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Ya están los vídeos en mi vlog en formato abierto para poder ser vistos por todos los grandes profesores 2.0 que han participado en el Congreso Internacional Edutec 2010 en Bilbao. Gracias a todos y adelante con los proyectos innovadores que hemos visto en las comunicaciones. Gracias a todos.
Vídeos: www.palazio.org/2010/11/video-del-congreso-internacional-...
Mi presentación: www.palazio.org/2010/11/edutec-2010-kongresoko-hitzaldia....
MOOC, PLE y plataformas de elearning LMS. Congreso celebrado en la población de Zalla, muy cerca de Bilbao y en un magnífico Centro de Convenciones. La Universidad del País Vasco y el Ayuntamiento de Zalla han sido los organizadores del evento y se ha presentado internacionalmente la traducción de Chamilo al euskara. 60.000 palabras traducidas en 10.000 tags. Todo un gran trabajo realizado gracias a la universidad pública EHU, al grupo local de Chamilo y el ayuntamiento de Zalla con su insigne profesor Javier Portillo como regidor. Web del Congreso: ikasnabar.cvom/papers Web con los papers publicados bajo licencia libre Design Science Licence (DLS): ikasnabar.com/papers
EeePC 901, Nokia N95 with bluetooth folding keyboard, Nokia XM5800 touchscreen smartphone, Nokia E90, 3M MPro110 pico projector.
“You do not have to be good.
You do not have to walk on your knees
for a hundred miles through the desert, repenting.
You only have to let the soft animal of your body
love what it loves.
Tell me about despair, yours, and I will tell you mine.
Meanwhile the world goes on.
Meanwhile the sun and the clear pebbles of the rain
are moving across the landscapes,
over the prairies and the deep trees,
the mountains and the rivers.
Meanwhile the wild geese, high in the clean blue air,
are heading home again.
Whoever you are, no matter how lonely,
the world offers itself to your imagination,
calls to you like the wild geese, harsh and exciting –
over and over announcing your place
in the family of things.”
- Mary Oliver -
Hosted by Fylkesarkivet i Sogn og. Portrait of a young woman. Details in the photo, such as her rosy cheeks and the flowers in her hair, have been hand-tinted.
Sharing my last year's ponderings on the meaning of the 5th Day of Christmas as such - lots to digest still... :)
"On the fifth day of Christmas my true love gave to me:
5 Gold Rings
4 Colly Birds
3 French Hens
2 Turtle Doves
And a Partridge in a Pear Tree."
=> "Five gold rings: The Torah or Pentateuch, the first five books of the Old Testament"
=> "The Christian names for the books are derived from the Greek Septuagint and reflect the essential theme of each book: 1. Genesis: "creation"..."
=> "The Book of Genesis (from the Latin Vulgate, in turn borrowed or transliterated from Greek γένεσις, meaning "origin"; Hebrew: בְּרֵאשִׁית, Bərēšīṯ, "In [the] beginning"), is the first book of the Hebrew Bible (the Tanakh) and the Christian Old Testament."
=> "The Vulgate is a late 4th-century Latin translation of the Bible. It was largely the work of St. Jerome, who was commissioned by Pope Damasus I in 382 to make a revision of the old Latin translations."
=> "Saint Jerome (c. 347 – 30 September 420; (also Hierom or Jerom) (Latin: Eusebius Sophronius Hieronymus; Greek: Εὐσέβιος Σωφρόνιος Ἱερώνυμος) was a Roman Christian priest, confessor, theologian and historian, and who became a Doctor of the Church."
=> "Doctor of the Church (Latin doctor, teacher, from Latin docere, to teach) is a title given by a variety of Christian churches to individuals whom they recognize as having been of particular importance, particularly regarding their contribution to theology or doctrine."
=> "John Chrysostom (c. 347–407, Greek: Ἰωάννης ὁ Χρυσόστομος), Archbishop of Constantinople, was an important Early Church Father. He is known for his eloquence in preaching and public speaking, his denunciation of abuse of authority by both ecclesiastical and political leaders, the Divine Liturgy of St. John Chrysostom, and his ascetic sensibilities."
