View allAll Photos Tagged glsl

#ifdef GL_ES

precision mediump float;

#endif

 

uniform float time;

uniform vec2 mouse;

uniform vec2 resolution;

 

/* -- originally --

* inspired by www.fractalforums.com/new-theories-and-research/very-simp...

* a slight(?) different

* public domain

*/

 

// this version keeps the circle inversion at r=1,

// but the affine transform is variable:

// user controls the rotate and zoom,

// translate automatically cycles through a range of values.

 

#define N 100

#define PI2 6.2831853070

 

void main( void ) {

// map frag coord and mouse to model coord

vec2 v = (gl_FragCoord.xy - resolution / 2.) * 20.0 / min(resolution.y,resolution.x);

// transform parameters

float angle = PI2*mouse.x;

float C = cos(angle);

float S = sin(angle);

vec2 shift = vec2( 2.*mouse.x-1., 4.*mouse.y-2. );

float scale = 2.5;

float rad2 = 1.;

 

float rsum = 0.0;

for ( int i = 0; i rad2 ){

rr = rad2/rr;

v.x = v.x * rr;

v.y = -v.y * rr;

}

rsum =max(rr, rsum);

 

// affine transform: rotate, scale, and translate

v = vec2( C*v.x-S*v.y, S*v.x+C*v.y ) * scale + shift;

}

 

float col = rsum * (1000.0 / float(N) / rad2);

 

gl_FragColor = vec4( cos(col*1.8), cos(col*1.9), cos(col*2.2), 1.0 );

 

}

Another mini-quiz from Mr. Bell. He hinted that it wouldn't be too hard to do the cartesian-to-spherical coordinate transform on the vert shader. He was right! Definitely a performance increase but not as much as expected when I finally get around to using VBOs.

 

What you see are the last two (codename) Flint projects merged. Instead of manually placing gravity fields, I am letting the positions of the earthquakes act as a gravitational force. The vertex shader takes the field lines which exist in a 2D space and translates them into spherical coordinates in the same way I am translating the quake's latitude and longitude.

 

Made with (codename) Flint, a C++ framework being developed by Barbarian Group.

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

Based on Fractal Lab "Organism"

 

Increasing the Scale factor opens up more space inside the structure, creating a complex network of interconnected pores.

Agent based image space metaballs. Spatial hashing is used to cope with the large number of agents and their individual processes. Video on Vimeo

This is a 3D fractal image from an amazing web application written by Tom Beddard.

 

The application allows the user to move around (in 3 dimensional space) inside of this fractal geometry.

 

This real time exploration (like a video game) is enabled because Fractal Lab is based on WebGL shaders which allow these ultra complex structures to be created many times per second, creating and animation effect.

 

I'll say it again. This is the most amazing computer graphic art program I have seen in a very long time.

 

Wow!

 

See www.subblue.com/blog/2011/3/5/fractal_lab for details about Fractal Lab

Some interesting errors encountered while trying to understand the stereographic projection equations

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

code.google.com/p/osgocean/

 

Real-time ocean rendering using Openscenegraph

Unfortunately there is no documentation on this project. So in a few words ...

 

3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.

 

This is my first collaboration with Yannick Jacquet (Antivj / Legoman).

 

Openframeworks + GLSL Geometry Shaders.

 

www.antivj.com

www.kinesis.be

legoman.crea-composite.net/

This is turning out to be an interesting exercise in data organization. As some early images indicated, there is a ton of overlap with earthquakes. They tend to happen in the same general areas over and over so you end up with clusters of activity. For these two images, I decided to only showcase quakes larger than 6.0M. This means they get colored red and their location is written out.

 

To spread out the other quakes to avoid overlap, I used the quake's magnitude as the charge variable and forced the quakes to spread out and push away from each other using magnetic repulsion but still remain anchored to the original location. That way, the numbers will push into empty spaces so they can be read, but the side effect is that the magnitude text is no longer right above the actual quake epicenter.

 

Made with a C++ framework being developed by a team at Barbarian Group, headed up by Andrew Bell ( www.drawnline.net ).

 

In working on the Java landscape engine, I started to finally realize and accept that I should be doing it all in C++, the demon bastard language that has claimed many an art-school graduate. Luckily for me, Andrew and his gang of geniuses have been cranking away on a fantastic C++ cozy that has made the transition from Java 95% painless.

 

This particular project, which is being made as a way for me to take baby steps instead of diving right into the deep end (mixed metaphor!), is a visualization of the last 7 days of earthquakes with a magnitude of 2.5 and higher.

 

The textures are from NASA's Blue Marble collection. visibleearth.nasa.gov/view_set.php?categoryID=2363

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

mapping test in the studio onto one of vishal's sculptures. experimenting with mapping to organic form

 

video

Playing around with the text-to-texture features. Obviously, I am going to need to figure out how to represent the data in a much more legible way. My first attempt is to only show the major quakes, in this case only the quakes that are 5.0 or higher. I think the next step will be regional grouping. Then perhaps some world-to-screen magic.

