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It was a real treat to meet this young man because people like him will assure you that the future is in good hands. He is Jake Jackson, an 8th grader who is an expert on these small engines and got this one running himself. He hopes to join the Air Force as a career as soon as he finishes high school and hopes to become a pilot on his own. I think he can do whatever he sets his mind to. He's a good man.
The new walkway in front got a covering in between the February 10th and 15th visits. I love the curved front of this walkway! It'll be interesting to see what the new front of this place will look like, and I suspect it won't take too long to find out if decent weather holds out.
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Kroger, 2004-built, Goodman Rd. at Getwell Rd., Southaven MS
The Future Factory is a heterogeneous, dynamic configuration populated by representative of a wide variety of approaches and diverse disciplines. The participants elaborate on their motivations and what results from them on the basis of works on display in conjunction with the Future Factory.
Photo showing Mathew Gardiner (AUS).
credit: rubra
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Here are my 5 tattoos:
1. music note: i’m just really passionate about music.
2. Mon petit chat: it’s related to my beloved cat Ogge.
3. La joie de vivre: We have one life and we have to enjoyed, everything happens for a reason and it always brings something good (even though we don’t see it at the moment).
4. Cat paw: Matching tattoo I got with my mom, sharing our love for cats.
5. Butterfly:It’s about changes in my life and how I take it, I look to the positive side of life, that’s why I find life beautiful.
And now….. I’m thinking to get another small tattoo in my other wrist…. but I don’t know what to get!
Can you help me?
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
This is a open field next to my house that is currently being transformed into someone’s future home. The process of clearing out the field to eventually building a home is one to surely impact the environment. It will be interesting to follow along with this process, and a main concern that I have is how much debris or trash will be accumulated to due humans. Another thing that could possibly change is the ground layout, with much construction going on.
British Columbia's newest centre of excellence is dedicated to agriculture, with construction progressing at the University of the Fraser Valley on a brand-new barn and greenhouses after an investment of $1 million by government.
Learn more: www.newsroom.gov.bc.ca/2013/12/bcs-future-is-growing-at-t...
Coral reef of Belize. We've just came back from our spring break in Sn Pedro, Belize. Expect more underwater pictures in the future.
My family and I have recently bought our first home, and it's a tremendously exciting and unique place. Named 'Future Home 2000,' it was originally commissioned by the BBC as part of an eco-home exhibition in Milton Keynes called 'Homeworld 81.' At the time the house featured a number of innovative and experimental systems for heating and power generation, including passive solar heating and a natural gas generator. While some of these have since been decommissioned by previous owners, the house still features a large and striking south-facing atrium that captures sunlight for warmth throughout the day.
Director Peter Hyam was to work on a tv series about a future detective. The brief was to create design that you could build around an existing car exterior of the time. The project was not bought by CBS management & disappeared.
I don't know this couple (I forgot to ask their names) so they could have been married 50 years or they might be newlyweds. Either way, they're awful cute! And I want to be just like them.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
A cluster of Snail eggs on a reed in a pond at Fort Canning Park.
*Note: More pics of Insects and Arachnids in my Fauna ~ Invertebrates Album.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
I went from serious in my previous shots to silly in a hot second. You know me... I like to ham it up a little. I hope you enjoyed this series of shots. I've been working hard to up my game and learn new things. I think my home studio may be open for business sooner than I thought... YIPPEE!!!!
A pic of me in my Angel of Time costume (I dressed up as my necklace!) at the beginning of Steampowered. Halloween '08 (photo by Mom)
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The orphange is being paid for by a church in Jasper, Indiana. Although it is not associated with HoM, it is associated with Leon's ministry.
It's current capacity is 12. Three girls are present now, and another four will arrive once the paperwork is finished.
Shot at Alexandria egypt. I was on walking by when i saw this old lady. I crossed the street to have a clear frame of her. Wonderfully expressing her calmness in the middle of a hectic city
taken with my crap camera phone because i had nothing else handy as i lay on the kitchen floor with the dogs this afternoon after a good game of fetch.
of course, like all interactions between matea and merrick, we're talking orchestration. in this case, i was spooning with matea and merrick wanted a piece of me ... this was as close as he could get ... matea didn't tense up in the least as he snuggled in and i praised her softly while massaging her neck ... and my camera phone was the only thing handy.
A little bit of food still up by her eyebrows, but her handlers will eventually take care of that kind of thing.
Odd Future Wolf Gang - NYC Webster Hall 11/8/10 OFWGKTA Tyler Syd Domo Hodgy Left Brain Taco Mike Earl New Yrok City LA Cali
Another 1980s classic refurbished (paint barely dry) and back on the road - "Future Shock"
YSA Batley Frontier 13th March 2011
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/