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- Game: RD2
Taken with GeForce Experience
Tools:
- ReShade 4.9.1
- 4K DSR
- In-Game Photomode + CT Edit by Frans Bouma
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
Hitman 3 shot by me
ZHMModSDK, ReShade, SRWE, Lightroom
Thanks to everyone for the love in the comments!
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
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- Game: The Legend of Zelda: Breath of the Wild
Tools:
- Cemu Emulator
- ReShade 4.9.1
- 4K DSR
- Free Camera by etra0
"Moons of Madness"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-ReShade (deband, filmgrain)
Stats
Built in real LEGO bricks, no stickers.
Pieces: 7441 pieces
Dimensions: 770mm x 280mm x 11mm
Story
Heimdall is a reconnaissance spaceship. Powered by a single yet powerful thermonuclear engine from BST (Benny Space Technologies), coupled with a high-energy particles grabber under the cockpit that helps to replenish fuel supplies on a long missions. To disperse a ridiculous amounts of heat from reactor's core a series of thermo-dump panels are mount beneath the fuselage. Being a reconnaissance ship it is also equipped with a sensors array under the cockpit and some ion cannons at each wing, you known, just in case....
Design and build
It took me more than 5 months to design and build it. A major inspiration comes from amazing artwork by Michal Kus. Especially the color-blocking and indentations at the front of the wings were a place from which I started. Along the way I shifted things my own way to suit ideas that were jumbling inside my head or I just wanted to incorporate, like the thermo-dump panels from Hamilton's series of books. There were many fun challenges along the way not only related to its geometry or color-blocking but also in making sure that this flying mosaic would be rigid. All of this required many rebuilds and tests but I had a blast doing all of this :)
Building instructions
For anyone curious how Heimdall is built or want to look at some building techniques I have created a studio model based on the actual build. It should be more handy than a regular step-by-step instructions. You can download it from here github.com/lechkulina/Heimdall
Full gallery is here www.flickr.com/photos/147862201@N05/albums/72157715784794408
WIP gallery is here www.flickr.com/photos/147862201@N05/albums/72157713634763282
Sleeping Dogs: Definitive Edition
Camera Tools: Tools by Framed
Resolution: DSR, SRWE
HUD Toggle: CE Table, 3dmigoto
Post-processing: Reshade 4.9.1
Notes:
Assassin's Creed Odyssey The Fate of Atlantis
-5500x2320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade Preset by Erika
Dishonored 2
Tools used:
- Injectable camera for Dishonored 2
github.com/FransBouma/InjectableGenericCameraSystem/relea...
-1920 x 2780 SRWE Hotsampling
- Reshade Version 4.5.4
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Fuji GW690III, Kodak Gold 200
Film processed by Ag Photographic+Photolab.
Negative scanned using Fujifilm X-T5 with Fujinon XF 60mm f/2.4 Macro.
Processed with Capture One and GIMP.
Albums, groups and tags added with github.com/pemcg/flickr_cli