also handled by Ryan, before Terry Beatty became Barreto's permanent replacement.
The Phantom is one of few adventure comic strips still published today.
Mythos
Over the course of more than seventy years' worth of stories, the back story "legend" of the Phantom grew to become an integral part of the series. The legend of the "Ghost Who Walks" made the character stand out from the innumerable costumed heroes who have battled crime throughout the 20th century, and helped maintain his appeal through to the present day.
Much of the underlying, continuing plots and themes of the series focus on the continuing legend of the Phantom. The series regularly quotes the "old jungle sayings" surrounding the myth of the Phantom.[33] Perhaps the most well-known of these is the tradition that anyone who sees the Phantom's true face without his mask will certainly "die a terrible death".
Not all stories were set in present time, but included earlier generations. While the costumes looked the same, the weaponry varied with the age, such as revolvers and pirate flintlocks.
The Phantom is feared by criminals over the entire world and knows how to use his frightening image against them.
The series regularly quotes the "old jungle sayings
The Phantom's face means death (Old Jungle saying) The Phantom The Phantom Comic 1930s
Phantom moves silently as fog (Old Jungle saying) The Phantom The Phantom Comic 1930s
Phantom has eyes and ears everywhere... (Old Jungle saying) The Phantom The Phantom Comic 1930s
I am known by many names... The Phantom The Phantom Comic 1930s
The Phantom only warns once... (Old Jungle saying) The Phantom The Phantom Comic 1930s
When Phantom moves, time stands still... (Old Jungle saying) The Phantom The Phantom Comic 1930s
Angry Phantom is fearful to behold (Old Jungle saying) The Phantom The Phantom Comic 1930s
Phantom rough with roughnecks... (Old Jungle saying) The Phantom The Phantom Comic 1930s
Never point a gun at the Phantom (Old Jungle saying) The Phantom The Phantom Comic 1930s
The Ghost Who Walks will never die.... The Phantom The Phantom Comic 1930s
Phantom quick like lightning...(Old Jungle saying) The Phantom The Phantom Comic 1930s
The Phantom has the strength of ten tigers (Old Jungle saying) The Phantom The Phantom Comic 1930s
Phantom moves faster than eyes can see (Old Jungle saying) The Phantom The Phantom Comic 1930s
The cold voice of the angry Phantom can freeze blood (Old Jungle saying) The Phantom The Phantom Comic 1930s
Call the Phantom anywhere and he will hear (Old Jungle saying) The Phantom The Phantom Comic 1930s
In Phantom country, it is said that a woman clad in jewels may walk without fear (Old Jungle saying) The Phantom The Phantom Comic 1930s
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Courtesy of Chatwick University Archives, 1960
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All rights and copyrights observed by Chatwick University, Its contributors, associates and Agents
The purpose of these chronological photos and accompanying stories, articles is to educate, teach, instruct, and generally increase the awareness level of the general public as to the nature and intent of the underlying criminal elements that have historically plagued humankind.
No Part of this can reprinted, duplicated, or copied be without the express written permission and approval of Chatwick University.
These photos and stories are works of fiction. Any resemblance to people, living or deceased, is purely coincidental.
As with any work of fiction or fantasy the purpose is for entertainment only, and should never be attempted in real life.
We accept no responsibility for any events occurring outside this website.
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I'll probably delete this, but just a new character in the making. I'm not disclosing details yet, but the fig looks a little lame to me. What parts do you think would fit him? Or at least a good superpower that suits this guy?
At the Churchill Club top 10 tech trends debate I disagreed with the propositions that “Cyber Warfare Becomes a Good Thing” and that “US is the Supreme Cyber Security Force in the World and its Primary Force; citizens accept complete observation by the functions of a police state. A devastating electronic attack results in govt. militarization of major gateways and backbones of the Internet.” I have problems with the “goodness” in the first prediction, and while the U.S. may argue that it is the best, I don’t think the trend is toward a sole superpower in cyberspace.
The NSA TAO group that performs the cyber–espionage pulls 2 petabytes per hour from the Internet. The networking infrastructure to support this is staggering. Much of it is distributed among the beige boxes scattered about in plain view, often above ground on urban sidewalks. When President Obama receives his daily intelligence briefing, over 75% of the information comes from government cyberspies. (BusinessWeek)
Cyber-offense may be very different than cyber-defense. Some argue that open disclosure of defense modalities can make them stronger, like open source software. But offensive tactics need to be kept private for them to be effective more than once. This leads to a lack of transparency, even within the chain of command. This leaves open the possibility of rogue actors — or simply bad local judgment — empowered with an ability to hide their activities and continual conditioning that they are “beyond the law” (routinely ignoring the laws of the nations where they operate). We may suspect that rogue hacking is already happening in China, but why should we expect that it wouldn’t naturally arise elsewhere as well?
Since our debate, the Washington Post exposé reported:
“Chinese hackers have compromised the designs of some of America’s most sensitive and advanced weapons systems—including vital parts of the nation’s missile defenses, fighter aircraft and warships… Also compromised were designs for the F/A 18 fighter jet, V-22 Osprey, F-35 Joint Strike Fighter, UH-60 Black Hawk helicopters and the Navy’s new Littoral Combat Ship meant to prowl the coasts.”
And today, a new report from the U.K. Defense Academy, entitled The Global Cyber Game suggests that my mental model may be a bit antiquated.
Shall we play a game?
“When the Internet first appeared, the cultural bias of Western countries was to see it as a wonderful and welcome innovation. The fact that it created security problems somewhat took them by surprise and they have been reluctant to respond.
In contrast, states such as Russia and China saw the Internet as a potential threat from the outset, and looked at the problem in the round from their perspective. They formulated strategy and began to move pre-emptively, which has allowed them to take the initiative and to some extent define the Cyber Game.
As a result, cyberspace is now justifiably seen by Western countries as a new and potentially serious avenue of international attack, which must logically be militarized to protect the nation.
But what if information abundance is so deeply transformative that it is changing not only the old game between nations but the global gameboard itself? In this case, we need a different approach, one that seeks to fully appreciate the new game and gameboard before making recommendations for national security.
The ability of national governments to understand and tame the Global Cyber Game, before it takes on an unwelcome life of its own, may be the crucial test for the effectiveness and even legitimacy of the nation state in the information age.” (p.107)
The China Hypothesis
“It makes extensive state-bankrolled purchases of many critical parts of the local economies and infrastructure under the guise of independent commercial acquisitions. These include contracts for provision of national Internet backbones, and equity stakes in utility companies. These enable it to control ever larger parts of the target economies, to install national-scale wiretaps in domestic networks and, in effect, to place remote off-switches in elements of critical national infrastructure.
Finally, to round off the effort, the ‘competitor’ simultaneously makes a massive effort to build its own domestic knowledge industry, sending students around the world in vast numbers to learn local languages and acquire advanced technical skills. In some cases, these students even manage to obtain funding from the target country educational systems. This effort, which only pays off on long timescales, allows it to consolidate and make full use of the information it has exfiltrated from around the world.
If it is allowed to continue for long enough, the target countries will find that they have lost so much autonomy to the ‘competitor’ country that they are unable to resist a full cultural and economic take-over, which is ultimately accomplished without open hostilities ever being declared, or at least not of a type that would be recognizable as industrial-era conflict.
National geopolitical strategy can be disguised as normal commercial activity and, even if this is noticed, it cannot be challenged within the legal systems of target countries. Thus an international-scale offensive could be mounted without it ever being understood as such.
These difficulties are somewhat reminiscent of the industrial cartelization strategy pursued by Germany in the years running up to the Second World War. This carefully orchestrated form of economic warfare was effectively invisible because it was positioned in the cognitive blind spot of British Empire industrialists. Until war broke out, and the deliberately engineered shortage of materials became apparent, they were unable to see it as anything but apparently profit-seeking industrial strategy on the part of German industry.
What sort of response should be made to a strategy like this... is retaliation of any kind appropriate? Should the Cyber Game be played as a zero-sum game? The essential problem is that the strategy involves IP theft on a grand, indeed global scale. This is real destruction of value for those companies and agencies who have been targeted
Is there any other way of looking at this? Possibly the one thought that trumps Western outrage at the idea of information theft is to recall that it can be stolen without being lost, though it may be devalued. It may not be the knowledge itself but how we create it and use it that is important. In this view, the Cyber Game, being ultimately knowledge-based, is genuinely a non-zero game. Among economic players of the Cyber Game, this understanding is gradually turning into an approach that author Don Tapscott calls ‘radical openness’.
A true knowledge-era strategy may not be stealing information but sharing it, playing the Cyber Game high on the gameboard, as Internet pioneers have been doing all along. Maybe Western democracies should respond to China’s alleged actions in the same way. Dare they choose to reframe in this way?” (pp.52-8.)
The Future
“The most likely form of conflict is now civil war in countries with governments referred to as anocracies, neither fully democratic nor fully autocratic.
Income polarization is rising within wealthy countries, as a side effect of globalization, and is hollowing out the middle class. Commentators and researchers have noted this effect particularly in the US. Whether this rising polarization could raise the risk of civil war in wealthy countries is questionable, as long as their governments remain effective. This itself will be a function of how well they adapt to the evolving information environment. If they fail, and a combination of financial, economic and environmental crises threaten the ability of governments to maintain the quality of life, then internal conflict is entirely possible.” (p.74)
And as I try to look farther to the future, the offensive cyber-code and autonomous agents of today are not so different from the bio and then nano-weapons of tomorrow. The cell is but a vessel for the transmission of code.
