View allAll Photos Tagged electronics.
Corry, PA. July 2022.
If you would like to use THIS picture in any sort of media (such as newspaper or article) please send me a Flickr mail or an e-mail at natehenderson6@gmail.com.
Electronics Hobby
Building a new components-cabinet.
Hacker (hobbyist)
In home computing, a hacker is someone who modifies software or hardware of their own private computer system. It includes building, rebuilding, modifying, and creating software (software cracking, demoscene), electronic hardware (hardware hacking, overclocking, modding), either to make it better, faster, to give it added features or to make it do something it was not originally intended to do. Hacking in this sense originated around hobbyist circles discussing the MITS Altair at the homebrew computer club.
Hacker artists[edit]
See also: Fractal art, algorithmic art and interactive art
Hacker artists create art by hacking on technology as an artistic medium. This has extended the definition of the term and what it means to be a hacker. Such artists may work with graphics, computer hardware, sculpture, music and other audio, animation, video, software, simulations, mathematics, reactive sensory systems, text, poetry, literature, or any combination thereof.
Dartmouth College musician Larry Polansky states: "Technology and art are inextricably related. Many musicians, video artists, graphic artists, and even poets who work with technology—whether designing it or using it—consider themselves to be part of the 'hacker community.' Computer artists, like non-art hackers, often find themselves on society’s fringes, developing strange, innovative uses of existing technology. There is an empathetic relationship between those, for example, who design experimental music software and hackers who write communications freeware." [3]
Another description is offered by Jenny Marketou: "Hacker artists operate as culture hackers who manipulate existing techno-semiotic structures towards a different end, to get inside cultural systems on the net and make them do things they were never intended to do." [4]
A successful software and hardware hacker artist is Mark Lottor (mkl), who has created the 3-D light art projects entitled the Cubatron, and the Big Round Cubatron. This art is made using custom computer technology, with specially designed circuit boards and programming for microprocessor chips to manipulate the LED lights.
Don Hopkins is a software hacker artist well known for his artistic cellular automata. This art, created by a cellular automata computer program, generates objects which randomly bump into each other and in turn create more objects and designs, similar to a lava lamp, except that the parts change color and form through interaction. Says Hopkins, "Cellular automata are simple rules that are applied to a grid of cells, or the pixel values of an image. The same rule is applied to every cell, to determine its next state, based on the previous state of that cell and its neighboring cells. There are many interesting cellular automata rules, and they all look very different, with amazing animated dynamic effects. 'Life' is a widely known cellular automata rule, but many other lesser known rules are much more interesting."
Some hacker artists create art by writing computer code, and others, by developing hardware. Some create with existing software tools such as Adobe Photoshop or GIMP.
The creative process of hacker artists can be more abstract than artists using non-technological media. For example, mathematicians have produced visually stunning graphic presentations of fractals, which hackers have further enhanced, often producing detailed and intricate graphics and animations from simple mathematical formulas.
en.wikipedia.org/wiki/Hacker_(hobbyist)
Electronics hobby
Designing and building a high power amplifier capable of driving low impedance (as low as 2 Ohm’s @ 50 Vpp) loads.
www.diyaudio.com/ see alias FdW
History of DIY audio
Audio DIY came to prominence in the 50s to 60s, as audio reproduction was relatively new and the technology "complex," audio reproduction equipment, and in particular high performance equipment, was not offered at the retail level. Kits and designs were available for consumers to build their own equipment. Famous vacuum tube kits from Dynaco, Heathkit, and McIntosh, as well as solid state (transistor) kits from Hafler allowed for consumers to build their own hi fidelity systems. Books and magazines were published which explained new concepts regarding the design and operation of vacuum tube and (later) transistor circuits.
While audio equipment has become easily accessible in the current day and age, there still exists an interest in building one's own equipment, including amplifiers, speakers, preamplifiers, and even CD players and turntables. Today, a network of companies, parts vendors, and on-line communities exist to foster this interest. DIY is especially active in loudspeaker and in tube amplification. Both are relatively simple to design and fabricate without access to sophisticated industrial equipment. Both enable the builder to pick and choose between various available parts, on matters of price as well as quality, allow for extensive experimentation, and offer the chance to use exotic or highly labor-intensive solutions, which would be expensive for a manufacturer to implement, but only require personal labor by the DIYer, which is a source of satisfaction to them.
A close up of the analogue processing section of M2FC, Martlet 2's flight computer. You can see the instrumentation amplifiers (at the bottom) for the strain gauges, each followed by a dual opamp implementing a four pole Sallen-Key filter. On the top are the thermocouple amplifiers (with built in cold junction compensation) and the same filter opamps.
The flight computer features three K-type thermocouple inputs, three strain gauge half-bridge inputs, three 1A pyrotechnic outputs, a full IMU (±20g and ±200g 3axis accelerometers, 3axis gyro and magno, barometric pressure), a micro SD card for datalogging and a serial interface to the radio and other peripherals. It's powered by an STM32F405VGT7 32-bit ARM microcontroller.
