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Pathologic 2

 

-ReShade 4.5 + Custom Shaders

-SRWE by Otis_Inf

 

- Game: RDR2

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

- Game: RD2

Taken with GeForce Experience

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

 

Darksiders 3

 

-Framed Guide

-SRWE Hotsampling

SRWE

Taken with MSI Afterburner

Golden Gate Bridge, California, USA

Space Engine

-4500x6000 (SRWE hotsampling)

-Built-in tools

Wolfenstein II: The New Colossus

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

Hellblade: Senua's Sacrifice

 

-ReShade 4.9 + Custom Shaders

-UUU by Otis_Inf

-Console Tweaks

  

Hitman 3 shot by me

 

ZHMModSDK, ReShade, SRWE, Lightroom

  

Thanks to everyone for the love in the comments!

 

Hitman 3 shot by me

 

ZHMModSDK, ReShade, SRWE, Lightroom

   

Red Dead Redemption 2

 

-ReShade 4.6 + Custom Shaders

-UUU by Otis_Inf for hotsampling

-Photomode enhancements by Otis_Inf

Mirrors Edge Catalyst

 

-SRWE Hotsampling

-Mirrors Edge Cinematic Tools

-Reshade 4.7.0

- Game: The Legend of Zelda: Breath of the Wild

Tools:

- Cemu Emulator

cemu.info/

- ReShade 4.9.1

- 4K DSR

- Free Camera by etra0

framedsc.github.io/GameGuides/botw.htm

- OtisInf's camera tools

- Reshade by Erika

- SRWE

 

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Blog | Tumblr

- OtisInf's camera tools

- Reshade

- SRWE

 

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Blog | Tumblr

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

"Moons of Madness"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade (deband, filmgrain)

Stats

Built in real LEGO bricks, no stickers.

Pieces: 7441 pieces

Dimensions: 770mm x 280mm x 11mm

 

Story

Heimdall is a reconnaissance spaceship. Powered by a single yet powerful thermonuclear engine from BST (Benny Space Technologies), coupled with a high-energy particles grabber under the cockpit that helps to replenish fuel supplies on a long missions. To disperse a ridiculous amounts of heat from reactor's core a series of thermo-dump panels are mount beneath the fuselage. Being a reconnaissance ship it is also equipped with a sensors array under the cockpit and some ion cannons at each wing, you known, just in case....

 

Design and build

It took me more than 5 months to design and build it. A major inspiration comes from amazing artwork by Michal Kus. Especially the color-blocking and indentations at the front of the wings were a place from which I started. Along the way I shifted things my own way to suit ideas that were jumbling inside my head or I just wanted to incorporate, like the thermo-dump panels from Hamilton's series of books. There were many fun challenges along the way not only related to its geometry or color-blocking but also in making sure that this flying mosaic would be rigid. All of this required many rebuilds and tests but I had a blast doing all of this :)

 

Building instructions

For anyone curious how Heimdall is built or want to look at some building techniques I have created a studio model based on the actual build. It should be more handy than a regular step-by-step instructions. You can download it from here github.com/lechkulina/Heimdall

 

Full gallery is here www.flickr.com/photos/147862201@N05/albums/72157715784794408

WIP gallery is here www.flickr.com/photos/147862201@N05/albums/72157713634763282

Sleeping Dogs: Definitive Edition

Camera Tools: Tools by Framed

Resolution: DSR, SRWE

HUD Toggle: CE Table, 3dmigoto

Post-processing: Reshade 4.9.1

Notes:

Assassin's Creed Odyssey The Fate of Atlantis

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Odyssey

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

SRWE

Taken with MSI Afterburner

Namib-Naukluft Park, Namibia

Hellblade: Senua's Sacrifice

 

-ReShade 4.9 + Custom Shaders

-UUU by Otis_Inf

-Console Tweaks

  

Dishonored 2

Tools used:

- Injectable camera for Dishonored 2

github.com/FransBouma/InjectableGenericCameraSystem/relea...

-1920 x 2780 SRWE Hotsampling

github.com/dtgDTGdtg/SRWE

- Reshade Version 4.5.4

reshade.me/

Quantum Break

-2160x2880 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

Red Dead Redemption 2

 

-ReShade 4.6 + Custom Shaders

-UUU by Otis_Inf for hotsampling

-Photomode enhancements by Otis_Inf

The Outer Worlds

 

-ReShade 4.9 + Custom Shaders

-UUU console unlocker by Otis_Inf

-Console Tweaks

  

Fuji GW690III, Kodak Gold 200

 

Film processed by Ag Photographic+Photolab.

Negative scanned using Fujifilm X-T5 with Fujinon XF 60mm f/2.4 Macro.

Processed with Capture One and GIMP.

Albums, groups and tags added with github.com/pemcg/flickr_cli

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