I think humanity will cut its teeth on cultural norms and responses (police state, cyber-counter-guerillas (beyond governments to posses and bounty hunters), and a societal immune system for the crazy ones) in response to the imminent cyber threats… and then we will face bio threats… and finally nano threats. So there is little reason to focus on the latter until we have solved the former.
Supergirl is the name of several fictional superheroines appearing in American comic books published by DC Comics. The original, current, and most well known Supergirl is Kara Zor-El, the cousin of superhero Superman. The character made her first appearance in Action Comics #252 (May 1959) and was created by Otto Binder and Al Plastino.
Concept
Created as a female counterpart to Superman, Kara Zor-El shares his superpowers and vulnerability to Kryptonite. Supergirl plays a supporting role in various DC Comics publications, including Action Comics, Superman, and several comic book series unrelated to Superman.
In 1969, Supergirl's adventures became the lead feature in Adventure Comics, and she later starred in an eponymous comic book series which debuted in 1972 and ran until 1974, followed by a second monthly comic book series, The Daring New Adventures of Supergirl, which ran from 1982 to 1984.
Supergirl was originally introduced in Action Comics #252 as the cousin of the publisher's flagship superhero, Superman in the story The Supergirl from Krypton. She is an alien from the planet Krypton, possessing a multitude of superhuman abilities derived from the rays of a yellow sun.
Other mainstream characters have taken the name Supergirl over the years, with decidedly non-extraterrestrial origins.
Because of changing editorial policy at DC, Supergirl was initially killed off in the year 1985 limited series Crisis on Infinite Earths. DC Comics subsequently rebooted the continuity of the DC Comics Universe, re-establishing Superman's character as the sole survivor of Krypton's destruction.
Following the conclusion of Crisis on Infinite Earths, several different characters written as having no familial relationship to Superman have assumed the role of Supergirl, including Matrix, Linda Danvers, and Cir-El. Following the cancellation of the third Supergirl comic book series (1996–2003), which starred the Matrix/Linda Danvers version of the character, a modern version of Kara Zor-El was reintroduced into the DC Comics continuity in "The Supergirl from Krypton" story within Superman/Batman #8 (February 2004). This modern Kara Zor-El stars as Supergirl in an eponymous comic book series and additionally in a supporting role in various other DC Comics publications.
Since her initial comic book appearances, the character later branched out into animation, film, television, and merchandising. In May 2011, Supergirl placed 94th on IGN's list of the Top 100 Comic Book Heroes of All Time. In November 2013, the character placed 17th on IGN's list of the Top 25 Heroes of DC Comics.
Precursors
Superwoman – The first comic ever to feature a female counterpart to Superman is "Lois Lane – Superwoman", a story published in Action Comics #60 (May 1943), in which a hospitalized Lois dreams she has gained Kryptonesque superpowers thanks to a blood transfusion from the Man of Steel.
She begins her own career as Superwoman, complete with copycat costume. Similar stories with Lois Lane acquiring such powers and adopting the name "Superwoman" periodically appeared later. One such story is in Action Comics #156 (May 1951), in which Lois accidentally gains those powers through an invention of Superman's arch-foe, Lex Luthor. In the story, Lois wears a short blond wig in her crime-fighting identity, giving her an appearance almost identical to the later version of Supergirl after the latter's real name was specified as Kara Zor-El.
Supergirl – In Superboy #5 (November–December 1949) in a story titled "Superboy Meets Supergirl", Superboy meets Queen Lucy of the fictional Latin American nation of Borgonia. She is a stellar athlete and scholar. Tired of her duties and wanting to enjoy a normal life, Queen Lucy travels to Smallville, where she meets Superboy and soon wins his heart. Superboy puts on a show with her where he uses his powers to make her seem superhuman; during this contest, she is called Supergirl. As Supergirl, Queen Lucy wears a tan dress with a brown cape and Superboy's "S" symbol. Superboy later saves her from a scheming minister. She returns to her throne, leaving Superboy to wonder if she ever thinks of him.
Super-Sister – In the Superboy #78 story titled "Claire Kent, Alias Super-Sister", Superboy saves an alien woman named Shar-La from a life-threatening crash. After he ridicules her driving, Shar-La turns Superboy into a girl. In Smallville, Clark Kent (Superboy's alter ego) claims to be Claire Kent, an out-of-town relative who is staying with the Kents. When in costume, he plays Superboy's sister, Super-Sister, and claims the two have exchanged places. As a girl ridiculed and scorned by men, he wants to prove he is as good as he always was. In the end, it is revealed that the transformation is just an illusion created by Shar-La. Superboy learns not to ridicule women.
Super-Girl – In Superman #123 (August 1958), Jimmy Olsen uses a magic totem to wish a "Super-Girl" into existence as a companion and helper for Superman; however, the two frequently get in each other's way until she is fatally injured protecting Superman from a Kryptonite meteor that a criminal has dropped towards him. At her insistence, Jimmy wishes the dying girl out of existence. DC used this story to gauge public response to the concept of a completely new female counterpart to Superman.
In the original issue, she has blond hair and her costume is blue and red like Superman's; indeed, it closely resembles the uniform that actress Helen Slater would later wear in the 1984 movie. Early reprints of this story show her with red hair and an orange and green costume to prevent readers from confusing her with the then current Supergirl character. Much later, the story was again reprinted in its original form.
Original character: Kara
Debut
After positive fan reaction to Super-Girl, the first recurring and most familiar version of Supergirl debuted in the year 1959. Kara Zor-El first appeared in Action Comics #252 (May 1959). The story that introduced the character was drawn by Al Plastino and written by Otto Binder, who had also created Mary Marvel, Captain Marvel's sister and female spinoff. Like Supergirl, Mary Marvel was a teen-age female version of an adult male superhero, wearing a costume that was identical to the older character's other than substituting a short skirt for tight trousers. (Binder also created Marvel Comics' Miss America, a superhero who shared little other than the name with her sometime co-star Captain America.)
Reaction to Supergirl's first appearance was tremendous, with thousands of positive letters pouring into the DC Comics offices.
Issue #8 of the Superman/Batman series originally published in 2004 re-introduced Kara Zor-El into the DC continuity. Like the pre-Crisis version, this Kara claims to be the daughter of Superman's uncle Zor-El and aunt Alura In-Ze. Unlike the traditional Supergirl, Kara is born before Superman; she is a teenager when he is a baby.
She is sent in a rocket in suspended animation to look after the infant Kal-El; however, her rocket is caught in the explosion of Krypton and becomes encased in a Kryptonite asteroid. She arrives on Earth years after Kal-El, who has grown and become known as Superman. Owing to this extended period of suspended animation, she is "younger" than her cousin. At the end of "The Supergirl from Krypton" arc, Superman officially introduces her to all the heroes of the DC Comics Universe. She adopts the Supergirl costume and accepts the name.
A new Supergirl series, written by Jeph Loeb, began publication in August 2005. The storyline in the first arc of Supergirl depicts a darker, evil version of Kara emerging when Lex Luthor exposes her to Black Kryptonite. The evil Supergirl implies that Kara's family sent her to Earth to kill Kal-El as revenge for a family grudge. At the time, Kara herself refuses to believe this, but later flashbacks indicate that not only is this partly true, but Kara had been physically altered by her father as a child before being involved in several murders on Krypton. However, these matters were later revealed to be delusions as a result of Kryptonite poisoning. Upon being cured, she presents a personality more like that of her Silver Age persona.
Biography
Kara Zor-El (so named because on Krypton, women take the full name of their fathers) is the last survivor of Argo City, which had survived the explosion of the planet Krypton and drifted through space. The city had been covered by a plastic dome for weather moderation, devised by Zor-El, the younger brother of Jor-El, a climatologist and engineer, the father of Superman (Kal-El).
The dome held together a large chunk of land mass under the city as it drifted through space in the general direction of our Solar System. However, the bottom-most layers of bedrock were affected by the explosion of the great planet's fissionable core and underwent a slow but steady chain reaction, turning into green kryptonite. Using raw deposits and refined materials at hand, the residents of Argo City laid down a ground shield of lead foil to protect them from the developing kryptonite.
Zor-El was also able to fashion a makeshift propulsion system to try to accelerate the city's approach to the Solar System. During the roughly 30 years Argo City traveled through space, Zor-El met and married Alura, daughter of In-Ze, who in turn bore their daughter, Kara—blond like her parents. But before the propulsion system was able to steer the city toward Earth, a deranged citizen named Jer-Em, who was suffering from survival guilt, damaged the exhaust, veering Argo toward a swarm of meteors that crashed into the underside of the land mass on which it rested.
As the inhabitants of the colony were being slain by the green kryptonite radiation released by meteorites shredding the lead barrier, the adolescent Kara was sent to Earth by Zor-El in a rocket, to be raised by her cousin Kal-El (a.k.a. Clark Kent). To ensure she would be recognized by Superman, Kara's parents provided her with a uniform which was closely based on the one Superman wears.
It later develops Zor-El and Alura survived the radiation poisoning that killed everyone else in Argo City by entering the Survival Zone, a parallel continuum akin to the Phantom Zone. They were eventually rescued by Supergirl and the couple decide to live in the bottle city of Kandor.
