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Ford Fordor (1949-51) Engine 239 cu in (3900cc) V8 Flathead
Registration Number 349 XUM
FORD USA SET
www.flickr.com/photos/45676495@N05/sets/72157623789312836...
Ford debuted their new 1949 models at a gala at the Waldorf-Astoria Hotel in New York City in June 1948, with a carousel of the new Fords complemented by a revolving demonstration of the new chassis. The car was a completely new design in every aspect apart from its drivetrain with a modern ladder frame now supporting a coil spring suspension in front and longitudinal semi-elliptical springs in back. The engine was moved forward to make more room in the passenger compartment and the antiquated "torque tube" was replaced by a modern drive shaft. Ford's popular 226 CID (3.7 L) L-head straight-6 and 239 CID (3.9 L) Flathead V8 remained, now rated at 90 hp (67 kW) and 100 hp (75 kW), respectively. The new integrated steel structure was advertised as a "lifeguard body", and even the woody wagon was steel at heart. The convertible frame had an "X member" for structural rigidity.
The 1949 and 1950 styling was similar, with a single central "bullet" in the frowning chrome grille The trim lines were renamed as well, with "Standard" becoming "Deluxe" and "Custom" renamed "Custom Deluxe". The new Fords got the now-famous "Ford Crest" which appeared on the division's vehicles for many decades.
For 1951 the cars featured an optional Ford-O-Matic automatic transmission for the first time. All 1951 Fords sported a new "dual-bullet" grille and heavy chrome bumpers. This year Ford also added a new "turn-key" ignition.
A big thanks for a fantastic 22.2 million views
Shot 08.09.2013 at Brooklands Ref 100a-102
Escalier de la bibliothèque universitaire de Strasbourg.
Un grand escalier hélicoïdal y a été installé, suspendu par d'immenses tiges métalliques. C'est l'entreprise Schafner qui a participé à sa construction, considérée comme un chef d'œuvre à lui seul qui a même été primé par les Amis du Vieux Strasbourg. "Le résultat est très fidèle au concours : la lumière est abondante, zénithale, comme les Gloires dans la peinture religieuse de la Renaissance", raconte l'architecte, Nicolas Michelin.
Back when I took this photo, I had no idea what was being built. I now know it was the new public library in Perth. It's quite an interesting structure.
The entities comprising the following grouping all hail from Royskanblu, a small but densely-featured and likewise-populated planet located just within the boundaries of the Delta Octant near where it borders the Beta Octant, and noted for the uniquely-structured global society in which all three of its distinct races of humanoid natives live co-dependently…
• Loofravan: Stout, somewhat pudgy humanoids of purplish/pinkish-to-bluish complexion, Loofravans are popularly reputed as the most intelligent Royskanbluish citizens while also being the least-physically-adept, while a rather more precisely-accurate characterization for them is as their world's most deeply-thoughtful, devout and, above all, disciplined people. Predisposed, seemingly by a drive intrinsic to their very species, to honor - in any and all ways possible - both the God that created the realm of their inhabitation and the processes of nature that harbored their specific biological formation as a race, the Loofravans are noted for holding the fairly unique viewpoint of these two factors of reality both being equally-important and co-dependent, with neither being adequate for a meaningful and sustainable universe's development without the other. To the end of upholding such notions of honor, Loofravans generally resolve to make the most out of both their own existence and the resources available in the world around them, and per their values and conceptions as a people, this entails an extremely disciplined, productiveness-emphasizing lifestyle, with particular importance being seen in ambitious inventiveness and technological pursuit. Hence, Loofravans have, throughout most of Royskanbluish history, served as the visionaries, though not so much the official political leaders, of their civilization's progress and growth, being very much the "brains" of its global operation. They tend not to be satisfied with "merely" seeing through the same kinds of advancements as other enlightened worlds are all expected to make in due time, either, constantly striving to design truly unique utilities of whose sorts nothing would exist anywhere otherwise while seeing themselves and themselves alone as the ones destined to bring certain ideas to life through their skills of invention. One prime example of a technological concept largely originated in Loofravan science and having since found widespread and practical application elsewhere is that of artificial "psychokinesis" in the form of neurally-interfacing equipment powered and directed in its usage by brainwaves.
