View allAll Photos Tagged parametric
I headed up Moor Street Car Park for the first time, to look at the Chiltern Santa Train from above.
While there I got these views!
Coming up here, meant it would be my first time crossing the Parametric bridge to Selfridges.
Headed up the stairs quite a few levels before I got to the floor with the famous bridge!
Branching Respiration Skin (Yukio minobe, 美濃部幸郎, 2008-2009)
この研究プロジェクトはバイオミメティクスの観点をベースに、自然の形態システム(モーフォロジー)をアルゴリズムにより再現し、環境性能の高い建築を生成する方法を探求している。自然界の中で高い換気性能をもつシロアリ塚を参照し、そのモーフォロジーが流線形の外形と内部の導管のブランチング・システムの組み合わせとして解釈されている。さらにこのモーフォロジーをデジタルに再現構成するアルゴリズムと、このアルゴリズムをエンジンとするパラメトリック・デザインと流体解析シミュレーションをループさせたデザイン・プロセスが新たに開発された。この統合的デザイン・プロセスは、環境の外的条件とその建築形態による内的な環境性能を有機的に関係させ、建築を自然環境に最適に適応するものとして生成することを可能にしている。
This project investigates a computational design methodology with reconstructions of natural morphologies through computational algorithms based on Biomimetics whereby higher-performative architecture can be generated. Termite mounds as a representative reference of the highest performative system in nature in terms of its natural ventilation are interpreted as the combination between the streamlining external form and internal branching systems of air conduits. Furthermore, a computational algorithm, which can reconstruct termite mounds' morphologies, and a new design process looping between parametric designs driven by the algorithms and C.F.D. simulations are developed. This integral design process can make architectural forms adaptive to nature through the reciprocity between external conditions from environments and internal performances of architecture itself.
SolidWorks parametric model snapshot.
Designed for a multimedia design firm, this blackened steel catwalk connects a mezzanine to a conference room. The catwalk includes cast glass lenses imbedded in the floor reminiscent of the cast iron sidewalk grates popular in lower Manhattan at the turn of the century. The laser cut components were detailed in solidworks to fit together like a kit-of-parts that was assembled and installed over a weekend.
Photos taken from my 3 day alphagraph workshop in Metz, France. The workshop took place at ESAL Metz art school with 12 students. The basic setup was this :
DAY 1 - explore letter forms with a new digital tool.
DAY 2 - laser cut and make the letters
DAY 3 - print with a printing press
alphagraph is a small parametric tool developed in Processing for exploring letter forms. More can be read at the following address:
github.com/FreeArtBureau/alphaGraph
Another workshop of this kind had been conducted at ESAD Amiens in March 2016. Further details about this on the website workshop-lettrine-01.esad-amiens.fr/
These photos document a visit to see 'Limbo Lounge,' the recently completed restaurant / bar by Vicente Gullart [ www.guallartblog.com ] near Playa de Fora del Forat in Vinaros, España (about 2 hours south of Barcelona near Valencia). I had the pleasure of working on this project beginning with the early design phases through construction documentation and fabrication. The project relied heavily on Parametric Modeling in Top Solid (Missler). Rhinoscript was used to develop design concepts and to measure / annotate / archive each unique piece with Excel in order to seamlessly communicate with the fabricator. The design went through several iterations, each one evaluated against steel costs and structural feasibility before arriving at the constructed solution.
Please let me say that MANY people contributed to this project. This information needs to be compiled, and full credits will appear soon.
These photos document a visit to see 'Limbo Lounge,' the recently completed restaurant / bar by Vicente Gullart [ www.guallartblog.com ] near Playa de Fora del Forat in Vinaros, España (about 2 hours south of Barcelona near Valencia). I had the pleasure of working on this project beginning with the early design phases through construction documentation and fabrication. The project relied heavily on Parametric Modeling in Top Solid (Missler). Rhinoscript was used to develop design concepts and to measure / annotate / archive each unique piece with Excel in order to seamlessly communicate with the fabricator. The design went through several iterations, each one evaluated against steel costs and structural feasibility before arriving at the constructed solution.
Please let me say that MANY people contributed to this project. This information needs to be compiled, and full credits will appear soon.
Lamps designed usign generative rules.
Custom VVVV parametric tool.
3D physics ropes simulation, perlin noise.
Lamps designed usign generative rules.
Custom VVVV parametric tool.