Later, Kara is reunited with her parents, but that reunion becomes bittersweet, as Reactron kills her father and her mother dies when New Krypton is destroyed by a trap in Reactron left by Lex Luthor, her own cousin Superman's greatest enemy on Earth and now her greatest enemy on Earth as well.
On Earth, Kara acquires powers identical to Superman's and adopts the secret identity of Linda Lee, a resident of Midvale Orphanage. She conceals her blonde hair beneath a brunette wig and functions as Supergirl only in secret, at Superman's request, until she can gain, in his opinion, sufficient control of her powers — and the wisdom to properly use them. Her debut was delayed by her powers being stolen by a Kandorian villainess; during this period, she is adopted by Fred and Edna Danvers.
She attends Midvale High School as Linda Lee Danvers. In later years, after graduating from Stanhope College, she changes careers several times, holding jobs in student counseling, news reporting, and acting in a TV soap opera, Secret Hearts (a play on the DC romance comic of the same name). She also attends college in Chicago. Kara has many boyfriends, including Richard (Dick) Malverne, Jerro the Merboy from Atlantis, and Brainiac 5, a member of the Legion of Super-Heroes. However, she has shunned serious commitments, placing her super-career first.
Supergirl's secret identity is a closely held secret known only to Superman, her foster parents, and the Legion of Super-Heroes, of which she is a member for a time. Like all Kryptonians, Supergirl is vulnerable to kryptonite. Streaky the Supercat, her orange cat, acquires temporary superpowers as a result of its exposure to "X-kryptonite," a form of kryptonite Supergirl accidentally created in an unsuccessful attempt to neutralize the effects of green kryptonite. Comet the Superhorse, a former centaur, is Supergirl's equine companion.
One way DC demonstrated the epic nature of its 12-issue limited series Crisis on Infinite Earths (April 1985 – March 1986) was through the deaths of important characters. In issue #7 (October 1985), Supergirl sacrifices her life to save her cousin and the DC Multiverse from destruction. When the Superman continuity was rebooted after Crisis on Infinite Earths, DC editors felt that Superman should be the sole survivor of Krypton, resulting in Kara being removed. Unlike a number of other characters who are shown dying in the Crisis, no one remembers Kara dying or even ever having existed.
After the events of Infinite Crisis, the sequel to Crisis on Infinite Earths, many historical events from the Multiverse are now being remembered. Donna Troy, after her rebirth and inheritance of the Harbinger's Orb, recalls the original Kara Zor-El and her sacrifice.
A Post-Crisis Supergirl appears in Supergirl and the Legion of Super-Heroes, in which she is transported to the 31st century and, as a result of her disorientation, for a time believes she is dreaming her surroundings into existence until finally convinced otherwise. Although her memories of her time with the Legion are erased before she returns to the present, the mental blocks break down upon encountering the Pre-Crisis versions of Legionnaires Karate Kid and Triplicate Girl (Una).
Supergirl exhibits new powers, manifesting sunstone crystals from her body; so far, she only does so while under great stress (for example, when Cassandra Cain tries to kill her). Supergirl's father implanted the crystals within his daughter's body to protect her from malevolent beings from the Phantom Zone. The Zone dwellers are released when Jor-El creates the Phantom Zone Projector and exploits the Zone as a prison. Kara's father, believing that Kal-El is a lure to the Zone denizens, instructs Kara to destroy him. More recent comics have cast this plotline as the result of kryptonite poisoning from the kryptonite asteroid in which she was trapped.
A recently completed storyline focused on her promise to a little boy that she would save him. She tries to make good on her promise, following different avenues searching for a cure for his cancer. After he died, she tracks down a villain with the ability to jump through time, but decides not to use that solution, as she would just be doing the same thing as the villain. She accepts that sometimes she cannot save everyone.
As part of The New 52, Kara's origin was rebooted once again. An amnesiac Kara awakens after her lifepod crashes to Earth in the midst of a meteor shower. Upon emerging, she encounters humans and the extent of her powers for the first time. When encountered by Superman, she attacks him, believing him to be an impostor as her cousin was only a baby when she last saw him and she believed it to only have been a few days since then.
After several battles with supervillains, including the Worldkillers, superweapons of Kryptonian design, she accepts Krypton's destruction, but continues to grapple with her grief. Her desire to restore Krypton results in her being manipulated into nearly destroying Earth by another Kryptonian whom she falls in love with. Upon realizing his manipulation, she kills him by driving kryptonite through his heart and succumbs to kryptonite poisoning.
Following her poisoning, Supergirl departs Earth to die alone. While adrift in interstellar space, she encounters a planet under attack by monsters and she intervenes to save them, unaware that the entire planet is a trap by Brainiac. She is captured and restrained by the Cyborg Superman, but after a struggle, she manages to escape. Returning to Earth, she is sent into the past by the Oracle alongside Superman and Superboy, where she ensures that a restored H'el cannot save Krypton. She sacrifices the planet and her family in order to save the universe.
Back on Earth, she is attacked by the assassin Lobo and, in the ensuing battle, kills him while unleashing her rage. A Red Lantern power ring finds her and attaches itself to her, transforming her into a Red Lantern. Driven insane by rage, Kara wanders through outer space, attacking everyone in her way, until captured by several Green Lanterns and brought to Hal Jordan.
Immediately recognizing a Kryptonian and unable to remove the power ring without killing her, he brings her to Guy Gardner, the leader of one of the two Red Lantern factions, who manages to restore her sanity. After some time under Gardner's tutelage and protecting the galaxy as a Red Lantern, she is discharged from the Red Lantern Corps, as Guy did not want her to die needlessly fighting against Atrocitus' splinter group. On her way back to Earth, Kara encounters the leader of the Worldkillers, who are revealed to be parasitic suits of armor.
He attempts to assimilate Kara as his host, but she voluntarily subjects herself to kryptonite poisoning in order to stop him and eventually flies into the Sun and removes her power ring, killing her and removing him from her body. However, Kara is revealed to be immortal while in the Sun's core and she is restored to life without the power ring or any kryptonite poisoning, immediately destroying the Worldkiller. She later helps Gardner against Atrocitus and his Red Lantern splinter group.
Supporting characters
Even though Supergirl is a Superman supporting character, she is also a Superman Family member, with her own set of supporting characters.
Zor-El and Alura – Kara Zor-El's biological parents. Zor-El, the younger brother of Jor-El, is a scientist who invents the dome over Argo City and oversees the placement of lead shielding over the ground of Argo City, thus enabling the city's residents to survive the explosion of Krypton. The city drifts in space for about 15 years, the residents clinging to a precarious existence. During that time, the couple have a daughter, Kara, who grows to about the age of 10 or 12, when the city is put in peril when its lead shielding is punctured by meteors, releasing deadly Kryptonite radiation.
At this point, Zor-El and Alura In-Ze place Kara in a rocket ship and send her to Earth, which Zor-El had observed using a powerful electronic telescope. Observing a super-powered man resembling his brother Jor-El, and wearing a uniform of Kryptonian styling, Zor-El and his wife conclude the man is probably their nephew, Kal-El, sent through space by Jor-El when Krypton exploded and now grown to adulthood.
In later Silver Age accounts, Zor-El and Alura survive the death of Argo City when, shortly before the radiation reached lethal levels, Zor-El projects them both into the immaterial Survival Zone, a separate dimension resembling the Phantom Zone; later they are released from the Zone and go to live in the bottle city of Kandor, preserved in microscopic size at Superman's Fortress of Solitude. In the Silver Age version of the continuity, Supergirl could regularly visit with both her adoptive parents, the Danvers (see below), and her birth parents.
Streaky the Supercat – Supergirl's pet cat. In the pre-Crisis continuity, he is named after a jagged horizontal stripe of lighter fur on his side, and acquires super-powers after exposure to X-Kryptonite. In post-Crisis continuity, she is a normal housecat Supergirl takes in, whose name is taken from her inability to understand the concept of a litterbox.
Comet the Super-Horse – Pre-Crisis Supergirl's horse is a centaur accidentally cursed by Circe into being trapped in the form of a horse. In post-Crisis continuity, Comet is a superhero who is a romantic interest of Linda Danvers.
Fred and Edna Danvers – The foster parents of pre-Crisis Supergirl. Shortly after they adopt Linda Lee from the Midvale orphanage, Superman reveals his cousin's identity to them, so they are aware of her powers. Later, they also learn that Superman is secretly Clark Kent.
Dick Malverne – An orphan at the Midvale Orphanage who is one of Pre-Crisis Supergirl's romantic interests. While living at the orphanage as Linda Lee, Supergirl meets and befriends a fellow orphan, Dick Wilson. Dick suspects that Linda is secretly Supergirl and constantly tries to prove it. Later, Dick is adopted by a couple named Malverne, and changes his name to Dick Malverne. In the post-Crisis continuity, Dick Malverne is a newly arrived resident of Leesburg who befriends Linda Danvers.
Jerro the Merboy – A merperson from Atlantis who is another of pre-Crisis Supergirl's romantic interests. Superman has a similar relationship with mermaid Lori Lemaris.