Fore more details on the schematics, see: www.cusf.co.uk/2014/07/martlet-2-electronics-schematics/
The PCBs were sponsored by Cambridge Circuit company, thank you!
...with a grill!
I needed to try out my solder paste and wanted to reflow solder these parts, especially the tricky switch and SD card which would be a pain to solder by hand. I don't have an IR oven or a hot plate (or a reflow machine!) but I do have a standard home grill and figured it would be perfect: the fan moves the air, keeping everything the same temperature while the heating elements are overhead and far away enough to heat uniformly over the surface.
It took 5 minutes from turning on until every joint had reflowed (they started reflowing at 4min) and then I left them for a minute out of the grill to cool down. They seem to have soldered perfectly!
I'm still waiting for the parts for the other two PCBs, but the method seems to be great - and loads quicker than doing it by hand!
P.S. yea, it's not a very well regulated temperature, but I don't have a thermometer that could cope so it's pretty difficult to measure
Electronics Hobby
Building a new components-cabinet.
Hacker (hobbyist)
In home computing, a hacker is someone who modifies software or hardware of their own private computer system. It includes building, rebuilding, modifying, and creating software (software cracking, demoscene), electronic hardware (hardware hacking, overclocking, modding), either to make it better, faster, to give it added features or to make it do something it was not originally intended to do. Hacking in this sense originated around hobbyist circles discussing the MITS Altair at the homebrew computer club.
Hacker artists[edit]
See also: Fractal art, algorithmic art and interactive art
Hacker artists create art by hacking on technology as an artistic medium. This has extended the definition of the term and what it means to be a hacker. Such artists may work with graphics, computer hardware, sculpture, music and other audio, animation, video, software, simulations, mathematics, reactive sensory systems, text, poetry, literature, or any combination thereof.
Dartmouth College musician Larry Polansky states: "Technology and art are inextricably related. Many musicians, video artists, graphic artists, and even poets who work with technology—whether designing it or using it—consider themselves to be part of the 'hacker community.' Computer artists, like non-art hackers, often find themselves on society’s fringes, developing strange, innovative uses of existing technology. There is an empathetic relationship between those, for example, who design experimental music software and hackers who write communications freeware." [3]
Another description is offered by Jenny Marketou: "Hacker artists operate as culture hackers who manipulate existing techno-semiotic structures towards a different end, to get inside cultural systems on the net and make them do things they were never intended to do." [4]
A successful software and hardware hacker artist is Mark Lottor (mkl), who has created the 3-D light art projects entitled the Cubatron, and the Big Round Cubatron. This art is made using custom computer technology, with specially designed circuit boards and programming for microprocessor chips to manipulate the LED lights.
Don Hopkins is a software hacker artist well known for his artistic cellular automata. This art, created by a cellular automata computer program, generates objects which randomly bump into each other and in turn create more objects and designs, similar to a lava lamp, except that the parts change color and form through interaction. Says Hopkins, "Cellular automata are simple rules that are applied to a grid of cells, or the pixel values of an image. The same rule is applied to every cell, to determine its next state, based on the previous state of that cell and its neighboring cells. There are many interesting cellular automata rules, and they all look very different, with amazing animated dynamic effects. 'Life' is a widely known cellular automata rule, but many other lesser known rules are much more interesting."
Some hacker artists create art by writing computer code, and others, by developing hardware. Some create with existing software tools such as Adobe Photoshop or GIMP.
The creative process of hacker artists can be more abstract than artists using non-technological media. For example, mathematicians have produced visually stunning graphic presentations of fractals, which hackers have further enhanced, often producing detailed and intricate graphics and animations from simple mathematical formulas.
en.wikipedia.org/wiki/Hacker_(hobbyist)
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2,440mAh 착탈식 배터리 등 하드웨어 적용
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※ Social LG전자 (social.lge.co.kr/newsroom) 에서 관련 보도자료를 확인하실 수 있습니다.
Electronics hobby
Designing and building a high power amplifier capable of driving low impedance (as low as 2 Ohm’s @ 50 Vpp) loads.
www.diyaudio.com/ see alias FdW
History of DIY audio
Audio DIY came to prominence in the 50s to 60s, as audio reproduction was relatively new and the technology "complex," audio reproduction equipment, and in particular high performance equipment, was not offered at the retail level. Kits and designs were available for consumers to build their own equipment. Famous vacuum tube kits from Dynaco, Heathkit, and McIntosh, as well as solid state (transistor) kits from Hafler allowed for consumers to build their own hi fidelity systems. Books and magazines were published which explained new concepts regarding the design and operation of vacuum tube and (later) transistor circuits.