Loofravans are by far the most well-renowned Royskanbluish people throughout the rest of the Prime Galaxy, mainly by virtue of having the most regular interaction with other worlds and their respective inhabitants; many thousands of them have come to take up residence on different planets, primarily within the Delta and Beta Octants, being driven to do so in large part by the prospects of seeing/exploring the environments, and delving into the research possibilities presented by the resources, of foreign realms. Despite their willingness to physically leave it behind, though, nearly all Loofravans (with those born abroad constituting most of the exceptions) retain a strong, patriotic identification with their homeworld's unique culture and natural conditions that produced them, and they are thusly seen as prominent ambassadors of the Royskanbluish planetary identity, especially the few who go the extra (many thousands of) mile(s) in this regard by venturing beyond the Delta and Beta Octants to explore even more distant worlds. A related tradition, ironically engrained in galactic popular consciousness more prominently than in actual Royskanbluish culture, is for the first Loofravan to reach a planet previously unvisited by their kind to symbolically plant their world's flag at some important location with permission from the natives after successfully meeting with them on amicable terms. Today, the Royskanbluish flag exists in this form on just about every planet with non-hostile humanoid inhabitants, in many cases without any actual Loofravan migrant populations having been established there following the initial visits wherein the banners were planted.
In spite of the Loofravan form leaving a lot to be desired physique-wise and being unable to truly overcome its limitations (at least directly), the humanoids are almost as self-disciplining physically as they are mentally, and have developed their own unique system of martial arts, designed specifically to accommodate their particular physical attributes and heavily-utilizing the principle of mind-body synchronization through focus and meditation, which their culture expects (and severely pressures) all of its members to at least semi-regularly dabble in. As a result of this practice and its widespreadness, the average Loofravan, compared to a typical Konvadist, is weaker by a universal standard, but "stronger"/more-adept relative to his/her kind's capacity to grow in strength and skill through training, etc. Overall, 500 is considered a low-end durability value for a Loofravan, and 800 a high-end one.
• Konvadist: The most numerous of Royskanblu's peoples, outnumbering the Loofravans by a margin amounting to about 5% of their shared world's total humanoid population, Konvadists are yellowish-skinned beings identifiable by their massive, frequently bearded (even for females) chins while having an otherwise very standard build in terms of both shape and size, as well as in durability value (~800-900). By virtue of the particular format in which their metabolisms are structured and the slow yet efficient rate at which they function, they are also the longest-lived Royskanbluish organisms, humanoid or otherwise, being capable of living for up to a full century and with the very oldest Konvadists ever having died as super-centenarians.
Often stereotyped by others in the broader galaxy as the dumbest and most brutish/violent of their world's three prime races, Konvadists are innately warrior-like in their nature, but should in no way be dismissed as violent barbarians, possessing great honor, civility with allies and, most importantly, an aptitude as a people for applying their inherent strengths - ones that various other, genuinely barbaric races would and do use as excuses and means for destructive and cruel behaviors - to constructive ends as an importantly-contributing part of an advanced, enlightened larger society. Indeed, Konvadists form the backbone of Royskanbluish civilization's manual workforce, being responsible for the majority of construction work on the world's cities and other key institutions, of which more new ones continue to be actively, ambitiously built to this day, much more-so than in most other sufficiently-advanced civilizations. Konvadist hands are also the instruments by which most Loofravan-designed equipment is physically assembled, and in many cases, especially where putting a device into mass-production is concerned, this requires a fair bit of intelligent decision-making - specifically in the engineering field - on the parts of the entrusted manual workers. Unfortunately, many tend to overlook this vital role of Konvadist intuition in bringing to fruition that which Loofravans, conversely, are popularly given unduly singular credit for. All in all, the Konvadists serve as the "brawn" to the Loofravans' "brains", with this terminology being meant in the most positive way possible here, where either "component" of the figurative Royskanbluish "equation" of productiveness is equally-important to, co-dependent upon and effectively-cooperative with the other.