Lena Thorul – Another orphan at the Midvale Orphanage who is one of Pre-Crisis Supergirl's/Linda Lee Danvers's best friends. Lena is unaware that she is the long lost younger sister of Lex Luthor. When Lena was still a small child and Lex was a teen, Lex turned evil after the laboratory accident he blamed on Superboy turned him bald.
Lex's parents disowned him and told him to leave home. In order to prevent disgrace to Lena, they moved away from Smallville and told Lena that her brother had been killed in a mountain climbing accident. They changed their family name to Thorul, an anagram of Luthor. Eventually Lena's parents were killed in a car accident and Lena was sent to Midvale Orphanage. A childhood accident while playing in her brother Lex's laboratory empowered Lena with extrasensory perception.
Siobhan Smythe - Kara's best friend who mistook her for an enemy. They both bonded and later battled Siobhan's father, the Black Banshee.
Enemies
Black Flame – A Kandorian who takes to a life of crime and fights Supergirl. Introduced in Action Comics #304 (September 1963).
Blackstarr – Rachel Berkowitz discovers the secrets of the Unified Field Theory and employs it to manipulate reality as the leader of a group of neo-Nazis called the Party For Social Reform. Introduced in Supergirl vol. 2, #13 (November 1983).
Blithe – Earth-born angel servant of Carnivore who merges with the evil form of Matrix. She later becomes an ally. Introduced in Supergirl (vol. 4) #36 (September 1999).
Buzz – Gaius Marcus sells his soul to Baalzebub who goes on to become an agent for the Lords of Chaos. He would later become a shaky ally. Introduced in Supergirl (vol. 4) #1 (September 1996).
Carnivore – The son of Lilith and Baalzebub, Carnivean is the first vampire to walk the Earth and usurp the rule of Heaven. He was introduced in Supergirl (vol. 4) #32 (May 1999).
The Council – A clandestine criminal organization in Chicago that employs the Director, Matrix-Prime, and the Gang. Introduced in Daring New Adventures of Supergirl #3 (January 1983).
Decay – Daniel Pendergast manipulates Psi into trying to destroy Chicago only to be turned into a monstrous slime creature. Introduced in Daring New Adventures of Supergirl #1 (November 1982).
The Gang – A group of mercenaries whose members are Brains, Bulldozer, Ms. Mesmer, and Kong. Introduced in Daring New Adventures of Supergirl #4 (February 1983).
Lesla-Lar – A Kandorian who tries to switch places with Supergirl on several occasions. Introduced in Action Comics #279 (August 1961).
Lilith – The Mother of Demons, Lilith seeks revenge on Supergirl for destroying her son Carnivore. Introduced in Supergirl (vol. 4) #67 (April 2002).
Matrix-Prime – A powerful robot built by the Council that acts as their agent, collecting funds and eliminating threats. Introduced in Daring New Adventures of Supergirl #6 (March 1983).
Murmur – Demonic servant of Carnivore. Introduced in Supergirl (vol. 4) #33 (June 1999).
Nasthalia Luthor – Lex Luthor's niece and Supergirl's rival. Introduced in Adventure Comics #397 (September 1970).
Princess Tlaca – Aztec princess who seeks to triumph over Supergirl and restore the prestige of her civilization. Introduced in Superman Family #165 (June 1974).
Psi – Gayle Marsh is a powerful psionic manipulated by Daniel Pendergast into trying to destroy Chicago. Introduced in Daring New Adventures of Supergirl #1 (November 1982).
Reactron – The Living Reactor, Reactron seethes with radioactive energy and is able to generate concussive blasts and disintegration beams. Pre-Crisis, he is Army Sergeant Ben Krullen, who served with Tempest and developed his powers because of the hero. Post-Crisis, he is Benjamin Martin Krull and his origin is essentially the same as before. He murders Zor-El. Introduced in Daring New Adventures of Supergirl #8 (June 1983).
Reign – A Worldkiller, a biological weapon created on Krypton that was soon outlawed by the Kryptonian Science Council. Introduced in Supergirl (vol. 6) #5 (March 2012)
Siobhan McDougal/Silver Banshee – An aggressive enemy of Superman and the arch enemy of Supergirls Kara Zor-El and Linda Danvers.
Superwoman – Lucy Lane becomes her father's agent against the residents of New Krypton, bringing her into conflict with Supergirl. Lucy appears as Superwoman for the first time in Supergirl (vol. 5) #35 (January 2009).
Twilight – A New God who would curse the Presence and sees Supergirl as a means of exacting revenge. She merges with Matrix and becomes an ally. Introduced in Supergirl (vol. 4) #15 (November 1997).
Other notable versions
Several different versions of Supergirl have appeared in continuity.
Power Girl (Kara Zor-L) – A version of Kara Zor-El from the parallel world Earth-Two, the cousin of Superman (Kal-L). As part of the New 52, the reintroduced Power Girl is now from Earth 2, and had used the name Supergirl in that universe.
Laurel Gand (Andromeda) – Laurel Gand was the post-Crisis/Glorithverse replacement for the pre-Crisis Supergirl in the Legion of Super-Heroes after the latter was removed from the continuity following The Man of Steel reboot of Superman. Originally, Laurel is simply known by her given name. A younger version of Laurel takes the superhero codename "Andromeda" shortly before the Zero Hour reboot of the Legion; post-reboot, Laurel remains Andromeda.
Ariella Kent – Supergirl of the 853rd century, later revealed to be the daughter of post-Crisis Linda Danvers and Silver Age style Superman from the Many Happy Returns story arc.
Powers and Abilities
Kryptonian Physiology: Under the effects of a "yellow" sun, Kara possesses the same potential powers as an average Kryptonian. These include:
Solar Energy Absorption: Under optimal conditions, this is the main source of Kara's super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Her biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and her bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
Heat Vision: Kara can, as a conscious act, fire beams of intense heat at a target by looking at it. She can vary the heat and area affected.
Super-Hearing: Kara's hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, she can block out ambient sounds to focus on a specific source or frequency.
Enhanced Vision: Kara's vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.
This umbrella ability includes the following:
Electromagnetic Spectrum Vision: Kara can see well into most of the electromagnetic spectrum. She can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, she can avoid detection by radar or satellite monitoring methods. This also allows her to see the aura generated by living thing.
Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
X-Ray Vision: This is the ability to see through any volume of matter except lead. Karas can see things behind a solid, opaque object as if it were not there. She can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived—such as x-rays, cosmic rays, or some other energy invisible to normal humans—is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
Infrared Vision: Kara can see with better acuity in darkness, and to a degree in total darkness.
Flight: Kara is able to manipulate graviton particles to defy the forces of gravity and achieve flight. This ranges from hovering to moving in any posture, in any direction.
Invulnerability: Due to the interaction of her dense molecular structure and supercharged bio-electric aura, Kara is nigh-invulnerable to extreme energy forces. In addition, her extends this protection against toxins and diseases.
Enhanced Immunity
Superhuman Stamina: Kara is able to maintain continuous strenuous physical action for an indefinite period of time. This based on her body converting yellow solar radiation directly to energy, but is limited by physiological and psychological needs to eat, drink, and sleep.
Superhuman Strength: Kara's strength is augmented by yellow solar radiation interacting with the greater than human density, resilience and biological efficiency of her musculature. Her strength is more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables her to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass.
Superhuman Speed: Kara is able to move at incredible speed by sheer force of will. This extends to her perceptions and allows for feats such as catching bullets in mid flight as well as covering vast distances in little or no time.
This also confers:
Superhuman Agility
Superhuman Reflexes
Super-Breath: Kara is able to create hurricane force winds by exhaling air from her lungs. She can chill the air as it leaves her lungs to freeze targets. She can also reverse the process to pull large volumes of air or vapor into her lungs.
Longevity: Kara can live longer than regular humans, remaining at her prime as long as she was under the exposure of the "yellow" sun.
Energy Projection: Supergirl can project the solar energy she has absorbed. The energy projection is strong enough to free her from the Lasso of Truth.
Force Field: Supergirl can use the absorbed solar energy to cover her body in a glowing light. The force field has a protective nature. For example, it can prevent her from getting wet and allows her to breathe underwater. However, the extent of its effects is unknown.
Sound Manipulation: Supergirl is able to alter her voice in order to affect her surroundings as demonstrated when, in order to get out of a trap created by Cyborg Superman, Kara disrupted the frequency of the machine by screaming at a certain frequency.
Hand-to-Hand Combat (Advanced): Kara was taught how to fight on Krypton as part of her trials, and in Crucible Academy.
Martial Arts: Kara is adept in several Kryptonian fighting styles like Klurkor and Torquasm Rao.
Swordsmanship
Chi Manipulation: Supergirl learned the art of Bagua under the instruction of I-Ching. She practiced how to manipulate her Chi or Qi in order to gain a better control on her powers due to them becoming supercharged after her conflict with the Fatal Five. Superman recommended tutelage with I-Ching for Supergirl in the first place.
Multilingualism: Kara can speak fluent English and Kryptonian. She has been studying all Earth's languages, but she thinks she is bad at most of them.
Genius Level Intellect
Indomitable Will: Kara possesses an incredibly powerful will that allowed her to overcome Goldern Horn King's fear projecting power.
