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Fuji GS645S, Kodak Gold 200
Film processed by Ag Photographic+Photolab.
Negative scanned using Fujifilm X-T5 with Fujinon XF 60mm f/2.4 Macro.
Processed with Capture One and GIMP.
Albums, groups and tags added with github.com/pemcg/flickr_cli
Dishonored 2
Tools used:
- Injectable camera for Dishonored 2
github.com/FransBouma/InjectableGenericCameraSystem/relea...
-1920 x 2780 SRWE Hotsampling
- Reshade Version 4.5.4
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
Assassin's Creed Odyssey The Fate of Atlantis
-3000x4000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Hellblade: Senua's Sacrifice
~20MP
Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Configuration file edits to disable some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.
[PostProcessQuality@3]
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.DepthOfFieldQuality=0
Leica M6, Voigtländer Ultron VM 28mm f/2, Kodak Portra 160
Film processed by Ag Photographic+Photolab.
Negative scanned using Fujifilm X-T5 with Fujinon XF 60mm f/2.4 Macro.
Processed with Capture One and GIMP.
Albums, groups and tags added with github.com/pemcg/flickr_cli
Sleeping Dogs: Definitive Edition
Camera Tools: Tools by Framed
Resolution: DSR, SRWE
HUD Toggle: CE Table, 3dmigoto
Post-processing: Reshade 4.9.1
Notes:
- Game: The Legend of Zelda: Breath of the Wild
Tools:
- Cemu Emulator
- ReShade 4.9.1
- 4K DSR
- Free Camera by etra0
Tomb Raider (2013) - Downsampled from ~20 MP, hotsampling! using SRWE; OtisInf's camera tool and HUD toggle; my own ReShade config
An iconic view of St. Paul's Cathedral.
Thank you all for your appreciation.
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© 2017 Jordi Corbilla - All Rights Reserved.
Do not use any of my images without permission.
*Note that groups and albums are machine handled by Flickr Photo Analytics app and we apologise for any inconveniences caused.
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
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- SRWE
- HattiWatti's Cinematic Tools
- Dutch school reshade by Erika
Musical Morphometrics - Bohemian Rhapsody - Voronoi. Musical Morphometrics - Geiger Stomp takes a walk - Kevin Dooley - Flowfield 3d model.
Image by Musical Morphometrics, a system that characterizes music structure visually and mathematically, written by Kevin Dooley. The software is free to use and runs on any browser. If you’d like to create your own Musical Morphometrics images, you can get the software here: github.com/KD1960/Musical-Morphometrics/ .
One of my street captures during my trip to Lisbon.
Thank you all for your appreciation.
Follow me on:
© 2017 Jordi Corbilla - All Rights Reserved.
Do not use any of my images without permission.
*Note that groups and albums are machine handled by Flickr Photo Analytics app and we apologise for any inconveniences caused.
Grand Theft Auto V
-4500x6000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Simon Stålenhag