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Electronics Hobby

 

Building a new components-cabinet.

 

Hacker (hobbyist)

 

In home computing, a hacker is someone who modifies software or hardware of their own private computer system. It includes building, rebuilding, modifying, and creating software (software cracking, demoscene), electronic hardware (hardware hacking, overclocking, modding), either to make it better, faster, to give it added features or to make it do something it was not originally intended to do. Hacking in this sense originated around hobbyist circles discussing the MITS Altair at the homebrew computer club.

  

Hacker artists[edit]

 

See also: Fractal art, algorithmic art and interactive art

 

Hacker artists create art by hacking on technology as an artistic medium. This has extended the definition of the term and what it means to be a hacker. Such artists may work with graphics, computer hardware, sculpture, music and other audio, animation, video, software, simulations, mathematics, reactive sensory systems, text, poetry, literature, or any combination thereof.

 

Dartmouth College musician Larry Polansky states: "Technology and art are inextricably related. Many musicians, video artists, graphic artists, and even poets who work with technology—whether designing it or using it—consider themselves to be part of the 'hacker community.' Computer artists, like non-art hackers, often find themselves on society’s fringes, developing strange, innovative uses of existing technology. There is an empathetic relationship between those, for example, who design experimental music software and hackers who write communications freeware." [3]

 

Another description is offered by Jenny Marketou: "Hacker artists operate as culture hackers who manipulate existing techno-semiotic structures towards a different end, to get inside cultural systems on the net and make them do things they were never intended to do." [4]

 

A successful software and hardware hacker artist is Mark Lottor (mkl), who has created the 3-D light art projects entitled the Cubatron, and the Big Round Cubatron. This art is made using custom computer technology, with specially designed circuit boards and programming for microprocessor chips to manipulate the LED lights.

 

Don Hopkins is a software hacker artist well known for his artistic cellular automata. This art, created by a cellular automata computer program, generates objects which randomly bump into each other and in turn create more objects and designs, similar to a lava lamp, except that the parts change color and form through interaction. Says Hopkins, "Cellular automata are simple rules that are applied to a grid of cells, or the pixel values of an image. The same rule is applied to every cell, to determine its next state, based on the previous state of that cell and its neighboring cells. There are many interesting cellular automata rules, and they all look very different, with amazing animated dynamic effects. 'Life' is a widely known cellular automata rule, but many other lesser known rules are much more interesting."

 

Some hacker artists create art by writing computer code, and others, by developing hardware. Some create with existing software tools such as Adobe Photoshop or GIMP.

 

The creative process of hacker artists can be more abstract than artists using non-technological media. For example, mathematicians have produced visually stunning graphic presentations of fractals, which hackers have further enhanced, often producing detailed and intricate graphics and animations from simple mathematical formulas.

  

en.wikipedia.org/wiki/Hacker_(hobbyist)

A close up of the analogue processing section of M2FC, Martlet 2's flight computer. You can see the instrumentation amplifiers (at the bottom) for the strain gauges, each followed by a dual opamp implementing a four pole Sallen-Key filter. On the top are the thermocouple amplifiers (with built in cold junction compensation) and the same filter opamps.

 

The flight computer features three K-type thermocouple inputs, three strain gauge half-bridge inputs, three 1A pyrotechnic outputs, a full IMU (±20g and ±200g 3axis accelerometers, 3axis gyro and magno, barometric pressure), a micro SD card for datalogging and a serial interface to the radio and other peripherals. It's powered by an STM32F405VGT7 32-bit ARM microcontroller.

 

Fore more details on the schematics, see: www.cusf.co.uk/2014/07/martlet-2-electronics-schematics/

 

The PCBs were sponsored by Cambridge Circuit company, thank you!

CU Spaceflight's new flight computer, cusf.co.uk and flickr.com/cuspaceflight

It's got 16 5chip 1/2 LEDs. Most of them are cool-white now. Initially it had 50%/50% cool/warm-white, but the warm-white ones have died prematurely - for unknown reason.

 

This one still uses an ATtiny2313 as the brain, but I think I'll switch to a Mega48/88 later. It's got a real SPI unit, which can send out the data much quicker than the 2313's USI unit. This is crucial, as the PWM interrupt must finish very quickly for proper performance.

From Dell Latitude D600

Electronics Hobby

 

Building a new components-cabinet.