Weaknesses
Kryptonian Physiology: Under the effects of a "yellow" sun, Kara possesses the same potential weaknesses as an average Kryptonian. These include:
Vulnerability to Kryptonite
Vulnerability to Magic
Vulnerability to Sensory Overload: Supergirl's sensitive sense can be overpowered, such as when Lobo tossed a sonic grenade under her feet and knocked her unconscious.[41]-[91]
Solar Energy Dependency
⚡ Happy 🎯 Heroclix 💫 Friday! 👽
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A year of the shows and performers of the Bijou Planks Theater.
Secret Identity: Kara Zor-El, Linda Lee Danvers, Kara Kent, Linda Lang, and Kara Danvers
Publisher: DC
First appearance: As Super-Girl:
Superman #123 (August 1958)
As Supergirl:
Action Comics #252 (May 1959)
Created by: Otto Binder (Writer)
Al Plastino (Artist)
Supergirl has appeared in the Bijou Planks such as in BP 2021 Day 186!
www.flickr.com/photos/paprihaven/51293404990/
She has also appeared in the 'Invasion of the Car Snatchers' with best friend Batgirl, such as this scene:
www.flickr.com/photos/paprihaven/50010301737/
In the Paprihaven story, Supergirl has featured prominently alongside Batgirl such as in:
Paprihaven 381:
www.flickr.com/photos/paprihaven/19189449016/
Paprihaven 702:
www.flickr.com/photos/paprihaven/18793955144/
Paprihaven 1500:
www.flickr.com/photos/paprihaven/47767910451/
And even visiting Egolon's Ville in Paprihaven 380!
www.flickr.com/photos/paprihaven/19192181925/
Visit Egolon's Ville! egolon
NYMR Class 25 D7628 'Sybilla' clags away from Grosmont with the last train of the day on 18th May 2014.
D7628 was built by Beyer Peacock in Manchester, entering service in October 1965 and being withdrawn as 25278 in March 1987.
Stanier LMS superpower as 'Coronation' class Pacific 46239 'City of Chester' and 'Jubilee' class 4-6-0 45574 'India' pass through Crewe, although the two trainspotters at the platform's end seem less than impressed! The Norman Hirst Collection. Copyright ©2017 by Keith Lewcock. Not to be used or reproduced without my prior permission.
In August 1914, hell broke out on the continent, the war declarations hailed between the superpowers' capital cities and soon the First World War was a reality. The Swedish government immediately declared Sweden neutral but called up people to the country's defense. Also on Gotland, church bells rang for mobilization. But nothing happened. The months went by and eventually people began to breathe out, the war did not seem to spread to the north. Certainly, German and Russian naval forces were circling like angry schools of sharks around Gotland, but no serious incidents took place. Shipping was indeed disturbed and a few mines began to float, but otherwise the war was only considered a remote cloud on the horizon.
On July 2, 1915, the relative peace ended. Early on this quiet summer morning, a German naval force heading for Danzig (now Gdansk) in the southern Baltic Sea, after having laid out mines in the Gulf of Finland. Outside Gotland they came across a superior Russian squadron. The German mine cruiser Albatross, who was a relatively slow and weakly armed ship of 2200 tonnes, was subjected to intense firing. Albatross was helpless. The devastation aboard became great: the fire raged and the ship began to take in water, a projectile hit the sick bay and caused a terrible massacre. In the midst of this chaos, however, the German captain had the presence of mind to set course westward, into Swedish territorial waters. Albatross just escaped her pursuers. She ran aground off Ostergarn on the east coast of Gotland.
When the Russians finally gave up and disappeared, the rescue work took place. In the battle, 29 crew members were killed and 49 injured. The ship was turned into scrap. The surviving crewmen were interned and allowed to stay in neutral Sweden during the rest of the First World War. The first place was in Roma in central Gotland. In the fall of 1915, the German crew moved to Tofta south of Visby, then in 1917 moved again to a camp in Skillingaryd in Småland on the Swedish mainland. Albatross was salvaged and towed to Oskarshamn in Småland, where she was repaired. After the end of the war, crew and ships were released. On January 3, 1919, Albatross left Karlskrona for Danzig. The long journey was finally completed. The Albatross was later scrapped and never again served. On Gotland, many friendships were formed between the young German sailors and locals. After the Versailles peace treaty, many Germans returned to settle and form families on Gotland. 27 of the German sailors were buried already on the same day the battle was fought in a mass grave immediately east of Östergarns church. A memorial stone at the site of the grounding shows the names of July 2, 1916. Two of the crewmen who died during transport to Roma were buried at Björke Cemetery, one of which was the ship's doctor, Dr. Hans Karrillon.
Swedish source: bibliotek.taby.se/sv/article/n%C3%A4r-v%C3%A4rldskriget-k..., my translation.
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I augusti 1914 brakade helvetet löst nere på kontinenten, krigsförklaringarna haglade mellan stormakternas huvudstäder och snart var första världskriget en realitet. Den svenska regeringen förklarade omedelbart Sverige neutralt, men lät inkalla folk till landets försvar. Också på Gotland ringde kyrkklockorna till mobilisering. Men ingenting hände. Månaderna gick och så småningom började folk andas ut, kriget såg inte ut att sprida sig till den fjällhöga nord. Visserligen cirklade tyska och ryska sjöstridskrafter som ilskna hajstim kring Gotland men inga allvarligare incidenter ägde rum. Sjöfarten stördes förvisso och enstaka minor började flyta iland men annars anades bara krigslarmet som ett fjärran muller vid horisonten.
Den 2 juli 1915 bröts den relativa friden. Tidigt denna stilla sommarmorgon gick en tysk sjöstyrka med kurs på Danzig i södra Östersjön, efter utförd minutläggning i Finska viken. I höjd med Gotland råkade de tyska fartygen i strid med en överlägsen rysk eskader. Den tyska minkryssaren Albatross, som var ett relativt långsamt och svagt bestyckat fartyg om 2200 ton, hann inte undan utan utsattes för intensiv eldgivning. Ryssarna hade snart skjutit in sig och satsade allt för att leverera nådastöten. Albatross var värnlöst. Förödelsen ombord blev stor: elden härjade och fartyget började ta in vatten, en projektil träffade sjukavdelningen och åstadkom en fruktansvärd massaker. Mitt i detta kaos hade dock den tyske kaptenen sinnesnärvaro att beordra kurs västerut, mot svenskt territorialvatten. Med en hårsmån slapp Albatross undan sina förföljare. Svårt tilltygad sattes hon på grund vid Östergarn på Gotlands ostkust. Som en adrenalinstinn flock hyenor, snuvad på sitt byte, patrullerade ryssarna redden utanför, då och då avlossande kanonsalvor inåt land.
När ryssarna äntligen gav upp och försvann tog räddningsarbetet vid. I striden dödades 29 besättningsmän och 49 sårades. Fartyget var förvandlat till skrot. De överlevande besättningsmännen internerades och fick stanna i det neutrala Sverige under återstoden av första världskriget. Första förläggningen var i Roma på centrala Gotland. På hösten 1915 förflyttades den tyska besättningen till Tofta söder om Visby för att 1917 återigen förflyttas, då till ett läger i Skillingaryd i Småland på det svenska fastlandet. Albatross bärgades och bogserades till Oskarshamn i Småland, där hon reparerades. Efter krigsslutet frigavs besättning och fartyg. Den 3 januari 1919 lämnade man Karlskrona för resa till Danzig. Den långa resan fullbordades till slut. Albatross skrotades senare och kom aldrig mer i tjänst. På Gotland knöts många vänskapsband mellan de unga tyska sjömännen och lokalbefolkningen. Efter fredsdiktaten i Versailles återvände många tyskar för att bosätta sig och bilda familj på Gotland. 27 av de tyska sjömännen begravdes redan samma dag striden utkämpats i en massgrav omedelbart öster om Östergarns kyrka. En mäktig sten med namnen på de stupade restes som minne på årsdagen av skärmytslingen den 2 juli 1916. Två av besättningsmännen, som avled under transporten till Roma, begravdes på Björke kyrkogård. Skeppsläkaren Hans Karrillon var en av dessa.
Källa: bibliotek.taby.se/sv/article/n%C3%A4r-v%C3%A4rldskriget-k...
Two-Face (Harvey Dent) is a supervillain appearing in comic books published by DC Comics, commonly as an adversary of the superhero Batman. The character was created by Bob Kane and first appeared in Detective Comics #66 (August 1942). As one of Batman's most enduring enemies, Two-Face belongs to the collective of adversaries that make up Batman's rogues gallery.
Once a bright and upstanding district attorney of Gotham City dedicated to ridding its streets of crime and corruption, Harvey Dent is hideously scarred on the left side of his face after mob boss Sal Maroni throws acidic chemicals at him during a court trial. He subsequently goes insane and adopts the "Two-Face" persona, becoming a criminal obsessed with the number two, the concept of duality, and the conflict between good and evil. Two-Face obsessively makes all important decisions by flipping a two-headed coin. The character was reinvented for the Modern Age of Comic Books as having dissociative identity disorder, with Two-Face being an alter, which stemmed from the abuse Harvey received from his father during his childhood. The modern version is established as having once been a personal friend and ally of James "Jim" Gordon and Batman, as well as a friend of Batman's secret identity, Bruce Wayne.
