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Grand Theft Auto V
-4500x6000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Simon Stålenhag
This is a long exposure picture that took me a while to get. We waited for several minutes until we got our desired subject. The man in the photo stood there for nearly 20 min, allowing us to set up camp there with the camera and observe him closely. Then we started taking several shoots until the desired result which was most of the people blurred but him. Our patience paid off and we got what we wanted. I blurred also the background to avoid distractions as he is the star of the photo.
Thank you all for your appreciation.
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© 2016 Jordi Corbilla - All Rights Reserved.
Do not use any of my images without permission.
*Note that groups and albums are machine handled by Flickr Photo Analytics app and we apologise for any inconveniences caused.
Mods
- ReShade 4.0.2
Composition
- In-game Photomode
- NVIDIA Freestyle
- Image Composite Editor
- Photoshop CC
- GIMP
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
Sleeping Dogs: Definitive Edition
Camera Tools: Tools by Framed
Resolution: SRWE
HUD Toggle: Tools, CE Table
Post-processing: Reshade 4.9.1
Notes:
1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.
Assassin's Creed Odyssey The Fate of Atlantis
-3000x4000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Just a single moment down there and you can feel how alive it feels. Everyone waiting to catch the train.
Thank you all for your appreciation.
Follow me on:
© 2016 Jordi Corbilla - All Rights Reserved.
Do not use any of my images without permission.
*Note that groups and albums are machine handled by Flickr Photo Analytics app and we apologise for any inconveniences caused.
- Game: Cyberpunk 2077
- 4K DSR
- Reshade 4.8.2ㅤㅤㅤㅤ
- In-game Photomode + Camera Tools by Frans Bouma
github.com/FransBouma/InjectableGenericCameraSystem/relea...
Cyberpunk 2077
In-game Photomode +
Freecam by Otis-Inf & Jim2point0
- FOV change
- Hotsampling control
- Timeskip & Pause
Reshade
Bronica ETRSi, Zenzanon EII 75mm f/2.8, Fuji Neopan Acros II @200 ISO
Film developed in Ilfotec DD-X 1:4 dilution.
Negative scanned using Fujifilm X-T5 with Fujinon XF 60mm f/2.4 Macro.
Processed with Capture One and GIMP.
Albums, groups and tags added with github.com/pemcg/flickr_cli
Dishonored 2
Tools used:
- Injectable camera for Dishonored 2
github.com/FransBouma/InjectableGenericCameraSystem/relea...
-1920 x 2780 SRWE Hotsampling
- Reshade Version 4.5.4
- Game: Cyberpunk 2077
- 4K DSR
- Reshade 4.8.2ㅤㅤㅤㅤ
- In-game Photomode + Camera Tools by Frans Bouma
github.com/FransBouma/InjectableGenericCameraSystem/relea...
Dishonored 2
Tools used:
- Injectable camera for Dishonored 2
github.com/FransBouma/InjectableGenericCameraSystem/relea...
-1620 x 2160 SRWE Hotsampling
- Reshade Version 4.5.4