View allAll Photos Tagged glsl

An experiment into producing "painterly qualities" through digital means.

 

A displacement algorithm "smears" an image according to the color values of another one.

 

Programmed in Processing

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER

An experiment into producing "painterly qualities" through digital means.

 

A displacement algorithm "smears" an image according to the color values of another one.

 

Programmed in Processing

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER

Experimentation with the developer release of the LEAP Motion Controller. Writeup forthcoming.

Poster for audio-reactive video art

vimeo.com/89728576

An experiment into producing "painterly qualities" through digital means.

 

A displacement algorithm "smears" an image according to the color values of another one.

 

Programmed in Processing

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER

An experiment into producing "painterly qualities" through digital means.

 

A displacement algorithm "smears" an image according to the color values of another one.

 

Programmed in Processing

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER

An experiment into producing "painterly qualities" through digital means.

 

A displacement algorithm "smears" an image according to the color values of another one.

 

Programmed in Processing

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER

Please click on the image to view at original size

Resizing changes how these images look, so you are not really looking at what I made now :)

 

Experiments with repulsion forces between the color values of neighbouring pixels in an image.

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

Please click on the image to view at original size

Resizing changes how these images look, so you are not really looking at what I made now :)

 

Experiments with repulsion forces between the color values of neighbouring pixels in an image.

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

An experiment into producing "painterly qualities" through digital means.

 

A displacement algorithm "smears" an image according to the color values of another one.

 

Programmed in Processing

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | SEDITION | TWITTER

Please click on the image to view at original size

Resizing changes how these images look, so you are not really looking at what I made now :)

 

Experiments with repulsion forces between the color values of neighbouring pixels in an image.

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

A beautiful render of the Mandelbrot "dragon spiral", rendered using the Orbit Trap algorithm, which creates and overlays the glowing white lines on top of the normal color mapped fractal image.

 

Created using Fragmentarium, an IDE that makes it easy (well, easier) to explore fractal and generative systems written in GLSL shader language. See: syntopia.github.com/Fragmentarium/index.html

Please click on the image to view at original size

Resizing changes how these images look, so you are not really looking at what I made now :)

 

Experiments with repulsion forces between the color values of neighbouring pixels in an image.

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

audio generated shape with glsl shader

the shape is calced by the shader using a texture to pass the audio data to the shader

Stills from a new Cinder experiment. The scene is textured with input from the webcam and the structures are created with user interaction combined with audio input.

 

Videos on Vimeo:

www.vimeo.com/7990041

www.vimeo.com/7993572

www.vimeo.com/7993660

Start playing with a crosshatch shader. Starting point was here: learningwebgl.com/blog/?p=2858

Video: vimeo.com/18280138

See it in motion on Vimeo

An experiment with the Ashima GLSL Noise functions for terrain generation. Made in Fragmentarium.

Added a few hundred birds that live in the trees that can be scared into flight and will congregate near the tallest trees in the landscape.

Stills from a new Cinder experiment. The scene is textured with input from the webcam and the structures are created with user interaction combined with audio input.

 

Videos on Vimeo:

www.vimeo.com/7990041

www.vimeo.com/7993572

www.vimeo.com/7993660

Tests with Toxiclibs lattice mesh builder. Inspired by Ernst Haeckels Art forms of Nature. Using GLSL shading. Get the complete Processing project: www.brian-steen.com/sketches/_110425_meshLattice02.zip

GLSL generated torrus with the help of some audio data to disturb the form. The whole computing of form normals and lightning is done on the gpu. Processing as just use for audio analysis.