 

Hacker (hobbyist)

 

In home computing, a hacker is someone who modifies software or hardware of their own private computer system. It includes building, rebuilding, modifying, and creating software (software cracking, demoscene), electronic hardware (hardware hacking, overclocking, modding), either to make it better, faster, to give it added features or to make it do something it was not originally intended to do. Hacking in this sense originated around hobbyist circles discussing the MITS Altair at the homebrew computer club.

  

Hacker artists[edit]

 

See also: Fractal art, algorithmic art and interactive art

 

Hacker artists create art by hacking on technology as an artistic medium. This has extended the definition of the term and what it means to be a hacker. Such artists may work with graphics, computer hardware, sculpture, music and other audio, animation, video, software, simulations, mathematics, reactive sensory systems, text, poetry, literature, or any combination thereof.

 

Dartmouth College musician Larry Polansky states: "Technology and art are inextricably related. Many musicians, video artists, graphic artists, and even poets who work with technology—whether designing it or using it—consider themselves to be part of the 'hacker community.' Computer artists, like non-art hackers, often find themselves on society’s fringes, developing strange, innovative uses of existing technology. There is an empathetic relationship between those, for example, who design experimental music software and hackers who write communications freeware." [3]

 

Another description is offered by Jenny Marketou: "Hacker artists operate as culture hackers who manipulate existing techno-semiotic structures towards a different end, to get inside cultural systems on the net and make them do things they were never intended to do." [4]

 

A successful software and hardware hacker artist is Mark Lottor (mkl), who has created the 3-D light art projects entitled the Cubatron, and the Big Round Cubatron. This art is made using custom computer technology, with specially designed circuit boards and programming for microprocessor chips to manipulate the LED lights.

 

Don Hopkins is a software hacker artist well known for his artistic cellular automata. This art, created by a cellular automata computer program, generates objects which randomly bump into each other and in turn create more objects and designs, similar to a lava lamp, except that the parts change color and form through interaction. Says Hopkins, "Cellular automata are simple rules that are applied to a grid of cells, or the pixel values of an image. The same rule is applied to every cell, to determine its next state, based on the previous state of that cell and its neighboring cells. There are many interesting cellular automata rules, and they all look very different, with amazing animated dynamic effects. 'Life' is a widely known cellular automata rule, but many other lesser known rules are much more interesting."

 

Some hacker artists create art by writing computer code, and others, by developing hardware. Some create with existing software tools such as Adobe Photoshop or GIMP.

 

The creative process of hacker artists can be more abstract than artists using non-technological media. For example, mathematicians have produced visually stunning graphic presentations of fractals, which hackers have further enhanced, often producing detailed and intricate graphics and animations from simple mathematical formulas.

  

en.wikipedia.org/wiki/Hacker_(hobbyist)

2012년 LG 휘센과 함께하는 상큼발랄한 매력의 손연재

Dial set to AWG-28. Insert the wire, press the yellow levers and pull. Works very reliably, if the thickness is set correctly.

DMM I got as a free gift from Circuit Specialists when I ordered the SC1 kit.

My old-school CD player, dual cassette decks and all.

Electronics hobby

  

Designing and building a high power amplifier capable of driving low impedance (as low as 2 Ohm’s @ 50 Vpp) loads.

  

www.diyaudio.com/ see alias FdW

  

History of DIY audio

 

Audio DIY came to prominence in the 50s to 60s, as audio reproduction was relatively new and the technology "complex," audio reproduction equipment, and in particular high performance equipment, was not offered at the retail level. Kits and designs were available for consumers to build their own equipment. Famous vacuum tube kits from Dynaco, Heathkit, and McIntosh, as well as solid state (transistor) kits from Hafler allowed for consumers to build their own hi fidelity systems. Books and magazines were published which explained new concepts regarding the design and operation of vacuum tube and (later) transistor circuits.

 

While audio equipment has become easily accessible in the current day and age, there still exists an interest in building one's own equipment, including amplifiers, speakers, preamplifiers, and even CD players and turntables. Today, a network of companies, parts vendors, and on-line communities exist to foster this interest. DIY is especially active in loudspeaker and in tube amplification. Both are relatively simple to design and fabricate without access to sophisticated industrial equipment. Both enable the builder to pick and choose between various available parts, on matters of price as well as quality, allow for extensive experimentation, and offer the chance to use exotic or highly labor-intensive solutions, which would be expensive for a manufacturer to implement, but only require personal labor by the DIYer, which is a source of satisfaction to them.