Konvadists are widely known to be the least-outgoing of their homeworld's races as far as direct galactic interaction goes; the vast majority of them never leave Royskanblu to travel anywhere else at any point in their whole natural lives, and although the same also technically holds true for their Bidempair brethren, remote communication with other world's peoples by Royskanbluish leaders belonging to the latter species still gives galactic society a strong, largely positive hands-on impression of them that the former kind lacks altogether. However, Konvadists generally do not mind their people's lack of galactic exposure, and are almost-uniformly content with their living arrangements and productive, domestically well-appreciated roles within Royskanbluish civilization, which ultimately - albeit inadvertently - ends up contributing to the issue of demeaning-and-worse stereotypical perceptions about them, in that they don't really see a need to do anything about this reputation. The biggest historical exception to the Konvadists' tendencies of shying from foreign interaction arose as a result of the Vision Wars, where numerous members of their race participating, to great effect, in various battles against invading Cosmo'rath forces throughout the Delta Octant; the initially-limited numbers doing so drastically increased starting in the Fourth Cycle of Age 567, following Cosmo'rath's sole major terror attack against Royskanblu during the war which served as an effective provocation for its people to heighten their contributions to the resisting war effort. Today, roughly three out of every five Konvadists still living on any planet besides Royskanblu are descended from those who traveled to said worlds for the war and decided to continue living there after its conclusion, leading to a popular, half-joking "theory" that surmises the humanoids to simply be very reluctant to engage in interplanetary travel.
• Bidempair: The least-populous of the Royskanbluish racial triumvirate, comprising one quarter of its citizenry at most (and oftentimes slightly less, depending on fluctuating demographics), Bidempairs are a very physically well-endowed and consequently intimidating people, ranking just below Barserinv's Kierraplips as far as the Prime Galaxy's largest-bodied extant races go; adults generally measure between seven or eight feet - usually closer to the latter threshold - in height. This massiveness, which brings with it proportionally greater-than-average energy intake requirements for each Bidempair, is a major contributing factor to the species' limited numbers in the natural status quo, as are their reproductive limitations, with pregnancy terms lasting significantly longer than for most other humanoid beings and multiple births being nigh-unheard of. Bidempair flesh, predominantly orangish in pigment, is rough and leathery, and as one would be stupid not to expect given their size, they are both the strongest Royskanbluish beings and the most resilient, with the average well-developed adults of their race boasting durability values between 1,100 and 1,300 and individuals of exceptionally dedicated physical self-discipline being able to achieve even greater levels of toughness - the all-time record stands at just below 1,800 - via heavy personal training over the course of several or more years.
The Bidempair sub-culture within the greater Royskanbluish civilization is the most relatively-independent from those of the other two races, though just as they bear somewhat more physical resemblance to their Konvadist cousins compared to the Loofravan form, the equivalent can also be said in respects to the races' societal relations. Bidempairs are the most naturalistic and least-technologically-dependent of Royskanblu's peoples, and furthermore are (pretty much rightly) regarded as the most philosophically-wise, practical, responsible and innately leader-like citizens of their world in spite of their comparably primitive, often tribal-like lifestyle tendencies and lacking anything resembling the sheer book-and-tech-smarts of their Loofravan brethren. As a result of these positive stereotypes and their widespread recognition within Royskanbluish culture itself, Bidempairs have long-occupied the majority of leadership positions in their global society's government - which can best be described as a constitutional, departmentalized oligarchy - and are traditionally perceived to be pre-inclined as the best fits for these roles by nature, destiny or both. While some might (and, indeed, frequently do) decry this tradition as system-embedded racial favoritism, very few of the complaints brought up about this over the years (primarily the more recent ones) have actually come from Royskanbluish citizens, most of whom have no qualms with how their (historically very internally-stable) civilization is organized. Also note that there is nothing officially stopping Loofravans and Konvadists from gaining these positions, at least strictly (de facto hurdles from public bias may be a very different story), and that either way, very few of them ever express any interest in doing so, let alone make serious bids for office.
