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Darksiders 3

 

-Framed Guide

-SRWE Hotsampling

Dishonored 2

- Camera tools by Otis_Inf

- ReShade

- SRWE

- Game: RDR2

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

Photo Mode + enhancements by Otis_Inf, SRWE, CameraRAW, RDR2 Guide by Framed

Grand Theft Auto V

-4500x6000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Simon Stålenhag

Mutant Year Zero: Road To Eden

Camera Tools by -One3rd-

HUD-Toggle by -One3rd- and Pino44io

ReShade 4.2.1

SRWE for Hotsampling

This is a long exposure picture that took me a while to get. We waited for several minutes until we got our desired subject. The man in the photo stood there for nearly 20 min, allowing us to set up camp there with the camera and observe him closely. Then we started taking several shoots until the desired result which was most of the people blurred but him. Our patience paid off and we got what we wanted. I blurred also the background to avoid distractions as he is the star of the photo.

 

Thank you all for your appreciation.

 

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© 2016 Jordi Corbilla - All Rights Reserved.

Jordi Corbilla Photography

Do not use any of my images without permission.

  

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Dishonored 2

- Camera tools by Otis_Inf

- ReShade

- SRWE

Sleeping Dogs: Definitive Edition

Camera Tools: Tools by Framed

Resolution: SRWE

HUD Toggle: Tools, CE Table

Post-processing: Reshade 4.9.1

Notes:

1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.

Assassin's Creed Odyssey

-3240x4320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

 

Assassin's Creed Odyssey

 

- ReShade 4.3.0

- OtisInf's camera tools

 

Mirrors Edge Catalyst

 

-SRWE Hotsampling

-Mirrors Edge Cinematic Tools

-Reshade 4.3.0

Batman Arkham Knight

- Camera tools by Otis_Inf

- ReShade

- Game: RDR2

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

- Game: RDR2

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

- Game: Cyberpunk 2077

- 4K DSR

- Reshade 4.8.2ㅤㅤㅤㅤ

- In-game Photomode + Camera Tools by Frans Bouma

github.com/FransBouma/InjectableGenericCameraSystem/relea...

 

Cyberpunk 2077

In-game Photomode +

Freecam by Otis-Inf & Jim2point0

- FOV change

- Hotsampling control

- Timeskip & Pause

Reshade

Mad Max

-In-game Photomode

-3000x4000 (SRWE hotsampling)

-Duncan Harris' CE Table (FOV)

-ReShade Framework

Dishonored 2

Tools used:

- Injectable camera for Dishonored 2

github.com/FransBouma/InjectableGenericCameraSystem/relea...

-1920 x 2780 SRWE Hotsampling

github.com/dtgDTGdtg/SRWE

- Reshade Version 4.5.4

reshade.me/

Dishonored 2

Tools used:

- Injectable camera for Dishonored 2

github.com/FransBouma/InjectableGenericCameraSystem/relea...

-1620 x 2160 SRWE Hotsampling

github.com/dtgDTGdtg/SRWE

- Reshade Version 4.5.4

reshade.me/

Grand Theft Auto V

-2880x2160 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Frank Ocean's album "channel ORANGE"

- Game: RD2

Taken with GeForce Experience

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

Shadow Warrior 2

-7680x3240 (SRWE hotsampling)

-In-game Photomode

-ReShade

- OtisInf's camera tools

- SRWE

 

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PLANET ALPHA

-4500x6000 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

 

Inspired by "Attraction to Human" from PulseZET

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