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Xiaomei Li, Chairman and General Manager, Yunnan Mekong Group

Future Radio Exhibition 2023 at CICG, Geneva, Switzerland

 

27 March - 06 April 2023

Switzerland, Geneva

 

©ITU/D. Woldu

Odd Future Wolf Gang - NYC Webster Hall 11/8/10 OFWGKTA Tyler Syd Domo Hodgy Left Brain Taco Mike Earl New Yrok City LA Cali

horse, running horse, water, vivid colors, dream, psychedelic colors, abstract figurative, photo manipulation

 

monicaledan.crevado.com/

  

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Director Peter Hyam was to work on a tv series about a future detective. The brief was to create design that you could build around an existing car exterior of the time. The project was not bought by CBS management & disappeared.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Acrylic on wood, 3" x 5"

Show: Artist Trust Benefit Auction (miniatures)

Consolidated Works (Seattle)

February 2004

 

Based on an old Calgary Zoo postcard of a T. rex and gorgosaurus. This painting got me in all kinds of hot water with the family of the guy who built the models, but people in Seattle seemed to like it.

  

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Vienna, 18. April 2016

Foto: Marko Kovic

future robocop from frank miller's robocop vs terminator comic

 

my youtube www.youtube.com/channel/UC_feavsF71tCoHKLHduYhVw

What if a wormhole opened, and you could see yourself from the future, or perhaps the past?

Two future Rennies minibus projects await a date with the Nitromors. From the collection in the loft comes an EFE Merc with Plaxton body, and an ebay win in the form of a Corgi Optare Solo.

 

The Merc will be converted into ACZ7664, a coach bodied version bought locally from Armstrong, Inverkeithing. Aside from converting the interior to coach seats, the roof dome needs cut off and a one-piece coach door fitted.

 

The Solo should just be a simple repaint into the Tesco livery carried by the Solo currently in the Rennies fleet.

Delel & Stéphane Wedding in Evian on August 24th 2013

© salva magaz | www.magaz.com

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

A kid looking over paper, supposed to predict our future.

"Future is worth loving"

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

"Future" by Plas+ free design para la expo Preludio14! — en Universidad Nacional de Cuyo.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

taken with

Rolleiflex3.5F Planar

Kodak Ektar

@SKYTREE

Future Islands, LIVE at Debaser Slussen.

Future Interstate 495 shield along US 64 / 264 East in Wake County

A photo of a themed street sign with Future Ahead

Future surfers in pink and blue and sparkley hats.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Imperiled Species Management Plan Strategic Initiative Update and Proposed Draft Rule

 

Staff are proposing these rule changes to complete the status change process:

Remove species from 68A-27.005, F.A.C. (Species of Special Concern) – alligator snapping turtle, harlequin darter, Homosassa shrew, Sherman’s fox squirrel, and osprey

Add one species (the Suwannee alligator snapping turtle) of Alligator snapping turtle to our State Threatened list (68A-27.003, F.A.C.)

Add the 2 delisted alligator snapping turtles to 68A-25.002, the reptile rule, to maintain limits on take or possession of these turtles. Alligator snapping turtles are similar across their range, and this will provide additional protection to the Suwanee alligator snapping turtle due to similarity of appearance, and will provide needed protections to minimize the threat of collection and prevent the re-listing of the delisted alligator snapping turtles in the future. This is not a change in regulation, since this prohibition is currently in place and this change will maintain that protection.

 

A co-worker allowed me to snap this of her (then) 7 year-old daughter's aspirations.

Street art on a metal door in London, England, by the artist Kaes.

Still haven't landed on a proper theme. Just playing around for now.

Future communication technology Wireless communication is among technology’s biggest contributions to mankind. Wireless communication involves the transmission of information over a distance without help of wires, cables or any other forms of electrical conductors. The transmitted distance can be anywhere between a few meters (for example, a television’s remote control) and thousands of kilometres (for example, radio communication).

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