Additionally, the bulk of the Bidempair population is not actively involved with pursuing appointment to leading posts either, with a majority of the race's citizenry maintaining fairly simple existences of caring for themselves, family, etc. throughout the entirety of adult life. It is only an ambitious minority of Bidempairs who devote years of their lives to preparing and proving themselves to be worthy of leading large sectors of their global civilization, a gruelingly mettle-testing process that constitutes almost as much of a "career" in and of itself as does actually serving in an office (to the point where providing personal training to the specific end of becoming "leader material" is its own viable business option). The pursuit of authority-qualification for a Bidempair aspirant invariably begins at a local level, with one's immediate peers collectively considering whether or not they should lend their vocal support to one's early efforts to gain sociopolitical traction through recognition. This is judged based on a few different key factors, including one's demonstrated decision-making skills and responsibility, their contributions to society on what is referred to as a "village" (local) scale, and various, sometimes gratuitous and/or savage-seeming feats of strength such as trophy-hunting of large animals; once a Bidempair has gained sufficient recognition beyond a local scope and effectively moves up to a more professional level of political pursuit, the last of these listed factors largely ceases to be relevant in favor of social responsibility becoming the solely primary trait being sought. In spite of its crudeness, this tradition-based system of peer-certification has proven a fairly reliable one for producing adequate selections of quality leadership candidates throughout Royskanbluish history, thanks in main part to the Bidempairs being a very honest people, innately and culturally; any and virtually all corrupt individuals seeking power for selfish-or-worse reasons are quickly weeded out by peers who will have no part of such manipulativeness, for which their culture's standard punishment is castration.
• Pilbitzor: Known as the most prominent of Royskanbluish non-humanoid life-forms, the Pilbitzor can be encountered as a common wildlife variety amid all regions of the world's geography, and is typically regarded as inconsequential - a mere nuisance, if anything - by its citizens, whose society has long-since developed past the point of the creature's edible, but hardly delectable, meat ceasing to be essential as a food source. As a result of ceasing to be hunted, Pilbitzors have become considerably more plentiful in their numbers over the past few centuries, and as of the matter's most recent study, conducted in Age 847, their total population stands poised to surpass that of the Konvadists within the next decade or so. Consequently, it has been repeatedly hypothesized and suggested by experts from abroad that some sort of measure ought to be taken against the animals' currently-unchecked continued proliferation, so as to prevent their abundance from becoming an adversity for other organisms on Royskanblu, sometime in the near future. The planet's peoples have yet to heed any of this advice, however, seeing little reason to be concerned by the issue, in large part due to the fact that continued population overgrowth by the Pilbitzors - hardly the most dangerous or aggressive of beasts - would not pose nearly so much a threat to them as it would to a number of smaller native organisms that might end up facing extinction from excessive predation and/or competition. Unlike, and in this case to the chagrin of, most of its neighboring/peer civilizations, Royskanbluish culture has never perceived much value in the cause of preserving animal biodiversity for its own sake if the at-risk life-forms in question aren't considered to serve any utilitarian purpose to humanoids.
Regarding the physical attributes of the Pilbitzor itself, it is a quadrupedal, amphibious (though seldom having the opportunity, much less the need, to make use of its swimming capacities) creature, usually classified as a mammal-reptile hybrid, whose bulbous, rotund lower body, to which its scaly legs connect in pairs at either opposite end, forms the base of an uprightly-oriented torso and overall upper half. A long tail, texturally continuous with the animal's color-striped underbelly, is often held up, visibly wagging, behind the Pilbitzor, and though this tail does bear a set of thorny projections at its end, these do not entail any special offensive capabilities - such as poison/venom, which is common in similar structures belonging to other animals - beyond that of simple puncturing. This plus the basic claws upon the beast's main hands together constitute the entirety of the Pilbitzor's set of built-in means for aggression, which is generally more-than-adequate to ensure its survival and thriving despite its modesty, with its natural place in its ecosystem being one without many actively-threatening predators to deal with, Secerpoyts being the one major exception. Conversely, Pilbitzors themselves, being omnivores, and far-from-picky ones at that, are prone to often-relentlessly hunting down and devouring most Royskanbluish fauna varieties of significantly lesser size than themselves, but pose no menace to any other major being of comparable, let alone greater, scale and complexity.
Just below the Pilbitzor's neckline resides a connected trio of gizzard-esque structures that do, in fact, serve and function as the mammaries of the creature, and per the norm for such are substantially larger in female specimens compared to males. Pilbitzor eyes are atypically-structured, lacking visible pupils, but ultimately are not any functionally different from standard eyes for this, while a set of lumpy, sack-like protrusions near the top of the beast's head are also visually prominent yet largely inconsequential, merely serving as some light additional cranial protection. Further regarding the subjects of protection and resilience in general: the Pilbitzor is quite sturdy for an organism of its size (that being less than four feet in height in most cases) on the whole, with its durability value frequently surpassing the 1,000 benchmark.