Two-Face has no superpowers, instead relying on his proficiency in marksmanship and martial arts, which was further improved after being trained by Deathstroke and Batman. As a former lawyer, the character uses his expertise in criminal law, criminology, and police procedures to devise his crimes
Creation and Golden Age history
Two-Face was created by Batman co-creator Bob Kane, and debuted in Detective Comics #66 ("The Crimes of Two-Face"), written by Batman's other co-creator Bill Finger, in August 1942 as a new Batman villain originally named Harvey "Apollo" Kent, a former handsome, law-abiding Gotham City district attorney close to the Batman whose face was disfigured in half after a mob boss he was prosecuting, Sal Maroni, splashed Kent with acid, resulting in his loss of sanity and turn to crime, with his crimes centered around the number 2. In creating Two-Face, Kane was inspired by the 1931 adaptation of the Robert Louis Stevenson story The Strange Case of Dr. Jekyll and Mr. Hyde, which Kane described as a "classic story of the good and evil sides of human nature", and was also influenced by the 1925 silent film adaptation of Gaston Leroux's novel The Phantom of the Opera. Kane and Finger conceived the idea of Two-Face flipping a coin scarred on one side to determine which side of his personality emerges: evil if the coin flip results in the scarred side, which causes him to "go on a rampage of looting and destruction," or good if it results in the unscarred side, causing him to give his loot to charity or refrain from committing a crime. In Kane's autobiography Batman and Me, Kane suggests that Finger was inspired by the pulp magazine hero Black Bat, with their similarities as both district attorneys disfigured with acid. Two-Face's last name Kent was later changed to Dent, which Kane infers was done because of Superman's alter ego Clark Kent having the same surname.
"The Crimes of Two-Face" also introduced Two-Face's devoted wife, Gilda Dent, a long-standing character in Two-Face stories. Later appearances continued featuring the character's criminal life until he was cured through plastic surgery in his third appearance and shown reformed in 1952's "The Double Crimes of Two-Face!" (Detective Comics #187), with impostors taking Two-Face's place in later stories. Two-Face made his last appearance in the Golden Age of Comic Books in 1954's "Two-Face Strikes Again" (Batman #81), in which Two-Face returns to crime; however, this story is non-canon to the Golden Age version of the character, because only the Two-Face stories from 1942 to 1952 were assigned to DC's setting for their Golden Age characters, Earth-Two.
Dormancy and revitalization
The character was unused throughout the Silver Age of Comic Books, only appearing in the 173rd issue of World's Finest Comics in 1968 which featured Batman transforming into Two-Face. In July 1971, during the Bronze Age of Comic Books, Two-Face was brought back by writer Dennis O'Neil and former DC editor Julius Schwartz in the story "Half an Evil" (Batman #234). Written by O'Neil and drawn by Neal Adams, "Half an Evil" is a mystery story which features Two-Face stealing doubloons from a pirate ship; the issue also retold his origin with a recap of previous stories. After his reintroduction, Two-Face was featured in several DC comics, such as The Brave and The Bold, Justice League of America, and Teen Titans, and became one of Batman's most popular enemies.
Modern Age
Following the Crisis on Infinite Earths comic event which rebooted the DC Universe, Two-Face was reintroduced in Frank Miller's 1986 revision of Batman's origin, Batman: Year One, as Gotham City's former crusader against crime and former ally of the Batman. Later in 1990, Two-Face was given a revised origin by Andrew Helfer in 1990's "The Eye of the Beholder" (Batman Annual #14) which established Harvey Dent as having dissociative identity disorder effected by the psychological trauma from his past of childhood abuse dealt by his father, with Two-Face being a second personality state, and cemented Dent as being formerly part of an alliance with Batman and Commissioner James Gordon against crime in Gotham City. 1995's Batman/Two-Face: Crime and Punishment by writer J.M. DeMatteis and artist Scott McDaniel built on "Eye of the Beholder" and explored Dent's psyche and his childhood with his abusive father. Two-Face's origin was later expanded in writer Jeph Loeb and artist Tim Sale's 1996 Batman limited series The Long Halloween, which incorporated aspects of "Eye of the Beholder" and explored Batman, Gordon and Dent's struggle to end Gotham's Mob during the rise of costumed supervillains.
A reformed Dent rid of Two-Face was featured in Loeb and artist Jim Lee's 2002 Batman arc Hush, continuing on to 2006 in the 52 limited series and in writer James Robinson's Batman arc "Face the Face", which explored Dent having trained under Batman and taking Batman's place as Gotham's protector during Batman's one-year absence, as well as Two-Face's return. In the 2006 limited series Two-Face: Year One written by Mark Sable, Two-Face was given a revamped origin, focusing on Dent's transformation into Two-Face during Dent's election campaign for district attorney, as well as establishing the relationship between a young Harvey Dent and Bruce Wayne, Batman's secret identity.
Description
Two-Face is a duality-obsessed criminal. Introduced in 1942 as a criminal mastermind obsessed with the number 2, Two-Face's crimes as well as his hideouts and henchmen surround the number; since the 1980s, Two-Face's duality obsession evolved into an obsession with the duality of man, with the character committing crimes based on his "misguided sense of right and wrong".
Two-Face views himself as both good and evil, and relies on flipping his double-headed coin, scarred on one side, in making important decisions and deciding whether his good or evil side will prevail.
Widely considered Batman's most tragic villain, Two-Face was established as a tragic figure in his debut: a former law-abiding district attorney turned criminal whose disfigurement resulted in him being shunned by society, which led to his turn to crime. In his early stories, Two-Face yearns to fix his face and bring back the love of his wife who he mistakenly thinks does not love him because of his disfigurement. 1990's "The Eye of the Beholder" (Batman Annual #14) reimagined Two-Face for the Modern Age as having psychological trauma from the childhood abuse he received from his father, and depicted him as being on the verge of a mental breakdown as a result of his repressed trauma and the pressure of fighting crime in Gotham, and driven to a point of desperation by Gotham's corruption. "Eye of the Beholder" also established Two-Face as a second personality state of Harvey Dent's dissociative identity disorder which resulted from his trauma; a psychiatrist in the story describes his condition as having "two personalities", with Dent having managed to "sublimate the second, anti-social one since he was a teenager".
Skills and abilities
Before his transformation into Two-Face, Harvey Dent had a successful career as Gotham's district attorney, driven to bring an end to the city's epidemic of organized crime. Following his disfigurement, he becomes obsessed with the number two and the concept of duality, and thus stages crimes centered around the number two—such as robbing buildings with 2 in the address or staging events that will take place at 10:22 p.m. (2222 in military time). He was an accomplished lawyer highly skilled in almost all matters relating to criminal law and an extensive knowledge of the criminal world. He is also a charismatic leader and speaker. Two-Face is a genius in criminal planning and has an exceptional character, which allows him, among other things, to stoically endure pain and recover from smudging injuries in a short time. Two-Face is a skilled marksman, and regularly uses a variety of firearms such as pistols, shotguns, grenade launchers, Tommy guns, knives and rocket launchers during his battles with Batman. He primarily wields dual pistols, and has become dangerously skilled with them.
Harvey Dent has kept himself in peak physical conditions, even before his transformation into Two-Face and had exercise equipment in his office when he was an assistant district attorney. He later received combat training from Batman and Deathstroke. The Batman: Face the Face story arc reveals that Batman, shortly before leaving Gotham for a year, trains Dent extensively in detective work and martial arts. To further improve his proficiency in the use of firearms, Dent hires the sharpshooting assassin Deathstroke to train him.
Relationships
This section details the character's most notable relationships across various interpretations of the Batman mythos:
Gilda
Gilda Dent in some iterations, is Harvey Dent's wife. Her character debuted in Detective Comics #66, alongside Harvey, and became a recurring character in Batman stories involving Two-Face.
Bruce Wayne
Batman's alter-ego Bruce Wayne is the best friend of Harvey Dent, while before becoming Two-Face, Harvey was also one of Batman's earliest allies, predating Batman's partnership with James Gordon. Their friendship goes back to Harvey's first appearance in Detective Comics, in which Batman refers to him as his friend and emotionally asks him to give up his life of crime. Because of this relationship, Two-Face is one of Batman's most personal enemies. In the comics, it is shown that Bruce considers Harvey's downfall a personal failure, and has never given up in rehabilitating him.
It is established canonically that Harvey knows Bruce Wayne is Batman. The character's knowledge of Batman's secret identity was introduced in the story The Big Burn from Peter Tomasi's 2011 Batman and Robin ongoing series, and is shown in subsequent comics such as Scott Snyder's All-Star Batman, in which they were established as childhood best friends. In Detective Comics #1021, Harvey admits to Batman that he has been keeping his identity secret from his Two-Face personality in order to protect him.
Renee Montoya
Renee Montoya and Harvey Dent have a complicated relationship, introduced by writer Greg Rucka in the sixteenth issue of 1999's Batman Chronicles, in which Renee reaches out to Two-Face's Dent persona and is kind to him. Their relationship continues with the "No Man's Land" crossover storyline; in one issue, Harvey sends Renee flowers for her birthday and Renee visits him in Arkham Asylum. Harvey eventually develops romantic feelings towards Renee, which Renee doesn't return. This one-sided love would turn into an unhealthy obsession with her, which would lead to her professional and personal ruin; in the five-part Gotham Central story arc Half a Life, Two-Face attempts to destroy Renee's life by framing her for murder, outing her as a lesbian, and orchestrating a prison escape to make her a fugitive, so she would have nothing to keep her from returning his love.
