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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

A kid looking over paper, supposed to predict our future.

"Future is worth loving"

Future corridor alternatives analysis for the Trolley included Mission Valley. This is Jack Murphy Stadium in March 1980. Trolley service would reach the stadium 17 years later in 1997.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

"Future" by Plas+ free design para la expo Preludio14! — en Universidad Nacional de Cuyo.

Future Radio Exhibition 2023 at CICG, Geneva, Switzerland

 

27 March - 06 April 2023

Switzerland, Geneva

 

©ITU/M. Jacobson-Gonzalez

Future Islands, LIVE at Debaser Slussen.

Future Interstate 495 shield along US 64 / 264 East in Wake County

A photo of a themed street sign with Future Ahead

Future surfers in pink and blue and sparkley hats.

Future Islands @ Festival La Route du Rock, France

XG-Fast: 10 GBIT/s Over DSL using two twisted pairs with length of 30 m, a world record that once again puts Bell Labs at the forefront of access technology.

 

Alcatel-Lucent Bell Labs, Murray Hill, New Jersey

 

April 8, 2015

 

Photo credit: Denise Panyik-Dale for Alcatel-Lucent

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Some editorial doodles for the Mercury's bike issue.

A co-worker allowed me to snap this of her (then) 7 year-old daughter's aspirations.

Street art on a metal door in London, England, by the artist Kaes.

Still haven't landed on a proper theme. Just playing around for now.

Future communication technology Wireless communication is among technology’s biggest contributions to mankind. Wireless communication involves the transmission of information over a distance without help of wires, cables or any other forms of electrical conductors. The transmitted distance can be anywhere between a few meters (for example, a television’s remote control) and thousands of kilometres (for example, radio communication).

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

An experiment which went slightly strange on me.

172/365, Canon EOS 6D, EF24-105mm f/4L IS USM, 1/100 sec at f/4.0, 24mm

Shit and it will analyse your health - not now but future concept

I needed a decompresser so I made a personal mod of my Starweaver Xiao Jiao. Got a mix of Animech goodies and Genre goodies from Tanoshi. I really love the poses with the hoover board. Great idea. <3

ODC Future, high school students shooting each others portraits. my favorite is habib a sleep in the corner.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

NIKON D200

Photography: Gustavo Tamai

modelo: Karol

Olean, NY. July 2022.

 

If you would like to use THIS picture in any sort of media (such as newspaper or article) please send me a Flickr mail or an e-mail at natehenderson6@gmail.com.

Palm trees in Future World at Epcot.

The three nacelles on this one really make a nice blue glow.

Could this be the next fridge? No moving parts. Weird Gel that holds the goods? This thing is pretty radical. I don't know if could make it in today's market. Here some info on the future fridge.

"This is Russian designer Yuriy Dmitriev's take on the future of the humble refrigerator. Forget everything you know about fridges with shelves and doors and cooling. You don't need any of that. You just need a creepy green gel.

 

So, what is that stuff? The Electrolux blog which lists Dmitriev's concept as one of 25 semifinalists for this year's Electrolux Design Lab contest describes it as a "biopolymer gel," or more specifically a "non-sticky, odorless gel." You simply plunge whatever you want to keep fresh into the mass of your Bio Robot fridge and it'll stay where you left it until you come back."

Read the rest of the article here.

dvice.com/archives/2010/06/in-the-future-r.php

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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

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