  

en.wikipedia.org/wiki/DIY_audio

On the shelf: multimeters, LC meter, components, storage boxes. On the desk: phone, PC, (2) protoboards, PC oscilloscope, power supply, and function generator. PICKIT2 programmer. Helping hand and soldering iron. All instrumentation except for the multimeters is DIY.

Electronics Hobby

 

Signature One by Frans de Wit

Woo! A green laser!

CORE CR-1.

Bottpower electronic module. This module is connected with the ECU via CAN. It's function is to create racing strategies as Traction Control, Engine brake control, Launch Control, Fuel consumption control, etc.

CORE CR-1.

Bottpower electronic module. This module is connected with the ECU via CAN. It's function is to create racing strategies as Traction Control, Engine brake control, Launch Control, Fuel consumption control, etc.

Using a circuit board as a concept

Electronics

 

Signature Origin

Electronics Hobby

 

Building a new components-cabinet.

 

Hacker (hobbyist)

 

In home computing, a hacker is someone who modifies software or hardware of their own private computer system. It includes building, rebuilding, modifying, and creating software (software cracking, demoscene), electronic hardware (hardware hacking, overclocking, modding), either to make it better, faster, to give it added features or to make it do something it was not originally intended to do. Hacking in this sense originated around hobbyist circles discussing the MITS Altair at the homebrew computer club.

  

Hacker artists[edit]

 

See also: Fractal art, algorithmic art and interactive art

 

Hacker artists create art by hacking on technology as an artistic medium. This has extended the definition of the term and what it means to be a hacker. Such artists may work with graphics, computer hardware, sculpture, music and other audio, animation, video, software, simulations, mathematics, reactive sensory systems, text, poetry, literature, or any combination thereof.

 

Dartmouth College musician Larry Polansky states: "Technology and art are inextricably related. Many musicians, video artists, graphic artists, and even poets who work with technology—whether designing it or using it—consider themselves to be part of the 'hacker community.' Computer artists, like non-art hackers, often find themselves on society’s fringes, developing strange, innovative uses of existing technology. There is an empathetic relationship between those, for example, who design experimental music software and hackers who write communications freeware." [3]

 

Another description is offered by Jenny Marketou: "Hacker artists operate as culture hackers who manipulate existing techno-semiotic structures towards a different end, to get inside cultural systems on the net and make them do things they were never intended to do." [4]

 

A successful software and hardware hacker artist is Mark Lottor (mkl), who has created the 3-D light art projects entitled the Cubatron, and the Big Round Cubatron. This art is made using custom computer technology, with specially designed circuit boards and programming for microprocessor chips to manipulate the LED lights.

 

Don Hopkins is a software hacker artist well known for his artistic cellular automata. This art, created by a cellular automata computer program, generates objects which randomly bump into each other and in turn create more objects and designs, similar to a lava lamp, except that the parts change color and form through interaction. Says Hopkins, "Cellular automata are simple rules that are applied to a grid of cells, or the pixel values of an image. The same rule is applied to every cell, to determine its next state, based on the previous state of that cell and its neighboring cells. There are many interesting cellular automata rules, and they all look very different, with amazing animated dynamic effects. 'Life' is a widely known cellular automata rule, but many other lesser known rules are much more interesting."

 

Some hacker artists create art by writing computer code, and others, by developing hardware. Some create with existing software tools such as Adobe Photoshop or GIMP.

 

The creative process of hacker artists can be more abstract than artists using non-technological media. For example, mathematicians have produced visually stunning graphic presentations of fractals, which hackers have further enhanced, often producing detailed and intricate graphics and animations from simple mathematical formulas.

  

en.wikipedia.org/wiki/Hacker_(hobbyist)

My logic analyser arrived today from Saleae and now I can finally see what's actually going on with the camera. It hooks up really easily and the software's great, though unfortunately the linux version isn't finished yet. Nevertheless I was able to get some great traces of what the camera's sending and it should hopefully be enough to tweak my code into reading the image properly!

CU Spaceflight's new flight computer, cusf.co.uk and flickr.com/cuspaceflight

My video equipment set up to test before going to Bent Festival 2010 in New York. Unfortunately I was prevented from travelling by the Icelandic ash could.

