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Lucy is really into playing on her play mat and she looks so pleased with herself. Then after a while she just lays there and watches the tree out of the window!

 

I have decided to have a day off trying to photograph the pair of them together!

...so I finally caved in a took some shots in the RAW mode (well I took them JPG + RAW). I've long been conflicted about processing images too much, however, what finally convinced me is that especially on night shots I can modify things in 2 seconds - things that I'd have to spend minutes to experiment with on the camera. For instance, (as was pointed out in a recent comment) you can slide the WB to get one you like. This is the same as taking lots of pics - typically I will attempt the same shot in several WB modes. Similarly you can switch to Landscape mode or add saturation. These are all things I do on the camera anyway. In addition, if I play with these things in RAW (using a Canon program that came with the Rebel) I will learn more about when to use each - and this will help me achieve my main goal which still remains: taking the best shot right off the camera.

 

Messing with WB and saturation in RAW does not seem like cheating so I will probably take all crucial shots (and most night shots) in RAW from now on.

 

In some instance you are under pressure to hurry up. Often other people get impatient. Often you run out of time. Often stuff moves or nice light ends. Often you get eaten up by mosquitos (like today when I took this). Therefore often I don't have time to try 3 WBs and 2 saturation setting for each shot. RAW helps get more and better pictures faster.

 

In this I only changed the WB slightly and changed it to Landscape mode.

From 1999-2001, Reas was a graduate student and researcher at the Massachusetts Institute of Technology's Media Lab. After twenty-eight years of drawing, playing video games, drumming, and designing information systems, his nascent talent for writing software forged these disparate interests into a new path. Building on his professional experience and undergraduate studies in design at the University of Cincinnati, he spent the next two years developing software and electronics as an artistic exploration. After graduating, Reas began to exhibit his software and installations internationally in galleries and festivals.

In August 2001, Reas moved to Italy. As one of the founding professors at the Interaction Design Institute Ivrea, Reas worked with an international student body to develop a new arts pedagogy for the present cultural and technical environment. Simultaneously, Reas initiated Processing with Ben Fry. Processing is a programming language and environment for people who want to program images, animation, and sound. It is used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool.

After two years in Italy, Reas moved to Los Angeles. As an assistant professor in the department of Design | Media Arts at UCLA, Reas interacts with undergraduate and graduate students to push the boundaries of art and design. His classes provide a foundation for thinking about computers and the Internet as a medium for exploration and set a structure for advanced inquiry into synthesis of culture, technology, and aesthetics.

  

Tests with Toxiclibs lattice mesh builder. Inspired by Ernst Haeckels Art forms of Nature. Using GLSL shading. Get the complete Processing project: www.brian-steen.com/sketches/_110425_meshLattice02.zip

...

 

In Process, an exhibition at North Park University

 

photography and processing - Tim Lowly © 2009

Spray painting take out food containers and the bottoms of plastic bottles, aka flowers.

 

I found this old processor lying in my cousin's house and took a pic.. (yep, N82).

Homage to a print that Jared Tarbell sent me a while ago. Thanks for the inspiration JT (though yours is much more elegant... nice trick with the black orb with multiple specular highlights... sublime!). Rendered out at 5000x5000. Check the fullsize to see the detail.

Result processing shared image

Decided I wanted more control over the resulting forms. To do this, I had to tone down the movement possibilities for each of the particles so there would be a greater chance the particles would spread out evenly over the surfaces of the gravity spheres. End result... hairy spheres!!! Heh, I said 'hairy spheres'. Check the hi-res versions to see the detail.

Best spot ever to work

Spent a few hours this evening processing files. I have a whole bunch of images that have been sitting on memory cards for a few weeks. Nice to stay put, put some headphones on and listen to some music while going through images.

 

Canon Speedlite 580EX at 1/2camera left bounced off white reflector. Gridded Nikon SB-28 at 1/8 to my right. Both flashes triggered by Elinchrom Skyports.

GOD BLESS AMERICA! JUSTICE IS SERVED. THANK YOU TROOPS!

 

Angel and I had a photoshoot at Golden Hour.

And I am yet to master the art of hiding the remote.

 

Happy Exam Week college students! Good luck!

Have a great day.

File name: 08_06_003818

 

Title: Ticker Tape Parade

 

Creator/Contributor: Jones, Leslie, 1886-1967 (photographer)

 

Date created: 1917 - 1934 (approximate)

 

Physical description: 1 negative : glass, black & white ; 4 x 5 in.