"The Eastern Orthodox church honors many of the pre-schism saints as well, but the application of the term "Doctor of the Church" is, in effect, unnecessary within the overall praxis of Eastern Orthodox theology, thus omitting the need to look for lists of officially recognized "Doctors". The more usual term used is Father."
- Calling someone 'Father' or 'Doctor' of a community both originate from Latin docere - to TEACH!
[Wikipedia sources: The Twelve Days of Christmas (song)
BYOD is "bring your own device" and an emergent trend in education
At the 2012 Learning@Hand conference, by the Queensland Government, Department of Education and Training’s Division of Indigenous Education and Training Futures, I presented on what the "Post-PC Era" means for learning.
In my presentation, I noted the massive shift to mobile devices, the excitement this is brining to ICT in education, and the reality that often the focus on the shiny, flashy gadget eclipses efforts to improve teacher professional development, pedagogy, curriculum, and content, all of which are arguably more important than the technology.
...was not that of my conscious choosing. But after persistent subconscious confrontation, I have finally embraced what is, 'souly' for me...and I am thankful, when called upon, to be able to share and give to those who seek their own way of the path.”
- T.F. Hodge, From Within I Rise: Spiritual Triumph Over Death and Conscious Encounters with "The Divine Presence" -
Entre #Annaba et #Seraïdi, vue sur la plage #DjenenElBey. #Algérie #Algeria #Argelia #plage #beach .
77 Likes on Instagram
10 Comments on Instagram:
teba_jj: Amazing!
cherfati: Belle vue
mlearning: Ooo la la! C'est très belle!
7bc: Thanks @teba_jj @cherfati
7bc: @mlearning Oui, c'est beau, merci beaucoup.
ceciliaangelotti: Praia linda! Natureza linda!!!
magicalarabia: Wow
kami_cara: seraidi mon <3
MOOC, PLE y plataformas de elearning LMS. Congreso celebrado en la población de Zalla, muy cerca de Bilbao y en un magnífico Centro de Convenciones. La Universidad del País Vasco y el Ayuntamiento de Zalla han sido los organizadores del evento y se ha presentado internacionalmente la traducción de Chamilo al euskara. 60.000 palabras traducidas en 10.000 tags. Todo un gran trabajo realizado gracias a la universidad pública EHU, al grupo local de Chamilo y el ayuntamiento de Zalla con su insigne profesor Javier Portillo como regidor. Web del Congreso: ikasnabar.cvom/papers Web con los papers publicados bajo licencia libre Design Science Licence (DLS): ikasnabar.com/papers
- I happened to return to a slide I had created for #PLE_BCN in 2010: 'PLE is about socio-cultural Competence' picasaweb.google.com/lh/photo/nT43-Zlhh_wkxy5yXYjxxNMTjNZ... - I had written:
'...the purpose of PLE is to make this [competence shaping - specified today] process visible -> (re)create possibilities to put the (re)discovered processes in practice and -> by sharing the processes (virtually) support more colleagues to globally create a next edition of themselves."
- I feel my 'old' goal is currently becoming more actual than ever! - Thanking my personal learning ecosystem for all the thinking done together... lots to do still :)
Jewish Time Jump: New York A Digital Mobile Augmented Reality Game for Learning Jewish History
In this place-based geo-locative Augmented Reality game, players travel back in time to the early 1900s in Greenwich Village to uncover a story in Jewish and American history that has been lost to time. The game and interactive story takes the form of a situated documentary, and runs on the ARIS platform for iPhone and iPad. Design rationale for Jewish Time Jump incorporates theory and design-based research in Jewish education, history education, place-based learning, studies in religion, culture, and media, and mLearning. The game centers on the events of the Uprising of 20,000, a garment workers’ strike in which a number of young Jewish women were among those who lead 20,000 shirtwaist workers out into the streets. On their quest to uncover stories, players gather multiple perspectives on the ground from digital characters and events, while gathering clues through historical artifacts including newspapers of the time, (with Yiddish translation) and various artifacts.