DLA algorithm to calculate the decoration
Branching Respiration Skin (Yukio minobe, 美濃部幸郎, 2008-2009)
この研究プロジェクトはバイオミメティクスの観点をベースに、自然の形態システム(モーフォロジー)をアルゴリズムにより再現し、環境性能の高い建築を生成する方法を探求している。自然界の中で高い換気性能をもつシロアリ塚を参照し、そのモーフォロジーが流線形の外形と内部の導管のブランチング・システムの組み合わせとして解釈されている。さらにこのモーフォロジーをデジタルに再現構成するアルゴリズムと、このアルゴリズムをエンジンとするパラメトリック・デザインと流体解析シミュレーションをループさせたデザイン・プロセスが新たに開発された。この統合的デザイン・プロセスは、環境の外的条件とその建築形態による内的な環境性能を有機的に関係させ、建築を自然環境に最適に適応するものとして生成することを可能にしている。
This project investigates a computational design methodology with reconstructions of natural morphologies through computational algorithms based on Biomimetics whereby higher-performative architecture can be generated. Termite mounds as a representative reference of the highest performative system in nature in terms of its natural ventilation are interpreted as the combination between the streamlining external form and internal branching systems of air conduits. Furthermore, a computational algorithm, which can reconstruct termite mounds' morphologies, and a new design process looping between parametric designs driven by the algorithms and C.F.D. simulations are developed. This integral design process can make architectural forms adaptive to nature through the reciprocity between external conditions from environments and internal performances of architecture itself.
'voronoi flow' generative lampshade designed and 3d printed by parametric | art
using Gigamax3D filaments
Lamps designed usign generative rules.
Custom VVVV parametric tool.
3D physics ropes simulation, perlin noise.
Lamps designed usign generative rules.
Custom VVVV parametric tool.
3D physics ropes simulation, perlin noise.
Final goal of the design competition was to create a parametric room divider for the new conference space inside renovated CAAD Chair. It was planned that students use their newly acquired skills in digital production and design throughout the whole process. Concept of this work was to design an element that will symbolize the progress and constant struggle of our Chair going in the right direction (up) and not falling into fashion of superficiality. Since the actual conference space is a functional "island" in an open space plan, the idea was to make it ellipse shaped, engulf the space within this shape, and since this shape is continuous, embed the progress symbolic onto it. This was achieved by constructing it with spiral stripes going upwards forever. Distance holders that make the structure bends itself due to gravitation (and symbolizes the struggle), were proposed to be the mappings of a Chairís timeline as an embedded bar-code.
For further information of this and other projects go to:
Comparing LeCorbusier's Les trois Établissements Humains drawing with a mathematically generated voronoi skeleton using a modified version of Daniel Piker's Medial Axes Grasshopper definition.
Branching Respiration Skin (Yukio minobe, 美濃部幸郎, 2008-2009)
この研究プロジェクトはバイオミメティクスの観点をベースに、自然の形態システム(モーフォロジー)をアルゴリズムにより再現し、環境性能の高い建築を生成する方法を探求している。自然界の中で高い換気性能をもつシロアリ塚を参照し、そのモーフォロジーが流線形の外形と内部の導管のブランチング・システムの組み合わせとして解釈されている。さらにこのモーフォロジーをデジタルに再現構成するアルゴリズムと、このアルゴリズムをエンジンとするパラメトリック・デザインと流体解析シミュレーションをループさせたデザイン・プロセスが新たに開発された。この統合的デザイン・プロセスは、環境の外的条件とその建築形態による内的な環境性能を有機的に関係させ、建築を自然環境に最適に適応するものとして生成することを可能にしている。
This project investigates a computational design methodology with reconstructions of natural morphologies through computational algorithms based on Biomimetics whereby higher-performative architecture can be generated. Termite mounds as a representative reference of the highest performative system in nature in terms of its natural ventilation are interpreted as the combination between the streamlining external form and internal branching systems of air conduits. Furthermore, a computational algorithm, which can reconstruct termite mounds' morphologies, and a new design process looping between parametric designs driven by the algorithms and C.F.D. simulations are developed. This integral design process can make architectural forms adaptive to nature through the reciprocity between external conditions from environments and internal performances of architecture itself.
