View allAll Photos Tagged process

Processed with VSCO with a6 preset

peninsula.bcarc.com/

 

The project begins with a 1980’s home-builder house fronting on lake austin. The original design did not harness views to the lake and Mount Bonnell, nor did it respect the ecological sensitivity of its site. The challenge was to develop a sensitive and inventive result out of a pre-existing condition. Through the use of glass, steel, detailing and light the home has been adaptively reinvented. Reflection, translucency, color and geometry conspire to bring natural light deep into the house. A new solarium, pool, and vegetative roof are tuned to interact with the natural context. Exterior materials and refined detailing of the roof structure give the volume clean lines and a bold presence, while abstracting the form of the original dormers and gable roof. Further connecting the home to its site, the roof begins to dissolve where a glass clad chimney and slatted wood screen stand in relief against the sky.

 

Bercy Chen Studio LP

www.bcarc.com

 

Selected for 2010 AIA Homes Tour

www.aiaaustin.org/event/2010-aia-austin-homes-tour

 

Photo by Paul Bardagjy

See this picture in Google map or Google Earth or even Near map

 

Please, let me know how you feel and if there are any scope to improve this picture.

 

Hit L to see on black

Hit F to fave

 

Add me to your flickr

 

Please, visit to My Photostream l facebook l Photography l Group l blogspot l Panoramio

 

Collections Environmental l Natural l Processed l Building and Lights l Popular l Other

 

===========================================================================

You are welcome to use this photo . However, no part of this picture may be reproduced or transmitted in any form or by any means without prior permission. All rights reserved © Salahuddin Ahmad. Let me know before use. I can provide you the best resolution.

===========================================================================

 

saahmadbulbul@yahoo.com

Creating an STL file from Processing with Modelbuilder using logic from Kyle McDonald's Makerbot app: github.com/kylemcdonald/Makerbot

 

A lot of cleanup of the code to do (including refactoring it so that it can accept depth data from either SimpleOpenNI or Shiffman's Kinect library), but I'm pretty happy with these results. You can check out the current draft of the code here:

 

gist.github.com/1151193

Processed with VSCO with av4 preset

Development of a corporate identity

by Wolfgang Schmittel

ABC Verlag, Zurich, 1978

 

With dustcover

process by smart photo editor

Newcastle air show

 

Processed with VSCO with a5 preset

Processed with VSCOcam with m5 preset

www.vimeo.com/334773

 

This one is using some tricks and optimisations found by a new friend of mine who is really really good at realtime graphics....

so a big big thanks to Inigo Iquilez (iq / rgba) for this!

 

The main optimisation is about the creation of the boxes in opengl... with all the tricks together the frame rate change from 15fps for 1800 cubes to 35 fps for 4500 cubes! (and that on my old crappy computer)

 

I'll post something on my website as soon as possible for all the boxes junkies that lives around here.

  

Stills from VJ projects performed last night at the Mighty Gallery to Bitshifter's gameboy-driven audio.

 

All visuals were run as Processing-exported OSX applications controlled live with an M-Audio Trigger Finger. Someone buy me a Lemur so I can do this properly.

 

Textures courtesy of Filter Forge.

1. Sample pixels from images of trees.

2. Use them as textures for a distorted grid.

 

Made with Processing.

Near the end of the summer, I was asked by the publishers of Popular Science magazine to produce a visualization piece that explored the archive of their publication. PopSci has a history that spans almost 140 years, so I knew there would be plenty of material to draw from. Working with Mark Hansen, I ended up making a graphic that showed how different technical and cultural terms have come in and out of use in the magazine since it's inception.

Near the end of the summer, I was asked by the publishers of Popular Science magazine to produce a visualization piece that explored the archive of their publication. PopSci has a history that spans almost 140 years, so I knew there would be plenty of material to draw from. Working with Mark Hansen, I ended up making a graphic that showed how different technical and cultural terms have come in and out of use in the magazine since it's inception.