• Secerpoyt: A functionally-winged, serpentine reptile inclined to dwelling in and around mountainous areas, most notable of which on Royskanblu - and thus serving as the biggest population center for the beast - is the Raker Range occupying a sizable portion of the planetary map's Northeastern corner, the Secerpoyt is domestically infamous as the most hostile and effectively threatening Royskanbluish organism as far as its humanoid populations are concerned. Long-tailed and legless (unless one counts its lone pair of conventional limbs which would normally fall under the "arm" category as "legs"), it is able to fly freely and nimbly throughout the skies immediately above Royskanblu's surface, but not at advanced altitudes, due to the air thinning rather rapidly as one progresses upward through the planet's particular atmosphere and Secerpoyt wings possessing poor adaptability/climate-versatility despite their great effectiveness within a basic environment. In terms of their very tall overall heads and likewise-proportioned necks and faces, Secerpoyts lack any sort of lips, and therefore give off the appearance of "smiling" at all times, with their naturally-yellow teeth and a greenish, extremely thick surrounding set of gums on full display. Also highly noticeable is a forward-jutting structure, located just under the creature's nose, consisting of a tiny hole through which pokes out a largely useless and utterly superfluous miniature "tongue" resembling those of many a small serpent and lizard.
The Secerpoyt is the single-most-innately-aggressive, not to mention voracious, creature among all native Royskanbluish organisms, and one of the very few mortal beasts throughout the whole of the Prime Galaxy to harbor a particular taste for humanoid flesh; indeed, while both able and willing to prey upon and consume other animals, it is, in fact, significantly more tenacious in doing so to - more inclined to specifically seek out - Royskanblu's intelligent citizens, Loofravan, Konvadist and Bidempair alike, making it a true man-eater. Although not all potential targets are susceptible to it, namely with Bidempairs being far too massive and heavy, by far the Secerpoyt's most commonly-favored predation tactic consists of swooping down upon a target, lifting them up within both of its large hands and carrying them off to a nest, roost or other (usually high-up) location where it can take its time in devouring them at its own pace. This strategy is frequently employed in a "hit-and-run"-type manner, with the attacking Secerpoyt taking a single victim while many other bystanders are present, and doing so with such swiftness that it is difficult to stop the abduction process even with several people trying. Furthermore, it is far-from-unheard of for multiple Secerpoyts to raid together in a groups, collectively targeting a number of people at once and going about it with much more bold aggressiveness compared to when only one of them is striking. Even when a Secerpoyt is slain or otherwise stopped from successfully making off with a victim, the latter's is usually spared only from the indignity of being slowly eaten, as opposed to escaping death altogether, for as soon as it gets a hold of someone, the beast will almost invariably skewer its prey - generally near the neck or shoulder area(s) - with long, extremely sharp and nigh-unbreakably hard singular spikes that extend from either of its wrist and exist specifically for this very purpose. Needless to say, this is more-often-than-not fatal in and of itself, and the matter of being dropped from what usually amounts to a considerable height as part of the process of being "saved" makes actually surviving being grabbed by a Secerpoyt an even rarer feat still. With all this in mind, the people of Royskanblu have come to outfit most of their settlements - especially those located nearer to major Secerpoyt lairs, i.e. mountain ranges - with roofing and/or walling to make reaching their residents as inconvenient as possible for the monstrous animals.
From the topmost point of its head down to the far-tip of its tail, the average Secerpoyt measures approximately five meters in total body length, but one should not be (too) intimidated based on this statistic alone, for the creature itself is, necessarily-so for it to be able to fly with its wings being of the caliber they are, very leanly-built relative to it, low in body density and lacking a strong center of mass. Hence, it is less massive in practice than it might outwardly appear to be, and correspondingly easier to bring down in regards to the quantity of force required to do so; no Secerpoyt's durability value ever exceeds 1,000.
