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Module 2 in the ETH Master of Advanced Studies program in Computer Aided Architectural Design.
See web site for more information:
wiki.caad.arch.ethz.ch/Education/MAS
The ancestry of parametric urbanism runs through Corbusier?
Spotted in Mark Wigley's essay The Architectural Brain in Network Practices
This is a parametric shutter and pinhole clamp designed to be fastened onto a small coffee can (espresso-sized) or similar. Used with sheet film or photographic paper, this kind of pinhole camera needs to be loaded (in the DARK) with fresh film or paper for every exposure.
Mount the shutter on the cap for a classic anamorphic pinhole camera.
The tripod mounts are pending as of these uploads.
3D Print your own:
The Volatile table emerged from territories where organic design works as parametric system that modulates geometry capable of becoming a table. A single surface deforms and blends from one necessary function to another and blurs the border between horizontality and verticality. In this fashion, designed geometry is achieving continuous visual volume, and synergy of form and function.
Volatile means changeable, non-constant and unpredictable. The volatility of natural forces shapes our spatial environment through time. Digital processes are now used to simulate those forces, often generating novel geometries never before seen in design. The Volatile table is an investigation into how new simulation tools can be used for design in its relation to architecture.
A single continuous surface has been created and deformed to serve multiple functions. The geometry of the table spreads dynamically through space reawakening our tactile intelligence, a sense that has been lost in industrial design where emphasis is on hyper-rationality.
From far up angles seen as a car, to the sand dunes in close up view, the shape simulates different appearance, thus becoming volatile. In relation to the architecture it is imagined as a panel of the facade distributed on large building surface.
Dimensions: 140x65x12 (cm)
Weigh: 7.6kg
Material: Glass Fiber with Polyester Resin
Credits:
Design: Adam Vukmanov
CNC Mold: Günther Dreger
Mold preparation: Adam Vukmanov and Jiri Matura
Prototype (lamination): VEDEX s.r.o.
Support: University of Applied Arts, Vienna
Photos: Oliver Zivkovic
Volatile Table was exhibited at Mikser Design EXPO in May 2009, Belgrade, Serbia
Andrea Graziano Skype Lecture at the Parametric Autonomy Workshop- Dynamic Uses of Space and Time
Fall 2009
amorphica.com/autonomia09.html
Post-graduate Workshop given in Ensenada, Baja California - Universidad Iberoamericana
This is a parametric shutter and pinhole clamp designed to be fastened onto a small coffee can (espresso-sized) or similar. Used with sheet film or photographic paper, this kind of pinhole camera needs to be loaded (in the DARK) with fresh film or paper for every exposure.
Mount the shutter on the cap for a classic anamorphic pinhole camera.
The tripod mounts are pending as of these uploads.
3D Print your own:
The MFA in Applied Craft and Design and Oregon College of Art and Craft’s Ceramics Department welcome Del Harrow as part of the 2012-2013 Graduate Visiting Artist Lecture Series.
Del Harrow is a sculptor and educator based in Fort Collins, Colorado. His work in ceramics explores the intersection of digital design and manual, skill-based fabrication processes. Harrow is an assistant professor of art at Colorado State University and has taught at Penn State University and Kansas City Art Institute. He has taught a number of workshops that address digital and parametric modeling in conjunction with analog fabrication and “hands-on” work with clay.
Co-Sponsored by OCAC’s Ceramics Department. Photos by Micah Fischer 13'
The task was to design the parametric facade for HPI building at ETH campus. The facade was to include both: the building’s surrounding and interior space functions. We decided to make the „domino facade“. We realised that there is „no welcome“ to the ETH campus, so firstly we create the separate panel befeore the main HPI building. The facade was build from separate, vertical, thin panels. We started from one game of „domino“ but after create the „domino effect“ we realized that it is boring and we complicated the rules by adding additional domino games, so in the same time few people could play together. The „domino effect“ can start and finish in the different levels. In the project we were interested in the information system which was transfere to the next elements and possibility which single elemet could have abut entire system. Each single element transfer information to other elements, so in this easy way each element know everything about others.
For further information of this and other projects go to: