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The connections are printed in 3D-printer. For the construction of the prototype and the final "forest" wooden sticks were used.

Rock.

 

> Maestro Parametric Filter MPF-1 ( > Korg DT-10)

> IT Micro Fuzz

> Fulltone Ultimate Octave

> Electro Harmonix Big Muff with Tone Wicker

> Boss FV-50 Stereo Volume Pedal

> Electro Harmonix Stereo Memory Man with Hazarai

> Artec Graphic EQ

Designed as a way of adding a Neutral Density (ND) filter to the front of the P6*6 Pinhole camera.

www.thingiverse.com/thing:157844

 

Decreasing the amount of light exposing your film is a handy way of slowing down an exposure in very bright light. A "fast" pinhole exposure might be 1 or 2 seconds long. At these shutter speeds, the slight camera shake induced by opening and closing the shutter can blur the photograph.

 

Download the OpenSCAD files at:

www.thingiverse.com/thing:240732

Branching Respiration Skin (Yukio minobe, 美濃部幸郎, 2008-2009)

 

この研究プロジェクトはバイオミメティクスの観点をベースに、自然の形態システム(モーフォロジー)をアルゴリズムにより再現し、環境性能の高い建築を生成する方法を探求している。自然界の中で高い換気性能をもつシロアリ塚を参照し、そのモーフォロジーが流線形の外形と内部の導管のブランチング・システムの組み合わせとして解釈されている。さらにこのモーフォロジーをデジタルに再現構成するアルゴリズムと、このアルゴリズムをエンジンとするパラメトリック・デザインと流体解析シミュレーションをループさせたデザイン・プロセスが新たに開発された。この統合的デザイン・プロセスは、環境の外的条件とその建築形態による内的な環境性能を有機的に関係させ、建築を自然環境に最適に適応するものとして生成することを可能にしている。

 

This project investigates a computational design methodology with reconstructions of natural morphologies through computational algorithms based on Biomimetics whereby higher-performative architecture can be generated. Termite mounds as a representative reference of the highest performative system in nature in terms of its natural ventilation are interpreted as the combination between the streamlining external form and internal branching systems of air conduits. Furthermore, a computational algorithm, which can reconstruct termite mounds' morphologies, and a new design process looping between parametric designs driven by the algorithms and C.F.D. simulations are developed. This integral design process can make architectural forms adaptive to nature through the reciprocity between external conditions from environments and internal performances of architecture itself.

Branching Respiration Skin (Yukio minobe, 美濃部幸郎, 2008-2009)

 

この研究プロジェクトはバイオミメティクスの観点をベースに、自然の形態システム(モーフォロジー)をアルゴリズムにより再現し、環境性能の高い建築を生成する方法を探求している。自然界の中で高い換気性能をもつシロアリ塚を参照し、そのモーフォロジーが流線形の外形と内部の導管のブランチング・システムの組み合わせとして解釈されている。さらにこのモーフォロジーをデジタルに再現構成するアルゴリズムと、このアルゴリズムをエンジンとするパラメトリック・デザインと流体解析シミュレーションをループさせたデザイン・プロセスが新たに開発された。この統合的デザイン・プロセスは、環境の外的条件とその建築形態による内的な環境性能を有機的に関係させ、建築を自然環境に最適に適応するものとして生成することを可能にしている。

 

This project investigates a computational design methodology with reconstructions of natural morphologies through computational algorithms based on Biomimetics whereby higher-performative architecture can be generated. Termite mounds as a representative reference of the highest performative system in nature in terms of its natural ventilation are interpreted as the combination between the streamlining external form and internal branching systems of air conduits. Furthermore, a computational algorithm, which can reconstruct termite mounds' morphologies, and a new design process looping between parametric designs driven by the algorithms and C.F.D. simulations are developed. This integral design process can make architectural forms adaptive to nature through the reciprocity between external conditions from environments and internal performances of architecture itself.

3D parametric surface, lit by a few different lights, coded from scratch in Processing.

Mockup made for presentation to artist.

Lamps designed usign generative rules.

Custom VVVV parametric tool.