• Unischerk: Being the largest native Royskanbluish organisms, albeit by a small margin compared to the Bidempairs, Unischerks are chitinous-bodied, heavy-built and muscular, upright-standing and considerably fearsome-looking predatory animals found more-or-less consistently, but generally in low population density, all throughout the planet's mainland surface regions. Despite their startling appearance and at-times-particularly-ruthless aggressiveness towards all of the smaller local life-forms designated as their natural prey, with the latter attribute seeming only befitting of the former, Unischerks' inclinations to hostility do not extend to Royskanblu's humanoid citizens, none of whom fall under said prey category in the creatures' eyes (not even the extra ones). So long as it is not provoked, a wild, free-roaming Unischerk will largely ignore any humanoids, whether they be native to or visiting the planet, and even when feeling threatened by any such unfamiliar beings, it will not always immediately attack outright, often acting with confusion and appearing to be almost as frightened by them as vice-versa. Resultantly, it is possible, though very difficult and risky, to train and semi-domesticate a Unischerk, a feat that is only attempted with any regularity by Bidempairs; once having secured the loyalty of one of the beasts as a "pet", they will use its presence as such as a display of their own disciplinary skillfulness, so as to demonstrate and legitimize their self-purported suitability for whatever position(s) of authority they may be in the process of coveting. This practice, while still existing today, peaked during the Sixth Century Relative, over the course of which it came into play abroad during the Vision Wars, where a number of trained Unischerks - having initially been tamed simply to make a vain point - were deployed into action on other planets, serving as fairly useful war-beasts against Cosmo'rath forces. As a notable and inadvertent consequence of this particular wartime contribution by the humanoid-inhabited Delta Octant world least-affected by the Vision Wars, a small, but undetermined in its exact number, population of Unischerks, whose lineage has since reverted to the animal's default, wild state, continue to freely roam Yominasst to this day, having proven surprisingly adaptable to that planet's environment in spite of never having been intended to live there.
As for the physical characteristics of the animal itself, the Unischerk's most prominent nonstandard feature is the presence of paired, scythe-like claws attached to semi-segmented and tentacle-esque retractable appendages upon/within what most would call its "shoulders". The long reach of these structures, used for violent aggression, as well as the arced angles at which they extend and retract, has led to certain comparisons being drawn between the Unischerk and the demonic Tredewraif, although the latter's analogous mechanism is near-exponentially deadlier. The creature's main pair of arms, meanwhile, reside not immediately below its "shoulders", but significantly lower-down: barely above the midpoint of the main body, which is a necessarily peculiar placement given what the Unischerk's upper-chest-and-back area needs to be able not only to carry, but to actively fit and hold within its space. Like the "clawed tentacles", these arms are similarly-rooted, such that their lengths may be retracted into their owner's torso at will, but this is almost never practical for a Unischerk to do and thus is very rarely demonstrated as an ability. Additionally, their hands lack claws or other offensively-oriented features of their own, and hence cannot be effectively used in combat, where the Unischerk's special appendages serve as its singularly primary means for inflicting damage.
The beast's legs, and its feet especially, are intensely heavy-set, even compared to the rest of its body, as is its large tail, which bears a functionally club-like end-piece which can be swung around as a secondary, generally inferior attack mechanism. As alluded to above, Unischerks have five eyes, the unpaired one of which resides upon the forehead. Their durability values range from 1,200 to 1,600, depending on size and muscular development, factors which tend to vary quite a bit from specimen to specimen.
• ROYSKANBLUISH WEAPONS:
- Psy-Kin WaveWand
- Ocular Blastscoper
- Omnioriental Scissorer
- Powder-Power Pulverizer
- Sureitkan LaunchSaber
- Fan-O-War
Dutch landscapes -
In total there were 41 Widerstandsnester and 3 Stützpunkten built at the end of the war. The Widerstandsnester on Goeree were numbered in Arabic numbers from WN 201 to 239, the Stützpunkten had Roman numerals and were numbered from XXXI to XXXIII. The difference between these two names is determined by the size and strength of the statement. As a rule, a Widerstandsnest had a smaller area and only one or a few heavy concrete bunkers (Ständiger Ausbau bunkers) were built. Several Ständiger Ausbau bunkers were often built in a Stützpunkt. The Stützpunkten in a certain area could be organically contracted into a Stützpunktgruppe (Stp.Gr.). This meant that the positions in this area were under the command of one commander. Eventually, over 300 large and small bunkers were built on Goeree.
As I am descending into the underworld, I see the structures that support what was once a great metropolis. I remark the infrastructure that linked it to other great cities. Massive supports to hold up tons of concrete and rail. The sound of an occasional locomotive breaks the silence rumbling as it passes overhead and then disappearing. Swallowed by the huge mouth of a sleeping city. The stillness once again reigns over mammoth walls and columns.