Electronics factory workers, Cikarang, Indonesia © ILO/Asrian Mirza

 

This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 IGO License. To view a copy of this license, visit creativecommons.org/licenses/by-nc-nd/3.0/igo/deed.en_US.

Shot with 100mm f/2.8L IS USM. Crazy sharpness, colors and huge magnification (1:1, standard for macros).

Photos from an article about some different identifying marks on chips. You can read that article here.

Closeup of the label on the SC1 kit box

Electronics Hobby

 

One of the two back side connecting panels.

Electronics are our friends so treat them with with love, please.

Parts (Single-stepper IC) for the Southern Cross 1 single-board Z80 computer.

Former Grant City/Kmart

Erie, PA

The PCB for M2R, Martlet 2's radio.

 

The radio board features a uBlox MAX-M8Q GPS with an LNA+SAW on the input, a Radiometrix MTX2 which can either connect directly to the output or go via a 500mW RF power amplifier, and an isolated connection to a RockBLOCK Iridium satellite modem. It's all powered by an STM32F303CBT7 microcontroller.

 

Fore more details on the schematics, see: www.cusf.co.uk/2014/07/martlet-2-electronics-schematics/

 

The PCBs were sponsored by Cambridge Circuit company, thank you! The Radiometrix MTX2s were sponsored by Radiometrix, also a big thank you!

A CK1 tribute on target electronics

Electronics

 

Signature Origin

Electronics Hobby

 

Building a new components-cabinet.

 

Hacker (hobbyist)

 

In home computing, a hacker is someone who modifies software or hardware of their own private computer system. It includes building, rebuilding, modifying, and creating software (software cracking, demoscene), electronic hardware (hardware hacking, overclocking, modding), either to make it better, faster, to give it added features or to make it do something it was not originally intended to do. Hacking in this sense originated around hobbyist circles discussing the MITS Altair at the homebrew computer club.

  

Hacker artists[edit]

 

See also: Fractal art, algorithmic art and interactive art

 

Hacker artists create art by hacking on technology as an artistic medium. This has extended the definition of the term and what it means to be a hacker. Such artists may work with graphics, computer hardware, sculpture, music and other audio, animation, video, software, simulations, mathematics, reactive sensory systems, text, poetry, literature, or any combination thereof.

 

Dartmouth College musician Larry Polansky states: "Technology and art are inextricably related. Many musicians, video artists, graphic artists, and even poets who work with technology—whether designing it or using it—consider themselves to be part of the 'hacker community.' Computer artists, like non-art hackers, often find themselves on society’s fringes, developing strange, innovative uses of existing technology. There is an empathetic relationship between those, for example, who design experimental music software and hackers who write communications freeware." [3]

 

Another description is offered by Jenny Marketou: "Hacker artists operate as culture hackers who manipulate existing techno-semiotic structures towards a different end, to get inside cultural systems on the net and make them do things they were never intended to do." [4]

 

A successful software and hardware hacker artist is Mark Lottor (mkl), who has created the 3-D light art projects entitled the Cubatron, and the Big Round Cubatron. This art is made using custom computer technology, with specially designed circuit boards and programming for microprocessor chips to manipulate the LED lights.

 

Don Hopkins is a software hacker artist well known for his artistic cellular automata. This art, created by a cellular automata computer program, generates objects which randomly bump into each other and in turn create more objects and designs, similar to a lava lamp, except that the parts change color and form through interaction. Says Hopkins, "Cellular automata are simple rules that are applied to a grid of cells, or the pixel values of an image. The same rule is applied to every cell, to determine its next state, based on the previous state of that cell and its neighboring cells. There are many interesting cellular automata rules, and they all look very different, with amazing animated dynamic effects. 'Life' is a widely known cellular automata rule, but many other lesser known rules are much more interesting."

 

Some hacker artists create art by writing computer code, and others, by developing hardware. Some create with existing software tools such as Adobe Photoshop or GIMP.

 

The creative process of hacker artists can be more abstract than artists using non-technological media. For example, mathematicians have produced visually stunning graphic presentations of fractals, which hackers have further enhanced, often producing detailed and intricate graphics and animations from simple mathematical formulas.

  

en.wikipedia.org/wiki/Hacker_(hobbyist)

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