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DΞUS ΞX ʰᵘᵐᵃⁿ ʳᵉᵛᵒˡᵘᵗᶦᵒⁿ ╲╱II
//UPG☈ΛDΞ_AUG_2018:
⨹ Res: 4k
⨹ ReShade v3.4.0.346 [ 32-bit ]
⨹ Custom + Modified Shaders [ Aug 2018 ]
⨹ My own LUT's [ including, for example filmic-tonemapping LUT ]
⨹ Few Tweaks
⨹ Cam Tool: IDK31
⨹ nVIDIA Display Driver v398.11 WHQL [ June 2018 ]
⨹ DX_HR_Toggle_HUD_DX11_2018
⨹ Debug Mod
//Deus Ex: Human Revolution Official Release Date: August 2011
▼ Tweaks & Fixes ▼:
➠ To fully access ReShade 3.4 [ modified ] depth buffer [ MXAO, DOF etc ]:
dxgi.ini: use:
[DX11_BUFFER_DETECTION]
DepthBufferRetrievalMode=1
DepthBufferTextureFormat=0
ExtendedDepthBufferDetection=0
DepthBufferClearingNumber=2
➠ Nvidia Control Panel:
Adaptive V-sync + Max pre-rendered frames = 3 + forcing Anisotropic Filtering 16x
The Witcher 3: Wild Hunt
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
Witcher 3: Wild Hunt
--> Lanczoc3, Downlampled from 5000x2127
--> Reshade Framework
--> Photomode2inOne
--> Debug Console Enabler Latest
Enter the tower --> Kill the dragon --> Rescue the princess
The Witcher 3: Wild Hunt
- 3840x1620 downsampling
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
Assassin's Creed: Rogue
• Cheat Table by jim2point0 for free camera and FOV
• Debug Cheat Table by SunBeam for no HUD
• Nvidia DSR
• ReShade
Nvidia Ansel
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project, More Shadows, New hair for Yennefer
Reshade Preset: John Garrison's Reshade, John Garrison's Flickr
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; modified coalesced.ini with UE3 debug codes, playersonly, freecam, custom FOV, setres commands; My own CT for freecam, tilt, FOV, and in-engine DoF and post-processing tweaks; My own ReShade Preset
Mostly 15th century. Even the brick fronted ones on the left are much older than they look; timber framed early 18th century given a brick front in the 19th.
I'm just playing around with effects at the moment to try and liven up some very lifeless photos on an exceptionally dull day - not helped that my computer genius of a partner has just given it some sort of major debug - and wiped all my Sky Replacements, so I'm combing through old folders trying to find them.
Not keen on the finished image really but it will have to do for now.
The Witcher 3 / 3840x2160 / ReShade
- STLM
*Features:
- 100% Mesh
- 100% original mesh and design made by myself
-Land impact 1
- The Tablet come in 2 different versions which are included on the same pack.
See details bellow:
-Version Slideshow (scripted).
contain two scripts that will slideshow your pictures once you drop them inside the tablet content.
-TIMER SETTINGS:
Left click on the tablet and click Timer in the menu.
-DEBUGGING SCRIPT:
Left click on the tablet and click Reset in the menu.
Or right click on the tablet--->Edit--->Content tab--->Reset Scripts.
-Version for store owners (not scripted)
-The tablet is not scripted and will let you drop your own script such as a redelivery, demo, joint group, subscribe, vendor.
-Please note that if you want use the tablet as a vendor you must drop a vendor script inside.
Otherwise it wont be properly working.
- 6 screen templates textures included (Full perm)
Redelivery
Subscribe
Joint Group
Fatpack
Demo
Black Screen
- Permissions
Copy / Modify / No Transfer
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, Reshade, graphical options, and other Tools.
White vignette settings:
VignetteType 1
VignetteRatio 0.15
VignetteRadius 0.6
VignetteAmount 1.00
VignetteSlope 4
The Witcher 3 / 3840x2160 / ReShade
- Debug Console Enabler *updated*
- Photomode 2inOne *updated*
- STLM
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
The Witcher 3
Custom Reshade preset with DOF
Stitched in ICE
Mods from Nexusmods.com:
Debug Console Enabler
HD Reworked Project
Photomode 2inOne
Super Turbo Lighting Mod
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| KNG's ULM |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |
| Winter is coming |
Testing ULM.
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| ULM |
| Reshade Framework |
Reshade - Debug Camera - Autopano
Just started playing this up after it sitting in my library since the original was released! No idea what is going on in the game yet but looks very good.
"Long before men first peopled these lands, a beautiful, prospering elven city stood here, centered around the palace of King Maeglor.
One day, however, the city's inhabitants began mysteriously dying in large numbers. According to legend, King Maeglor sensed he, too, would soon perish and cast a powerful spell that caused the earth to swallow the city whole so that no outsider could ever desecrate it.
10 Centuries later, scholars from the Oxenfurt Academy began painstaking excavations of King Maeglor's palace in a search for the causes of the catastrophe.
Yet work came to a sudden halt when three subsequent expeditions ventured into the ruins' depths - and were never heard from again..."
The Witcher 3: Wild Hunt
Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne
The Witcher 3 / 3840x1800 / ReShade
- STLM
Witcher 3: Wild Hunt
--> Crop 5000x2127
--> Reshade Framework
--> Photomode2inOne
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
''The Witcher 3: Wild Hunt''
•Photomode Mod 2in1
•Debug Console Enabler
•DSR custom resolutions
•ReShade 4.9.1
-Reshade 3.1
-HD Reworked Project Textures
-Debug Console Enabler
-Wiedzmin Lighting Mod
-AQUA Mod
-High Quality Faces
-4K Clouds
-Real Weather
-Autumn Red
-Complete Animations
-Ansel - Super Resolution
“Sometimes it pays to stay in bed in Monday, rather than spending the rest of the week debugging Monday's code” ~ Author Unknown
Nothing like preparing for the start of a new week by waking up to some kind of flu bug :-( Feeling blah, blah, blah & it reminded me of this young bison's expression as he/she was passing us last winter.
Wishing everyone a great week...will catch up with everyone when I'm feeling a little better. Thanks for all your visits & support!!!