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Dream Mall, Kaosiung, Taiwan
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To finish off the Craigellachie Tunnel set, here's a striking shot of the northern portal, looking through to the retaining wall and bridge at the southern end. In order to capture the tunnel looking as bright as it does here, I did an initial light paint around the portal, followed by taking a walk through, swinging the torch as I went. I kept going in that manner until I'd walked the bridge at the other side. Despite it being quite windy, the ferns haven't suffered as much motion blur as they have in some of the shorter exposures I took at this point.
Just as a quick recap about the UK's most northerly tunnel, it's 68 yards in length and sits on a significant ledge above the River Spey but below the A95. The lining consists of stone along the side walls and brick across the crown and the southern approach is shored up by a substantial brick retaining wall and to bridge the cliff the railway runs half way down, there's a half bridge in place. All in all, there's enough to see here to warrant a visit if you're ever passing by, although it doesn't really justify a 300 mile round trip. With that said, we did spend the day looking at various other bridges and former stations so if you plan this as only being part of your day then it's well worth a look.
At 3:42AM on Sunday May 1, 2022 the Los Angeles City Fire Department responded to 1325 S Los Angeles Street for a reported structure fire. The first arriving fire company found heavy fire showing from a two story building, part of a row of commercial units, doing business as "Nice Cap".
Sparks flew from rotary saws as firefighters cut open multiple rolling steel doors to gain access to the unit. Due to the quantity of stacked, packed textiles, firefighters faced challenges reaching the seat of the fire located on the 2nd floor towards the back of the unit. The fire burned through the roof and caused a partial collapse.
The heavy, raging fire combined with the safety hazards of the partial collapse required a transition to defensive operations. Crews deployed master streams and hit the blaze with a deluge of water. They succeeded in knocking back the bulk of the fire which allowed them to return to an offensive operation and resume an interior fire attack.
Accessing the stairwell to the second floor continued to prove difficult due to the interior storage conditions and the remaining fire. Ultimately, 134 firefighters operating under the command of Assistant Chief Antoine McKnight achieved a knockdown in two hours and four minutes with no injuries reported.
The persistence and dedicated efforts of the firefighters saved the two adjoining businesses from fire damage.
LAFD Arson and Counter-Terrorism Section (ACTS) responded, per protocol, and the investigation remains active.
Use of This Photo Permitted via Creative Commons - Credit: Branden Silverman
LAFD Incident: 050122-0197
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Maumee and Western work train that never did any work to the track......I think the engine was.If you are referring to GP20 WRIX 3 --> we (Western Rail) rebuilt that locomotive, chopped the nose, painted it black and sent it to Oklahoma on lease to Savage
Industries.
GN 2003 > BN 2003 > IHRC 203 > WAER 3 > WBCR 3 > WRIX 3 > CANX 3 > SVGX 8605
The Aviation Building was designed to give visitors the impression of arriving at a large and busy airport. In the central portion of the structure is an exhibit of the latest type of plane, including the plane of tomorrow. At the floor level, exhibits of agencies co-operating to increase the safety and speed of air travel. The architect is William Lescaze with J. Gordon Carr as associate.
Frank E. Cooper
C.T. Art-Colortone
8A-H1619
CAPA-010088
The laser-cut paper models are the result of a collaborative design studio of the Faculty of Architecture and the Faculty of Product-Design at the University of Kassel. The students went through a one week drill of Rhino Scripting and subsequently designed and implemented their own parametric modules. The propagation of modules along a three-dimensional guiding geometry is twofold: In the first iteration a centre line model of the structure is generated and transferred to a structural analysis program. In the second iteration the actual modules are generated driven by the guiding geometry and the local forces derived from the preceding analysis. Manfred Grohmann, Markus Schein, Oliver Tessmann
"Berwick Bridge, also known as the Old Bridge, spans the River Tweed in Berwick-upon-Tweed, Northumberland, England. The current structure is a Grade I listed stone bridge built between 1611 and 1624.
Prior to the construction of the stone bridge, the crossing was served by a series of wooden bridges. which were variously destroyed by flooding and military action. James Burrell became Surveyor of Works of the town in 1604, making him responsible for maintenance of the bridge. He was previously also occupied on the fortifications around Berwick before James VI and I ascended the throne of England, rendering them redundant.
