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Assassin's Creed Odyssey The Fate of Atlantis
-3000x4000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
- Game: The Legend of Zelda: Breath of the Wild
Tools:
- Cemu Emulator
- ReShade 4.7.0
- 4K DSR
- Free Camera by etra0
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
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Hellblade: Senua's Sacrifice
~20MP
Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Configuration file edits to disable some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.
[PostProcessQuality@3]
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.DepthOfFieldQuality=0
Grand Theft Auto V
-4500x6000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Simon Stålenhag
Explore Fushimi Inari
• ReShade 4
• Universal Unreal Engine 4 Console Unlocker by Otis_Inf for free camera, timestop and FOV
• SRWE for custom resolution
Taken with MSI Afterburner
I know, everybody seems to take this shot, but I couldn't help myself.
- Game: The Legend of Zelda: Breath of the Wild
Tools:
- Cemu Emulator
- ReShade 4.9.1
- 4K DSR
- Free Camera by etra0
- Cemu Emulator
- Free Camera by etra0
framedsc.github.io/GameGuides/botw.htm
- ReShade 4.9.1
- 4K DSR
- Edited in Photoshop and Lightroom
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
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- SRWE
- HattiWatti's Cinematic Tools
- Dutch school reshade by Erika
- Game: The Legend of Zelda: Breath of the Wild
Tools:
- Cemu Emulator
- ReShade 4.9.1
- 4K DSR
- Free Camera by etra0