Placing the Bubu bamboo trap

Alor - August 2024

U.S. Air Force Academy -- Basic cadets from the class of 2023 arrived here today to begin their journey of becoming an officer in the U.S. Air Force. Incoming personnel transitioned quickly into a military mindset after saying goodbye to family and friends. (U.S. Air Force photo/Darcie L. Ibidapo)

Made with Flow Field Drawer, a processing based program you can play with at my blog

 

Particles additively blend to the current frame as they move around under the influence of a vector force field calculated using Perlin noise.

 

at openprocessing

Processed with VSCOcam with c2 preset

a doodle which is the ode to doodling.

A-50 Prototype

 

/ Ground

 

/ Photo by KAI (2003)

한국항공우주산업

and PING out pop the eyes

A-50 Prototype

 

/ Ground

 

/ Photo by KAI (2003)

한국항공우주산업

Just scanned and edited this Ambrotype plate.

 

The ambrotype process is a photographic process that creates a positive photographic image on a sheet of glass using the wet plate collodion process. It was invented by Frederick Scott Archer in the early 1850s.

 

enjoy :]

Playing around with particles moving according to various rules, like accelerating toward a certain particle unless some distance condition is satisfied in which case they accelerate toward something else.

 

More like this in my set

www.flickr.com/photos/31382652@N00/sets/72157633365213026/

 

Made with Processing (processing.org).

Processed with VSCOcam with a1 preset

Burgundy-tinged green maple leaves

Earlier today, the Guardian's data store released a list showing how much different countries and organizations have pledged to the Haiti eathquake aid effort.

 

I built a visualization tool to turn these numbers into something real - first, I asked how much money was being spent per citizen of these countries. Then I took that figure and converted it to Avatar minutes: how many minutes of Avatar would this earthquake aid pay for?

 

Sweden gives up the most Avatar minutes (37 - almost a quarter of the film) while Canada donates just 3 minutes of Avatar time per citizen (which probably wouldn't even make it through the credits).

 

These images are a screenshot from a tool which allows you to explore the data in detail.

 

blog.blprnt.com/blog/blprnt/finding-perspective-haiti-ear...

 

Built in Processing v.1.0

A Pantone Solid to Process Guide and a set of inkjet cartridges photographed with a flatbed scanner.

U.S. Air Force Academy -- Basic cadets from the class of 2023 arrived here today to begin their journey of becoming an officer in the U.S. Air Force. Incoming personnel transitioned quickly into a military mindset after saying goodbye to family and friends. (U.S. Air Force photo/Darcie L. Ibidapo)

Técnicas y Procesos de escultura

Como pueden observar ; la figura de la Virgen esta hecha en bandas de yeso aplicadas directamente a la estructura metálica (tela de gallinero ) .Esta técnica que deja un vaciado interior ayuda a aligerar el peso final y por supuesto a economizar materiales .

Las manos están esculpidas aparte .

Al fondo vemos el niño Jesús donde queda el ir esculpiendo los detalles

(substracción de masa en exceso ) .

==eng

Nativity scene - Sculpture process - Belen sculptured production; figure of the Virgin

Sculpture Techniques and Processes

As you can observe ; the figure of the Virgin is made in plaster bands applied directly to the metal structure (henhouse cloth).

This technique that leaves an internal void helps to lighten the final weight and of course to save materials.

The hands are sculpted separately.

In the background we see the baby Jesus where the carving remains, the details...

(subtraction of excess mass).

fr========

Techniques et procédés de sculpture

Comme vous pouvez le voir la figure de la Vierge est faite en bandes de plâtre appliquées directement sur la structure métallique (toile de poulailler) .Cette technique qui laisse une vidange intérieure permet d'alléger le poids final et bien sûr d'économiser des matériaux.

Les mains sont sculptées séparément.

En arrière-plan, nous voyons le bébé Jésus où la sculpture reste, les détails

(soustraction de la masse excédentaire).

  

ff mendoza

 

Vancouver, Canada - U.S. Customs and Border Protection (CBP) preclearance operations at Vancouver International Airport. Passengers wait time in processing is limited through the use of kiosk programs such as Global Entry and NEXUS.

 

Photographer: Donna Burton

Inspired by MIT Media Lab, based on Theo's original design, still a bit too random

1 2 ••• 29 30 32 34 35 ••• 79 80