While audio equipment has become easily accessible in the current day and age, there still exists an interest in building one's own equipment, including amplifiers, speakers, preamplifiers, and even CD players and turntables. Today, a network of companies, parts vendors, and on-line communities exist to foster this interest. DIY is especially active in loudspeaker and in tube amplification. Both are relatively simple to design and fabricate without access to sophisticated industrial equipment. Both enable the builder to pick and choose between various available parts, on matters of price as well as quality, allow for extensive experimentation, and offer the chance to use exotic or highly labor-intensive solutions, which would be expensive for a manufacturer to implement, but only require personal labor by the DIYer, which is a source of satisfaction to them.
Electronics Hobby
Building a new components-cabinet.
Hacker (hobbyist)
In home computing, a hacker is someone who modifies software or hardware of their own private computer system. It includes building, rebuilding, modifying, and creating software (software cracking, demoscene), electronic hardware (hardware hacking, overclocking, modding), either to make it better, faster, to give it added features or to make it do something it was not originally intended to do. Hacking in this sense originated around hobbyist circles discussing the MITS Altair at the homebrew computer club.
Hacker artists[edit]
See also: Fractal art, algorithmic art and interactive art
Hacker artists create art by hacking on technology as an artistic medium. This has extended the definition of the term and what it means to be a hacker. Such artists may work with graphics, computer hardware, sculpture, music and other audio, animation, video, software, simulations, mathematics, reactive sensory systems, text, poetry, literature, or any combination thereof.
Dartmouth College musician Larry Polansky states: "Technology and art are inextricably related. Many musicians, video artists, graphic artists, and even poets who work with technology—whether designing it or using it—consider themselves to be part of the 'hacker community.' Computer artists, like non-art hackers, often find themselves on society’s fringes, developing strange, innovative uses of existing technology. There is an empathetic relationship between those, for example, who design experimental music software and hackers who write communications freeware." [3]
Another description is offered by Jenny Marketou: "Hacker artists operate as culture hackers who manipulate existing techno-semiotic structures towards a different end, to get inside cultural systems on the net and make them do things they were never intended to do." [4]
A successful software and hardware hacker artist is Mark Lottor (mkl), who has created the 3-D light art projects entitled the Cubatron, and the Big Round Cubatron. This art is made using custom computer technology, with specially designed circuit boards and programming for microprocessor chips to manipulate the LED lights.
Don Hopkins is a software hacker artist well known for his artistic cellular automata. This art, created by a cellular automata computer program, generates objects which randomly bump into each other and in turn create more objects and designs, similar to a lava lamp, except that the parts change color and form through interaction. Says Hopkins, "Cellular automata are simple rules that are applied to a grid of cells, or the pixel values of an image. The same rule is applied to every cell, to determine its next state, based on the previous state of that cell and its neighboring cells. There are many interesting cellular automata rules, and they all look very different, with amazing animated dynamic effects. 'Life' is a widely known cellular automata rule, but many other lesser known rules are much more interesting."
Some hacker artists create art by writing computer code, and others, by developing hardware. Some create with existing software tools such as Adobe Photoshop or GIMP.
The creative process of hacker artists can be more abstract than artists using non-technological media. For example, mathematicians have produced visually stunning graphic presentations of fractals, which hackers have further enhanced, often producing detailed and intricate graphics and animations from simple mathematical formulas.
en.wikipedia.org/wiki/Hacker_(hobbyist)
Shot with 100mm f/2.8L IS USM. Crazy sharpness, colors and huge magnification (1:1, standard for macros).
■ 현대미술가 15인이 ‘아카’를 모티브로 표현한 다양한 작품 전시
■ 내달 4일까지 롯데백화점 영등포점 갤러리에서 일반인 대상 공개
※ Social LG전자 (social.lge.co.kr/newsroom) 에서 관련 보도자료를 확인하실 수 있습니다.
Electronics hobby
Designing and building a high power amplifier capable of driving low impedance (as low as 2 Ohm’s @ 50 Vpp) loads.
www.diyaudio.com/ see alias FdW
History of DIY audio
Audio DIY came to prominence in the 50s to 60s, as audio reproduction was relatively new and the technology "complex," audio reproduction equipment, and in particular high performance equipment, was not offered at the retail level. Kits and designs were available for consumers to build their own equipment. Famous vacuum tube kits from Dynaco, Heathkit, and McIntosh, as well as solid state (transistor) kits from Hafler allowed for consumers to build their own hi fidelity systems. Books and magazines were published which explained new concepts regarding the design and operation of vacuum tube and (later) transistor circuits.
While audio equipment has become easily accessible in the current day and age, there still exists an interest in building one's own equipment, including amplifiers, speakers, preamplifiers, and even CD players and turntables. Today, a network of companies, parts vendors, and on-line communities exist to foster this interest. DIY is especially active in loudspeaker and in tube amplification. Both are relatively simple to design and fabricate without access to sophisticated industrial equipment. Both enable the builder to pick and choose between various available parts, on matters of price as well as quality, allow for extensive experimentation, and offer the chance to use exotic or highly labor-intensive solutions, which would be expensive for a manufacturer to implement, but only require personal labor by the DIYer, which is a source of satisfaction to them.