Years after the release of Half a Life, Rucka would reunite the two in Convergence: The Question in 2015, following his return to DC Comics after his departure from the company in 2010. In the story, Renee saves a remorseful Harvey from killing himself, and convinces him to be a good man.
Rucka has talked about the characters' relationship in an interview with Comic Book:
Renee and Harvey have always had a very odd bond, as far as I've written them, going back to the very first Renee story I did for DC, "Two Down". It's never been just cop-and-criminal between them. There's a peculiar understanding between them; Renee, to me, has always been able to see the path of Harvey's madness in a way that even Batman has never negotiated. I'm not sure I'd ever call them friends, especially after what he's put her through, but Renee has always been sympathetic to him, at least, and that care, that guardianship, drives much of our story.
Christopher Dent
Christopher Dent is Harvey Dent's abusive and alcoholic father, first introduced in the definitive Two-Face origin story Eye of the Beholder (Batman Annual #14). Dent would beat his son based on the flip of a coin, heads he would beat Harvey, tails he wouldn't. Because the coin was double headed, Harvey would always be beaten. The trauma Harvey received from his father's constant abuse fueled the inner torment that eventually turns him into Two-Face.
Character biography
Golden Age
Acid is thrown onto Harvey Kent's face in Detective Comics #66 (August 1942). Art by Bob Kane.
Two-Face's debut and Golden Age origin story, 1942's "The Crimes of Two-Face" (Detective Comics #66), introduced him as Harvey "Apollo" Kent,[a] a handsome law-abiding Gotham City district attorney prosecuting mob boss Sal Maroni; the issue also introduced his wife, Gilda Kent,[b] who is a sculptress. During the trial, after Kent presents Maroni's lucky two-headed coin as evidence, an enraged Maroni throws acid at Kent's face and disfigures it in half. Kent, driven insane by society's repulsion and his wife's nonacceptance of his new appearance, destroys his wife's sculpture of him to resemble his disfigurement and scars one side of Maroni's two-headed coin to symbolize his appearance's duality of beauty and ugliness, then flips the coin to decide whether to become a criminal or wait for the only plastic surgeon able to fix Kent's face, who was caught in a concentration camp in Germany, to arrive. With the scarred side of the coin being the result of Kent's coin flip, Kent decides to become a criminal with the alias Two-Face who depends on flipping his coin to determine whether to be evil or good; afterwards, with the coin landing on the scarred side, Two-Face robs a bank, then, with the coin landing on the unscarred side, gives his loot to charity, causing confusion between the police and populace, whose opinions are divided about Two-Face's morality. The rest of the issue features Two-Face committing a series of crimes centered on the number 2, one of which is stopped by Batman, who pursues and corners Two-Face after he escapes. Batman makes Two-Face a proposition to give himself up and start over, by which Two-Face replies that the coin makes all his decisions for him, then flips the coin. The issue ends with the coin landing on its edge, making Two-Face leave his life to fate, with the story being resolved in "The Man Who Led a Double Life!" (Detective Comics #68). Harvey Kent is cured through plastic surgery in 1943's "The End of Two-Face" (Detective Comics #80), and is shown reformed in 1952's "The Double Crimes of Two-Face!" (Detective Comics #187).
Kent would later be framed for crimes done by imposters like his butler Wilkins, Paul Sloane, and George Blake.
Later, Kent attends the wedding of Bruce Wayne and Selina Kyle as a guest in 1981's "The Kill Kent Contract!" (Superman Family #211).
Bronze Age
The reintroduction of the villain Two-Face, in Batman #234 (August 1971). Art by Neal Adams.
In Two-Face's Bronze Age reintroduction, "Half a Life" (Batman #234), Two-Face concocts an elaborate scheme to steal doubloons from a historical schooner, which Batman realizes and attempts to stop. As Batman approaches the ship, Two-Face finds and incapacitates him, then ties him up, eventually leaving the ship after he lets it sink. Before Two-Face leaves, Batman tries to convince Two-Face to flip his coin to save an old man unwittingly caught in the trap by reminding him that he is both good and evil; Two-Face first disagrees until after his departure from the ship in which he is unable to resist flipping his coin. With the coin landing on the unscarred side, Two-Face returns to the ship to rescue the old man, then sees Batman had escaped his restraints. Batman offers Two-Face to surrender, to which Two-Face disagrees and attempts to attack Batman, with Two-Face being knocked out unconscious by Batman afterwards. "Half a Life" also includes a recap of his Golden Age stories as his origin: from his transformation to Two-Face and his subsequent reformation to his criminal relapse, as depicted in the 1954 story "Two-Face Strikes Again!" (Batman #81), in which Harvey Dent's plastic surgery is undone after he attempts to prevent a robbery, causing his return as Two-Face.
In "Threat of the Two-Headed Coin!" (Batman #258), Two-Face is broken out of Arkham Hospital[c] by a retired United States Army general who hires Two-Face to blackmail the United States government with an atomic bomb. After Two-Face betrays the general and takes over his plan, the general reveals the scheme to Batman, then dies by suicide out of remorse. Later, in the United States Capitol, Two-Face interrupts a Congress meeting to carry out the extortion scheme: in exchange for not exploding the Capitol with an atomic bomb, Two-Face demands the United States government to give him two billion dollars and gemstones, with Two-Face intending to use the money to bribe people to ignore his hideous appearance and end his misery; Batman eventually foils Two-Face's plan.
Two-Face then appears in a number of non-Batman comics, such as The Joker, Justice League of America, and Teen Titans. The Joker's first issue, "The Joker's Double Jeopardy", features Two-Face and fellow Batman adversary Joker battling each other to prove who is the superior criminal, while Justice League of America's 125-26th issues, "The Men Who Sold Destruction!" and "The Evil Connection", shows Two-Face assisting the superhero team Justice League. In Teen Titans, Two-Face meets Teen Titans member Duela Dent who claims to be his daughter.
In the 313-314th issues of Batman, Two-Face steals a top secret missile activation binary code owned by the United States government and goes to New Orleans, with Batman and a United States federal agent reluctantly working together to trail him and obtain the code. On a float in New Orleans' Mardi Gras parade, Two-Face deceives an American and a Russian representative who each negotiated for the code for $22,000,000 and steals $44,000,000 from them; Two-Face then escapes from the float to a blimp, with Batman and the agent in pursuit. Afterwards, while Batman hangs from the blimp's hatch, Two-Face flips the coin to decide whether to kill him, with the agent eventually shooting the coin outwards the hatch. Two-Face, declaring that his life is meaningless without the coin, leaps for it and falls out of the blimp.
Two-Face changes his face through plastic surgery as well as his identity to Carl Ternion in Batman's 328-329th issues, and reunites with Gilda Dent to make her happy after her former husband, Dave Stevens, died. Two-Face then avenges Stevens' death by killing Sal Maroni, who had also changed his face and his identity to Anton Karoselle and had killed Gilda Dent's former husband. Karoselle's death and Two-Face and Maroni's changed identities are significant aspects of the mystery Batman solves in the story: how Ternion murdered Karoselle twice and had been acquitted for it, as Ternion admits in a video tape sent to Batman by Two-Face. Later, Two-Face runs away from Gilda Dent after his plastic surgery becomes undone, and afterwards, Batman tells Gilda Dent the truth about Ternion's actual identity and convinces her of a plan to lure and take down Two-Face: Batman disguises himself as Maroni attacking Gilda Dent as bait, and, with Two-Face chasing him, leads Two-Face to the Gotham City courthouse, where Batman and Gilda Dent eventually convince Two-Face to rehabilitate himself in Arkham.
In the two-issue arc "Half a Hero... Is Better Than None!" from Batman #346 and Detective Comics #513, Two-Face escapes Arkham Asylum and puts Batman in an elaborate deathtrap set in a converted halfway house, eventually capturing Batman and imprisoning him for a week, after which Two-Face attempts to rob a record company named Duo Records, and is stopped by Batman's sidekick, Robin. Two-Face, having escaped the encounter, returns to the halfway house. Afterwards, Batman escapes by creating and putting on a Two-Face mask, causing Two-Face to release him.
Two-Face's good and evil sides are in conflict in a four-issue storyline in Batman and Detective Comics, with his evil side being predominant. Two-Face allies with Batman villain Black Mask's former lover Circe who convinces him to steal a pharaoh's death mask concealed within a sarcophagus which she states to be imbued with magic that could restore his good side; this plan is revealed to be conceived by Batman, who is working with Circe to trick Two-Face into having his good side restored and have him rehabilitated. The plan doesn't work with Two-Face's evil side taking over.
Modern Age
The retelling of Two-Face's origin in Showcase '93 #7 (June 1993). Art by Klaus Janson.
The Post-Crisis and followed up in The Long Halloween established this version of Two-Face is depicted as having had an unhappy childhood; his father was a mentally ill alcoholic who beat him regularly, often deciding whether or not to brutalize his son based on a flip of his lucky coin. The abuse instilled in Dent his lifelong struggle with free will and his eventual inability to make choices on his own, relying on the coin to make all of his decisions. Dent is diagnosed with dissociative identity disorder at a young age, but manages to hide his illnesses and, thanks to an unyielding work ethic, rises up through the ranks of Gotham City's district attorney's office until, at age 26, he becomes the youngest DA in the city's history. Gordon even suspected that Dent could be Batman, but discarded this suspicion when he realized that Dent lacked the vigilante's financial resources. Dent forges an alliance with Gordon and Batman to rid Gotham of organized crime. Mob boss Carmine Falcone bribes corrupt Assistant District Attorney Vernon Fields to provide his lieutenant Sal Maroni, whom Dent is trying for murder, with sulfuric acid; Maroni throws the acid in Dent's face during a cross-examination, horribly scarring the left side of Dent's face. Dent escapes from the hospital and reinvents himself as the gangster Two-Face. He scars one side of his father's coin and uses it to decide whether to commit a crime. Eventually, Two-Face takes his revenge on Falcone, Fields and Maroni, but is captured by Batman, leading to his incarceration in Arkham Asylum.