Rabbi Owen Gottlieb and ConverJent are represented at the festival by Jennifer Ash and Alex Britez.
Jewish Time Jump: New York A Digital Mobile Augmented Reality Game for Learning Jewish History
In this place-based geo-locative Augmented Reality game, players travel back in time to the early 1900s in Greenwich Village to uncover a story in Jewish and American history that has been lost to time. The game and interactive story takes the form of a situated documentary, and runs on the ARIS platform for iPhone and iPad. Design rationale for Jewish Time Jump incorporates theory and design-based research in Jewish education, history education, place-based learning, studies in religion, culture, and media, and mLearning. The game centers on the events of the Uprising of 20,000, a garment workers’ strike in which a number of young Jewish women were among those who lead 20,000 shirtwaist workers out into the streets. On their quest to uncover stories, players gather multiple perspectives on the ground from digital characters and events, while gathering clues through historical artifacts including newspapers of the time, (with Yiddish translation) and various artifacts.
Rabbi Owen Gottlieb and ConverJent are represented at the festival by Jennifer Ash and Alex Britez.
Jewish Time Jump: New York A Digital Mobile Augmented Reality Game for Learning Jewish History
In this place-based geo-locative Augmented Reality game, players travel back in time to the early 1900s in Greenwich Village to uncover a story in Jewish and American history that has been lost to time. The game and interactive story takes the form of a situated documentary, and runs on the ARIS platform for iPhone and iPad. Design rationale for Jewish Time Jump incorporates theory and design-based research in Jewish education, history education, place-based learning, studies in religion, culture, and media, and mLearning. The game centers on the events of the Uprising of 20,000, a garment workers’ strike in which a number of young Jewish women were among those who lead 20,000 shirtwaist workers out into the streets. On their quest to uncover stories, players gather multiple perspectives on the ground from digital characters and events, while gathering clues through historical artifacts including newspapers of the time, (with Yiddish translation) and various artifacts.
Rabbi Owen Gottlieb and ConverJent are represented at the festival by Jennifer Ash and Alex Britez.
"Dreams are what guide us, art is what defines us, math is what makes it all possible, and love is what lights our way.”
- Mike Norton -
www.goodreads.com/author/quotes/5177973.Mike_Norton
Colour my week: Red, post it then Tag it with #TP755
MOOC, PLE y plataformas de elearning LMS. Congreso celebrado en la población de Zalla, muy cerca de Bilbao y en un magnífico Centro de Convenciones. La Universidad del País Vasco y el Ayuntamiento de Zalla han sido los organizadores del evento y se ha presentado internacionalmente la traducción de Chamilo al euskara. 60.000 palabras traducidas en 10.000 tags. Todo un gran trabajo realizado gracias a la universidad pública EHU, al grupo local de Chamilo y el ayuntamiento de Zalla con su insigne profesor Javier Portillo como regidor. Web del Congreso: ikasnabar.cvom/papers Web con los papers publicados bajo licencia libre Design Science Licence (DLS): ikasnabar.com/papers
MOOC, PLE y plataformas de elearning LMS. Congreso celebrado en la población de Zalla, muy cerca de Bilbao y en un magnífico Centro de Convenciones. La Universidad del País Vasco y el Ayuntamiento de Zalla han sido los organizadores del evento y se ha presentado internacionalmente la traducción de Chamilo al euskara. 60.000 palabras traducidas en 10.000 tags. Todo un gran trabajo realizado gracias a la universidad pública EHU, al grupo local de Chamilo y el ayuntamiento de Zalla con su insigne profesor Javier Portillo como regidor. Web del Congreso: ikasnabar.cvom/papers Web con los papers publicados bajo licencia libre Design Science Licence (DLS): ikasnabar.com/papers
MOOC, PLE y plataformas de elearning LMS. Congreso celebrado en la población de Zalla, muy cerca de Bilbao y en un magnífico Centro de Convenciones. La Universidad del País Vasco y el Ayuntamiento de Zalla han sido los organizadores del evento y se ha presentado internacionalmente la traducción de Chamilo al euskara. 60.000 palabras traducidas en 10.000 tags. Todo un gran trabajo realizado gracias a la universidad pública EHU, al grupo local de Chamilo y el ayuntamiento de Zalla con su insigne profesor Javier Portillo como regidor. Web del Congreso: ikasnabar.cvom/papers Web con los papers publicados bajo licencia libre Design Science Licence (DLS): ikasnabar.com/papers
"The servant leader is servant first. It begins with the natural feeling that one wants to serve, to serve first. Then conscious choice brings one to aspire to lead. The best test is: Do those served grow as persons; do they, while being served, become healthier freer, more autonomous, more likely to themselves to become servants?"