 

Made with a C++ framework being developed by a team at Barbarian Group, headed up by Andrew Bell ( www.drawnline.net ).

 

In working on the Java landscape engine, I started to finally realize and accept that I should be doing it all in C++, the demon bastard language that has claimed many an art-school graduate. Luckily for me, Andrew and his gang of geniuses have been cranking away on a fantastic C++ cozy that has made the transition from Java 95% painless.

 

This particular project, which is being made as a way for me to take baby steps instead of diving right into the deep end (mixed metaphor!), is a visualization of the last 7 days of earthquakes with a magnitude of 2.5 and higher.

 

The textures are from NASA's Blue Marble collection. visibleearth.nasa.gov/view_set.php?categoryID=2363

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

Yes, earthquakes in Oklahoma. Who knew!

 

Made with a C++ framework being developed by a team at Barbarian Group, headed up by Andrew Bell ( www.drawnline.net ).

 

In working on the Java landscape engine, I started to finally realize and accept that I should be doing it all in C++, the demon bastard language that has claimed many an art-school graduate. Luckily for me, Andrew and his gang of geniuses have been cranking away on a fantastic C++ cozy that has made the transition from Java 95% painless.

 

This particular project, which is being made as a way for me to take baby steps instead of diving right into the deep end (mixed metaphor!), is a visualization of the last 7 days of earthquakes with a magnitude of 2.5 and higher. Incidentally, I accidentally rediscovered bumpmapping when trying to wrap my head around normals and normal maps. I love it when that happens! Instead of actually reading about bumpmaps and learning it the proper way, I did it by trying every arithmetic operator one by one until I got something interesting. Three cheers for oblivious discovery! Now if only I could accidentally understand how to use quaternions.

 

Oh, and the awesome high-res texture maps are from the extremely wonderful oera.net. www.oera.net/How2/TextureMaps2.htm

 

Made with (codename) Flint, a C++ framework being developed by The Barbarian Group.

 

Assignment: Create a couple sample applications that implement OpenGL lighting and GLSL lighting.

 

A draggable point light source (easily toggled to directional) moves through an invisible grid of spheres. As the light gets close to a sphere, it becomes visible and sets its radius to be proportional to the distance from the light source. Shows off the differences between ambient, diffuse, specular and emissive.

Quick realtime depth of field test. Each sphere is a weak deferred point light source with a random colour (high attenuation) - this causes all the different colours. A simple HDR tone mapping equation is used to adjust the exposure - without it, all the lights bunched in the center tend to turn a bright white.

 

vimeo.com/67750174

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

Using diffuse, bump, and normal maps from FilterForge is a great way to learn more about the nuance of using GLSL shaders. In this example, which I hope to post a vide of shortly, I am using the live webcam feed as a reflectivity map on this mass of oil and foam. The geometry of the project consists of a single quad. All of the visuals are being done on a single frag shader and runs fullscreen (with audio reactivity as well) in realtime.

 

Video on Vimeo: www.vimeo.com/7874474

Fragmentarium (my GLSL-based Pixel Bender clone) is progressing nicely.

 

The above is a slice of a Icosahedron DE.

 

Now with user sliders for vectors and color choosers. I have also implemented a very simple GLSL raytracer for Distance Estimator based fractals: only Ambient Occlusion (based on number of ray steps), no Phong-lightning, no anti-alias - but it is very fast.

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

Trying to sort some normal mapping issues that are happening with the walls. Hurting my brain ;)

This is turning out to be an interesting exercise in data organization. As some early images indicated, there is a ton of overlap with earthquakes. They tend to happen in the same general areas over and over so you end up with clusters of activity. For these two images, I decided to only showcase quakes larger than 6.0M. This means they get colored red and their location is written out.

 

To spread out the other quakes to avoid overlap, I used the quake's magnitude as the charge variable and forced the quakes to spread out and push away from each other using magnetic repulsion but still remain anchored to the original location. That way, the numbers will push into empty spaces so they can be read, but the side effect is that the magnitude text is no longer right above the actual quake epicenter.

 

Made with a C++ framework being developed by a team at Barbarian Group, headed up by Andrew Bell ( www.drawnline.net ).

 

In working on the Java landscape engine, I started to finally realize and accept that I should be doing it all in C++, the demon bastard language that has claimed many an art-school graduate. Luckily for me, Andrew and his gang of geniuses have been cranking away on a fantastic C++ cozy that has made the transition from Java 95% painless.

 

This particular project, which is being made as a way for me to take baby steps instead of diving right into the deep end (mixed metaphor!), is a visualization of the last 7 days of earthquakes with a magnitude of 2.5 and higher.

 

The textures are from NASA's Blue Marble collection. visibleearth.nasa.gov/view_set.php?categoryID=2363

Spent all day refactoring and was rewarded with a near 4x performance bump. Added in some magnetic nodes. Getting really close to my goal of simulating ferro-magnetic fluid. :)

1bit without limits

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