View allAll Photos Tagged debuging

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

*Features:

- 100% Mesh

- 100% original mesh and design made by myself

-Land impact 1

 

- The Tablet come in 2 different versions which are included on the same pack.

See details bellow:

 

-Version Slideshow (scripted).

contain two scripts that will slideshow your pictures once you drop them inside the tablet content.

-TIMER SETTINGS:

Left click on the tablet and click Timer in the menu.

-DEBUGGING SCRIPT:

Left click on the tablet and click Reset in the menu.

Or right click on the tablet--->Edit--->Content tab--->Reset Scripts.

 

-Version for store owners (not scripted)

-The tablet is not scripted and will let you drop your own script such as a redelivery, demo, joint group, subscribe, vendor.

-Please note that if you want use the tablet as a vendor you must drop a vendor script inside.

Otherwise it wont be properly working.

 

- 6 screen templates textures included (Full perm)

Redelivery

Subscribe

Joint Group

Fatpack

Demo

Black Screen

 

- Permissions

Copy / Modify / No Transfer

 

maps.secondlife.com/secondlife/Antares/138/96/2003

marketplace.secondlife.com/p/RSD-Wall-Tablet/13732577

DΞUS ΞX ʰᵘᵐᵃⁿ ʳᵉᵛᵒˡᵘᵗᶦᵒⁿ ╲╱II

 

//UPG☈ΛDΞ_AUG_2018:

⨹ Res: 4k

⨹ ReShade v3.4.0.346 [ 32-bit ]

⨹ Custom + Modified Shaders [ Aug 2018 ]

⨹ My own LUT's [ including, for example filmic-tonemapping LUT ]

⨹ Few Tweaks

⨹ Cam Tool: IDK31

⨹ nVIDIA Display Driver v398.11 WHQL [ June 2018 ]

⨹ DX_HR_Toggle_HUD_DX11_2018

⨹ Debug Mod

  

//Deus Ex: Human Revolution Official Release Date: August 2011

  

▼ Tweaks & Fixes ▼:

 

➠ To fully access ReShade 3.4 [ modified ] depth buffer [ MXAO, DOF etc ]:

 

dxgi.ini: use:

[DX11_BUFFER_DETECTION]

DepthBufferRetrievalMode=1

DepthBufferTextureFormat=0

ExtendedDepthBufferDetection=0

DepthBufferClearingNumber=2

 

➠ Nvidia Control Panel:

Adaptive V-sync + Max pre-rendered frames = 3 + forcing Anisotropic Filtering 16x

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

- ReShade Framework

- jim2point0 CE Table

- Debug Console

- ReShade Framework

- jim2point0 CE Table

- Debug Console

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

The Evil Within

- Debug Console Commands

- Flawless Widescreen

- K-putt's CE Table for FOV

- Reshade

- SRWE

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

Assassin's Creed: Rogue

 

• Cheat Table by jim2point0 for free camera and FOV

• Debug Cheat Table by SunBeam for no HUD

• Nvidia DSR

• ReShade

- ReShade Framework

- jim2point0 CE Table

- Debug Console

The Witcher 3

Custom Reshade preset with DOF

Stitched in ICE

 

Mods from Nexusmods.com:

Debug Console Enabler

HD Reworked Project

Photomode 2inOne

Super Turbo Lighting Mod

 

Witcher 3: Wild Hunt

--> Lanczoc3, Downlampled from 5000x2127

--> Reshade Framework

--> Photomode2inOne

--> Appearence Mod Menu

--> Debug Console Extensions

--> Debug Console Enabler Latest

 

Alt Shot

 

Enter the tower --> Kill the dragon --> Rescue the princess

  

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced with UE3 debug codes, playersonly, freecam, custom FOV; my own CT for tilt, freecam, FOV, DoF, fog, and post-processing controls,and One3rd's vignette removal; SweetFX for contrast and bloom

ReShade Framework

Debug Console Enabler

ULM

Photomode2inOne

 

should have used texture mods..

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

The Evil Within

- Debug Console Commands

- Flawless Widescreen

- K-putt's CE Table for FOV

- Reshade

- SRWE

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA Custom Resolution DSR

* Gameplay ini tweaks, Reshade, graphical options, and other Tools.

Testing ULM.

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| ULM |

| Reshade Framework |

White vignette settings:

VignetteType 1

VignetteRatio 0.15

VignetteRadius 0.6

VignetteAmount 1.00

VignetteSlope 4

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler *updated*

- Photomode 2inOne *updated*

- Graphics Options

- Increased LOD

- STLM

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| KNG's ULM |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

| Winter is coming |

"Long before men first peopled these lands, a beautiful, prospering elven city stood here, centered around the palace of King Maeglor.

 

One day, however, the city's inhabitants began mysteriously dying in large numbers. According to legend, King Maeglor sensed he, too, would soon perish and cast a powerful spell that caused the earth to swallow the city whole so that no outsider could ever desecrate it.

 

10 Centuries later, scholars from the Oxenfurt Academy began painstaking excavations of King Maeglor's palace in a search for the causes of the catastrophe.

 

Yet work came to a sudden halt when three subsequent expeditions ventured into the ruins' depths - and were never heard from again..."

 

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

Edited in PS from the Original.

 

Switched out to the alt.

 

The Witcher 3 / 3840x1800 / ReShade

- Debug Console Enabler

- Pause Menu Anytime + Patch

- HD Reworked Project

- Photomode 2inOne

- Graphics Options

- STLM

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

''The Witcher 3: Wild Hunt''

 

Photomode Mod 2in1

Debug Console Enabler

DSR custom resolutions

•ReShade 4.9.1

- ReShade Framework

- jim2point0 CE Table

- Debug Console

1 2 3 5 7 ••• 79 80