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The Witcher 3 • SweetFX • Reshade• Jim2Point0's CT (deadendthrills.com/forum/discussion/408/guide-the-witcher...) • Debug Console (www.nexusmods.com/witcher3/mods/28)

Brothers: A Tale of Two Sons

Debug Camera, FOV by ini edit

ReShade (Comparison)

The Witcher 3 - Blood and Wine

-1440x1920 (Nvidia Custom Resolutions)

-Super Turbo Lighting Mod

-Debug Console Enabler

-PhotoMode 2inOne (Change weather, other effects)

-The Witcher 3 HD Rework Project

-Geralt Cloak

-1.32 to 1.31 Patch

-Script Merger

-ReShade

-Startrails application

 

Heavily inspired by "Skyrim Star Trails" from ~ Pixie ~

and "Starry sky Kaer Morhen" from Suzu Juzo

 

Used Photomode2in1 multiplier time feature (x90 speed) and then recorded 8 seconds at 30 fps, then extract the frames from the video and used startrails app to get this. (Originaly +200 shots but decided to use only 100)

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

Mass Effect 2: Legendary Edition

 

Captured on PC

- ME3Tweaks - debug camera

- ReShade

- Gimp

''The Witcher 3: Wild Hunt''

•1660x2516 via DSR

•Debug console enabler

•PhotoMod

•ReShade 2.0

 

In the wait of Sgor Gaoith.

 

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

The Garrapatero is not native to the Galapagos. It was introduced by farmers to eat the ticks on their cattle. The farmers would bring their cattle to browse on the shubs at an an area adjacent to what became known as Garrapatero Beach, and the birds would congregate there to debug the cattle.

The Evil Within

- Debug Console Commands

- Flawless Widescreen

- K-putt's CE Table for FOV

- Reshade

- SRWE

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

On an Ants nest getting debugged.

The Witcher 3: Wild Hunt

 

(it's a sunrise, mind)

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

ReShade Framework / STLM / UGOM / Debug Console Enabler

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

We had unexpected visitors on the lawn today. They were fun to watch. You can see that we need rain. Won't be long 'til our rainy season begins though.

 

The Keep of the Sea of Yore

 

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect

  

Kaer Morhen is an inaccessible mountain stronghold which has been the headquarters of the witchers' guild for centuries. Its name derives from its original elven appellation — Caer a'Muirehen, meaning Old Sea Fortress. The castle's times of glory have passed, its battlements and moat have deteriorated, a cold wind blows through its spacious halls. Only a handful of witchers live here now, but in past times droves of young boys underwent gruesome training along the infamous "Gauntlet" near Kaer Morhen.

 

Years ago a horde of fanatics, their hatred incited by various publications defamatory of witchers, laid siege to Kaer Morhen. The mob would not have captured the fortress nor later turned it into a ruin without the help of mages. Practically all those who were in the Old Sea Fortress during the assault perished. From among those witchers who called Kaer Morhen home, only a few survived the massacre, merely because they were out on their Paths at the time. The bones of the dead remain at the bottom of the moat surrounding the stronghold, left there as a reminder of the massacre that was born from hatred directed against changelings.

 

Sorry to bore yall who have already played this one (nearly everyone! :) Expect lots more shots as i progress. Not the best of shots, this one, but the first view we encounter in the game.

  

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

XCOM 2

~15MP | Tools: re-enabled console commands, debugcamera, pause camera table, DSR resolutions, Reshade v3 | Lanczos2

 

Camera table should now work. It can be used with the debug camera for fine control, FOV and tilt. Read the notes in the table extras section.

- ReShade Framework

- jim2point0 CE Table

- Debug Console

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

Outtakes (ie. MORE yellow stuff)

 

The Witcher 3

@3840x1299

ReShade

 

- Debug Console Enabler Latest

- Photomode 2inOne

- Graphics Options Mod

- STLM

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA Custom Resolution DSR

* Gameplay ini tweaks, Reshade, graphical options, and other Tools.

Chestnut-backed Chickadee

Hope there will be mods for riding that monster..

INI Tweaks

ReShade /w K-Putt'e Config 1.4 sfx presets. I give up, should learn more knowledge for tweaking presets.

Debug Console Enabler

8 Shots

Downsample

Mods :

DCE, Geralt Human Dopler, Hair - Increase LOD, PhotoMode 2inOne, Spawn Companion, The Appearance Menu, Ultra Grass 3000, Ultra Lighting

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

Outtakes

 

Fun with spawning fog in a cave.

 

The Witcher 3 / 3840x1800 / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- STLM

Old shot, but it has cables for Tobi.

 

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced with UE3 debug codes, playersonly, freecam, custom FOV; my own CT for tilt, freecam, FOV, DoF, and post-processing controls

My first try of Macro Shot using the Kit Lens 18-55. This bug is the size of 1 cm crawling at the edge of a concrete table.

 

Taken at TOPS Cebu City.

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

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