- Robert K. Greenleaf, 1970 -
www.slideshare.net/sevenpillarsofservantleadership/seven-...
[created with picasa neon & pixeling apps]
MOOC, PLE y plataformas de elearning LMS. Congreso celebrado en la población de Zalla, muy cerca de Bilbao y en un magnífico Centro de Convenciones. La Universidad del País Vasco y el Ayuntamiento de Zalla han sido los organizadores del evento y se ha presentado internacionalmente la traducción de Chamilo al euskara. 60.000 palabras traducidas en 10.000 tags. Todo un gran trabajo realizado gracias a la universidad pública EHU, al grupo local de Chamilo y el ayuntamiento de Zalla con su insigne profesor Javier Portillo como regidor. Web del Congreso: ikasnabar.cvom/papers Web con los papers publicados bajo licencia libre Design Science Licence (DLS): ikasnabar.com/papers
MOOC, PLE y plataformas de elearning LMS. Congreso celebrado en la población de Zalla, muy cerca de Bilbao y en un magnífico Centro de Convenciones. La Universidad del País Vasco y el Ayuntamiento de Zalla han sido los organizadores del evento y se ha presentado internacionalmente la traducción de Chamilo al euskara. 60.000 palabras traducidas en 10.000 tags. Todo un gran trabajo realizado gracias a la universidad pública EHU, al grupo local de Chamilo y el ayuntamiento de Zalla con su insigne profesor Javier Portillo como regidor. Web del Congreso: ikasnabar.cvom/papers Web con los papers publicados bajo licencia libre Design Science Licence (DLS): ikasnabar.com/papers
MOOC, PLE y plataformas de elearning LMS. Congreso celebrado en la población de Zalla, muy cerca de Bilbao y en un magnífico Centro de Convenciones. La Universidad del País Vasco y el Ayuntamiento de Zalla han sido los organizadores del evento y se ha presentado internacionalmente la traducción de Chamilo al euskara. 60.000 palabras traducidas en 10.000 tags. Todo un gran trabajo realizado gracias a la universidad pública EHU, al grupo local de Chamilo y el ayuntamiento de Zalla con su insigne profesor Javier Portillo como regidor. Web del Congreso: ikasnabar.cvom/papers Web con los papers publicados bajo licencia libre Design Science Licence (DLS): ikasnabar.com/papers
...I've collected during three Meditative Healing Learning Modules by Jivan Mukta in Helsinki between mid March and today, June 13, 2013.
The whole set: www.flickr.com/photos/connectirmeli/sets/72157634101446353/
Jewish Time Jump: New York A Digital Mobile Augmented Reality Game for Learning Jewish History
In this place-based geo-locative Augmented Reality game, players travel back in time to the early 1900s in Greenwich Village to uncover a story in Jewish and American history that has been lost to time. The game and interactive story takes the form of a situated documentary, and runs on the ARIS platform for iPhone and iPad. Design rationale for Jewish Time Jump incorporates theory and design-based research in Jewish education, history education, place-based learning, studies in religion, culture, and media, and mLearning. The game centers on the events of the Uprising of 20,000, a garment workers’ strike in which a number of young Jewish women were among those who lead 20,000 shirtwaist workers out into the streets. On their quest to uncover stories, players gather multiple perspectives on the ground from digital characters and events, while gathering clues through historical artifacts including newspapers of the time, (with Yiddish translation) and various artifacts.