Counter table for New Boy store in Damascus

Designed and fabricated by Rebal Jber

Script in Eclipse-Java: Load an image and depending on the brightness of the pixels, "trees" are created. The result is a generative and parametric "forest". The "trees" consist of nodes in different levels which are connected with edges with same length. Each tree is connected to the closest tree at the last level of nodes.

Lamps designed usign generative rules.

Custom VVVV parametric tool.

 

3D physics ropes simulation

Lamps designed usign generative rules.

Custom VVVV parametric tool.

 

At Mom´s home

Branching Respiration Skin (Yukio minobe, 美濃部幸郎, 2008-2009)

 

この研究プロジェクトはバイオミメティクスの観点をベースに、自然の形態システム(モーフォロジー)をアルゴリズムにより再現し、環境性能の高い建築を生成する方法を探求している。自然界の中で高い換気性能をもつシロアリ塚を参照し、そのモーフォロジーが流線形の外形と内部の導管のブランチング・システムの組み合わせとして解釈されている。さらにこのモーフォロジーをデジタルに再現構成するアルゴリズムと、このアルゴリズムをエンジンとするパラメトリック・デザインと流体解析シミュレーションをループさせたデザイン・プロセスが新たに開発された。この統合的デザイン・プロセスは、環境の外的条件とその建築形態による内的な環境性能を有機的に関係させ、建築を自然環境に最適に適応するものとして生成することを可能にしている。

 

This project investigates a computational design methodology with reconstructions of natural morphologies through computational algorithms based on Biomimetics whereby higher-performative architecture can be generated. Termite mounds as a representative reference of the highest performative system in nature in terms of its natural ventilation are interpreted as the combination between the streamlining external form and internal branching systems of air conduits. Furthermore, a computational algorithm, which can reconstruct termite mounds' morphologies, and a new design process looping between parametric designs driven by the algorithms and C.F.D. simulations are developed. This integral design process can make architectural forms adaptive to nature through the reciprocity between external conditions from environments and internal performances of architecture itself.

Thank you to Christopher Santos for the great set of photos!

Branching Respiration Skin (Yukio minobe, 美濃部幸郎, 2008-2009)

 

この研究プロジェクトはバイオミメティクスの観点をベースに、自然の形態システム(モーフォロジー)をアルゴリズムにより再現し、環境性能の高い建築を生成する方法を探求している。自然界の中で高い換気性能をもつシロアリ塚を参照し、そのモーフォロジーが流線形の外形と内部の導管のブランチング・システムの組み合わせとして解釈されている。さらにこのモーフォロジーをデジタルに再現構成するアルゴリズムと、このアルゴリズムをエンジンとするパラメトリック・デザインと流体解析シミュレーションをループさせたデザイン・プロセスが新たに開発された。この統合的デザイン・プロセスは、環境の外的条件とその建築形態による内的な環境性能を有機的に関係させ、建築を自然環境に最適に適応するものとして生成することを可能にしている。

 

This project investigates a computational design methodology with reconstructions of natural morphologies through computational algorithms based on Biomimetics whereby higher-performative architecture can be generated. Termite mounds as a representative reference of the highest performative system in nature in terms of its natural ventilation are interpreted as the combination between the streamlining external form and internal branching systems of air conduits. Furthermore, a computational algorithm, which can reconstruct termite mounds' morphologies, and a new design process looping between parametric designs driven by the algorithms and C.F.D. simulations are developed. This integral design process can make architectural forms adaptive to nature through the reciprocity between external conditions from environments and internal performances of architecture itself.

Kind of hard to see the details in PLA so I rubbed a black marker over the surface

 

www.thingiverse.com/thing:2055

Lamps designed usign generative rules.

Custom VVVV parametric tool.

 

2 hexagonal grids, some attractors, rapid glue and

PVC White-Translucid.

 

Trevor Jordan, Austin Weller, Brian Turcza, and YoonJin Kim

Design engine generative logic diagram, part I: urban analysis

animated .gif

 

Slide 7

Lamps designed usign generative rules.

Custom VVVV parametric tool.

 

3D physics ropes simulation, perlin noise.

Mockup made for presentation to artist.