In 1608, ten piers of the wooden bridge were destroyed by ice, and Burrell wrote to Robert Cecil, 1st Earl of Salisbury, then Secretary of State, to recommend the construction of a stone bridge. Arrangements were made in May 1608 to collect funds, but only £3,300 had been collected by 1611, but the Captain of Berwick Sir William Bowyer was unsatisfied with this progress, and a proposal was made for a bridge with seven stone arches over the deepest part of the river and the rest built of wood. After further collapse of the old wooden bridge, a modified proposal, for an entirely stone bridge with 13 arches, and estimated to cost a further £8,462, was put to the Privy Council, and on 16 May 1611 the King ordered £8,000 to be put towards the bridge. Work started on the bridge on 19 June that year, and by September 170 men were employed on its construction. At some point it was decided to build it with 15 arches instead.
In 1618, a further £4,000 grant was given, but this money had been used by 1620 and the Privy Council placed the bridge project under the supervision of the Bishop of Durham Richard Neile before any more money was given. Neile contracted Burrell and the leading mason Lancelot Bramston to finish the bridge at a cost of £1,750, and installed John Johnson of Newcastle as supervisor. The bridge was completed by September 1621 except for the parapets and paving, but a flood in October 1621 swept away some masonry and the wooden centring. In light of the accident, a grant of £3,000 was made and work restarted the following March, and the bridge was opened to traffic in 1624, although minor work continued for the next decade.
The bridge became less important for road traffic as the main route moved westwards, first to the concrete Royal Tweed Bridge built in the 1920s, and then in the 1980s a bypass took the A1 road out of Berwick altogether.
It is a Grade I listed building and a scheduled monument.
Berwick-upon-Tweed (/ˌbɛrɪk-/; Scots: Sooth Berwick, Scottish Gaelic: Bearaig a Deas) is a town in the county of Northumberland. It is the northernmost town in England, at the mouth of the River Tweed on the east coast, 2 1⁄2 miles (4 kilometres) south of the Scottish border (the hamlet of Marshall Meadows is the actual northernmost settlement). Berwick is approximately 56 mi (90 km) east-south east of Edinburgh, 65 mi (105 km) north of Newcastle upon Tyne and 345 mi (555 km) north of London.
The 2011 United Kingdom census recorded Berwick's population as 12,043. A civil parish and town council were created in 2008 comprising the communities of Berwick, Spittal and Tweedmouth.
Berwick was founded as an Anglo-Saxon settlement during the time of the Kingdom of Northumbria, which was annexed by England in the 10th century. The area was for more than 400 years central to historic border wars between the Kingdoms of England and Scotland, and several times possession of Berwick changed hands between the two kingdoms. The last time it changed hands was when Richard of Gloucester retook it for England in 1482. To this day many Berwickers feel a close affinity to Scotland.
Berwick remains a traditional market town and also has some notable architectural features, in particular its medieval town walls, its Georgian Town Hall, its Elizabethan ramparts, and Britain's earliest barracks buildings, which Nicholas Hawksmoor built (1717–21) for the Board of Ordnance." - info from Wikipedia.
Summer 2019 I did a solo cycling tour across Europe through 12 countries over the course of 3 months. I began my adventure in Edinburgh, Scotland and finished in Florence, Italy cycling 8,816 km. During my trip I took 47,000 photos.
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Edited ISS070 image of the Richat Structure in Mauritania.
Original metadata: GMT064_14_17_Jasmin Moghbeli_SN1067_Africa Eye of Sahara to Southern and Antarctic Lands 50-500mm
Black cats are hard to photograph.
This date a year ago was the coldest day last winter, so I stayed in the house. My pics that day were mostly of Shadow in the window.
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This was a high-contrast setup. The cat was fairly cooperative, though of course not holding still, so I was able to play a bit with the camera's settings. Usually the background came out well but the kitten was often just a blob.
This was the day's last photo. The DOF was excellent, and Shadow was in focus. What more could I ask? All in all I'm very satisfied with this outtake, especially the wintry background. But for my daily photo project pic I photographed my phone, showing the Fahrenheit temperature Joan's weather station was reporting.
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This photograph is an outtake from my 2021 photo-a-day project, 365^4.
Number of project photos taken: 25
Title of folder: Ten Below
Other photos taken on 2/17/2021: none.