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At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
An interactive installation by Kyle McDonald and Ranjit Bhatnagar, co-produced by STRP Festival and Cinekid.
This image is straight from a GoPro Hero 4 with 180 degree fisheye lens.
Playing around with Parallel Transport Frames to correctly change orientation along a path (helps to fix the twisting that happens with vectors flipping). Great article on the how and why in Game Programming Gems II ( (oldie, but a goodie :))
Unfortunately there is no documentation on this project. So in a few words ...
3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.
This is my first collaboration with Yannick Jacquet (Antivj / Legoman).
Openframeworks + GLSL Geometry Shaders.
Quick realtime depth of field test. Each sphere is a weak deferred point light source with a random colour (high attenuation) - this causes all the different colours. A simple HDR tone mapping equation is used to adjust the exposure - without it, all the lights bunched in the center tend to turn a bright white.
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
Back to decoding gray codes. On the top left is an image from the original scan, at the bottom left is the gray coded displacement, and the bottom right is the binary coded displacement.
This is for a higher resolution, lower framerate 3D scanning system.
I've never actually been inside the Waag society. People like to say that the Waag and Mediamatic are at war, but we aren't, really. It's nice here, except for the big posters of anatomy lessons from the middle ages.
I'm finding myself with a bit of time on my hands while away on a job, so I'm trying out performing Skeletonization, some good tips here:
www.openframeworks.cc/forum/viewtopic.php?t=1044&high...
It's not working very well yet, but it's a start.
The person in the test video is Theo Watson, he graciously donated some of his test videos to the community here:
I'm programming next to a toilet btw. (On the road)
Update: More good info here, resampling the contour to a low amount of points also works well for isolating the important features: www.openframeworks.cc/forum/viewtopic.php?p=6055
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
combining multiple scans into a single point cloud using a chessboard to determine the kinect's position.
exactly 500 thousand points.
An interactive installation by Kyle McDonald and Ranjit Bhatnagar, co-produced by STRP Festival and Cinekid.
This image is straight from a GoPro Hero 4 with 180 degree fisheye lens.
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
This is using a very simple iterative approach, one of the many methods described here:
freespace.virgin.net/hugo.elias/models/m_ik2.htm
The downside is that movement is pretty robotic and not in a good way. Does the job though, but I'm trying a few more things.
It looks a bit extra robotic as it obeys rotational constraints on the joints and the approach I am using here will sometimes not immediately find a better solution for the joints if the solution is "far away".
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
Worked with O Cubo in creating an interactive floor for GNR (the portuguese national guard) as part of the celebrations for the centenary of the portuguese republic.
It allowed the visitors to look through several historical archive images.
The exhibition ran for 3 weeks during April at GNR's headquarters in Largo do Carmo, Lisbon.
It was created in C++ using OpenFrameworks with OpenCV and OpenGL
O Cubo: www.ocubo.com
just because.
using a b&w video might not be the best idea, but couldn't resist dithering over an op art exhibition
ubu.com/film/depalma_responsive.html
flickr video compression kills the dithering.
screenshots have better quality
www.flickr.com/photos/jesusgollonet/6199302468/in/photost...
www.flickr.com/photos/jesusgollonet/6198785969/in/photost...
(more info www.jesusgollonet.com/blog/2011/10/02/dithered-screengrab...)
project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.
there's some vsync offset in the screencapture.
today i wrote an addon that allows you to interface with the novation launchpad in OF github.com/kylemcdonald/ofxLaunchpad
this demo shows how to draw to the device using the standard OF commands line ofCircle(). the camera and the screen are slightly out of sync so the radii of the circles look different.
Final photo set for the DepthEditorDebug project:
jamesgeorge.org/works/deptheditordebug.html
Exhibited at Festival Enter in Prague April 14-17 2011
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
Starfield is an installation where a swing is used to create a large interactive starry sky.
With a Kinect installed behind the swing and a video projector, the software creates a galaxy of stars in which the user wanders with the rhythm of his swing.
Created with openFrameworks, the application allows to configure almost any type of swing.
With anaglyph glasses, a 3D mode gives an even more immerse experience.
Check out the video : vimeo.com/36892768
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.