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process

 

inbetween works

  

XOXO

Sascha Carvalho

 

#Metaverse #speculativedesign #art #virtualfashion #fashion #design

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These are preview images for the talk I am giving at UCLA tomorrow.

 

Made with Processing and runs in near realtime (anywhere from 5 to 30 fps). The sphere surface is not traditionally texture mapped and is made up of a couple hundred freely moving overlapping textures. The entire system is dynamic, and with a zippy computer, could probably be audio responsive with little extra overhead.

The manufacturing process is very easy and simple, but requires a long time to get better results takes approximately 3-4 hours

 

Taken@Garut, West Java, Indonesia

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Loggers, Sawmiller and Shieldsmiths

 

A trio of scenes showcasing the process of transforming trees into shields in medieval times. These workers are from the town of Batuhan, in northern Kaliphlin. This MOC is my entry into the Ye Olde Woodes category of the 2020 Colossal Castle Contest (CCC XVIII).

 

See the full series in this post.

 

Website | Flickr | YouTube

 

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Poussière de sable hier avec petite touche personnelle

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Live visuals made with processing. wormy thingy with

sound reactive colors. It was the first attempt to get

sound reacting working in linux using PD to analyse the signal and send it via osc to processing. Unfortunatelly it isn't as precise i i was expecting... one day i'll get it right... one day i'll...

  

more info there : www.yesyesnono.co.uk/?miam=7

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Public sculpture on the edge of Paternoster Square by Thomas Heatherwick. I've just discovered that it is actually called 'Paternoster Vents' and functionally provides a vent for an electricity substation below it.

 

It has subsequently become known as 'Angel's Wings'.

 

(APL_160227_3812)

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Fussin' complete. That's a lot of stripes but I think it looks okay.

this developing this style, but liking where its going....

 

shouts to all at stockers last sat.

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Taking the last two kaleidoscopic pieces a little further. I wanted to make an expandable sheet of the kaleidoscope triangles which I can resize dynamically. These grabs were made with webcam input but after seeing the work of Movak, I tried pointed the camera at the monitor and was very impressed with the result. Thanks for the inspiration!

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