During the Batman: Dark Victory story arc, the serial killer Hangman targets various cops who assisted in Dent's rise to the D.A.'s office. Two-Face gathers Gotham's criminals to assist in the destruction of the city's crime lords. After a climactic struggle in the Batcave, Two-Face is betrayed by the Joker, who shoots at Dent, causing him to fall into a chasm, presumably to his death. Batman admits in the aftermath that, even if Two-Face has survived, Harvey Dent is gone forever. During a much later period, Two-Face is revealed to have murdered the father of Jason Todd, the second Robin. When attempting to apprehend Two-Face, Jason briefly has the criminal at his mercy, but lets Two-Face's punishment be decided by the law. Two-Face similarly serves as a 'baptism by fire' for Tim Drake, the third Robin. Two-Face has Batman at his mercy, but Tim dons the Robin suit to save Batman.
In Arkham Asylum: A Serious House on Serious Earth, Arkham's doctors replace Dent's coin with a die and eventually a tarot deck, but rather than becoming self-reliant, Dent is now unable to make even the smallest of decisions—such as going to the bathroom. Batman returns the coin, telling Two-Face to use it to decide whether to kill him. Batman leaves safely, but it is implied that Two-Face made his own decision to let Batman live.
In the No Man's Land storyline, in which Gotham is devastated by an earthquake, Two-Face claims a portion of the ruined city, takes up residence in Gotham City Hall, and forms a temporary alliance with Gordon to share certain territory. His empire is brought down by Bane (employed by Lex Luthor), who destroys Two-Face's gang during his destruction of the city's Hall of Records. Two-Face kidnaps Gordon and puts him on trial for his activities after Gotham City is declared a "No Man's Land", with Two-Face as both judge and prosecutor for Gordon's illegal alliance with him; Gordon later plays upon Two-Face's split psyche to demand Harvey Dent as his defense attorney. Dent cross-examines Two-Face and wins an acquittal for Gordon, determining that Two-Face has effectively blackmailed Gordon by implying that he had committed murders to aid the Commissioner. During this time, Two-Face also meets detective Renee Montoya. Montoya reaches the Dent persona in Two-Face and is kind to him. He falls in love with her, though the romance is one-sided.
Eventually in the Gotham Central series, he outs her as a lesbian and frames her for murder, hoping that if he takes everything from her, she will be left with no choice but to be with him. She is furious, and the two fight for control of his gun until Batman intervenes, putting Two-Face back in Arkham.
In the Batman: Two-Face - Crime and Punishment one-shot comic book, Two-Face captures his own father, planning to humiliate and kill him on live television for the years of abuse that he suffered. This story reveals that, despite his apparent hatred for his father, Dent still supports him, paying for an expensive home rather than allowing him to live in a slum. At the end of the book, the Dent and Two-Face personalities argue in thought, Two-Face calling Dent "spineless". Dent proves Two-Face wrong, choosing to jump off a building and commit suicide just to put a stop to his alter ego's crime spree. Two-Face is surprised when the coin flip comes up scarred but abides by the decision and jumps. Batman catches him, but the shock of the fall seems to (at least temporarily) destroy the Two-Face personality. In Batman: Two-Face Strikes Twice!, Two-Face is at odds with his ex-wife Gilda Grace Dent, as he believes their marriage failed because he was unable to give her children. She later marries Paul Janus (a reference to the Roman god of doors, who had two faces). Two-Face attempts to frame Janus as a criminal by kidnapping him and replacing him with a stand-in, whom Two-Face "disfigures" with makeup. Batman eventually catches Two-Face, and Gilda and Janus reunite. Years later, Gilda gives birth to twins, prompting Two-Face to escape once more and take the twins hostage, as he erroneously believes them to be conceived by Janus using an experimental fertility drug. The end of the book reveals that Two-Face is the twins' natural father.
Batman: Hush
In the Batman: Hush storyline, Dent's face is repaired by plastic surgery, seemingly eradicating the Two-Face personality. Dent takes the law into his own hands twice: once by using his ability to manipulate the legal system to free the Joker, and then again by shooting the serial killer Hush. He manipulates the courts into setting him free, as Gotham's prosecutors would not attempt to charge him without a body.
Return to villainy
In the Batman story arc Batman: Face the Face, that started in Detective Comics #817, and was part of DC's One Year Later storyline, it is revealed that, at Batman's request and with his training, Harvey Dent becomes a vigilante protector of Gotham City in most of Batman's absence of nearly a year. He is reluctant to take the job, but Batman assures him that it will serve as atonement for his past crimes. After a month of training, they fight the Firebug and Mr. Freeze, before Batman leaves for a year. Dent enjoys his new role, but his methods are more extreme and less refined than Batman's. Upon Batman's return, Dent begins to feel unnecessary and unappreciated, which prompts the return of the "Two-Face" persona (seen and heard by Dent through hallucinations). In Face the Face, his frustration is compounded by a series of mysterious murders that seem to have been committed by Two-Face; the villains KGBeast, Magpie, Ventriloquist and Scarface, and Orca are all shot twice in the head with a double-barreled pistol. When Batman confronts Dent about these deaths, asking him to confirm that he was not responsible, Dent refuses to give a definite answer. He then detonates a bomb in his apartment and leaves Batman dazed as he flees. Despite escaping the explosion physically unscathed, Dent suffers a crisis of conscience and a mental battle with his "Two-Face" personality. Although Batman later uncovers evidence that exonerates Dent for the murders, establishing that he was framed as revenge for his efforts against new crime boss Warren White, a.k.a. the Great White Shark, it is too late to save him. Prompted by resentment and a paranoid reaction to Batman's questioning, Dent scars half his face with nitric acid and a scalpel, becoming Two-Face once again. Blaming Batman for his return, Two-Face immediately goes on a rampage, threatening to destroy the Gotham Zoo (having retained two of every animal—including two humans) before escaping to fight Batman another day. Batman subsequently confronts White, while acknowledging that he cannot attack White, as there is no explicit evidence supporting Batman's deductions, vowing to inform Two-Face of White's actions when they next face each other.
On the cover of Justice League of America (vol. 2) #23, Two-Face is shown as a member of the new Injustice League. He can be seen in Salvation Run. He appears in Battle for the Cowl: The Underground, which shows the effects of Batman's death on his enemies. In Judd Winick's Long Shadow arc, Two-Face realizes that someone else has taken over as Batman. He hires a teleporter and manages to infiltrate the Batcave. When the new Batman investigates the cave, Two-Face ambushes him with tranquilizer darts, and in a hallucination he sees Dent in a red and black Two-Face themed Batman costume. Alfred Pennyworth saves the hero from Two-Face's torture after subduing his accomplice, and with his help Batman convinces Two-Face that he is the real, original Dark Knight, informing Dent that his problem is that he cannot imagine Batman changing because he himself is incapable of seeing the world in anything other than black and white. In Streets of Gotham, Two-Face has been at odds with Gotham's latest district attorney, Kate Spencer, also known as the vigilante Manhunter. Two-Face has recently been driven out of Gotham City by Jeremiah Arkham.
⚡ Happy 🎯 Heroclix 💫 Friday! 👽
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A year of the shows and performers of the Bijou Planks Theater.
Secret Identity: Harvey Dent
Publisher: DC
First appearance: Detective Comics #66 (August 1942)
Created by: Bob Kane (writer)
Bill Finger (Artist)
Two-Face appeared previously in BP 2023 Day 289!
www.flickr.com/photos/paprihaven/53264025605/
He was also seen conniving with the Riddler in Christmas 2017!
The leader of one the world's superpowers is about to change, most people in the West would be forgiven for thinking I was referring to the US Presidential campaign, but I wouldn't dare to call the outcome of that battle at the moment.
In case you missed it, in China, Mr Hu Jintao will be replaced by Xi Jinping as party chief along with a new Politburo Standing Committee. Like Barack Obama and David Cameron he has come into office a difficult point in time. Although we look enviously on at the economic growth rates in China, the country has a number of thorny issues to address in the coming years. Let's hope Mr Jinping acts wisely, bringing peace (in its widest sense) and properity to his nation (oh and the rest of the planet).
www.economist.com/news/leaders/21565210-xi-jinping-will-s...
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You have likely heard the idle question “If you could have one superpower, what would it be?” Most of us will pick things like the ability to fly, invisibility, super strength or super healing. There’s a plethora of awesome superpowers to choose from, but unfortunately the characters on this list...
Turtle Bay, Oahu, Hawaii
...fun day swimming at the Turtle Bay Resort pool with my family! Shot and edit with iPhone 5...
theawl.com/my-superpower-is-being-alone-forever-off-the-m...
Artomatic For The People, 2017