the cockpit of a large rv, futuristic scene , Film Lighting, Unreal Engine 5, Film, Color Judgment, Editorial Photo, Photo, Filming, Shot with 70mm Lens, Depth of Field, Depth of Field, Angle Blur, Shutter Speed 1/1000, F/ 22, White Balance , 32k, super resolution, megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, half backlight, backlight, natural light, incandescent, fiber optic, mood lighting, film lighting, studio lighting, soft light, Volumetric, Contre - Jour, Dim Light, Accent Lighting, Global Display Area Illumination, Global Ray Traced Illumination, Red Frame Light, Cool Ramp 45%, Optical, Diffuse, Glow, Shadows, Rough, Glossy, Ray Traced Reflections, Reflected Lumens , Screen Area Reflection, Diffraction n De Rating, Chromatic Aberration, GB Displacement, Line Shading, Ray Tracing, Ray Tracing Media Overlay, Antialiasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL Shaders, GLSL Shading Imager, Post Rendering, Post Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, Incredibly Detail and Complexity, Ultra Minimalism, Elegance, Hyper Realism, Super Detail, Dynamic Exposure, Centering, Photography --ar 16:9 --v 5.2 - Image #1 @Banksy

See it in motion on Vimeo

Spent all day refactoring and was rewarded with a near 4x performance bump. Added in some magnetic nodes. Getting really close to my goal of simulating ferro-magnetic fluid. :)

playing around with a creepy kinect shader

Side project. playing with one single line.

 

Watch the video on Vimeo vimeo.com/533483080

 

Made in C++ with Cinder libcinder.org/

Experimenting with GLSL shaders => Vimeo

#WIP #WebGL #Javascript #Computational #Design

Either my data parsing is incorrect or my computer is trying to tell me something. I am getting phantom quakes which only appear when I add the gravitational flowfield and place gravity nodes at every 4.0+M earthquake. There are about five of these, the largest of which is in Eastern Turkey. You heard it here, folks.

 

Made with (codename) Flint, a C++ framework being developed by Barbarian Group.

Simples Audio Reactive Algorithms

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

Stills from a new Cinder experiment. The scene is textured with input from the webcam and the structures are created with user interaction combined with audio input.

 

Videos on Vimeo:

www.vimeo.com/7990041

www.vimeo.com/7993572

www.vimeo.com/7993660

Installation by 1024 architecture

 

The work takes the form of a cube of 3 meters, consisting of a matrix of 81 LED bars inclined 24° forward and implementing a new GLSL software created by 1024 together with partners Garage Cube, which is used in CORE to generatively produce spatial visualization of light.

[]

 

Electronic: From Kraftwerk to The Chemical Brothers

(July – February 2021)

 

Evoking the experience of being in a club, the exhibition will transport you through the people, art, design, technology and photography that have been shaping the electronic music landscape.

Celebrate 50 years of legendary group Kraftwerk with their 3D show. Step into the visual world of The Chemical Brothers for one of their legendary live shows, as visuals and lights interact to create a new three-dimensional experience by Smith & Lyall.

Travel to dance floors from Detroit to Chicago, Paris, Berlin and the UK’s thriving scene; featuring over 400 objects and the likes of Detroit techno legends Kevin Saunderson, Juan Atkins, Jeff Mills and Richie Hawtin, "Godfather of House Music" Frankie Knuckles, Haçienda designer Ben Kelly and the extreme visual world created by Weirdcore for Aphex Twin’s ‘Collapse’.

Discover early pioneers Daphne Oram and the seminal BBC Radiophonic Workshop. Indulge your senses with large scale images of rave culture by Andreas Gursky, iconic DJ masks and fashion, a genre-spanning soundtrack by French DJ and producer Laurent Garnier, a sound reactive visual installation created specifically for the exhibition by 1024 architecture, graphics from Peter Saville CBE, history-making labels and club nights.

[Design Museum]

Continuing to tweak the terrain engine. The lighting is way off and there are still persistent seam errors but Im reasonably happy with the results.

Unfortunately there is no documentation on this project. So in a few words ...

 

3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.

 

This is my first collaboration with Yannick Jacquet (Antivj / Legoman).

 

Openframeworks + GLSL Geometry Shaders.

 

www.antivj.com

www.kinesis.be

legoman.crea-composite.net/

Tree growth influenced by magnetism, gravity and a pinch of perlin noise.

Stills from a new Cinder experiment. The scene is textured with input from the webcam and the structures are created with user interaction combined with audio input.

 

Videos on Vimeo:

www.vimeo.com/7990041

www.vimeo.com/7993572

www.vimeo.com/7993660

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