View allAll Photos Tagged interactiondesign
Audience at Design by Fire Café #033, Utrec ht, NL
Discussion at Design by Fire Café #033, Utrec ht, NL
Presentation 'Designing for an Older Audience' by Ellis Bartholomeus for Design by Fire Café #015, Utrecht, NL
An iOS adaptation of Cent Mille Milliards de Poèmes by Raymond Queneau. Code + design: Douglas Edric Stanley
Presentation "Interaction Design, Passion and an App" by Jeroen Hermkens for Design by Fire Café #014, Utrecht, NL
Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/
From the first week of the electronics and Arduino course. See video of the controllers in use here: vimeo.com/29491813
Probably one of the most useful and elegantly designed controls I've seen on the web. You would have to use it to really appreciate it.
Elizabeth Bouinatchova joined the ZURB team to help out with our product customers.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
There are many techniques to build screens.
A couple of weeks ago, I already shared with you the results of my research on the Netway Interface Comfort Zone. Today, I want to talk more about another technique: the Netway Interface Sweet Spot.
The analysis of thousands of eye movements over the last years has allowed us to define the zone most users will look at during the first seconds they are visiting a site.
This discovery is important to validate a series of concepts based on a thorough knowledge of the human vision mechanism (spread of the cones on the retina, binocular vision field,…).
More info on www.simplifyinginterfaces.com
POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
Photos of student projects from the collaboration between DECO3500/7350 Social & Mobile Computing, and JOUR3222 Journalism Design
Games on the Nintendo Switch video gaming console are interrupted when the customer pulls the device from its HDMI dock to use it as a portable device-- and yet astonishingly, no gameplay state is lost.
Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/
Sony's Aibo robotic dogs were "taught" to recognize their favorite balls by shape and distinctive color, which allowed the robot to chase the ball whenever it was detected.
Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/