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Rendered in PP2012.

This is a series of rendered images of our 3D model to test material finishes for the steel frame.

'Render-Scratch-Graffiti' on a buidling in the Shandon area in Cork. Showing scenes of urban life when the area was famous for its butter industry. Love this scratch technique...

Originally rendered at 6000x6000

I have been busy for while creating this blender ship. I am experimenting with this model so a lot of stuff is replaced, done again, thrown out, whatever.... More renders here

renders, vectors, brushes, and some filter work to come up with this one.

My first go at a Terragen render. I'm happy I figured out how to work the thing, but I'm not yet sold on the idea--probably due to the fact that the majority of "home computer" renders I've seen are rather poorly done. This one isn't terribly realistic, but it came out decently well anyhow.

 

I'm starting to think I really hate non-Adobe modular interfaces, though.

Render realizzato con Cinema 4D e VrayforC4D

Our rendered landscape architect's visualisation for an area of public real adjacent to a commercial building, Huntingdon. More information on Chequers Court on our website.

Second-series G-class locomotive.

tareas realizadas: modelado, renderizado y postproducción

autores:Fernanda Coria

cliente-propietario: Arq. Horacio Gomez

Acceso Principal a Hotel Safi, San Pedro, N.L.

Modelado en Autocad, renderizado con 3DStudioMax.

toon render (ink_well camera shader, white constant material applied to Background_Objects_Partition) multiplied by Ambient_Occlusion pass (tutorial)

Render definitivo de mi modelo de bugatti hecho en blender, por fin terminado¡

A viewer written in Ogre to load and render complete Tomb Raider 1/2/3/4 levels, including cutscenes.

Written by Evgeni Popov: www.evpopov.com.

3D max & Adobe After Effects

To Watch high quality:

www.vimeo.com/user4292916/videos

Final Render, the bump Texture is complete as well as Texture map. I finished the model and animated it walking wasn't perfect but it was my first character animation in 3d i was so proud of Special ED. (thats the green guys name)

I rendered the final design to make sure I was happy with the look prior to fabrication.

Final cart snap 11-11-09

 

Some snippets of text using Swiss 721 Lt BT as rendered by four different applications. Zoomed to show anti-aliasing.

Gabriel Agbonlahor Render

 

Cut by Stuart Young (avstu)

I thought it would be fairly easy to create Superhero Michael from the new awesome British Netflix series "Supacell" but I think this is the Brickhead design I spent most time on sofar! I thought I'd base him off my design for my Eminem / Slim Shady Brickhead, but I thought Michael needed his subtle goatie. Which is quite hard to build in a subtle way!

I knew there were some sort of yellow Brickheadz eyes, from Hedwig, the Harry Potter owl. There's a Monkey King with gold eyes, but ultimately I think the Nav'i from the AVATAR Brickheadz set has the most suitable eyes (98138pb355). These are the ones I photoshoped in the render. Heck, those new orange slice (the fruit) printed tiles might make awesome eyes.

 

I've also lighted the character with special luminous bricks so it matches the atmosphere of the finale a bit (a portal open, things set on fire).

 

You can find the instructions here.

A futuristic car I made. A toon Render and not how it will appear in "Subversion"

2007 | Render per Retail Park | Milano | progetto arch. Studio Guidarini Salvadeo architetti associati

Render del Port de València, molt abans de la America's Cup

tareas realizadas: modelado, renderizado y postproducción

autores: Nicolás Bertola

cliente-propietario: Capitalinas

Some snippets of text using Swiss 721 Lt BT as rendered by four different applications.

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