CGI Renders by Xrenders

#cgi #vray #architecture #3dsmax #postproduction #design #parametric #grasshopper #composition

#render #rendering #3D #archviz #design #photoshop #concept #office #buildings #building #modeling #renderbox #visual #visualart #exterior #cg #instarender #archdaily #3dart #architectureporn #night #composition #art #modernart #modern #xrenders

 

xrenders.com

Paper lamp designed with a tool set in VVVV. Voronoi extrusion along the polygon average normals. No Glue, No Staples

Installation at the Digital Design Department, University Kassel, Jonas Coersmeier, 2008/2009

 

Nanotectonica integrates electron microscopy, parametric modelling and digital fabrication into the architectural design process.

 

The installation was developed at the Digital Design Department, G. Professor Jonas Coersmeier, University Kassel, School of Architecture, during the summer of 2009. Research assistant: Kathrin Wiertelarz. Participating students: Giampiero Riggio, Roberta Ragonese, Ljuba Tascheva, Jan Weissenfeldt, Pat Taylor, Katja Pape, Rania Abdurahman, Christina Finke, Shahram Abbasian, Michael Quickert.

Parametric design workshop and pavillion assembly at TU Wroclaw by Przemek Jaworski

These photos document a visit to see 'Limbo Lounge,' the recently completed restaurant / bar by Vicente Gullart [ www.guallartblog.com ] near Playa de Fora del Forat in Vinaros, España (about 2 hours south of Barcelona near Valencia). I had the pleasure of working on this project beginning with the early design phases through construction documentation and fabrication. The project relied heavily on Parametric Modeling in Top Solid (Missler). Rhinoscript was used to develop design concepts and to measure / annotate / archive each unique piece with Excel in order to seamlessly communicate with the fabricator. The design went through several iterations, each one evaluated against steel costs and structural feasibility before arriving at the constructed solution.

 

Please let me say that MANY people contributed to this project. This information needs to be compiled, and full credits will appear soon.

Branching Respiration Skin (Yukio minobe, 美濃部幸郎, 2008-2009)

 

この研究プロジェクトはバイオミメティクスの観点をベースに、自然の形態システム(モーフォロジー)をアルゴリズムにより再現し、環境性能の高い建築を生成する方法を探求している。自然界の中で高い換気性能をもつシロアリ塚を参照し、そのモーフォロジーが流線形の外形と内部の導管のブランチング・システムの組み合わせとして解釈されている。さらにこのモーフォロジーをデジタルに再現構成するアルゴリズムと、このアルゴリズムをエンジンとするパラメトリック・デザインと流体解析シミュレーションをループさせたデザイン・プロセスが新たに開発された。この統合的デザイン・プロセスは、環境の外的条件とその建築形態による内的な環境性能を有機的に関係させ、建築を自然環境に最適に適応するものとして生成することを可能にしている。

 

This project investigates a computational design methodology with reconstructions of natural morphologies through computational algorithms based on Biomimetics whereby higher-performative architecture can be generated. Termite mounds as a representative reference of the highest performative system in nature in terms of its natural ventilation are interpreted as the combination between the streamlining external form and internal branching systems of air conduits. Furthermore, a computational algorithm, which can reconstruct termite mounds' morphologies, and a new design process looping between parametric designs driven by the algorithms and C.F.D. simulations are developed. This integral design process can make architectural forms adaptive to nature through the reciprocity between external conditions from environments and internal performances of architecture itself.

Photo showing an impression from ITU Telecom Worlds in Doha.

 

credit: Florian Voggeneder

Photos taken from my 3 day alphagraph workshop in Metz, France. The workshop took place at ESAL Metz art school with 12 students. The basic setup was this :

DAY 1 - explore letter forms with a new digital tool.

DAY 2 - laser cut and make the letters

DAY 3 - print with a printing press

  

alphagraph is a small parametric tool developed in Processing for exploring letter forms. More can be read at the following address:

github.com/FreeArtBureau/alphaGraph

 

Another workshop of this kind had been conducted at ESAD Amiens in March 2016. Further details about this on the website workshop-lettrine-01.esad-amiens.fr/

Top view - parametric model

Materials: card, watercolour paper;

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