 

Genre: Glass negatives

 

Subjects: Parades & processions

 

Notes: Title from information provided by Leslie Jones or the Boston Public Library on the negative or negative sleeve.; Date supplied by cataloger.

 

Collection: Leslie Jones Collection

 

Location: Boston Public Library, Print Department

 

Rights: Copyright © Leslie Jones.

 

Preferred citation: Courtesy of the Boston Public Library, Leslie Jones Collection.

  

Used this code from Open Processing on some of my old pics:

 

www.openprocessing.org/visuals/?visualID=761

Processed with VSCOcam with b5 preset

Central Processing Area, Handil - East Kalimantan - Indonesia

I have this cool app on my phone, that I did this cross process effect on this pic, let me know what you think!

newest member of the codedNeurosis series - romanticObsession . . .

 

coded in Processing

Made with Processing. Continuing the exploration of branching structures with the ability to mutate when child nodes are created. This version shows anywhere from 8 to 15 generations. The generation max can be altered by mutation. Video at vimeo.

And that is what I get out of one flight, about a 1000 images and a good chuck of computation time.

A couple of people have asked how unbooks differ from wikis. That's a great question and led to some reflection and a conversation with my friend Alan Smith (Thanks Alan!) which yielded a few insights.

 

The top line: Unbooks and wikis are similar in some ways but different in others.

 

Similarities: Both wikis and unbooks:

 

1) Are subject to constant and continuous change.

 

2) Involve communities who are interested in developing content or topic areas.

 

3) Can have multiple authors.

 

4) Have multiple defined roles within the community, i.e., reader, author, editor, etc.

 

Differences:

 

1) A wiki community is centered around online content in the form of hyperlinked web pages, while an unbook community is centered around printed content in the form of a book.

 

2) The number of pages in a wiki is conceptually unlimited, while the number of pages in an unbook is limited by its presence in the physical world. The limits may vary but my self-imposed limit is around 400 pages. This forces constant winnowing of the content to a finite set.

 

3) Because of the size limitation, an unbook's online content has a tendency to greatly exceed the printed content. This forces more rigor into the editorial process for the printed content. The online content supplements and reinforces the ideas in the book, and also forces change in the book over time. The result is that the unbook is a tightly edited, up-to-date summary of what can be found on the web.

 

4) A wiki does not have a linear narrative while an unbook does: Before a physical book can be printed the order of its pages must be determined.

 

5) An unbook has natural offshoots (the physical objects) where the content is frozen in time. This allows one to take a historical look at an unbook in a different way than a wiki. In a wiki, you can look at the evolution of individual pages but it's difficult to have an "entire snapshot" of the wiki at a particular instant in time.

 

6) A wiki can include motion and video while an unbook can only point to such things -- the print media has constraints. These constraints can be valuable and are well-known: The unbook needs no electicity and never goes down. It can be archived for thousands of years. When reading an unbook one is less subject to interruption by IM, email, dings and beeps, etc.

 

7) I suppose the primary difference is one of intentions and expectations.

 

An unbook is a narrative object: a developing narrative, a story that may change significantly over time, like a children's story that is told and retold with additions and changes by multiple authors. Like a story an unbook has a clear beginning and end, although those things might change over time.

 

A wiki is a map object: a virtual space that can be searched, explored and navigated in various ways. A wiki, like a physical space, has many starting and ending points. You can enter a wiki many ways and there is no "end" to a wiki.

 

These are just one person's thoughts. I hope you will add your thoughts and comments to this interesting thread.

 

theunbook.com

Computer, Massive Parallel Processor, Processor Unit & Expansion Unit.

 

This is part of an experimental computer, developed in the mid-1980s by the Goodyear Aerospace Corporation for the Goddard Space Flight Center in Greenbelt, Maryland. The comptuer derives it name from its ability to operate on large arrays of data in parallel, i.e. on many numbers at once. By contrast, computers of conventional design operate on one or at most a few pieces of data per cycle. One intended application for such a design was the analysis of the large amounts of data received by remote sensing satelliltes.

 

The Massively Parallel Processor represented one of several approaches to the problem of processing data in parallel. Nearly all modern supercomputers use parallel processing, although not all follow this machine's architecture.

 

Transferred from NASA to the Museum in 1996.

Transferred from NASA, Goddard Space Flight Center

  

Starting to paint blood on the brain

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