Rabbi Owen Gottlieb and ConverJent are represented at the festival by Jennifer Ash and Alex Britez.
Jewish Time Jump: New York A Digital Mobile Augmented Reality Game for Learning Jewish History
In this place-based geo-locative Augmented Reality game, players travel back in time to the early 1900s in Greenwich Village to uncover a story in Jewish and American history that has been lost to time. The game and interactive story takes the form of a situated documentary, and runs on the ARIS platform for iPhone and iPad. Design rationale for Jewish Time Jump incorporates theory and design-based research in Jewish education, history education, place-based learning, studies in religion, culture, and media, and mLearning. The game centers on the events of the Uprising of 20,000, a garment workers’ strike in which a number of young Jewish women were among those who lead 20,000 shirtwaist workers out into the streets. On their quest to uncover stories, players gather multiple perspectives on the ground from digital characters and events, while gathering clues through historical artifacts including newspapers of the time, (with Yiddish translation) and various artifacts.
Rabbi Owen Gottlieb and ConverJent are represented at the festival by Jennifer Ash and Alex Britez.
Jewish Time Jump: New York A Digital Mobile Augmented Reality Game for Learning Jewish History
In this place-based geo-locative Augmented Reality game, players travel back in time to the early 1900s in Greenwich Village to uncover a story in Jewish and American history that has been lost to time. The game and interactive story takes the form of a situated documentary, and runs on the ARIS platform for iPhone and iPad. Design rationale for Jewish Time Jump incorporates theory and design-based research in Jewish education, history education, place-based learning, studies in religion, culture, and media, and mLearning. The game centers on the events of the Uprising of 20,000, a garment workers’ strike in which a number of young Jewish women were among those who lead 20,000 shirtwaist workers out into the streets. On their quest to uncover stories, players gather multiple perspectives on the ground from digital characters and events, while gathering clues through historical artifacts including newspapers of the time, (with Yiddish translation) and various artifacts.
Rabbi Owen Gottlieb and ConverJent are represented at the festival by Jennifer Ash and Alex Britez.
Jewish Time Jump: New York A Digital Mobile Augmented Reality Game for Learning Jewish History
In this place-based geo-locative Augmented Reality game, players travel back in time to the early 1900s in Greenwich Village to uncover a story in Jewish and American history that has been lost to time. The game and interactive story takes the form of a situated documentary, and runs on the ARIS platform for iPhone and iPad. Design rationale for Jewish Time Jump incorporates theory and design-based research in Jewish education, history education, place-based learning, studies in religion, culture, and media, and mLearning. The game centers on the events of the Uprising of 20,000, a garment workers’ strike in which a number of young Jewish women were among those who lead 20,000 shirtwaist workers out into the streets. On their quest to uncover stories, players gather multiple perspectives on the ground from digital characters and events, while gathering clues through historical artifacts including newspapers of the time, (with Yiddish translation) and various artifacts.
Rabbi Owen Gottlieb and ConverJent are represented at the festival by Jennifer Ash and Alex Britez.
Jewish Time Jump: New York A Digital Mobile Augmented Reality Game for Learning Jewish History
In this place-based geo-locative Augmented Reality game, players travel back in time to the early 1900s in Greenwich Village to uncover a story in Jewish and American history that has been lost to time. The game and interactive story takes the form of a situated documentary, and runs on the ARIS platform for iPhone and iPad. Design rationale for Jewish Time Jump incorporates theory and design-based research in Jewish education, history education, place-based learning, studies in religion, culture, and media, and mLearning. The game centers on the events of the Uprising of 20,000, a garment workers’ strike in which a number of young Jewish women were among those who lead 20,000 shirtwaist workers out into the streets. On their quest to uncover stories, players gather multiple perspectives on the ground from digital characters and events, while gathering clues through historical artifacts including newspapers of the time, (with Yiddish translation) and various artifacts.
Rabbi Owen Gottlieb and ConverJent are represented at the festival by Jennifer Ash and Alex Britez.