'voronoi flow' generative lampshade designed and 3d printed by parametric | art
using Gigamax3D filaments
Branching Respiration Skin (Yukio minobe, 美濃部幸郎, 2008-2009)
この研究プロジェクトはバイオミメティクスの観点をベースに、自然の形態システム(モーフォロジー)をアルゴリズムにより再現し、環境性能の高い建築を生成する方法を探求している。自然界の中で高い換気性能をもつシロアリ塚を参照し、そのモーフォロジーが流線形の外形と内部の導管のブランチング・システムの組み合わせとして解釈されている。さらにこのモーフォロジーをデジタルに再現構成するアルゴリズムと、このアルゴリズムをエンジンとするパラメトリック・デザインと流体解析シミュレーションをループさせたデザイン・プロセスが新たに開発された。この統合的デザイン・プロセスは、環境の外的条件とその建築形態による内的な環境性能を有機的に関係させ、建築を自然環境に最適に適応するものとして生成することを可能にしている。
This project investigates a computational design methodology with reconstructions of natural morphologies through computational algorithms based on Biomimetics whereby higher-performative architecture can be generated. Termite mounds as a representative reference of the highest performative system in nature in terms of its natural ventilation are interpreted as the combination between the streamlining external form and internal branching systems of air conduits. Furthermore, a computational algorithm, which can reconstruct termite mounds' morphologies, and a new design process looping between parametric designs driven by the algorithms and C.F.D. simulations are developed. This integral design process can make architectural forms adaptive to nature through the reciprocity between external conditions from environments and internal performances of architecture itself.
Added projection to a Brep surface, allowing the pattern to flow across irregular surfaces. All original geometry, including the surface, ellipses, and attractors can be manipulated and the resultant field updates in real time. Go parametric design!
SMS303 Tantek Tanrak (9 module Modular FX):
- Comp-Lim2
- Parametric Equaliser
- Enhancer
- Modulation Oscillator
Info:
Mid 1980's Tantek, Tanrak Studio Effects Rack which was available in kit form or ready built. These were bought as kits and put together by an electronics engineer. On the face of it, they're simple analogue effects - a bit old-fashioned, really - but that's the charm of them. They've perfectly useable and immediately accessible, so you'll have great fun fiddling with the settings - try sweeping the EQ frequency, or riding the delay time for on-the-fly munchkinisation, for instance.
Even better, you'll find new ways to patch the modules together. Everything - in, out and sidechain - is accessible from the rear panel (there's a default path from left to right across the rack if you don't want to use patch cords) so you can create LFO-modulated delay effects, frequency-sensitive compression ... you think of it, you can do it.
STEREO COMPRESSOR/LIMITER - A high quality stereo comp/limiter with variable input, slope, attack and release controls, and a switched 'key' input that can link both channels...handy for de-essing, ducking etc. It's pretty much 'invisible' when used as a limiter, only squeezing when the threshold is crossed (depending on the ratio setting). Great for laying vocal tracks, mix thickening, fattening up drums, percussions and bass. In fact, it can make anything sound 'phat' but still retains that important top-end clarity.
MODULATION OSCILLATOR - A CV modulation source whose features include sinewave output, variable duty cycle, key or CV controlled depth, triggerable sweeps and two independently variable outputs. Used with the muli-dealy to create chorus, flanging etc.
Branching Respiration Skin (Yukio minobe, 美濃部幸郎, 2008-2009)
この研究プロジェクトはバイオミメティクスの観点をベースに、自然の形態システム(モーフォロジー)をアルゴリズムにより再現し、環境性能の高い建築を生成する方法を探求している。自然界の中で高い換気性能をもつシロアリ塚を参照し、そのモーフォロジーが流線形の外形と内部の導管のブランチング・システムの組み合わせとして解釈されている。さらにこのモーフォロジーをデジタルに再現構成するアルゴリズムと、このアルゴリズムをエンジンとするパラメトリック・デザインと流体解析シミュレーションをループさせたデザイン・プロセスが新たに開発された。この統合的デザイン・プロセスは、環境の外的条件とその建築形態による内的な環境性能を有機的に関係させ、建築を自然環境に最適に適応するものとして生成することを可能にしている。
This project investigates a computational design methodology with reconstructions of natural morphologies through computational algorithms based on Biomimetics whereby higher-performative architecture can be generated. Termite mounds as a representative reference of the highest performative system in nature in terms of its natural ventilation are interpreted as the combination between the streamlining external form and internal branching systems of air conduits. Furthermore, a computational algorithm, which can reconstruct termite mounds' morphologies, and a new design process looping between parametric designs driven by the algorithms and C.F.D. simulations are developed. This integral design process can make architectural forms adaptive to nature through the reciprocity between external conditions from environments and internal performances of architecture itself.