View allAll Photos Tagged glsl
Color waves of different amplitudes, intersecting at different angles. Everything is random.
Programmed in Processing and GLSL.
View more: MY WEBSITE | INSTAGRAM | SAATCHI ART | SEDITION | TWITTER
Color waves of different amplitudes, intersecting at different angles. Everything is random.
Programmed in Processing and GLSL.
View more: MY WEBSITE | INSTAGRAM | SAATCHI ART | SEDITION | TWITTER
Color waves of different amplitudes, intersecting at different angles. Everything is random.
Programmed in Processing and GLSL.
View more: MY WEBSITE | INSTAGRAM | SAATCHI ART | SEDITION | TWITTER
Color waves of different amplitudes, intersecting at different angles. Everything is random.
Programmed in Processing and GLSL.
View more: MY WEBSITE | INSTAGRAM | SAATCHI ART | SEDITION | TWITTER
Color waves of different amplitudes, intersecting at different angles. Everything is random.
Programmed in Processing and GLSL.
View more: MY WEBSITE | INSTAGRAM | SAATCHI ART | SEDITION | TWITTER
Color waves of different amplitudes, intersecting at different angles. Everything is random.
Programmed in Processing and GLSL.
View more: MY WEBSITE | INSTAGRAM | SAATCHI ART | SEDITION | TWITTER
Color waves of different amplitudes, intersecting at different angles. Everything is random.
Programmed in Processing and GLSL.
View more: MY WEBSITE | INSTAGRAM | SAATCHI ART | SEDITION | TWITTER
Color waves of different amplitudes, intersecting at different angles. Everything is random.
Programmed in Processing and GLSL.
View more: MY WEBSITE | INSTAGRAM | SAATCHI ART | SEDITION | TWITTER
Color waves of different amplitudes, intersecting at different angles. Everything is random.
Programmed in Processing and GLSL.
View more: MY WEBSITE | INSTAGRAM | SAATCHI ART | SEDITION | TWITTER
Color waves of different amplitudes, intersecting at different angles. Everything is random.
Programmed in Processing and GLSL.
View more: MY WEBSITE | INSTAGRAM | SAATCHI ART | SEDITION | TWITTER
Color waves of different amplitudes, intersecting at different angles. Everything is random.
Programmed in Processing and GLSL.
View more: MY WEBSITE | INSTAGRAM | SAATCHI ART | SEDITION | TWITTER
Exploring a tangent from the Cymatic Fluid studies. No fancy GLSL here, just simple white lines on black background.
An experiment into producing "painterly qualities" through digital means.
A displacement algorithm "smears" an image according to the color values of another one.
Programmed in Processing
View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER
GLSL generated sphere with the help of some audio data to disturb the form. The whole computing of form normals and lightning is done on the gpu. Processing as just use for audio analysis.
Now running in Plask! I'm hoping to get these textured soon, but for now they're just lots of tiny rectangles.
An experiment into producing "painterly qualities" through digital means.
A displacement algorithm "smears" an image according to the color values of another one.
Programmed in Processing
View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER
In the sense of etiquette, the King's Levée was a court ceremony, that was modeled on Louis XIV at Versailles. Normally, it started the day of the Monarch, who rose in the State Bedchamber, and would be observed by physicians, court favorites, and the Kingdom's important male aristocrats and ministers. In this time, King was wipe washed, Shaved, hair combed, dressed, and then embellished with accessories, by his household and key members of the court. During this time, and while he sat to have his breakfast, the King would receive homages, news from hos ministers, and male presentees who were new the court.
When Whitehall Palace burned in 1698, the Court left for the much smaller residences at Kensington Palace, and St. James's Palace. William III of England saw the break down of such formalities and strict etiquette, as he was a private, quite man, used to the ways he was accustomed to the Netherlands. The lack of Space also made these often elaborate ceremonies, impossible to conduct in front of the entire court. And lastly, with the departure of the government from the Royal roof to Westminster Palace, the Levée became a bulletin for news to the King, rather than a conduct of business.
By the time we reached the reign of George III, the Levée ceremony was achieved its current from, quite different from its original purpose. The King, already fully dressed, would receive the ministers and hear about the governmental news of the day. Small conversations would occur, and the day was planned accordingly but mostly these meetings were all male and for government alone.
Installation by 1024 architecture
The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.
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Electronic: From Kraftwerk to The Chemical Brothers
(July – February 2021)
Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.
Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.
Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.
Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.
[Design Museum]
An experiment into producing "painterly qualities" through digital means.
A displacement algorithm "smears" an image according to the color values of another one.
Programmed in Processing
View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER
This is a 3D fractal image from an amazing web application written by Tom Beddard.
The application allows the user to move around (in 3 dimensional space) inside of this fractal geometry.
This real time exploration (like a video game) is enabled because Fractal Lab is based on WebGL shaders which allow these ultra complex structures to be created many times per second, creating and animation effect.
I'll say it again. This is the most amazing computer graphic art program I have seen in a very long time.
Wow!
See www.subblue.com/blog/2011/3/5/fractal_lab for details about Fractal Lab
Stills from a new Cinder experiment. The scene is textured with input from the webcam and the structures are created with user interaction combined with audio input.
Videos on Vimeo:
An experiment into producing "painterly qualities" through digital means.
A displacement algorithm "smears" an image according to the color values of another one.
Programmed in Processing
View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER
Using WebGL for realtime approximation. See it live: www.glslsandbox.com/e#42524.0
An aggregation of the complex roots of
0 = a₀ + a₁z + a₂z² + a₃z³ + a₄z⁴ + a₅z⁵ + a₆z⁶ + a₇z⁷ + a₈z⁸
where a₀ = 1 and a₁...a₈ = 1 or 0.
Rather than computing the roots, this is an implicit plot, taking advantage of GPU parallelism. The polynomials are evaluated at each pixel and sets brightness for values near zero, indicating proximity to a root.
The brightest points lie on the unit circle, representing various roots of unity: -1, ±i, (1±i√3) / 2, etc. Note that +1 (at right) is dark, as no positive real roots exist for this set of polynomials.
Different colors are assigned according to the coefficients of the first and second powers of z.
You can see the 6.3 quake that struck Taiwan yesterday on the far right.
What you see are the last two Flint projects merged. Instead of manually placing gravity fields, I am letting the positions of the earthquakes act as a gravitational force. The vertex shader takes the field lines which exist in a 2D space and translates them into spherical coordinates in the same way I am translating the quake's latitude and longitude.
Made with (codename) Flint, a C++ framework being developed by Barbarian Group.
Stills from a new Cinder experiment. The scene is textured with input from the webcam and the structures are created with user interaction combined with audio input.
Videos on Vimeo:
An experiment into producing "painterly qualities" through digital means.
A displacement algorithm "smears" an image according to the color values of another one.
Programmed in Processing
View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER
Please click on the image to view at original size
Resizing changes how these images look, so you are not really looking at what I made now :)
Experiments with repulsion forces between the color values of neighbouring pixels in an image.
Programmed in Processing and GLSL.
View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER
An experiment into producing "painterly qualities" through digital means.
A displacement algorithm "smears" an image according to the color values of another one.
Programmed in Processing
View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER
Screengrabs for a project I did with The Barbarian Group. It is a tour of nearby stars screensaver (for PC and Mac) made with Cinder. Download it (with donation of any amount) at the 100yss website.
An experiment into producing "painterly qualities" through digital means.
A displacement algorithm "smears" an image according to the color values of another one.
Programmed in Processing
View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER
An experiment into producing "painterly qualities" through digital means.
A displacement algorithm "smears" an image according to the color values of another one.
Programmed in Processing
View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER